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Flaere's Guides: Everything Coding

[p]Flaere has released another guide, this time everything coding related. Check it out if you're a beginner or more advanced:[/p][p][/p][p]Everything Coding[/p]

0.6.13

  • Upgraded to Unity 6.1
  • Deleting a node after using the undo function will now properly let you place another node in its former location
  • Increased character limit for decal location input (x and y) to 4, so -100 can be entered
  • Added a button to mirror a part (if it's capable) with the slot movement and rotation controls, removed the "mirror" option in the builder part context menu
  • Missions now display records for best overall duration and the one for the current season
  • Special and Converter parts will now set and load unique default chip configurations for each different one

0.6.12.2

  • Moving a node that reads a percent statistic will no longer reset the statistic it's reading
  • Cycling "with value" fraction in nodes will now start from the current selected fraction when reopening the node instead of "/1"
  • Deleted nodes reappearing after using the undo function will now properly deny pasting or moving nodes on top of them

0.6.12.1

  • Getting ID of a body or wing part will no longer crash the game
  • Fixed oddities with output variable naming
  • Selecting an unintended part in the builder during orientation should no longer interrupt it
  • Chip number icon will now also show the first letter of the chip name (if it was renamed)

Q1'25 State of the Game

[previewyoutube][/previewyoutube]