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Terranny News

0.3.5

- Steam achievements should no longer spoil battle results
- Increased machine gun ammo by 25%
- Increased emitter drain by 25%
- Decreased emitter damage by 10dps (laser)
- Changed +dps energy weapon mod to -preparation
- Fixed custom levels not showing up in the import window
- Fixed click and drag rotation for parts that are flipped (under the drone)
- Added a coder part context menu (right-click) option: "Set Chips as Default", which will make all subsequent parts of the same type have the same chip configuration as that part
- Added a step in the orientation to show the "Set Chips as Default" functionality

0.3.4

- Achievements should now pop-up when gotten and not when the game is closed
- Added decimal display to various outputs
- Custom level screenshot now gets taken automatically when submitting to workshop
- Workshop levels can now be unsubscribed from in the right-click context menu
- Workshop levels now have leaderboards
- New steps in the sandbox tutorial to explain workshop submission functionality

0.3.3.2

- Fixed a bug that was submitting workshop items on load if you had items you were subscribed to

0.3.3.1

- Fixed Area dispatch bug

0.3.3

- Visual bug fixes
- New folder structure for mission saves
- Halved the mass of all non-body parts, the weight was too punishing on acceleration
- More work on workshop integration, you can submit to workshop from Evaluator by right clicking the mission and clicking "Submit". In theory you can also subscribe to missions from the Steam workshop interface: https://steamcommunity.com/app/2131150/workshop/ . They should appear under the Workshop label after restarting the game.
- Actually updated the version number in-game this time