[p]Flaere has released another guide, this time everything coding related. Check it out if you're a beginner or more advanced:[/p][p][/p][p]Everything Coding[/p]
0.6.13
Upgraded to Unity 6.1
Deleting a node after using the undo function will now properly let you place another node in its former location
Increased character limit for decal location input (x and y) to 4, so -100 can be entered
Added a button to mirror a part (if it's capable) with the slot movement and rotation controls, removed the "mirror" option in the builder part context menu
Missions now display records for best overall duration and the one for the current season
Special and Converter parts will now set and load unique default chip configurations for each different one
0.6.12.2
Moving a node that reads a percent statistic will no longer reset the statistic it's reading
Cycling "with value" fraction in nodes will now start from the current selected fraction when reopening the node instead of "/1"
Deleted nodes reappearing after using the undo function will now properly deny pasting or moving nodes on top of them
0.6.12.1
Getting ID of a body or wing part will no longer crash the game
Fixed oddities with output variable naming
Selecting an unintended part in the builder during orientation should no longer interrupt it
Chip number icon will now also show the first letter of the chip name (if it was renamed)