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Rabbit and Steel News

Choosing a direction

Hello Rabbits!

Thanks everyone for a very fun and eventful Steam Nextfest! I hope you've all enjoyed the demo; I certainly got a lot of good feedback.

I've finally wound down fixing all the bugs that the demo had. There are still a few things I need to do for it (primarily translating the Story cutscenes and adding support for chatting in other languages), but I'm putting those on the backburner until I actually get the translations. For now, it's back to developing the full game.


One question I've been seeing around is, how will the full game... work?

If you've been trying to clear the Hard or Lunar difficulties, you might have noticed that the bosses are really really hard! As to be expected of a raid.



But this hatted crow is only the first boss, right? Are you going to have to defeat her every single run to fight the other bosses...?

Uh, no! That'd be obnoxious.



Within Rabbit & Steel, there are 5 possible stages you can go to, each with their own set of enemies and a unique boss at the end.



Each run, the order of the stages are different. So, the Scholar's Nest isn't the "first" stage, it's just one of 5 possible stages you could go to first (and the only option included in the demo). Thus, in a full run, you might have to fight through any of the possible stages first!

...Wait, that's even worse! You'd have to *luck into* the stage you want to progress on!

Not to fear, my long-earred companion! I've included the tools you need to practice the stage you want.





If you've clicked around the things in the lobby, you might have noticed the large piece of paper labeled "coming soon" above the option to change the difficulty setting.

Well this is its identy! The map!



The map lets you choose which stage you go to first. Simple as that. You do have to visit a stage at least once for it to be visible, but after that you'll have free reign of the Moonlit Kingdom!

The choice you've picked will also show up in your lobby listing! So say you want to practice the Scholar's Nest on Hard mode...



Then you make a listing like this, and people will know where you're going.

The map also tracks which stages you've cleared on any given difficulty.



Of course, you can also choose to tread a random path by clicking on the white tower. You'll get some kind of bonus for this... but I haven't exactly decided what yet. It will likely be something like starting at level 3 or 5, or maybe a bit of extra gold. Once the game is closer to being finished I'll do some testing and see what's fair!

And one more thing... I'll probably be changing the Outskirts a little bit for the full release. Instead of fighting all 5 enemies, you'll fight 3 at random. Or, at least, that's the plan right now. Subject to change. I will probably leave the demo as-is (it's a nice little challenge for now), but runbacks in the full game will be a bit shorter.

So that's the plan! Gather your friends, learn each stage, then apply that to a full run and get your clear!

That's all for today, see you next time!

The Free Demo Is Out!



It's out! Yep! Check the store page!

  • Two Stages: The Kingdom Outskirts + The Scholar's Nest
  • Five Classes: Wizard, Assassin, Heavyblade, Dancer, and Druid
  • 80+ Random Items to find
  • Normal, Hard, and Lunar Difficulties
  • Online and Offline Co-op (up to 4 players)
  • Single player as well!
  • Support for English, Japanese and Simplified Chinese
  • Some other random baubles to find


The demo will (likely) stay up indefinitely, including after the game's launch, so play it as much as you'd like.
However, I will (likely) remove the online functionalities when the actual game launches.
That won't be for a little while though, I've still got a ways to go before the full game is out!

I hope that's okay!

Feedback thread in the forums: https://steamcommunity.com/app/2132850/discussions/0/3878219197533645648/


Join the Discord to find party members and bother me directly:
https://discord.gg/mns


Enjoy!

Demo soon!

Hello rabbits! Another short update today.

First... the demo is coming very soon! ...As soon as I get back from Tokyo Game Show!
Currently I think the date is set for the 29th, but I'll adjust that as needed. Maybe I'll be able to release it slightly earlier if there aren't any issues!
Almost all of the bugs that the beta testers have found have been worked out, and there's just a few more small adjustments I want to make.

  • Two Stages: The Kingdom Outskirts + The Scholar's Nest
  • Five Classes: Wizard, Assassin, Heavyblade, Dancer, and Druid
  • 80+ Random Items to find
  • Normal, Hard, and Lunar Difficulties
  • Online and Offline Co-op (up to 4 players)
  • Single player as well!
  • Support for English, Japanese and Simplified Chinese
  • Some other random baubles to find




Please look forward to it!



Second, Rabbit & Steel will be at Tokyo Game Show this weekend!





If you're coming by, hope to see you there!

Rabbit & Steel will be at PAX West!

Booth #3024!




If you're in attendance, come by and play the demo of the game!



Hope to see you there!

Know your enemies!

Hello Rabbits!

It's been a little bit, and I've been pretty busy! You'll see why at the end of the post.

I'm getting a lot closer to finishing the demo, and my last few weeks of work has been solidly focused on the super-hard "Lunar" difficulty boss attack patterns.

So, I thought it might be nice to introduce a few of these patterns, along with the enemies that use them.

(Disclaimer: Some of these patterns haven't been properly tested for difficulty yet, so they may change before the demo or full release!)




Maxi is one of the first enemies you'll run into in the Moonlit Kingdom. She has a bright and uplifting personality, and specializes in large, slow moving AoEs.

In one of her possible patterns, you're beset by moving AoEs that run sideways over the top and bottom, forcing you to move in-between. There's moving arrows on the AoE warnings to let you know what direction they're heading in.



In harder modes, a tether mechanic is added: you become unable to move too far from a point in the center.



Here's a screenshot of Lunar difficulty:



The players are all tethered in the center, with different tether lengths. "Group 1" has shorter tethers than "Group 2". To avoid taking damage, "Group 1" must stay close to the boss, while "Group 2" takes a wider radius, all while moving so that they don't get hit by the moving AoEs or each others' spread AoEs. It's a little bit complicated, but very satisfying to do correctly!





A cocky, dark haired wolf, Rem tries to mix things up by dashing back and forth across the screen. In normal mode, her dashes will leave line AoEs and stack circles in her wake.



In harder difficulties, she might mix in the "Turbulent Winds" status effect! This will cause your character to briefly "slide" in any direction they try to move.



In Lunar difficulty, this gets combined with line stacks and spreads to make quite the challenging pattern!






A solemn and independant red dragon, Sohko can knock players back with her attacks. In this normal mode pattern, she tries to knock players back into corners where they'll get hit by AoEs.



In higher difficulties, she adds in a spinning laser as well. Think carefully about which direction you need to move!




These are some of the first enemies you'll fight each run! Hopefully by demonstrating some of their attacks in more detail, you have a bit of a better idea of what to expect from your foes.




So I said I've been busy...

Busy preparing for events! I'm happy to announce that Rabbit & Steel will be showing at both PAX West and Tokyo Game Show!!



If you're attending either, please come by the booth and try out the demo a little early!
...But only a little early! Because the demo is also coming to Steam very very soon!

Well, maybe not "very" soon, but it will be in time for the October Steam NextFest. Hopefully a little earlier than the NextFest actually starts, just in case adjustments need to be made. I don't want to announce a specific date just yet, but it isn't far off.

See you again soon!