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Terranny News

0.3.14

- Moved mod slots above most other parts
- Added a "collapse all" button to collapse all parts in the UI
- Added a switch to display only certain parts in the UI

0.3.13

- Implemented initial user stats
- Added a "Realtime" button for PvE levels, this will simulate on the fly while observing the battle. It's helpful for debugging but needs a good processor to run at higher speeds.
- Added a tutorial step to explain the "realtime" option

0.3.12

- Added icons to stats
- Changed letters on Event, Read, and Action nodes to graphical representations
- Added a new pvp mode (that nobody asked for) - FFA 3s, win a battle between 3 teams of 3

0.3.11

- Added fighter detection to weapon Read nodes, detection is relative to the weapon's firing location and rotation
- Added environment detection to wing Read nodes, detection is relative to the point on the wing that is furthest out from the drone's center, rotation is still relative to the fighter's rotation. You can enable debug line to better observe it
- Added shadow quality setting
- Added ability to read percentage of relevant stats in Read nodes
- Added new event node operation: On Got Hit (Laser), activates when hit by a laser

0.3.10

- Reverted objectives to be bigger again, they'll scroll at larger ui scales
- Renamed all instances of "energy weapon" to "laser"
- Added miners as a weapon choice, not available to unlock but you can try them in the sandbox
- Added "Get Mine" to body chip read operations
- Various bug fixes