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Terranny News

0.6.15

  • When choosing to delete a drone there's now a new window that pops up, which will let you select more drones to delete at once (with the one you chose being preselected)
  • PvP arenas' perimeter will now shrink every 30 seconds up to 3 times, historical battles may not yield the same results if replayed
  • Added a new step at the end of the orientation to emphasize that drones can move in any direction. You can replay the orientation from the Settings -> Help window
  • Updated the "Post Orientation" preset drone to reflect the new edit
  • Fixed a bug where mousing over an objective with an item reward would error out if there are no drones currently selected in coder or builder
  • Fixed an error when switching the trigonometry node from cos/sin to atan2 and vice versa
  • Removed the ability to reduce a part's mass below 0
  • Fixed a bug with -mass modifiers subtracting their full numerical value from the overall mass
  • Adjusted some objective requirements to be completable with the mass fix above

0.6.14.1

  • Fixed a bug where if you had a record for a workshop mission but then removed it from your subscriptions, the game would not allow you to start
  • Fixed a bug where selecting the "workshop" header in the evaluator would error out if you had no mission subscriptions
  • Fixed a bug where a Read -> Get Target -> Distance would return true and a very high value if there was no target at that angle

0.6.14

  • IMPORTANT Read -> Get Target -> Type will now return 0 for nothing, 1 for obstacle, 2 for friendly fighter, and 3 for hostile fighter (changed from -1, 0, 1, and 2 respectively). If you have used a "Read" node to get a target's type in any of your drones, you will have to update that code accordingly
  • Added a news window that will appear on first load (if you have played the game before) or if you go back to the title screen (F5). Clicking on a news item will mark it as read and that item will no longer appear. If there are no items then the news window will not pop up. This will be used for more important updates that may affect your code or game balance (such as the above patch note)
  • Added a window that will appear if there's internal code error, it doesn't automatically report but if you're feeling helpful there's a "copy to clipboard" button and you can paste it in our Discord's bugs channel (or post on Reddit or email me)
  • Fixed decals on PvP opponents' drones not appearing if you haven't unlocked them

Q2'25 State of the Game

[p][/p][previewyoutube][/previewyoutube]

0.6.13.1 + Q3 report delay

  • Fixed workshop mission record display
  • Fixed workshop leaderboards
  • Fixed evaluation section's battle summary window sizing
  • Adding a fighter to the sandbox will now reset it
  • Exporting a sandbox level will reset it before exporting
  • When getting target type from a read node, if a target is not found it will now return -1 (even if it shows as N/A) instead of 0
  • You can now adjust the x and y offsets of a special part's decal


Q3 State of the Game will be coming in the next couple of weeks. The summer sale suppressed wishlist numbers and i'd like to report on them. This will also be after the automation fest, in which Terranny is participating