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Terranny News

0.2.24

- Added renaming functionality to custom levels
- New drone team logic. Teams are now saved per level/mission instead of per stage. If you have never modified a team on a level, it will be the same as the last team you modified on any level in that stage. Once you modify a team on a level, it is set and saved as that
- Some graphical overhauls

0.2.23

- Added ability to change sandbox base color
- Added shortcuts to toggle drone variables (V) and part stats (S), changed chip toggle to X
- Added ambient noise and a slider in the settings for it

0.2.22.1

- Changed custom level naming logic
- Fixed node dragging bug

0.2.22

- Added level preview to missions (planets are gone)
- Started developing Evaluator, your exported sandboxes can be played there
- More tutorial clarifications
- Lasers now have a 0.5 second prep time

0.2.21

- Bug fixes