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Terranny News

0.6.5.1

- Bug fixes

0.6.5

- Added camera shake for explosions and such
- Added a slider to Display settings for camera shake intensity
- Added impact marks to obstacles
- Added a checkbox to Quality settings to toggle their visibility
- Added a bookmark icon in the Build section to drones that have been exported
- Added "Edit Notes" to Build section drone context menu, notes entered in this window will appear above the drone stats on rollover
- Shrunk the field of view for the chip camera in the Code section, should be easier to place dragged nodes
- Increased undo/redo history limit to 50 per drone
- Mouse button 4 and 5 will now cycle through Hive sections like a browser's forward and back functions (Alt + Left Arrow and Alt + Right Arrow will do the same)

0.6.4

- Changed default variable _t (time in arena) to deciseconds
- Added an objective to C5 to get a special part upgrade
- Added an objective to C9 to get a laser upgrade
- Added an objective to C9 to get a spider badge
- Fixed miscellaneous bugs

0.6.3

- Added a random button for all colors
- Added a "Set as Default" button for drone colors, new drones will instantiate with those colors
- Added an "Apply to Similar" button for part colors, will apply those colors to similar items (like weapons and projectiles)
- Added an "Apply to Children" option for part colors, will apply those colors recursively to every part in its slots, then every part in those part's slots, etc.
- Added diamond, ring, and plus as default decals

0.6.2

- Switched to Unity 6
- Added an objective to A6 to get a launcher upgrade
- Added an objective to A9 to get a star badge
- Added an objective to B4 to get a converter (duration) upgrade
- Added an objective to B9 to get an engine upgrade
- Added an objective to B9 to get a burst badge
- Added star and burst as default decals