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Terranny News

0.6.4

- Changed default variable _t (time in arena) to deciseconds
- Added an objective to C5 to get a special part upgrade
- Added an objective to C9 to get a laser upgrade
- Added an objective to C9 to get a spider badge
- Fixed miscellaneous bugs

0.6.3

- Added a random button for all colors
- Added a "Set as Default" button for drone colors, new drones will instantiate with those colors
- Added an "Apply to Similar" button for part colors, will apply those colors to similar items (like weapons and projectiles)
- Added an "Apply to Children" option for part colors, will apply those colors recursively to every part in its slots, then every part in those part's slots, etc.
- Added diamond, ring, and plus as default decals

0.6.2

- Switched to Unity 6
- Added an objective to A6 to get a launcher upgrade
- Added an objective to A9 to get a star badge
- Added an objective to B4 to get a converter (duration) upgrade
- Added an objective to B9 to get an engine upgrade
- Added an objective to B9 to get a burst badge
- Added star and burst as default decals

0.6.1

- Added accent color emission to all converters
- Fixed finding fighters by angle (Read node), distance and debug lines should now be correct
- Added "Get Target" to body, wing, and weapon Read nodes. It fires a ray at an angle to get the closest non-specific target's distance or type. Type returns 0 for obstacle, 1 for friendly fighter, and 2 for enemy fighter. Remember you can always enable the debug line to see if the detection is working properly
- New stat "Honed Bonus", how much more damage a honed shot will do

0.6.0

- New item type: Upgrade, modifies parts in more unique ways
- Added an upgrade slot to all body, engine, special, converter, and type S/A weapon items
- Added a second mod slot to B-type weapons
- Added a new objective to target A9 to receive a body upgrade item
- Added an upgrade item for all item types that can receive one, most of them are not obtainable but can be used in the sandbox

- Replaced wing and body graphics to exclude the slot indentations
- Added ability to change wing positions on certain slots on bodies and extensions

- Reduced "Recharger" (Converter) cost to 1000kw
- Added a preset variable "_t" that holds elapsed time
- Exported/imported drones will respect their npc status
- Removed npc toggle in new drone window, toggle it in the drone's context menu