A Bounty of Loot!
[p]Hello Rabbits!![/p][p][/p][p]I return to your Steam Library news feed to bring you DLC progress updates. And gifs! And screenshots! And teasers![/p][p]...Okay, that's not the only reason. I've also got...[/p][p]
[/p][p]And not just one... but three![/p][p]
[/p][p]The iconic Wizard Rabbit with her iconic hat and iconic scowl![/p][p]Her hair is super super floofy, which makes for a very satisfying squishing and hugging experience.[/p][p][/p][p]
[/p][p]By very very very popular demand, the Dancer Rabbit![/p][p]Put her on the shelf right up next to your Heavyblade plush; no one will judge you.[/p][p]
[/p][p]The Ancient Rabbit, with a detachable dragon pet that can velcro to her head!![/p][p]Not going to lie, this one's in here cause I personally really really wanted one.[/p][p][/p][p]Get them here for a limited time!![/p][p]
[/p][p]https://www.makeship.com/shop/creator/rabbit-steel[/p][p][/p][p]Onto a fiery DLC preview![/p][p][/p][p]
[/p][p]Here's an extremely minor Rabbit & Steel development story: I originally wanted a Pyromancer to be among the cast in the base game![/p][p]The plan was, Heavyblade was going to be an unlockable "Purple" character, Bruiser would have been in the starting 5, and "Pyromancer" would have been the unlockable "Red" character.[/p][p]I ended up deciding to make Heavyblade a very simple starter character, so things got mixed up a bit. Spellsword Rabbit was switched in as the other "Purple" character.[/p][p]But, what's the point of a DLC if not to include unrealized dreams?[/p][p][/p][p]And thus, Pyromancer Rabbit joins the fray![/p][p]
[/p][p]If I had to describe Pyromancer Rabbit's gameplay with two words, they'd be "mobile" and "complex".[/p][p]Compared to other characters, she has unparalleled freedom of movement: she attacks from a range and none of her moves slow her down significantly. Her Secondary even speeds her up a bit![/p][p]But doing her rotation optimally (even just out of the starting gate!) will take some fast reflexes and quick thinking.[/p][p]
[/p][p]Let's start with her Secondary, actually.[/p][p]This is her main filler attack; what you use when everything else is on cooldown. It's a quick 2-hit from a distance.[/p][p]
[/p][p]Her Primary is a bit weird! It blasts your target from a distance, and it's off the GCD with a 4 second cooldown. Meaning, if off cooldown, you can weave it inbetween your Secondary spam.[/p][p]Your Secondary also has a 30% chance to instantly reset the Primary's cooldown, so be ready to press it quickly between attacks![/p][p][/p][p]Her Special is where her real damage is dealt, as she kicks a ball of fire horizontally at her enemy. If the ball hits, then it explodes in a large radius, dealing plenty of damage. If it misses... then it misses. Don't miss.[/p][p]It has kind of a long cooldown... but her Primary has a 50% chance to instantly reset it AND charge it! That's two luck-based cooldown resets on one character![/p][p]
[/p][p]Finally, her Defensive will grant her brief invulnerability, in addition to resetting her Primary AND charging it.[/p][p][/p][p]...That's a lot! Did you get all of it...?[/p][p]No...?[/p][p]Well, don't count on her upgrades to make it any simpler.[/p][p]
[/p][p]At least you don't have to worry about mobility![/p][p]
[/p][p]The DLC will also, of course, include plenty of new bits and baubles to collect and equip.[/p][p]Some of the new additions could probably be recreated with mods, if I posted the assets and item descriptions.[/p][p]But, I'm also expanding functionality for what loot items and trinkets are capable of doing.[/p][p][/p][p]Case in point, some items from the Daynight Set![/p][p]
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[/p][p]Each item in the Daynight Set transforms into something different when you use your Defensive![/p][p]The individual item effects are a bit simple, but when you have to think about the switching it becomes quite complex.[/p][p]
[/p][p]The Rainbow Cape is from a different set, but it uses the same "transformation" functionality to a different end; by "transforming" into a copy of whatever you picked up last.[/p][p]
[/p][p][/p][p]Another upcoming item set is the Painter Set![/p][p]This set revolves around a new status effect "Paint", which deals damage and applies a new, random debuff upon wearing off.[/p][p]Great for debuff builds and multi-hit builds![/p][p]
[/p][p]New capabilities like this will also hopefully allow for some interesting mods as well.[/p][p]I haven't looked at modded item sets at all, by the way.[/p][p]Sorry if a new item happens to be similar to something you created; great minds think alike![/p][p][/p][p]
[/p][p]Just two things now stand between me and getting this DLC done; boss fights and story dialog.[/p][p]Though, there's more if you count the things I'm paying other people to do; like translation and music.[/p][p][/p][p]It's so easy to type "boss fights" on a todo list, but... that's the big task that will take months to make![/p][p]So, please wait warmly.[/p][p]Next blog post will likely preview a boss fight that hasn't been made yet![/p][p][/p][p]Thanks for reading, and remember to get a plush!!![/p][p]
[/p][p]https://www.makeship.com/shop/creator/rabbit-steel[/p][p][/p]