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Update 23.173 Stable

■ 7/27 2025 EA 23.173 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Server Migration]
* Temporary update due to server migration, as the server used for elin’s network features will be shut down on 7/31. Moon Gate maps already uploaded have been copied to the new server, but maps uploaded in the past 2–3 days may not be reflected. Please re-upload them if needed.

[New Content]
* Added “Adult Map” option to user map upload settings.
* Added setting to “Disable travel to Adult Maps via Moon Gate.”
* Added “Wall of Flesh” feat to Ighorlnak.
* Added meat bun recipe.
* Added stone-grilled bibimbap recipe.
* Added Decameron.
* Added wolf tail as a rare drop for wolves and hound-type species.
* Added 4 new monsters.

[Additions and Changes]
* When brushing, if the target was never displeased, their chance to retaliate becomes 0.
* Taxidermy now includes NPCs who have gifted their taxidermy when favor is high.
* Range of “Acid Body” and “Spiky” feats now depends on feat level.
* Adjusted Demitas’s dialogue about Kettle in Home Scenario (inappropriate expression for someone who always keeps eyes closed).
* Adjusted Kettle’s dialogue in the quest “Gold Sleeping in the Mine” (inappropriate expression for a blind character).
* Food produced by base residents while working is treated as garbage (failed dish).
* Disabled gathering with brushes (to avoid misclicks).
* Added tax box to the Palmia Embassy.
* Palmia Furniture Collection Ticket can now be used at the Palmia Embassy.
* Adjusted sushi recipes.
* Adjusted curry recipes.
* Added beginner alchemy tool recipe to default recipes.
* Reinforcements summoned by cursed wands now become hostile.
* Replaced bat graphics.
* Added [filth] tag to bat species (for generation distribution by dungeon type).
* Updated Chinese translation.

[Fixes]
* Fixed a bug where the highest-quality furniture was not generated from random furniture generation.
* Fixed a glitch when copying water blocks with fake blocks.
* Other minor fixes and adjustments.

[Notes]
* This is a temporary update for server migration, so please note that some features added in Nightly may not be fully balanced yet.

Update 23.170 Stable

■ 7/21 2025 EA 23.170 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Allies now gain bonus experience to base stats and skills based on the number of days spent with the PC. The notes section of the character screen now displays both affinity-based and time-based bonuses.
* Introduced stackable Fake Blocks. Using a Fake Block on an existing block copies its appearance.
* Added a fixed waist enchantment for “Moving Tail.” Equipment with this enchantment can be worn by characters with fluffy tails without a speed penalty.
* Added a new state: Song. Functions similarly to a stance and grants continuous effects while singing. (Cost may be adjusted in the future)
* Frozen food items now turn into sherbet.

[New Content]
* (Backer Wish) Added unique NPC “Nanas” to Specwing (dedicated quests to be added later). Also added new rumors to Nanasu.
* Added special adventurer “Younger Sister Snow Leopard.” ★Added Snow Leopard Tail.
* Implemented the “Cat Sniffing” ability. Some NPCs now use this ability.
* Added Cat Tail and Fox Tail. Added tails to rare drops of feline and fox-type races.
* Added Dystopian Meals.
* Added recipe for Genetic Drug (tentative; acquisition method may change).
* Added cookie-themed blocks.
* Added biscuit building set (walls, blocks, floors, doors, pillars, etc).
* Added chocolate building set.
* Added Giant Mango, Giant Cherry, Giant Chocolate Plate.
* Added Giant Banana and Giant Mousse.
* Added 4 new monsters.
* Added new rumors for Seekers.
* Added red book “Faith and Life.” Thanks Elin Discord Community!
* Added red book “Formats of Civilian Requests.” Thanks Elin Discord Community!
* Added red book “Introduction to Magic.” Thanks Elin Discord Community!

[Additions and Changes]
* Unique NPCs with sufficiently high affinity now give stuffed figures and cards when spoken to.
* Updated graphic for bucklers.
* Increased rare drop rates for Polar Bears and Tyrannosaurs.
* When a user map fails to load, a temporary fallback map is now loaded instead.
* Whirlwind weapon enchantments no longer trigger at the activation point.
* Doors, statues, and similar objects can no longer be teleported.
* Candle Ghosts now emit light.
* Starting as a magic-using profession now grants “Introduction to Magic” red book.
* Success rate of lullabies now scales with song power. Songs no longer activate while silenced.
* Changed Jellyfish attribute from “Nerve” to “None.”
* Added “Hand” to Cold-element spells.
* Added “Magic Sword” to Fire-element spells.
* Added Lullaby to Farris’s actions.
* When a hostile Poltergeist mass-teleports near the PC, auto-turn actions are now cancelled.
* After stealing Oren from an NPC, stealing again from the same NPC is temporarily disabled.
* Black Market vendors invited to player bases will now trade even if Thieves Guild rank is low.
* Now tracks number of completed Nephia, eggs hatched, area farmed, cleaning actions, brushing/shearing actions, and other activities (internal tracking).
* Added Black Market vendors to several towns. Vendors outside Kapul and Derphy will refuse to trade unless Thieves Guild rank is high enough (also applies at player bases).
* Added throwable weapon tags to Kabocha and Tomato.
* Moving ranged weapons in an ally's inventory no longer consumes ammo.
* Days spent with an ally are only counted when in the same map or in the party.
* Updated Leafy Sea Dragon naming pattern (e.g., Red → Fire).
* Added Swimming to initial skills for Dragon race.
* Updated snow graphics.
* Updated Chinese translation.
* (English version) Improved several translations.
* (English version) Renamed Public Moral policy to Public Morality.
* (English version) Renamed “pale soil” material to avoid conflict with “light soil.”
* (English version) Renamed loaf of bread to white bread.

[Fixes]
* Fixed a bug where characters with the Loyalty feat didn’t take hits if teleported out of attack range while protecting allies.
* Fixed a bug where talking to Fiama or Ash in Nymelle Depths after defeating Naimiel could replay the Naimiel event.
* Fixed a bug where furniture occupying multiple tiles with invisibility flags did not become invisible until map reload.
* Fixed a bug where customized background text sometimes didn’t display punctuation.
* Fixed a bug where ally memory of meals didn’t affect food selection logic.
* Fixed a bug causing errors when abandoning bases with specific policies active.
* Fixed a bug where destroyed/searched items remained as blank buttons in the item search widget.
* Fixed a bug where relocating an underwater home removed its underwater status.
* Fixed a bug where entering a user map with the main text widget disabled caused an error.
* Fixed a bug where the “Underwater” land feat bonus wasn’t functioning.
* Fixed a bug where value calculations for unidentified multi-item potions used pre-identification prices.
* Fixed a bug where wild Triceratops didn't experience Agriculture skill decay.
* Fixed a bug where special NPCs like Big Daddy could regenerate after butchering.
* Fixed a bug where randomly generated furniture couldn’t be assigned “World's Best” quality.
* Other minor fixes and adjustments.

[Notes]
* Due to age restrictions, many mods are hidden by default in the Elin Workshop. To view all mods, enable adult community content in your Steam account’s store preferences (for adults only). A reminder has been added to the top of the Workshop page.
* The main scenario will begin next year, with completion expected late next year or the following year. The home scenario is planned to be completed within next year. Scenario content will continue to be added after EA ends.
* Regarding visual issues on highly elevated maps, increasing the draw range is possible in settings but may impact performance, so the current default will remain for now.

Update 23.152 Stable

■ 6/10 2025 EA 23.152 Stable

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Cats now spawn again outdoors.
* Shallow water tiles on the global map now generate an underwater map, which can also be used as a base.
* Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill).
* Stroking or petting NPCs with the "spiky" feat now causes bleeding.
* Companions now track days spent with the PC, displayed in the notes section.
* Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books.

[New Content]
* (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait.
* Added “Highlight Hostile NPCs” option to game settings.
* Added spell “Cat Transformation.”
* Added feat “Lord of the Pack,” assigned to some NPCs.
* Added hair-related mutations.
* Added rare enchantment “shockwave immunity” to leg equipment random enchants.
* Added status “Berserk.”
* Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream).
* Added new crop “Cabocchi.”
* Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage).
* Added two new coral variations and replaced some existing coral graphics.
* Added coral reef map objects, now spawning in underwater Nefia.
* Added red algae floor for underwater Nefia.
* Added ocean floor tiles, replacing sandy floor in underwater maps.
* Added underwater map background (can be selected in Map Board under “Change Sky”).
* Added barbed wire fence.
* Added gossip dialogue for Princess of Fangs.
* Added gossip dialogue for Kiria and for the Older Sister NPC.
* Added gossip dialogue for Mesherada and changed some of her lines.
* Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement.
* Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper.
* Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.”
* Added two bunny boy portraits (Thanks minagi!).
* Added two new monsters.
* Added one dinosaur.
* Added one new animal.

[New Items and Recipes]
* Added “what once was.”
* Added naginata.
* Added gene drug (currently a wish-only item).
* Added foreign doll.
* Added hair tonic recipe to the alchemy table.
* Added egg-laying medicine recipe to the alchemy table.
* Added pulpit recipe to the crafting table.
* Added two seed recipes to the millstone.
* Added coral reef recipe and adjusted material requirements.
* Added “buckler” to initial crafting recipes (graphic is provisional).
* Added rare drop to polar bears.
* Added rare drops to Tyrannosaurus and Dodorex.
* Added rare drop to Triceratops.
* Added back-facing graphic variant for cameras.
* Added covered well graphic variant.

[Alchemy Potion Changes]
* Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level.
* Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.).
* Temporary attribute boosts/weaknesses from potions no longer have random variance.
* Temporary attribute boosts/weaknesses cannot stack.
* Blessed recovery potions now consistently boost all related attributes, no longer random.
* Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat.
* (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more.

[Additions and Changes]
* Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.)
* Teleporters with IDs no longer stack in the inventory.
* Telescopes and similar objects can now be used in user maps.
* Material for milk changed to whipped cream.
* Places page in Journal now displays visited towns and influence of bases/towns.
* “Brightness of Life” status removed upon PC/NPC revival.
* Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming).
* Crafting recipe window size slightly increased.
* Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves).
* Underwater growth enabled for Feywood and Coralwood.
* Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events.
* Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked.
* Hair-related mutations no longer occur via random mutation.
* “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.”
* Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC).
* Large instruments (piano, harpsichord, etc.) no longer block sight.
* Max carry weight will not fall below 1s.
* Goddess’s drool wish power boost increased fivefold.
* Added “not for sale” tag to wish wands.
* When multiple items generated by wishes, high-value items spawn in lower numbers.
* High-level NPC skill scaling adjusted to be smoother.
* Added effects for negative item traits like 【Bleed】 when consumed.
* “Calm Mind” status now counters berserk.
* Normal crops no longer grow underwater.
* Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL.
* No knockback while under gravity status; tooltip updated accordingly.
* Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations.
* Moon Gate load errors now display the user map name.
* Magic circle default material changed to crystal and now supports color change.
* Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased.
* Horn blow danger increase in random battlefields now scales with current danger level.
* Throwing category items now display hardness in tooltips.
* Runes cannot be wished for now.
* “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies.
* Windmills and snowman generators now produce power outdoors even in bad weather.
* Baby talk made cuter.
* Riding/swimming pets now gain swimming XP when moving on water tiles.
* Slave trader buying/selling list now displays gender and age.
* Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks).
* Low chance for crops other than grass to spawn in grassland Nefia.
* Random crops may also spawn in forest Nefia.
* Random treasure chests and pearls in fields or underwater no longer spawn where items already exist.
* Pearl contents now depend on map content level.
* Added reading to idle behavior for some NPCs.
* Updated graphics for mercury and fallen angel’s blood.
* Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】.
* Updated snow graphic.
* Updated Chinese translation.

[Fixes]
* Fixed a bug where rounding error in ether disease accumulation caused incorrect values.
* Fixed wish spellbooks not generating (probably).
* Fixed negotiation skill affecting wish item values.
* Fixed overlapping negative effects reversing the speed law in the speed calculation formula.
* Fixed Moon Gate errors caused by special characters in user map IDs.
* Fixed platinum merchants being capturable with monster balls.
* Fixed minimap not updating immediately after land expansion.
* Fixed dyed sub-color of wooden items using the main color instead.
* Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog.
* Fixed random battlefields not allowing withdrawal signal after canceling a previous one.
* Fixed defunct A-type feat still appearing in gene feat generation.
* Fixed used deity statues in Village of Atonement becoming reusable after map regeneration.
* Other minor fixes and adjustments.

[Notes]
* Changes in character sprite files may cause glitches with modded character images.
* “What once was” represents residue, not meat—dropped by machines and other non-meat races.
* Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor).
* Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment.
* Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws.
* All newly added red books were provided by the Elin community. Thank you for your support!
* The pulpit should eventually allow creating classrooms at home.
* (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.

Update 23.140 Stable

■ 5/15 2025 EA 23.140 Stable
(Translated by ChatGPT)

After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily.

[Highlights]
* (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest.
* Updated the Home Quest.
* Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.)
* Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.)
* Added the Egg Whip to Ecopo merchants' wares.
* Genes can now be discarded in trash bins.

[New Content]
* Added a pinning feature to the Memo Widget.
* Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy.
* Added the 【Air】 item trait, assigned to several materials.
* Added various underwater map effects and small objects.
* Added 5 types of pole partitions.
* Added a large shelf.
* Added a training machine (no function yet).
* Added Megaflame (recipe is provisional).
* Added 6 types of masks.
* Added cotton candy and candied apples.
* Added 1 type of fence.
* Added numerous underwater blocks.
* Added coral blocks.
* Added "Neon Line" map objects (similar to white lines).
* Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.)
* Added a recipe for Seaweed (map object).
* Added Younger Sister Penguin.
* Added 7 types of monsters.
* Added 2 types of animals.
* (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess.
* (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns.
* Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.)
* Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod).

[Recipe and Crafting Changes]
* Changed the base item for Neutralizer from dough to medicine.
* Adjusted bowl recipes (can now use fish as well as meat).
* Neutralizer can now be made from raw materials like logs or ores.
* Added logs as a valid ingredient for fallen leaf recipes.

[Additions and Changes]
* Added the "Banish All" option to the middle-click interaction for PCs and minions.
* Used shrines are no longer considered artifacts.
* In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map.
* Maps can now be read on the global map.
* When reading a map on a water tile on the global map, underwater Nefia will generate.
* Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins.
* Speed in deep water is now affected by swimming skill.
* Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience.
* Underwater environments now generate more aquatic monsters.
* Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play).
* Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters.
* Improved and updated seaweed graphics.
* NPC adventurers no longer migrate to the Village of Atonement.
* Reduced the max level for the "Mana Body" feat from 5 to 4.
* Exile-type NPCs now have Float enchantments by default.
* Harmful traps no longer trigger in user maps.
* Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed.
* Items that cannot be stolen can no longer be collected using furniture collection tickets.
* God Statues now retain their material type even after the map regenerates.
* All items and NPCs now have version information to facilitate future save data changes.
* Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental).
* Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies).
* Abandoned land cannot be reclaimed until it regenerates.
* Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets.
* Changed the initial materials for various whips to make them easier to distinguish.
* Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor).
* Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip.
* Copy shops can no longer sell items.
* Empty wells can now accept water from the Drying Jar.
* Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental).
* Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu.
* Non-PC characters now gradually recover from suffocation over time.
* Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity.
* The "Chicken" race now starts with the swimming skill.
* Little Sisters already recruited as pets can no longer be captured with Little Capture Balls.
* Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses).
* Added Rune Vessel starting enchants to Flower Crowns and Masks.
* Water in Drying Jars can now be dumped into wells.
* Set a cap on speed boosts from Awakening.
* Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled.
* Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities.
* Rare and unique NPCs no longer self-destruct if their HP is above 50%.
* Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering).
* Players slighty lose fame when players die in duels.
* "Blade Storm" activation now follows standard melee attack checks.
* Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina).
* Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level).
* Added the [Non-Perishable] property to certain crafting bonuses.
* Updated snow graphics.
* Updated Chinese translations.

[Fixes]
* Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed.
* Fixed an issue related to unique character ID.
* Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease).
* Various other minor fixes and adjustments.

[Notes]
* Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs.
* Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs.
* There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation.
* Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints).
* Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added.
* Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures.
* (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.

Update 23.129 Stable

■ 4/19 2025 EA 23.129 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
* Fish caught through fishing now have grades. Various adjustments made to fishing overall.
* Allies now remember their past meals.
* Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
* Defeating Younger Sister Shark now causes Younger Shark Sister to appear.

[Fishing]
* HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
* Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
* Message now appears when a region bonus (e.g., beach) increases catch yield.
* Port Kapul has a higher chance for bonus catch yield to trigger.
* Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
* Added the [First Catch] feat.
* Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
* Fishing stamina cost decreases with fishing rod hardness.
* Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
* NPCs consume more stamina when fishing.
* Fishing job NPCs may occasionally catch HG fish depending on skill.
* Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
* Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
* Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
* Sea urchins now appear frequently on beaches and underwater.
* Added Bleed enchant to sea urchins.
* Added Poison trait to pufferfish.

[New Content]
* Added a feature to display DPS after training ends with dummy, etc.
* Added "Stack damage numbers" option under Experimental settings.
* Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
* Added Nerun tutorial triggered when in-game year exceeds 2500.
* Added [Healing Instinct] feat to several NPCs.
* Added [Weight of Mercy] and [Safety Measure] enchantments.
* Added bokuto. (a wooden training sword)
* Added green herb.
* Added neutralizer.
* ★Storage boxes can now be renamed. Added one skin type.
* Added one new shelf type.
* Added new instrument: Tambourine.
* Added unique graphics for Platinum and Ecopo merchants.
* Added two small log roof types.
* Added vinyl roof.
* Added glass roof.
* Added one additional roof type.
* Added 6 new monsters.

[Additions and Changes]
* Allies now remember all meals eaten within about a week.
* Allies complain when eating the same meals repeatedly.
* Allies praise rare or favorite meals they haven't had in a while.
* Allies and residents now prioritize uneaten meals in inventory.
* Added Platinum Coin to Ecopo merchant stock.
* Ecopo merchant stock can now be rerolled.
* Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
* NPCs no longer sell tools from their inventory.
* NPCs no longer fish when stamina is 0 or below.
* [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
* Party members now display item restocking icons at base.
* Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
* Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
* Improved display order of traits/enchantments when mixed on one item.
* When watering crops, unreachable tiles are now skipped without consuming a turn.
* Negative genetic traits now increase FP cost progressively past -100 (experimental).
* Swarm attacks now trigger only once per tile.
* Tent item names now include map name when changed via Waystone.
* Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
* [Essence of Death] feat now increases critical trigger rate based on feat level.
* Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
* Harvest quests now only accept crops obtained at the quest location.
* Items that would overflow when stacked now cannot be stacked.
* Investment caps set to 100 million orens.
* Removed sharp effect from party portrait widget.
* Ether Tree set to unique.
* Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
* Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
* Added bubbling SFX to dye cauldrons and cooking pots.
* Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
* Made "Jure's Blessing" non-duplicable and non-purchasable.
* Healing effects capped at 100,000,000.
* Debuffs/buffs reset on PC/NPC death.
* Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
* Tweaked Big Sister (alt)'s stats and abilities.
* Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
* Updated Chinese translation.

[Fixes]
* Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
* Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
* Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
* Fixed error when loading save after uninstalling ability-related mods.
* Fixed bug where drinking with hand equipped did not consume a turn.
* Fixed overflow in defense skill EXP gain from damage received.
* Fixed divide-by-zero error in status resistance calculations.
* Fixed issue where items inside mannequins could be used for crafting.
* Fixed incorrect equipment indexing when body parts were removed via weak genes.
* Fixed overflow bug causing investment value to wrap to a low number.
* Fixed error/glitch when using ranged attacks on characters inside dark mist.
* Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
* Other minor fixes and adjustments.

[Notes]
* For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
* Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
* Planning to add tooltip hints for tool hardness effects in the future.