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Terranny News

0.3.2

- Added panning controls for the Builder (middle-mouse click and drag, or arrow keys)
- Added a glamour shot feature, [Shift]+[PrtScr] will take a screenshot of only the non-arena drone(s) (i.e. builder drone) and level preview with a transparent background
- Imported chips now check if operations are valid

0.3.1

- Sandbox no longer needs to be reset after code is changed, it will do so automatically when a play attempt is made
- Modified orientation coding steps to encourage more testing

0.3.0

I feel like the tutorial suite is pretty decent now so I'm moving the project version number up a little bit.

- Added ability to drag a window by any open area
- Made hostile drone placeholders randomized
- New node drag and paste logic, the pasted and placed nodes will remain selected
- Prompts for some common controls are now displayed in sections, will go away once the control is used
- First A1 objective is now to only simulate a battle, winning was moved to second objective
- A1 hostile fighter now moves forward slowly
- New orientation flow, after first simulation it sends you to equip a new item. Flaunter section is gone from initial orientation.
- Added height slider to obstacle options
- Added obstacle appearance editing to sandbox demonstration
- Laser beams now flicker so it looks like they're doing something
- Moved 1v1 and 3v3 challenge code to be more obvious and clickable to copy it to clipboard
- New tutorial set to go over the Flaunter, activates when you earn 10+ stars or manually from the settings help section
- Improved tutorial prompt arrow visibility
- Various oddity fixes and graphical alterations

0.2.24

- Added renaming functionality to custom levels
- New drone team logic. Teams are now saved per level/mission instead of per stage. If you have never modified a team on a level, it will be the same as the last team you modified on any level in that stage. Once you modify a team on a level, it is set and saved as that
- Some graphical overhauls

0.2.23

- Added ability to change sandbox base color
- Added shortcuts to toggle drone variables (V) and part stats (S), changed chip toggle to X
- Added ambient noise and a slider in the settings for it