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Rabbit and Steel News

Here's a co-op action roguelike that's basically a boss rush of high-tier MMO raids




The developer of Rabbit and Steel describes it thus: "a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package."..
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Patch 1.0.0.2

New patches every few hours!
The true fresh game launch experience.

These are to fix a few issues ahead of the World First race. Members of the Discord noted that there were a few items that completely trivialized the entire game, and were very very easy to get, so I adjusted some of those effects. There are a few bug fixes in there as well.

Once again, you won't be able to play with people who aren't on your patch!! So be sure everyone is updated! The version number is in "Extras" if you're ever unsure.

Patch Notes for 1.0.0.2

- Fixed issue where removing players during battle makes you unkillable
- Fixed issue where two players playing locally couldn't hover over the same shop upgrade
- Fixed issue where, under certain conditions such as Turbulent Winds, mouse movement would stop working correctly

- Fixed interaction between "Floral Bow" and "Quartz Shield"
- Fixed issue where the Description for Wizard's Ruby Defensive didn't match its effect
- Fixed issue where Druid's Garnet Defensive would reset your GCD


- Adjusted effect for Druid's Ruby Defensive
- Adjusted Effect for Heavyblade's Ruby Defensive

1.0.0.1 Patch Notes

First batch of bug fixes for the game!
Most of the things I could fix quickly are in this build; so crashes and simple adjustments to bosses.

What *isn't* in the build, and I'm very much aware of, are fixes to some of the input/controller issues people have been reporting. That will take a bit more work to figure out exactly what's going wrong, and probably a bit more sleep too.

You won't be able to play with people who are on the previous patch, so make sure everyone has updated their game!


1.0.0.1 Patch notes

- Fixed crash that occurs if a player leaves while you're browsing the Inventory
- Fixed crash that occurs if (10th class) uses a move and then quickly leaves the lobby

- Fixed issue where petting Asha (the shopkeeper) wouldn't work correctly if you weren't playing in 16:9 resolution

- Fixed issue where Matti (the mouse boss) used some patterns in Normal mode that were intended for Hard mode
- Fixed issue where The Queen's Daggers used some patterns in Normal mode that were intended for Hard mode
- Fixed issue where Ranalie (the dragon boss) would make odd movements during her phase 1 (sometimes even desyncing between players)
- Fixed issue where the Normal mode of Merran's first phase 2 slice was using the Hard mode's number of projectiles

- Fixed issue where the "Book of Cheats" item would list show status effects in some different places
- Fixed issue where loot items wouldn't tell you what "Supercharge" or "Omegacharge" was
- Fixed issue where Heavyblade Rabbit's Emerald Secondary could have a cooldown and GCD of 0, allowing it to be used without any delay


- Adjusted numbers that appear next to your hotbar when you use certain skills to use "Charge Alpha" rather than "Player Alpha"
- Adjusted Normal mode so that your "KO" timer has a maximum time of 30 seconds

- Fixed a number of different typos in various different languages

New indie co-op roguelike recreates MMO raids with rabbits

Raiding in an MMO can be an incredibly fulfilling affair but also comes with a host of problems. You've got to get many people all together all at the same time, get them all using the right roles, learning boss fights, and then have it execute together. In Rabbit and Steel the troubles with raiding melt away into something more manageable and easy to dive into.


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Rabbit & Steel is now available!!



RABBIT & STEEL is out!! Get it now!


https://store.steampowered.com/app/2132850/Rabbit_and_Steel/#game_area_purchase