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Terranny News

New section now live: Gauntlet (0.4.0)

- New section: Gauntlet, tournaments you can participate in, 3v3 is available for demo players as well

  • Each tournament has a limited number of slots, register your team to participate
  • You can update your team as long as the tournament is still open for registrations
  • Once the participant limit is reached the tournament will close and await evaluation
  • After closure I will run all the battles as a dev and stream it on YouTube
  • Once a winner is determined anyone can go to the tournament and view each battle without knowing the results if you like suspense. Results can be revealed per round with the "Show Results" button
  • The winner will get a star that will be displayed above their name for all to see, multiple stars can be earned
  • Added an achievement for winning a tournament


- Workshop missions now display record time in the summary window
- Fixed an out of bounds bug
- Added YouTube link to title page

0.3.14

- Moved mod slots above most other parts
- Added a "collapse all" button to collapse all parts in the UI
- Added a switch to display only certain parts in the UI

0.3.13

- Implemented initial user stats
- Added a "Realtime" button for PvE levels, this will simulate on the fly while observing the battle. It's helpful for debugging but needs a good processor to run at higher speeds.
- Added a tutorial step to explain the "realtime" option

0.3.12

- Added icons to stats
- Changed letters on Event, Read, and Action nodes to graphical representations
- Added a new pvp mode (that nobody asked for) - FFA 3s, win a battle between 3 teams of 3

0.3.11

- Added fighter detection to weapon Read nodes, detection is relative to the weapon's firing location and rotation
- Added environment detection to wing Read nodes, detection is relative to the point on the wing that is furthest out from the drone's center, rotation is still relative to the fighter's rotation. You can enable debug line to better observe it
- Added shadow quality setting
- Added ability to read percentage of relevant stats in Read nodes
- Added new event node operation: On Got Hit (Laser), activates when hit by a laser