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Terranny News

0.6.14

  • IMPORTANT Read -> Get Target -> Type will now return 0 for nothing, 1 for obstacle, 2 for friendly fighter, and 3 for hostile fighter (changed from -1, 0, 1, and 2 respectively). If you have used a "Read" node to get a target's type in any of your drones, you will have to update that code accordingly
  • Added a news window that will appear on first load (if you have played the game before) or if you go back to the title screen (F5). Clicking on a news item will mark it as read and that item will no longer appear. If there are no items then the news window will not pop up. This will be used for more important updates that may affect your code or game balance (such as the above patch note)
  • Added a window that will appear if there's internal code error, it doesn't automatically report but if you're feeling helpful there's a "copy to clipboard" button and you can paste it in our Discord's bugs channel (or post on Reddit or email me)
  • Fixed decals on PvP opponents' drones not appearing if you haven't unlocked them

Q2'25 State of the Game

[p][/p][previewyoutube][/previewyoutube]

0.6.13.1 + Q3 report delay

  • Fixed workshop mission record display
  • Fixed workshop leaderboards
  • Fixed evaluation section's battle summary window sizing
  • Adding a fighter to the sandbox will now reset it
  • Exporting a sandbox level will reset it before exporting
  • When getting target type from a read node, if a target is not found it will now return -1 (even if it shows as N/A) instead of 0
  • You can now adjust the x and y offsets of a special part's decal


Q3 State of the Game will be coming in the next couple of weeks. The summer sale suppressed wishlist numbers and i'd like to report on them. This will also be after the automation fest, in which Terranny is participating

Flaere's Guides: Everything Coding

[p]Flaere has released another guide, this time everything coding related. Check it out if you're a beginner or more advanced:[/p][p][/p][p]Everything Coding[/p]

0.6.13

  • Upgraded to Unity 6.1
  • Deleting a node after using the undo function will now properly let you place another node in its former location
  • Increased character limit for decal location input (x and y) to 4, so -100 can be entered
  • Added a button to mirror a part (if it's capable) with the slot movement and rotation controls, removed the "mirror" option in the builder part context menu
  • Missions now display records for best overall duration and the one for the current season
  • Special and Converter parts will now set and load unique default chip configurations for each different one