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Q3'25 State of the Game

[p][/p][previewyoutube][/previewyoutube]

0.6.16.3

  • Updated Unity version to fix whatever security bug it had

Flaere's Guides: Alpha 100% Walkthrough

[p]Flaere has released a guide to fully completing the Alpha stage, including all extra objectives. Check it out if you're struggling with certain parts or just want some different ideas.[/p][p][/p][p]Alpha 100% Walkthrough[/p]

0.6.16.1

  • [p] Fixed occasional crashes during realtime simulations (for real this time maybe)
    [/p]
  • [p] Changed subcontext menus to not disappear on delay but to have a mouse detection buffer zone[/p][p][/p][p]0.6.16.2[/p]
  • [p]-Modified realtime simulation logic to not prevent slower computers from simulating at high speeds[/p]

0.6.16

  • [p] Updated to Unity 6.2
    [/p]
  • [p] Added secondary context capability to right-click menus, which opens more menu consolidation options
    [/p]
  • [p] Added team 7 and 8 choices for Coder fighters
    [/p]
  • [p] Moved decal option into a "cosmetics" heading under Builder part context
    [/p]
  • [p] Removed option to rename parts in Coder (will remain a Builder only functionality)
    [/p]
  • [p] CPU nodes will no longer keep firing when the part is destroyed
    [/p]
  • [p] Fixed a crash that sometimes occurred when running a realtime simulation[/p]
[p](edit) Crash is still there but feels less frequent... back to the drawing board[/p][p](edit2) Crash is 100% if playing the simulation at a higher speed and then reducing it on a subsequent playthrough without exiting the simulation (Realtime only) [/p]