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Imagine Earth Demo News

Demo Alpha 32 „Sea Farms & Harvest Drones“

Here is the updated demo that matches the state of Alpha 32. These are the changes relevant for the demo:

  • You can now claim new territory with money – a new approach to free expansion.
  • The bookmark panel shows what events and threats are taking place in your cities and allow you to jump to any place directly.
  • Upgrade balancing.
  • Community translations for Italian and Spanish are complete.
  • Forest, rocks and rare resources are now harvested with drones that are stationed at your warehouses.
  • Researched items can now be reset in the campaign screen.
  • Day & night lighting improved.
  • Fixed a lot of small problems and balancing stuff in the Tuto mission


Our latest blogpost explains everything in detail: Alpha 31, Alpha 32

Have fun!

Demo Alpha 30

Here is the updated demo that matches the state of Alpha 30. These are the changes relevant for the demo:

  • Construction drones
  • New terrain texturing algorithm
  • Improved forest graphics
  • Titanite
  • Campaign translation possible
  • Traders leave when spaceport is destroyed
  • Terrain height is visualized with height lines
  • Fixed „no sound“ problem
  • Improved „white screen on startup“ problem
  • Improved „earth over“ message
  • Meteorite metal is now called crytanite


This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!

Demo Alpha 29

The December update of Imagine Earth brings you a little research revolution. As you can see we finally turned the research system into something that offers you freedom of choice on how to develop and enables strategic decisions.

Hexa Style Research

You can now do cross research: Licensing one research option will unlock all its neighbors. We are about to install a simple system that delivers a function to highlight groups like upgrades, tools, improvements and special functions with different colors.


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Tech Menu: Auto-Build Upgrades


Upgrades that have been researched can now be selected in the development panel. When activated they are built together with the construct they belong to. This immediately rises the functionality of the building and spares you a lot of extra click-work.

The tech panel is now the perfect place to get and compare all information about the available constructs. You can click on developed buildings here to build them directly: The menu automatically closes and you place the chosen structure in your build radius.

Upgrade Balancing

The prices for installing researched upgrades on buildings are now massively discounted and rebalanced. We made it cheaper because the building space is much easier to obtain these days and it's less important that you can make one field unit produce more.

Play-On Campaign Missions


You can now play along on a campaign planet after finishing it's mission. Continue expanding your cities find all the Ideon around and finish some bonus mission goals or just go on to expand your colony as much as you like.

Other stuff

  • Changed layout of research, tech and landing permit panels
  • Ground type fertile now also visible in cold regions
  • Cultivation unit does not longer depend on ground fertility
  • Show production values of a building during build process

Demo Alpha 27

Here is the updated demo that matches the state of Alpha 27. These are the changes relevant for the demo:

  • Enhanced mission: Mine gold and sell it to the merchant
  • Population statistics panel
  • New graphic models – especially for rocks and mountains
  • Climate countdown
  • Time based auto-save


This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!