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Elin News

Update 23.281 Stable

[p]■ 3/1 2026 EA 23.281 Stable[/p][p][/p][p]After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again.[/p][p][/p][p]\[Highlights][/p][p]* Added proposal and marriage features. Weddings can now be held at the Old Church.[/p][p]* Made the "Slime" race playable. By preying on others, you can acquire body parts, skills, and abilities.[/p][p]* Implemented Steam achievements. Added 15 new achievements.[/p][p]* Renamed the action "Pee" to "Bathe."[/p][p]* Wandering priests can now rarely spawn on outdoor maps.[/p][p]* Updated the mod framework. Thanks, DK![/p][p][/p][p]\[New Content][/p][p]* Updated the in-game gallery.[/p][p]* Updated ability icons.[/p][p]* Added the player-acquirable feat "Fast Eater." Also granted to certain NPCs such as the Gluttonous Walrus.[/p][p]* Added the ability "Song of the End."[/p][p]* Added the unique NPC Stardust Diva "Mimululu No.9," placed in Palmia. Mimululu now sells certain cassette tapes.[/p][p]* Added the condition "Shadowform" and the ability "Shadowform." NPC "Shade" may sometimes contain other monsters inside.[/p][p]* Added the weapon "Leek."[/p][p]* Added the weapon "Cake Cutter."[/p][p]* Added the armor "Wedding Dress." Recipe included.[/p][p]* Added the armor "Wedding Veil." Recipe included.[/p][p]* Added the armor "Tuxedo." Recipe included.[/p][p]* Added the item "Message in a bottle." Spawns on beaches and in the sea.[/p][p]* Added the item "Marriage License." Sold by notaries.[/p][p]* Added the item "Divorce Paper." Sold by notaries.[/p][p]* Added the instrument "Ocarina." Recipe included.[/p][p]* Added 2 types of "Mannequin" furniture.[/p][p]* Added 2 types of "Shower Head" furniture. Recipes included.[/p][p]* Added 2 types of "Plamo" furniture.[/p][p]* Added "Table" furniture.[/p][p]* Added 3 types of "Assorted Sweets" furniture.[/p][p]* Added 1 type of "Small Potted Plant" furniture.[/p][p]* Added 2 types of "Long Bench" furniture.[/p][p]* Added "Music Box" furniture.[/p][p]* Added 2 types of "Votive Candle Stand" furniture.[/p][p]* Added "Rose Window" furniture. Recipe included.[/p][p]* Added "Statue of the Creator" furniture. Included in the initial recipe list. May receive additional uses in user maps in the future.[/p][p]* Added the vehicle "Flying Nimbus."[/p][p]* Added Red Book "Lesser Deity: Strife." Placed in the Seeker's Keep.[/p][p]* Added Red Book "Lesser Deity: Trickery." Placed in the Seeker's Keep.[/p][p]* Added Red Book "Lesser Deity: Moonshadow." Placed in Seeker's Keep.[/p][p]* Added Red Book "The Fox Tribes." Added to both Mifu and Nefu villages.[/p][p]* Added 3 monsters.[/p][p]* Added 1 friendly NPC.[/p][p]* Added hymns of Kumiromi and Ehekatl to the game.[/p][p]* Added 2 music box tracks (1 currently unused).[/p][p]* Added console commands "ResetAchievement(id)" and "ResetAllAchievement()."[/p][p][/p][p]\[Marriage][/p][p]* If you possess a engagement ring or collar, you can now propose to companions via the "Actually…" dialogue option.[/p][p]* On a successful proposal, a message is sent to the Palmia Times log.[/p][p]* After your first successful proposal, Mimululu begins selling the Kumiromi and Ehekatl cassette tapes.[/p][p]* Added the feat "Beloved," granted to fiancés.[/p][p]* Rings or collars given to a fiancé become attuned to them and can only be equipped by that fiancé. They also gain an additional rune slot.[/p][p]* Using a Scroll of Reconstruction on an attuned ring or collar will regenerate it as bound again, retaining the rune slot bonus.[/p][p]* Attuned engagement rings or collars cannot be used for proposals or duplicated.[/p][p]* Attuned engagement rings or collars cannot be equipped simultaneously in multiples.[/p][p]* Added new dialogue when engaging in intimate actions with a fiancé. Fiancés no longer charge money for such interactions.[/p][p]* Marriage history is now displayed on the PC character sheet.[/p][p]* Fiancés in the same party may fight if there are multiple.[/p][p]* Added the feat "Flowers in Both Arms." Added as a starting feat for the Eulderna and Juere races, allowing multiple fiancés.[/p][p]* Added a wedding quest and the Old Church map. You can hold a wedding there by speaking to your fiancé.[/p][p]* Added the field effect "Bottomless Banquet," always active during weddings.[/p][p]* Speaking to your fiancé during the wedding grants the weapon "Cake Cutter."[/p][p]* Added the ability "Kiss," learned upon completing the wedding quest.[/p][p]* Added new text when speaking to attendees or your fiancé during the wedding.[/p][p]* Added wedding congratulatory lines from the gods.[/p][p]* Engagements can now be dissolved by submitting Divorce Papers.[/p][p][/p][p]\[Slime][/p][p]* Adjusted initial skills and stats for the Slime race.[/p][p]* Added the feat "Predatory Evolution" to Slimes (effect applies to player only).[/p][p]* Set the maximum level of "Predatory Evolution" to 8. Gene slot limit starts at -6 and increases with each level. Leveling format is similar to the Fox maid.[/p][p]* With "Predatory Evolution," eating genes directly grants their effects, consuming feat points based on gene cost.[/p][p]* Required feat points for gene consumption reduced to 1/20 of original gene cost.[/p][p]* Eating a recessive gene removes the most recently acquired gene. Eating a brain gene shuffles all acquired genes.[/p][p]* Added the ability "Devour," automatically learned when possessing "Predatory Evolution."[/p][p]* Using "Devour" on a target absorbs its genes without consuming feat points. The target immediately becomes hostile.[/p][p]* If no valid gene is obtained after multiple rolls, a recessive gene is acquired instead.[/p][p]* When using "Devour" while not hungry, a message is displayed. On success, grants the same food effect as eating an egg.[/p][p]* The PC now uses learned abilities in auto-combat. Spells learned via genes do not consume stock.[/p][p]* Learned abilities gain experience even without stock.[/p][p]* Some abilities, such as "Hand of Weakening," are now used by the player in auto-combat.[/p][p]* The "Maconomy" effect now always applies to learned abilities, even without sufficient stock.[/p][p]* Genes containing the feat "Sacred Twilight" cannot be recovered as recessive genes (PC only), and such genes cannot be absorbed via predation.[/p][p]* The feat "Fox Maiden" cannot be applied to the PC via genes. The feat "Curse of the Manor" and the ability "Devour" can no longer appear on genes.[/p][p][/p][p]\[Additions and Changes][/p][p]* Added visual effects to certain intimate actions (Succubi enhanced).[/p][p]* Slightly improved the Village of Atonement (Added landmines, lighting changes based on elevation).[/p][p]* When a Mani follower’s ally dominates a machine, it now becomes that ally’s minion instead of the PC’s.[/p][p]* Piety no longer decreases when offering if Piety exceeds Faith skill.[/p][p]* Faith skill enchantments now appear less frequently on equipment.[/p][p]* When eligible to receive apostles or divine gear from God, offering now displays a hint via divine message.[/p][p]* When fishing, there is now a 1/1000 chance the fish will be stolen.[/p][p]* Allies will accept attuned equipment even if marked as important.[/p][p]* Even when worshiping Eyth of Void, divine message ("…") is displayed.[/p][p]* Added the throwBall tag for beach ball-like trajectories. Applied to bouquets.[/p][p]* Performance rewards now animate along the same arc when thrown.[/p][p]* While using a song stance, the corresponding song ability gains experience. Tooltips now display stance power.[/p][p]* Negative skills and abilities can no longer appear on genes.[/p][p]* Set the maximum required experience for leveling to 100 million.[/p][p]* Improved event dialogue window UI (altars, engagement, etc.). Refined altar dialogue text.[/p][p]* When using a rod while invisible, invisibility now has a 50% chance to be dispelled.[/p][p]* In December, town residents now wear Santa hats.[/p][p]* Forestry signs placed near others reduce growth speed.[/p][p]* Book indices are now generated only when needed (improves load time).[/p][p]* Improved HP widget text size and added margin/font size settings.[/p][p]* Height and weight now display with comma separators.[/p][p]* Improved name display for fake blocks and fake objects.[/p][p]* The status "Rebirth" now prevents death from "Death Sentence," but is consumed.[/p][p]* Added sound effects to "Headpat." Cannot pat from a distance any more.[/p][p]* Added a cooldown to "Death Sentence."[/p][p]* "Dream Bug" is now hidden and unusable without the "Moonlit Kin" feat.[/p][p]* With the "Aquatic" feat, the PC can breathe underwater.[/p][p]* Adjusted "Efficient Feeder" effect (+25% → +30%).[/p][p]* "Rune Vessel" tooltip text grays out when all rune slots are already used.[/p][p]* Added the feat "Healing Instinct" to NPC "Healer."[/p][p]* Added rare drop "Shiva’s Tail" to NPC "Shiba Crab."[/p][p]* Replaced the graphic for NPC "Shade."[/p][p]* Updated snow graphics.[/p][p]* Updated Chinese translations.[/p][p][/p][p]\[Fixes][/p][p]* Fixed an issue where negative-level funnels and bits could be summoned.[/p][p]* Fixed Scavenger feat Lv3 causing enemies to avoid traps.[/p][p]* Fixed divine body pillow effects not applying when sleeping in a bed placed on the ground.[/p][p]* Fixed incorrect display of temporary main attribute potential bonuses during character creation.[/p][p]* Fixed tooltip layout misalignment.[/p][p]* Fixed hit-rate overflow.[/p][p]* Fixed overflow when using rods.[/p][p]* Various minor fixes and adjustments.[/p][p][/p][p]\[Notes][/p][p]* Slime and Predatory Evolution mechanics may continue to change. Some abilities may revert to auto-combat-only use.[/p][p]* Gene integration for non-Slime PCs may be still implemented in the future. Predatory Evolution lays the groundwork for this system.[/p][p]* Mimululu cannot currently be invited as a resident. Her cassette shop may require specific quest completion in the future.[/p][p]* Marriage features will continue to expand. Additional date spot maps and multiple wedding venues may be interesting.. It may even become possible for players to create and upload their own wedding venues.[/p][p]* A legacy carryover system of Elona is under consideration but would be a long-term update. Rather than passing down genes with your spouse, the idea is for the two of you to cultivate the world’s seeds and saplings together—allowing the world itself (maps and residents you created) to carry over.[/p][p][/p]

Elin State of the Game – February 2026

[p][/p][p]Greetings, fellow adventurers! This is the Elin State of the Game editorial team.[/p][p][/p][p]Following our inaugural issue, we are happy to say that the January issue was read by many of you as well.[/p][p]This month, we'd like to share new information about Elin sent in from all over Ylva.[/p][p][/p][p]This is the February issue of "Elin State of the Game," out on Nyan Nyan Day (the 22nd), as always. This month, we're packing in the extra nyan nyan nyans![/p][p][/p][p][/p][p] [/p][p][/p][p][/p]
This Nyanth’s Update
[p][/p][h3]Check it all out![/h3][p][/p][p]With the arrival of the new year last month, it seems like New Year's themed items are starting to appear all over North Tyris.[/p][p]"Fake Objects" have also been discovered, which will be revolutionary for adventurers who want to build their bases with particular care. If you go through the Moon Gate, you might be surprised by sights more elaborate than ever before![/p][p][/p][p](For details on all updates, see Ylvapedia)[/p][p][/p][h3]New Year's Symbols[/h3][p][/p][p]In the villages of Mifu and Nefu, the custom of New Year's decorations was passed down.[/p][p]One example is this gate pine. It is made from bamboo and pine, and its purpose is to welcome into the home the gods believed to dwell within the trees. Following this ancient custom, you might place one at the entrance to your base.[/p][p][/p][p][/p][p][/p][h3]A New Threat Lurking in Nefia[/h3][p][/p][p]Recently, rumors of a new monster have been spreading among adventurers. Many stories involve people being suddenly attacked by a treasure chest. Adventurers who let their guard down have been left with painful bite marks on their arms. Be vigilant when exploring![/p][p][/p][p][/p][p][/p][h3]A New Companion for Base Building: Fake Objects[/h3][p][/p][p]Good news for discerning base-building enthusiasts! These Fake Objects allow you to replicate the appearance of even non-portable objects. Create lush forests and vast wheat fields to your heart's content.[/p][p][/p][p][/p][p][/p][h3]Pull and Knock Back with Ease[/h3][p][/p][p]The Mages Guild has received information about a new spell: "Telekinesis." It can pull faraway objects closer and knock close objects away. Experienced adventurers may find unexpected uses for this spell.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p] [/p][p][/p]
Official X (formerly Twitter) Account Launched!
[p][/p][p]The editorial team of "Elin State of the Game" has an announcement. Our editorial team's official X (formerly Twitter) account has been launched![/p][p]We plan to announce future issues of "Elin State of the Game" on this account. Please follow us![/p][p]Also, please note that we will also use this account to request permission to publish fan art, housing, and other works featured in our magazine from now on.[/p][p][/p][p]エリンだより (Elin State of the Game)[/p][p][/p][p][/p]
Reader Submission Form Launched!
[p][/p][p]Next, we'd like to announce the launch of our reader submission form. The reader submission form is divided into two sections: general submissions and derivative works. Please use the appropriate form depending on the content of your submission.[/p][p][/p][p]The general submission form accepts submissions for the "Elin State of the Game" editorial team's letters section. We will accept a wide range of content, including impressions of "Elin State of the Game," questions for the development team, and announcements of upcoming Elin-related events.[/p][p][/p][p]The derivative works form accepts works created by adventurers themselves. Not all submitted works will be published, but if you'd like your work to be featured in the "Elin State of the Game" community news, we encourage you to apply. Until now, we've mainly featured illustrations, but we are now accepting works in a variety of formats, including music and video.[/p][p][/p][p]As in the past, we may contact you individually to ask for permission to publish works that have not been submitted through the submission form. We would greatly appreciate your kind cooperation if we contact you.[/p][p][/p][p]General Submissions Form[/p][p][/p][p]Derivative Works Form[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Notice
[p][/p][h3]Do you like "Imouto"?[/h3][p][/p][p]The second installment of the Elin short video for Western audiences, introduced in the inaugural issue, is here. The big sisters are in high spirits again this time. The narrators are the little sisters (“imouto”) familiar to adventurers.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Official Illustration Introduction ~ Lumiest Gallery[/h3][p][/p][p]We're introducing a new illustration by Elin illustrator NZ. This time it's a Valentine's Day illustration.[/p][p]Ornev, who has lived through the ages, has an extraordinarily large love even for humans.[/p][p][/p][p][/p][p][/p][h3]Official Music Introduction ~ Palmia Records[/h3][p][/p][p]Next up is a new song by Elin composer NINO. It's a hymn to Opatos of Earth, Ylva's most ancient god.[/p][p][/p][p]It's said that Opatos, born deep beneath the earth, heard a lullaby while he slumbered. It was a procession of animals coming to comfort the spirits of their companions residing in the mountains. As it was passed down through the generations of bards, it eventually evolved into a song praising Opatos.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]With this release, nine deities in the Hymns of the Gods series have now been unveiled. As for gods who can be chosen as objects of worship, only one remains: Itzpalt of Element.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Community News
[p][/p][p]We'd like to highlight a small selection of the activities and works by adventurers who are making the Elin community even more exciting. If any creator names are incorrect, we would appreciate it if you could let us know.[/p][p][/p][p][/p][p]“A Snow Putit with beans buried in its fur that have sprouted” by mahipipa[/p][p][/p][p]“Gaki frightened by the Setsubun beans” by Gae[/p][p][/p][p]“Imouto and Snow Putit” by Dzen[/p][p][/p][p]“Snow attire Wini” by Samu[/p][p][/p][p][/p][p]“Snow attire Ashland” by Mio[/p][p][/p][p]“Lulwy of Wind and Black Angel” by Tokunaga[/p][p][/p][p]“Fallen Angel Iska” by Takiyama[/p][p][/p][p]“Imotos” by 96soya🪿宗也[/p][p][/p][p]“Lulwy, Mani and Kettle” by Ricky[/p][p][/p][p]“The Phantom Sky-blue Tulip Song” by Shounen Lucie[/p][p][/p][p][/p][p][/p][p] [/p][p][/p]
Architecture of the Month
[p][/p][p]Housing is life. In fact, it's deeper than life itself. For the final installment of this issue as well, we'll be showcasing player bases that combine beauty and madness, a true testament to obsession.[/p][p][/p][p][/p][p]“Former church” by nasma[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Developer News
[p][/p][p]Hello everyone, this is noa.[/p][p][/p][p]Last month, I was tinkering with a tool called AntiGravity. It's a tool that lets an AI agent create games and apps on the fly. It can create code that would normally take months, like a Minecraft-style game or mahjong, in just a few hours. It was quite impressive.[/p][p][/p][p]For Elin, I've written roughly 250,000 lines and nearly 10 million characters of code. I've felt a sense of accomplishment just seeing the code grow, but now, if I just wanted to fill in the gaps, the AI ​​could probably write it in a day (although, of course, I doubt it would build (laughs)). I think that in a few years, if you asked an AI to "make a game like Elin," they'd be able to create something that was reasonably playable.[/p][p][/p][p]So, while I was busy making my agent work like a mule, I was thinking about the future of Elin and AI.[/p][p][/p][p]Personally, I enjoy playing with AI, and I'm excited about its new possibilities. However, I think that's separate from the direction of my work.[/p][p][/p][p]Originally, the artist NZ had decided not to use AI-generated content in Elin. I want to cherish the handmade feel of the work and fan-created works, so I am not currently thinking about using AI code in Elin.[/p][p]
[/p][p][/p][p]エリンだより (Elin State of the Game) [/p][p] [/p]

Update 23.267 Stable

[p]■ 2/6 2026 EA 23.267 Stable[/p][p][/p][p]After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again.[/p][p][/p][p]\[New Content][/p][p]* (Backer Wish) Added the magic “Telekinesis”.[/p][p]* Updated the in-game art gallery.[/p][p]* Added winter outfit for Verna.[/p][p]* Added winter outfit for Mesherada.[/p][p]* Added winter outfit for Kiria.[/p][p]* Added winter outfit for Younger Snow Leopard Sister.[/p][p]* Added a portrait for Duponne.[/p][p]* Added the feat “Beheading Instinct”. Granted to Vorpal Bunny, Murder Ball, Ancient Mantis Shrimp and others.[/p][p]* Added the feat “Mimic Ecology”. Granted to Mimics.[/p][p]* Added the status “Mental Wall”. Applied when being blown away by Telekinesis (to prevent lockups).[/p][p]* Added furniture “1-Man”. Also added as a casino prize.[/p][p]* Added furniture “Toilet”.[/p][p]* Added 13 types of furniture “Giant Statue”.[/p][p]* Added 20 types of furniture “Plamo”.[/p][p]* Added 27 types of furniture “Bird”. Adjusted positions of some existing graphics.[/p][p]* Added 2 types of stone floors.[/p][p]* Added 3 monster types.[/p][p]* Added 1 rare monster type.[/p][p][/p][p]\[Additions and Changes][/p][p]* Pets that are being ridden or parasitized can no longer be butchered. Also, the butcher dialog now displays the target’s name (to prevent accidental butchering).[/p][p]* Companions fishing together will no longer pick up items other than fish if they are too heavy.[/p][p]* When using the Gun Barrel Processor or Grindstone, companions’ inventories can now also be selected.[/p][p]* Adjusted font sizes and layout in the character sheet so text does not overlap even when main attributes are extremely high.[/p][p]* Items held by residents or companions can now also be marked as “Important”. Items marked as Important will not be discarded or placed into shared containers automatically.[/p][p]* When an adventurer surrenders during a sparring match, they will no longer be attacked further.[/p][p]* Failed cookie cooking now produces “Annoying Cookies”.[/p][p]* When switching equipment sets, equipment placed in the hotbar will be excluded from equipment switching.[/p][p]* Adjusted priority of secondary sorting by item name. During sorting, items such as Weekly Adventurers will now be ordered starting from the lowest issue number.[/p][p]* Status icon positions and speech bubble positions are now adjusted per character. Also adjusted status icon positions for Triceratops, Mechanical Shark, and others.[/p][p]* The in-game art gallery is now loaded from an external folder (since embedding it increased the game size too much). Thumbnail images are now generated automatically.[/p][p]* Added jpeg format support for loading external images used by Mods and similar content.[/p][p]* When affected by status ailments, blessings, curses, etc., the tooltip shown on mouse-over of the icon will now clearly display the category of that status.[/p][p]* When companions being ridden or parasitized enter forced death processing due to non-standard damage (self-destruction, hatching, etc.), they will now have their HP reduced to 0 and become unconscious.[/p][p]* Adjusted the activation conditions for Beheading. Against bosses and uniques, the HP threshold for activation is now lower.[/p][p]* Enhanced the effect of the magic “Flare”.[/p][p]* Adjusted bonuses of the “Mimic” status. Mimic will now be deactivated when hit by thrown items or whipped with an Egg Whip.[/p][p]* When entering the “Mimic” status, if there are items marked as “Important” in the inventory, those items will be prioritized for mimicking.[/p][p]* Companions in the “Mimic” status can now be targeted and interacted with as usual.[/p][p]* Adjusted the spawn rate of NPC “Mimic” (reduced).[/p][p]* Adjusted the “Beast of Possibility” feat on NPC “Demilich” from -2 to -1.[/p][p]* Adjusted the speed bonus of NPC “Starfish” from -100 to -70.[/p][p]* Adjusted NPCs “Giant Fish”, “Electric Eel”, “Shark”, “Mechanical Shark”, and “Younger Sister Shark”, mainly increasing HP for large fish-type NPCs (they were weaker than they looked).[/p][p]* Added the non-rotting trait to furniture “(Plamo) Bird”.[/p][p]* Changed the initial material of furniture “Lulwy Statue” to marble. Also internally added the Ehekatl Statue and refined the Jure Statue.[/p][p]* Replaced the graphic for furniture “Wedding Cake”.[/p][p]* Updated the Chinese translation.[/p][p][/p][p]\[Death Sentence Related][/p][p]* Messengers of Death and Reapers will now follow the player when moving into a tent.[/p][p]* Praying to a god will now remove Death Sentence.[/p][p]* Death Sentence will now be removed when leaving the current map or destroying the declarer.[/p][p]* When the target is a powerful enemy, Death Sentence will no longer cause instant death, but instead deal damage based on a percentage of max HP.[/p][p]* When affected by Death Sentence, auto-combat will now be interrupted when the remaining turns reach 3 or less.[/p][p]* Some forced death processes will now kill ridden or parasitic pets as well (currently only applies to Death Sentence).[/p][p]* Euthanasia via Heavenly Injection and Death Sentence are now processed as separate effects.[/p][p]* Added animated effects to Death Sentence.[/p][p][/p][p]\[Fixes][/p][p]* Fixed an issue where the translation "Game" folder was not automatically generated when creating a translation Mod.[/p][p]* Fixed an issue where non-sellable items could appear among books loaned by NPC “Seeker”.[/p][p]* Adjusted the graphic of the female Black Knight (it was not black).[/p][p]* Fixed a bug related to monster level on summon.[/p][p]* Fixed an issue where underwater speed penalties were applied while walking on frozen water.[/p][p]* Fixed an overflow issue related to magic enhancement enchantments.[/p][p]* Other minor fixes and adjustments.[/p][p][/p][p]\[Notes][/p][p]* Background image display for the side screen widget has been removed due to the recent externalization of the in-game art gallery files.[/p][p]* This update focuses mainly on item and content additions.[/p]

Elin State of the Game – January 2026

[p][/p][p]Greetings, fellow adventurers! This is the Elin State of the Game editorial team.[/p][p][/p][p]We'd like to express our gratitude once again to the many people who read our recent December issue and for the warm response we received.[/p][p]This month, we've been receiving new Elin-related news from all over Ylva.[/p][p] [/p][p]As always on Nyan Nyan Day (the 22nd), the January issue of "Elin State of the Game" is out. We hope you enjoy it at your leisure, perhaps with a hot drink in hand![/p][p][/p][p][/p][p][/p][p][/p][p][/p]
This Nyanth’s Update
[p][/p][h3]Check it all out![/h3][p][/p][p]First, let's review last month's stable update.[/p][p][/p][p]The December update introduced a lot of content related to the latest episode of the Home Quest, "Into the Darkness." The previously inaccessible "Crypt of the Damned" has been opened up, and elements that will be familiar to Elona players, such as the "★Staff of Insanity," have also been added.[/p][p][/p][p]This marks the finale of the Home Quest, "Into the Darkness." How will it all end, and in what form will the NPCs and artifacts from Elona make their appearance? We hope our fellow adventurers will see it through with us until the very end![/p][p][/p][p](For details on all updates, see Ylvapedia)[/p][p][/p][h3]An ASMR which gently envelops the Holy Night Festival[/h3][p][/p][p]The decorations for the Holy Night Festival, held every December at Noyel, have been enhanced with more spectacular additions. Many decorative items have been added, including 18 varieties of Juremas balls and two types of candy sticks. By using these items effectively when decorating, you'll be able to create an even more spectacular party venue than ever before.[/p][p][/p][p]During the Holy Night Festival, a faint ASMR can be heard somewhere within the church, blending in with the gorgeous decorations...[/p][p][/p][p][/p][p][/p][h3]Vampire Update[/h3][p][/p][p]Updates have also been made to the new Vampire race. Overall, their "strong at night, weak during the day" characteristics seem even more pronounced.[/p][p][/p][p]They can no longer hope to fight effectively in their weak bat form, and if they transform in the middle of town, citizens will no longer hesitate to call the guards.[/p][p][/p][p]Also, if you're a Vampire, NPCs you befriend will now pour ketchup on your "Love Fueled Lunch Box." Vampire adventurers can now enjoy homemade lunch boxes smothered in blood (ketchup).[/p][p][/p][p][/p][p][/p][h3]Winter Outfits[/h3][p][/p][p]Some characters now have outfits appropriate for the bitterly cold North Tyris. When winter comes, it might be fun to go and meet some of your favorite characters.[/p][p][/p][p][/p][p][/p][h3]A small electrical power revolution?[/h3][p][/p][p]A new piece of furniture, the "Hamster Generator," has been implemented. It can be found at furniture stores, although rarely. When it's running, the hamster will diligently produce electricity.[/p][p][/p][p][/p][p][/p][h3]New Issues of Adventurer's Weekly[/h3][p][/p][p]Useful for both novice and seasoned adventurers, issues 13 through 17 of Adventurer's Weekly have been released simultaneously. They cover a wide range of information, from how to use projectiles to events in North Tyris and the biology of succubi. If you haven't read them yet, be sure to visit Moir in the Traveler's Anchorage.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Notice
[p][/p][h3]Now Accepting ASMR Entries[/h3][p][/p][p]With the release of the new "ASMR Player" item, we're now accepting submissions for ASMR![/p][p]Imagine if a certain character recorded an ASMR audio clip. How would it sound like? Let your imagination run wild about your favorite character and submit an ASMR audio![/p][p][/p][p]There's no deadline, so feel free to take your time.[/p][p][/p][p]Elin ASMR台詞の提出 (ASMR Submission)[/p][p][/p][p][/p][h3]Developer Interview[/h3][p][/p][p]An interview with Elin developer, noa, has been published.[/p][p][/p][p]This interview tells the story of how the "seeds" passed down from Elona over the past twenty years finally blossomed as Elin, along with insights into the development structure behind the updates and the relationship with the community. Interested adventurers, make sure to read on![/p][p][/p][p]"After nearly 20 years of game development, the seeds I have planted have finally sprouted." Solo dev behind sandbox RPG Elona talks about success of sequel Elin[/p][p][/p][p][/p][h3]Official Illustration Introduction ~ Lumiest Gallery[/h3][p][/p][p]Let us introduce some new illustrations by Elin illustrator NZ. Let's start with a New Year's illustration.[/p][p][/p][p][/p][p]And here is an illustration of Juremas from last year. It's a scene from a party, with sweets that you can actually cook in the game lined up. Did you notice the Jure charm that the character casually wearing?[/p][p][/p][p][/p][p][/p][h3]Official Music Introduction ~ Palmia Records[/h3][p][/p][p]Next up, we'll introduce a new song by Elin's composer, NINO.[/p][p][/p][p]Last month, in celebration of the Christmas season, the harmonious songs "Kumiromi of Harvest" and "Ehekatl of Luck" were simultaneously released on December 20th. Then, on the 24th, the song "Jure of Healing," the goddess who instantly comes to mind when one thinks of Juremas, was unveiled.[/p][p][/p][p]【Elin Official】NINO - ★《収穫のクミロミ》Kumiromi of Harvest[/p][previewyoutube][/previewyoutube][p][/p][p]【Elin Official】NINO - ★《幸運のエヘカトル》Ehekatl of Luck[/p][previewyoutube][/previewyoutube][p] [/p][p]【Elin Official】NINO - ★《癒しのジュア》Jure of Healing[/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p][p][/p][p][/p]
Community News
[p][/p][p]Happy New Year! Dear adventurers, we wish you all the best this year as well![/p][p][/p][p]We'd like to highlight a small selection of the adventurers who are making the Elin community even more exciting. If any creator names are incorrect, we would appreciate it if you could let us know.[/p][p][/p][p]“New Year’s Illustration” by Hashidoi[/p][p][/p][p]"Loytel and Farris pile up Snow Putits like kagami mochi cakes"  by (Gumi) Dorian[/p][p][/p][p]“Juremas Illustration” by Gae[/p][p][/p][p]“Juremas Party Venue” by Mamizu[/p][p][/p][p]“Mani of Machine” by rabacon1[/p][p][/p][p]“Maid Loytel” by Mashiro Aya[/p][p][/p][p]“Exile and Itzpalt of Element” by Tokunaga[/p][p][/p][p]"Snow Putits Deliberating" by Messier Number[/p][p][/p][p]“Loytel in Distress” by (Gumi) Dorian[/p][p][/p][p]“Golden Snow Putit” by Kabonnu+[/p][p][/p][p][/p][p][/p][p] [/p][p][/p]
Architecture of the Month
[p][/p][p]Housing is life. In fact, it's deeper than life itself. For the final installment of this month, we'll be showcasing player bases that combine beauty and madness, a true testament to obsession.[/p][p][/p][p][/p][p][/p][p][/p][p]Housing by Ritter[/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Developer News
[p][/p][p]Hello everyone, this is noa. The second issue of Elin State of the Game is here![/p][p] [/p][p]Last month, as a first step in enhancing the mod functionality, I performed my first ever "puru puru merge" (editor's note: merging a pull request while shaking) on ​​GitHub with the help of DK, who I've been relying on for a while. I've never collaborated on a program before, so I'm looking forward to doing all sorts of things from now on.[/p][p] [/p][p]Also, composer NINO will officially be joining the Elin development team this year. We will have NINO support Elin's growth in areas other than music as well, such as the Elin State of the Game column, official radio, and in many other ways.[/p][p] [/p][p]With that, we look forward to your continued support this year as well, on behalf of Elin and everyone involved. Thank you![/p][p][/p][p][/p][p][/p]

Update 23.260 Stable

[p]■ 1/13 2026 EA 23.260 Stable[/p][p](Translated by ChatGPT)[/p][p]After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.[/p][p]\[Highlights][/p][p]* Added New Year–related content (Kadomatsu, horses, bikes, etc.).[/p][p]* Added furniture "Fake Object". Map objects such as trees, crops, and rocks that were previously not freely placeable can now be copied.[/p][p]* Added the "Mimic" ability. Mimics disguised as items may now appear in dungeons and other locations.[/p][p]\[New Content][/p][p]* Added the "Bike" race.[/p][p]* Added the "Aquatic" feat. Granted to aquatic races, with speed adjustments applied.[/p][p]* Added the "Peaky" feat. Some bikes now spawn with randomly scaled Peaky effects.[/p][p]* Added the "Elite" feat.[/p][p]* Added the "Mimic" ability.[/p][p]* Added a large number of ability and spell icons.[/p][p]* Added icons for Ether resistance, Shock resistance, and more.[/p][p]* Added item "☆Unicorn Horn".[/p][p]* Added 9 variants of "Gargoyle Statue" furniture.[/p][p]* Added "Kadomatsu" furniture. Recipes can now be obtained via New Year gifts.[/p][p]* Added skin variations for "Brazier" and "Wall-mounted Brazier".[/p][p]* Added recipes for "Gargoyle Statue", "Decorative Goddess", "Brazier", "Wall-mounted Brazier", and three types of "Pedestal".[/p][p]* Added winter outfits for NPC "Gaki".[/p][p]* Added winter outfits for NPC "Wini".[/p][p]* Added rumor dialogue for NPC "Rodwyn".[/p][p]* Added 7 new monsters.[/p][p]* Added 5 named monsters.[/p][p]* Added an icon for Forest Nefias. Slightly adjusted the color of Plains Nefia icons.[/p][p]* Added 1 friendly NPC type.[/p][p]* Added Lulwy ASMR.[/p][p]* Added Ehekatl ASMR.[/p][p]* Added Fox Maid ASMR. Thanks The Observer![/p][p]\[Additions and Changes][/p][p]* Monsters emerging from coffins are now affected by spawn rate settings.[/p][p]* Injections now consume a turn.[/p][p]* Room Boards and House Boards can now be used inside tents.[/p][p]* Crafted ranged weapons no longer come with modification mods.[/p][p]* Some recipes no longer appear in random rolls (event-only recipes such as Holy Trees and Kadomatsu).[/p][p]* Added preserved food to Yevan offerings.[/p][p]* Added additional quest boards to several large cities.[/p][p]* Items dropped by NPCs now have the NPC ownership flag removed.[/p][p]* Breath-type abilities are now affected by magic enhancement (experimental; subject to further adjustment).[/p][p]* Powerful enemies and multi-tile enemies are less affected by underwater speed penalties even without the Swimming skill.[/p][p]* Divine favor equipment can no longer be retrieved in Build Mode.[/p][p]* When Evasion is negative, attacks now have a chance to always hit.[/p][p]* Added Recall Scrolls, Escape Scrolls, Teleport Scrolls, and Short Teleport Scrolls to permanent magic shop stock.[/p][p]* Cursed stat buffs now apply stat debuffs, and cursed stat debuffs now apply stat buffs (experimental).[/p][p]* Added the "dungeon" spawn tag (allows dungeon spawning even with the Animal tag). Applied to Cerberus, Nightmare, and Unicorn.[/p][p]* Torture devices in use can no longer be dismantled with a hammer.[/p][p]* Speed bonuses from the "Aquatic" feat and the Swimming skill now also apply while on water tiles.[/p][p]* Removed skill requirements for learning the "Model Believer" feat.[/p][p]* The "Bat Form" state can no longer be dispelled by "Holy Break" while cooldown remains.[/p][p]* When playing as the "Demigod" race, possessing multiple artifacts of the same divine favor now destroys them as usual. When possessing multiple Etherized artifacts of different divine favors, Etherization is removed without destroying the artifacts.[/p][p]* Added heads to the "Horse" race. Headless horses will grow heads on game load.[/p][p]* Added the Weight Lifting skill to the "Bike" race. Cubs gain an additional Weight Lifting skill.[/p][p]* "Unicorn" NPCs are now always hostile toward Succubi.[/p][p]* "Unicorn" NPCs will not attack Succubi with the "Chastity" enchantment.[/p][p]* When a "Unicorn" NPC has a negative "Chastity" enchantment, it will attack all creatures.[/p][p]* Added Mimic Potions to NPC "Rodwyn"'s shop inventory.[/p][p]* Changed NPC "Kiria" and "Mirage"'s spell "Funnel" to "Bit".[/p][p]* Adjusted NPC "Lich" behavior and replaced its graphics.[/p][p]* Adjusted the power of the item "Scroll of Reconstruction".[/p][p]* Updated snow graphics.[/p][p]* Updated Chinese localization.[/p][p]\[UI][/p][p]* Removed "Sort" from PC backpack settings (redundant due to Auto-Pickup).[/p][p]* Improved capacity display when manually assigning beds.[/p][p]* Improved weight display in item tooltips. Items under 1s now show full decimal values without rounding.[/p][p]* Adjusted UI drag start threshold for items.[/p][p]* Improved Fake Block icon display behavior.[/p][p]* When possessing the "Sacred Twilight" feat, bonus values are now shown in main stat tooltips on the character sheet.[/p][p]\[Mod-Related][/p][p]* Integrated Mod_FixedPackageLoader into the base game. Thanks DK![/p][p]* Mod load order can now be changed via drag-and-drop in the Mod Viewer. Thanks DK![/p][p]* Fixed errors when loading spellbooks with non-existent spell IDs.[/p][p]* Zones set to Null due to mod uninstallation are now removed from the zone list on load.[/p][p]* Non-existent Ether Diseases left in history due to mod uninstallation are now removed.[/p][p]\[Fixes][/p][p]* Fixed overflow issues during reading.[/p][p]* Fixed seeds sometimes generating with different quality at the same enhancement level.[/p][p]* Fixed waterfalls and similar effects not rendering in roofless display mode.[/p][p]* Fixed highlight misalignment when placing Fake Blocks.[/p][p]* Adjusted and fixed behavior when holding multiple divine favor items while playing as the "Demigod" race.[/p][p]* Fixed faster in-game time progression when moving strictly sideways.[/p][p]* Fixed the "Mana Body" feat not applying mana cost reduction when exceeding level 5.[/p][p]* Other minor fixes and adjustments.[/p][p]\[Notes][/p][p]* Happy New Year! Thank you for your continued support this year.[/p][p]* Since recent updates made movement while in the "Restrained" state no longer consume turns, waiting in place is now required to clear the state via turn passage.[/p][p]* For companions with the "Mana Body" feat, the HP bar displays combined HP and MP. Even with full HP, low MP will keep the bar visible.[/p][p]* The "Peaky" feat may receive further adjustments.[/p]