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1.0.0.4 Patch Notes

More bug fixes!
I think things are starting to get under control.

Perhaps now I can once again sleep soundly, knowing people aren't crashing or softlocking... at least, not as frequently as they were the past few days.

Also in this build; a small nerf to a couple of the off-GCD abilities in the game, which were causing some problems here and there. Since a few of them could get to a cooldown of 0 (sometimes quite easily with the right party composition), they essentially could become abilities that did things as often as you could physically press the button. So, I'm clamping down on that a little bit.

Again, you will not be able to play with people, or see lobbies from those on a different patch than you. Make sure you're updated!





1.0.0.4 Patch Notes


- Removed the lock on Lunar Mode (it is now unlocked by defeating a boss on Hard)
- However, the World First Race password "RABBITSTOTHEMOON", when entered into the credits screen, will still unlock the other difficulties, if you'd like to have them immediately on a new save



- Fixed issue where, when playing alone or online, a controller disconnecting could cause the game to never take any more inputs from controllers

- Fixed issue where players would desync after boss battles, with the host being able to move onto the next area without their party
- Fixed issue where players could crash if they joined a lobby just as someone else was leaving
- Fixed issue where, if a player joined or left a lobby while you were looking at the inventory, a number of different bugs could occur (including the game crashing)
- Fixed issue where breaking open a treasure chest and proceeding to the next area would cause the loot table to be open over combat

- Fixed issue where Tassha, the Snowfur Wolf would no longer take damage from Druid's Secondary and Special after disappearing and reappearing
- Fixed issue where lag while entering the Tassha fight could cause clients to crash

- Fixed issue where Avy, the Starry Frog would move in odd ways during her Phase 1, sometimes desyncing between players
- Fixed issue where the Gladiator Set wouldn't unlock when the condition was fulfilled against the final boss

- Fixed issue where Feathered Overcoat's effect could persist, even while you weren't invincible
- Fixed issue where if your input buffering was high, double-tapping an ability with multiple uses would cause it to queue up twice
- Fixed issue where Heavyblade's Ruby Secondary was incorrectly granting Ultracharge instead of Supercharge
- Fixed issue where Royal Staff would sometimes calculate incorrectly
- Fixed issue where, when playing online, some players might not recieve the effect of Butterfly Ocarina, or other items that have effects at the end of battle
- Fixed issue where the Ancient Rabbit's palette swaps were incorrectly colored on a few frames
- Fixed issue where Obsidian Rod's description said that it capped at 800 damage, when it actually capped at 1000
- I think I intended it to be 800, but lets make it 1000 why not
- Fixed issue where Wizard's Garnet Secondary would not proc "when a % chance succeeds" items
- Fixed issue where Book of Cheats would occasionally give the player the "hbs_none" status effect
- Fixed issue where Defender's Ruby Secondary said it gave 2 counters to her Special per charge, when it actually gave 1
- The description was fixed, and it still gives 1 per charge

- Fixed issue where the "Musical Chorus" trinket would activate when other players moved, not just the player with the trinket


[h2]Pattern Adjustments[/h2]

- In Avy's Lunar Difficulty Phase 1, during the portion of the fight where you have to continuously move while alternating color matches and spreads, the timing and visuals of when the colormatch, spread, and movement check warnings appear has been adjusted (only the warnings have been adjusted, and the mechanic itself is still the same)


[h2]Item and Ability adjustments[/h2]

Many off-GCD abilities now have "hidden cooldowns", which are minimum amounts of time between when they are able to be activated, no matter what items and synergies you have.

Druid's Opal Defensive
- Now has a cooldown of 5 seconds
- Now has a hidden cooldown of 1 second

Druid's Garnet Defensive
- Now has a cooldown of 5 seconds
- Now has a hidden cooldown of 1 second

Heavyblade's Emerald Secondary
- Now has a hidden cooldown of 1 second

All other off-GCDs
- Now have hidden cooldowns of 700 milliseconds
- (This was always the case with Bruiser's Defensive; it has now just been applied more broadly to all off-GCDs)

- Changed the text on the following abilities and items to clarify their effects:
- Occult Dagger
- Teacher's Knife
- Tactician's Rod
- Sniper's Primary and all of its upgrades

- Fixed a number of incorrect item descriptions in Japanese and Chinese (with the help of the Discord members who report them, thank you!)

Here's a co-op action roguelike that's basically a boss rush of high-tier MMO raids




The developer of Rabbit and Steel describes it thus: "a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package."..
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Patch 1.0.0.2

New patches every few hours!
The true fresh game launch experience.

These are to fix a few issues ahead of the World First race. Members of the Discord noted that there were a few items that completely trivialized the entire game, and were very very easy to get, so I adjusted some of those effects. There are a few bug fixes in there as well.

Once again, you won't be able to play with people who aren't on your patch!! So be sure everyone is updated! The version number is in "Extras" if you're ever unsure.

Patch Notes for 1.0.0.2

- Fixed issue where removing players during battle makes you unkillable
- Fixed issue where two players playing locally couldn't hover over the same shop upgrade
- Fixed issue where, under certain conditions such as Turbulent Winds, mouse movement would stop working correctly

- Fixed interaction between "Floral Bow" and "Quartz Shield"
- Fixed issue where the Description for Wizard's Ruby Defensive didn't match its effect
- Fixed issue where Druid's Garnet Defensive would reset your GCD


- Adjusted effect for Druid's Ruby Defensive
- Adjusted Effect for Heavyblade's Ruby Defensive

1.0.0.1 Patch Notes

First batch of bug fixes for the game!
Most of the things I could fix quickly are in this build; so crashes and simple adjustments to bosses.

What *isn't* in the build, and I'm very much aware of, are fixes to some of the input/controller issues people have been reporting. That will take a bit more work to figure out exactly what's going wrong, and probably a bit more sleep too.

You won't be able to play with people who are on the previous patch, so make sure everyone has updated their game!


1.0.0.1 Patch notes

- Fixed crash that occurs if a player leaves while you're browsing the Inventory
- Fixed crash that occurs if (10th class) uses a move and then quickly leaves the lobby

- Fixed issue where petting Asha (the shopkeeper) wouldn't work correctly if you weren't playing in 16:9 resolution

- Fixed issue where Matti (the mouse boss) used some patterns in Normal mode that were intended for Hard mode
- Fixed issue where The Queen's Daggers used some patterns in Normal mode that were intended for Hard mode
- Fixed issue where Ranalie (the dragon boss) would make odd movements during her phase 1 (sometimes even desyncing between players)
- Fixed issue where the Normal mode of Merran's first phase 2 slice was using the Hard mode's number of projectiles

- Fixed issue where the "Book of Cheats" item would list show status effects in some different places
- Fixed issue where loot items wouldn't tell you what "Supercharge" or "Omegacharge" was
- Fixed issue where Heavyblade Rabbit's Emerald Secondary could have a cooldown and GCD of 0, allowing it to be used without any delay


- Adjusted numbers that appear next to your hotbar when you use certain skills to use "Charge Alpha" rather than "Player Alpha"
- Adjusted Normal mode so that your "KO" timer has a maximum time of 30 seconds

- Fixed a number of different typos in various different languages

New indie co-op roguelike recreates MMO raids with rabbits

Raiding in an MMO can be an incredibly fulfilling affair but also comes with a host of problems. You've got to get many people all together all at the same time, get them all using the right roles, learning boss fights, and then have it execute together. In Rabbit and Steel the troubles with raiding melt away into something more manageable and easy to dive into.


Read the rest of the story...