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  3. The final Early Access update: 0.10.0 (changelog)

The final Early Access update: 0.10.0 (changelog)

Hello there, mercenaries.

It's almost time. After weeks without updates, we're pleased to announce that the pre-launch Escape Space update, v0.10.0, is out!

It means that this will be the last content update before the full release of Escape Space. Yes, we're almost there!

[h2]Important note for early access adopters[/h2]

Your save files and Steam achievements will be wiped, and we're very sorry about it. It's the first and last time this will occur, and there are good reasons why it happens now. Read the full patch notes to know more!

As always, thank you for your engagement in playing the game, and reporting feedback and issues.

[h2]Patch notes[/h2]

New features:
  • Brand new OST: we've worked with the amazing Scott Hsu, who made all of the new OST for the game! Check out his Twitch channel, the OST will be soon available here.
  • Brand new story missions and scenarios : the game now has a total of 22 priority contract missions (but 12 are accessible during a single playthrough).
  • The maximum mercenary rank is now 99, as initially planned!
  • Added the Hell difficulty scale, for a total of 5 different difficulties.
  • Added 3 new game modes! You can now play Mayhem, Warfare, and Rush missions in addition to the 4 other game modes.
  • Added new enemies to every faction .
  • Added 3 new weapons! Discover them playing the endgame content!
  • Added a new mod! Discover them playing the scenario missions!
  • New Steam Achievements: there are now 46 achievements to collect!
  • New player stats: check the career screen!
  • Added keyboard rebinding for shoot/use mod: it was one of the most asked features for accessibility reasons, and it's now a thing! And you can now shoot with the left click of the mouse!


Improvements:
  • Reworked UI! It's now in its final form.
  • Better/faster progression system, it was way too long before that.
  • No reputation loss if you fail a priority contract mission, so you can now try hard without destroying your grind.
  • Bullet colors per faction, so that it's even cooler.
  • New visual weapon designs, because why not?
  • Reworked flash effect when entering/leaving a mission, so that it's less disturbing. It was a community request listed here.
  • Tons of improvements regarding the performance; the game should run even smoother than before!


Do you want to be featured in the next update announcement? Send us your videos/articles at shidygames[AT]gmail[DOT]com!

[h2]Thank you for reading![/h2]

As always, thank you a lot for the support. As a solo developer, it means a lot.

Please continue reporting feedback and/or issues on Discord; it helps me to prioritize better what the next move will be in terms of development!

And if you want to follow me on the journey of making this game, I'm streaming the process every Tuesday/Thursday at 9 pm Paris time on Twitch!

Wanna discuss? I'm also on Twitter/X. Come say hi!

See you in space, mercenaries.
ShidyGames.