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Terranny News

0.6.21

  • Changed damage number outline to reflect the damage type instead of the fill (very subtle)
  • Updated Unity version, there was some sort of warning to do so, not red like last time though, just yellow


Sorry about lack of updates, been addicted to classic World of Warcraft. This is a small upload just to get back on track. Thanks for your patience!

Flaere's Guides: Charlie/Delta 100% Walkthroughs

[p]Two more guides from Flaere, this time for Charlie and Delta. Check out the imports if you're struggling or just want to see varied solutions.[/p][p][/p][p]Charlie 100% Walkthrough[/p][p]Delta 100% Walkthrough[/p][p][/p]

Q4'25 State of the Game

[p][/p][previewyoutube][/previewyoutube]

0.6.20

  • Added arena preview to gauntlet (tournaments) section
  • Added the rim of the arena to previews (I think it looks nicer that way)
  • Adding mods and upgrades to a drone will no longer automatically select them
  • New special: Sapper - removes energy from surrounding enemy drones (engine and energy weapons)
  • Minor bug fixes

0.6.19

0.6.19
  • Updated to Unity 6.3
  • Changed ELO calculation to make reaching your personal pvp rating in a new season faster
  • Drones which have one or both of the colors as black will now properly show their set colors in pvp matches
  • Fixed an issue that sometimes caused wrong drones to play out a pvp match
  • Damage numbers for damage over time weapons (laser and flamethrower) will now appear on a set interval instead of speeding up as damage increases
  • Damage numbers are now color coded for the type of damage dealt, including mixed damage types (colors are mixed)
  • Fixed displays not to show decimals if a stat is whole numbers only (such as ammo)
  • Fixed code for D7 mission drones so they don't get stuck on a Wait node