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Terranny News

0.6.12.2

  • Moving a node that reads a percent statistic will no longer reset the statistic it's reading
  • Cycling "with value" fraction in nodes will now start from the current selected fraction when reopening the node instead of "/1"
  • Deleted nodes reappearing after using the undo function will now properly deny pasting or moving nodes on top of them

0.6.12.1

  • Getting ID of a body or wing part will no longer crash the game
  • Fixed oddities with output variable naming
  • Selecting an unintended part in the builder during orientation should no longer interrupt it
  • Chip number icon will now also show the first letter of the chip name (if it was renamed)

Q1'25 State of the Game

[previewyoutube][/previewyoutube]

0.6.12

  • Naming a template the same name as a template from a different part will no longer force a number extension
  • Reducing damage type by more than 100% will no longer heal the drone
  • Fixed custom mission simulation
  • Added ability to arrange templates in a part's "manage chip templates" window
  • Increased Defender (Explosion) power usage from 300 to 500, decreased damage reduction from 50% to 30%
  • Added options to fighters to position them as they would be during missions in the context menu, to make debugging easier
  • Added ability to make variables local (only accessible by the same part), they will be prefixed with a ".". The part will have to be selected to view local variables during sandbox runtime