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Elin State of the Game – December 2025

[p][/p][p][/p][p][/p][p]Greetings, fellow adventurers! This is the Elin State of the Game editorial team.[/p][p] [/p][p]You may be in wonder that we finally got around to doing this. Here's the long-awaited monthly Elin article from Tyris's younger sisters. From a faraway corner of Ylva, we'd like to bring you the hottest new information to help you on your adventures.[/p][p]We hope you'll look forward to Nyan Nyan Day (the 22nd) every nyanth.[/p][p][/p][p][/p]
This Nyanth's Update
[p][/p][h3]Check it all out![/h3][p][/p][p]First, let's review the two most recent stable updates. Last month's update added a lot of content related to the Garden of Eternity. In addition to characters familiar to Elona players like Larnneire and Green-Haired Elea, new NPCs such as Elishe, a unique puppy, the machine god Mani, and the Garden Master have been welcomed as guests of honour to the garden.[/p][p][/p][p]While the Garden Master is still shrouded in mystery, we do know that he's a huge cat lover. Capturing a Silver Cat and releasing it into the garden will allow you to awaken your companions who have been traveling with you since the beginning. You can also upgrade machines with the Faulty feat by completing requests from Mani, who roams the garden.[/p][p][/p][p]Of course, veteran adventurers can challenge the Garden Master himself... (His appearance and manner of speech make it clear he's a dangerous presence.) Other highlights include:[/p]
  • [p]New guild ranks have been unlocked. New rank perks have been added to each of the four guilds.[/p]
  • [p]The Demigod race has been significantly strengthened, and a new playable race, the Vampire, has been added.[/p]
  • [p]Other features include over 40 new items and furniture, including the ★Crim Ale, numerous new feats, and distinctive weapons such as the Log and Gravity Gun.[/p]
[p]For details on all updates, check the Ylvapedia.[/p][p][/p][h3]★Crim Ale[/h3][p][/p][p]A new item has been added: the ★Crim Ale, produced in Lumiest. Specially crafted to celebrate the birth of the goddess Elin, it's a premium product that stands out from the cheap Crim Ale that's widely available in North Tyris. It can be purchased in Lumiest for 6,480 orens per bottle.[/p][p][/p][p]While this price may be out of reach early in the game, it's worth indulging in this luxury once a year.[/p][p][/p][p][/p][p][/p][h3]New Race: Vampire[/h3][p][/p][p]The new Vampire race has been implemented. They have a severe weakness: they burst into flames when exposed to sunlight and are extremely vulnerable to fire. While their unique ability, Bat Transformation, allows them to safely survive the day, it makes them incredibly weak in combat. It's best to spend the day sleeping.[/p][p][/p][p]Their abilities are generally high, allowing them to fight to a certain extent while in human form even right at the start of the game. Their true power is particularly evident at night, when all stats are enhanced. Nighttime is truly the Vampire's time of day.[/p][p][/p][p]Normal meals are completely useless for Vampires. They satisfy their hunger with their Bloodsucking ability, which allows them to suck the blood directly from living creatures. While they can stave off hunger with blood transfusion packs, there's plenty of "food" lying around in towns and fields. While this race can be somewhat difficult to play until you've properly prepared for sunlight, even veteran adventurers will find it refreshing to explore North Tyris with it.[/p][p][/p][p][/p][p][/p][p][/p][h3]New NPC: Mani[/h3][p][/p][p]Mani of Machine, one of the gods worshipped in Ylva, is known to have once been human. In the Garden of Eternity, a place where various beings gather, transcending time and space, two such Manis have appeared... at the same time![/p][p] [/p][p]Mani of Steel is a young Yerles man. He spent his childhood as the adopted son of a watchmaker and is none other than the legendary engineer Mani, who had a profound influence on future generations.[/p][p][/p][p]Meanwhile, the Mani who lost his memories remains shrouded in mystery. His species is listed as Yerles, but his age is unknown. It will be interesting to learn more about his true identity and why he lost his memory in future updates.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
Community News
[p][/p][p]Merry Juremas! I hope all of you adventurers are braving the cold weather![/p][p] In this section, we'll be featuring recently posted fan art and the latest happenings in the Elin community![/p][p][/p][h3]Lumiest Art Tourism Journey, the Elona & Elin-only event[/h3][p][/p][p][/p][p]Lumiest Art Tourism Journey, an online doujin event themed around Elin and its predecessor, the free game Elona, was held over two days from November 22nd to 23rd. The event was hosted and managed by Hisahito Kanzaki as a fan-organized project.[/p][p][/p][p]This was the second doujin event this year, following West Mysilia Open Black Market held in July. The online venue, modeled after Lumiest and the sewers, was bustling with visitors dressed as avatars like the Snow Putit.[/p][p][/p][p]Each exhibit space was decorated by many adventurers full of creativity and enthusiasm, and a wide variety of works were on display, including illustrations, manga, novels, and merchandise. We also saw the distribution of mods for the game, game analysis, and in-game materials like portraits, which is unique to an Elin event.[/p][p][/p][p]After the event ended, it was announced that Lumiest Art Tourism Journey will be held again in June 2026.[/p][p][/p][p][/p][p]A collaborative fan art piece (message board) created by the many fans who attended the event.[/p][p]Posted by: Hisahito Kanzaki[/p][p][/p][p][/p][p]Snow Putit button badge and glasses cleaning cloth by Deflespiral[/p][p][/p][p][/p][p]Reversible mini ema (votive picture) by Huupo[/p][p][/p][p][/p][p]Online printing-compatible illustration by Naruse[/p][p][/p][p][/p][p][/p][p]FlowerGarden_MOD additional furniture for underwater use by Sayo[/p][p][/p][p][/p][h3]What’s the sound of panties?[/h3][p][/p][p]Many readers may not be aware of the existence of Elin's short videos for the Western market. Delivered by an energetic, upbeat host, they have a slightly different vibe from the versions aimed at the Japanese market. Be sure to check them out.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]1st Anniversary Collaboration Liquor: Crim Ale[/h3][p][/p][p]https://kurand.jp/products/elin[/p][p][/p][p]To celebrate the first anniversary of Elin's early access launch, a craft alcoholic beverage called Crim Ale has been created, modeled after the in-game drink with the same name.[/p][p][/p][p]With its mellow aroma and rich, berry-like sweetness, yet clean finish, it's easy to drink, and it's no wonder that the residents of North Tyris unanimously say they want to drink it until they're dizzy.[/p][p][/p][p]Apparently, some adventurers just couldn't resist, downing the whole bottle on the day it arrived![/p][p][/p][p][/p][h3]Introducing other works[/h3][p][/p][p]In addition to the works introduced so far, illustrations and screenshots of in-game buildings are shared daily. We'd like to highlight a small selection of the adventurers who are making the Elin community even more exciting. If any creator names are incorrect, we would appreciate it if you could let us know.[/p][p][/p][p]by Herayoshi🌱[/p][p][/p][p][/p][p]by Takiyama[/p][p][/p][p][/p][p]by Kayano Fujimaru[/p][p][/p][p][/p][p][/p][p]by hatomugi12[/p][p][/p][p][/p][p][/p][p][/p]
Developer News
[p][/p][p]Hello everyone, this is noa. The Elin State of the Game column has finally begun![/p][p][/p][p]Because Elin is in long-term development, many players play through the game and then move on. I've always wanted a place where these players could easily keep up with the latest developments and feel reassured (or scared) that updates are still being made. Now that a year has passed since the Early Access launch, development has had some time to slack off, so we're launching this column.[/p][p][/p][p]In Elin State of the Game, our editors residing in Tyris will deliver articles on hot topics every month, including community news and manga, for both current and returning players to enjoy. [/p][p][/p][p]We hope to share some interesting anecdotes, including behind-the-scenes insights and honest thoughts from developers, in this section as well, so please look forward to it![/p][p][/p][p][/p][p][/p][p][/p]

Update 23.252 Stable

[p]■ 12/22 2025 EA 23.252 Stable[/p][p][/p][p](Translated by ChatGPT)[/p][p]After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.[/p][p][/p][p]\[Highlights][/p][p]* Completed the Home Quest "Into Darkness".[/p][p]* Enhanced the Holy Night Festival. Added furniture "ASMR Player". During the Holy Night Festival period, Jure's ASMR will now play in the church of Noyel.[/p][p][/p][p]\[New Content][/p][p]* Added 18 types of Juremas Balls.[/p][p]* Added 2 types of hanging ropes.[/p][p]* Added winter outfits for Fiama and Ash.[/p][p]* Added a hat to Loytel's winter outfit.[/p][p]* Added Horome's ASMR.[/p][p]* Added Opatos' ASMR.[/p][p]* Added Demitas' ASMR.[/p][p]* Added multiple item flavor texts.[/p][p]* Added weapon "★Staff of Insanity".[/p][p]* Added 1 new NPC.[/p][p]\[Additions and Changes][/p][p]* Further decorated the Noyel Holy Night Festival. Also added festival shopkeepers.[/p][p]* When placing furniture in Roof Mode (Alt key), enabled Freestyle Placement (Shift key). Freestyle Placement is now also available for furniture that occupies multiple tiles.[/p][p]* Residents will no longer generate and eat food on their own when hungry.[/p][p]* Companions will no longer take items that the PC is holding, even if the items are stored in shared containers.[/p][p]* When a companion is equipped with equipment that grants a feat, that companion can no longer use genes containing that feat in the Gene Synthesizer.[/p][p]* The effect of the feat "Fox Ward" now applies to the entire faction.[/p][p]* Improved behavior when placing furniture on top of furniture placed in midair. Also fixed an issue where the placement highlight position could differ from the actual placed position.[/p][p]* Floating-type furniture (festival flags, laundry ropes, etc.) is no longer affected by the height of other placed furniture.[/p][p]* Improved behavior when placing furniture while holding CTRL.[/p][p]* Item effects are no longer rendered when items are dropped on the ground (not placed).[/p][p]* Added invisible diner signboards to Aquli Teora, Willow, Mysilia, Derphy, Lumiest, Traveler's Anchorage, Noyel, Specwing, and Doga Ruins.[/p][p]* Increased the price of weapon "★Point Stick".[/p][p]* Created a private Elin repository on GitHub. Thanks DK![/p][p]* Updated snow graphics.[/p][p]* Updated Chinese translations.[/p][p][/p][p]\[Fixes][/p][p]* Fixed a bug where Apprentice Artists were using Noble winter outfits.[/p][p]* Fixed a visual glitch when copying slope-type blocks with Fake Blocks.[/p][p]* Fixed a bug where NPCs without the feat "Mana Body" could have blue HP bars.[/p][p]* Fixed a bug where Slow and Haste could not overwrite each other correctly.[/p][p]* Fixed a bug where non-unique ranged weapons were fixed to normal quality when regenerated.[/p][p]* Fiama and Ash are now newly generated if they do not exist in the game for any reason (such as Mod interference) during the final stage of the quest "A New Land".[/p][p]* Other minor fixes and adjustments.[/p][p][/p][p]\[Notes][/p][p]* Furniture placement behavior has changed slightly. On special maps that heavily use midair placement or CTRL placement, furniture positions may shift. Apologies if this affects your maps. Fixed maps were checked as thoroughly as possible, but feedback would be appreciated if you notice misplaced furniture.[/p][p]* The new NPC is planned to have some special functionality, similar to Kettle or Demitas.[/p][p]* Source control had not been used previously, but an Elin repository was successfully created on GitHub recently. Going forward, it may be possible to share development tasks, such as Mod-related feature improvements, with others.[/p]

Update 23.247 Stable

■ 12/14 2025 EA 23.247 Stable
(Translated by ChatGPT)

After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.

[Highlights]
* Updated the Home quest "Into Darkness".
* Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).

[New Content]
* (Backer Wish) Added a new feat "Comat Arts".
* Updated the in-game art gallery.
* Added higher tiers of materials and several new high-tier materials (internal).
* Added a few new insult lines.
* Added a Farris background to the shipping screen. Also fixed missing parts in some background images.
* Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions.
* Added the Special Action "Womb of Darkness".
* Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget.
* Added Nerun's tutorial related to Field Effects.
* Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist.
* Added the enchant "All Damage" (no random generation).
* Added the enchant "Gravity Immunity" (no random generation).
* Added the enchant "Farseer" (no random generation).
* Added the weapon "★Staff of Magus".
* Added flavor text to the weapon "Graviton Ray Emitter".
* Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental).
* Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community!
* Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community!
* Added the instrument "Sax".
* Added the instrument "Koto". Also added exclusive performance music.
* Added two variants of the furniture "Hamster Generator".
* Added two variants of the furniture "Candy Stick".
* Added three variants of the furniture "Weather Vane Stand".
* Added the furniture "Weather Vane Stand Arrow".
* Added five variants of the furniture "Weather Vane".
* Added three variants of the furniture "Bone Wall Growth".
* Added four variants of the furniture "Roots". Also added recipes.
* Added two variants of the furniture "Roots (Ground Type)".
* Added the furniture "Large Stump".
* Added three variants of the furniture "Driftwood".
* Added four variants of the furniture "Fallen Log".
* Added back graphics to the furniture "Wall Growth" and adjusted placement.
* Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll".
* Added a recipe for Blood Elixir.
* Added 15 new seed skins. Also changed some existing crop seed graphics.
* Added two new Felmera sketch reward paintings.
* Added the map object "Bone Heap".
* Added female graphics for Vampires.
* Added two variants of Wire Fence.
* Added Stone Fence.
* Added one new boss.
* Added six new monsters.

[Additions and Changes]
* NPC tactical types now affect NPC behavior more faithfully.
* NPCs will no longer use cursed Acid-Resistant Coating even if given.
* Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food.
* Extremely smelly food no longer changes in smell when made into cheese.
* NPC levels emerging from boxes now scale with the danger level of the map where the box is opened.
* Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires.
* Babies hatched from eggs now have their birthday set to that date.
* Non-stackable items are no longer selected as procurement targets.
* Unidentified items bought from shops and then sold back will no longer be auto-identified.
* Build Mode "Harvest" can now also remove decals such as bloodstains.
* Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity.
* Added various acquisition conditions for special feats to avoid overwhelming new players.
* Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners.
* Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity).
* Thrown weapons will no longer be generated in the rare equipment slot of boss chests.
* Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate.
* Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests.
* Temporary stat increases from status effects are now also displayed in green text in the info bar.
* Added an "Exit" button next to the Journal button on User Maps.
* Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.).
* Item count on mouse hover for placed containers is now shown only inside bases or tents.
* Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met.
* Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips.
* Enter key can now be used to buy and sell items in split item menus during trading.
* When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn.
* When loading a game, if loading Mod custom class data fails, null will now be assigned.
* Enhanced random dungeon decoration features (mainly for the Cave of the Dead).
* Dirt up stairs and down stairs now support color variation.
* Slightly modified the map "Crypt".
* Auto-combat will no longer be canceled when the status "Berserk" ends.
* For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead.
* Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite.
* Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead.
* Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds".
* Improved HP bar display for characters with the feat "Mana Body".
* Added Fear immunity to the effects of the feat "Undead".
* While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor.
* Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises.
* Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing.
* Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4.
* Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons.
* Changed the material of the furniture "★Eternal Stone" to Eternal Sand.
* Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions).
* Added the feat "Ashborn" to the race "Ghost".
* Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability).
* Added Negotiation to the starting skills of the class "Thief".
* Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year.
* Added the Beast of Possibility feat to the NPC "Cocoon".
* NPC "2B" now equips a katana.
* Changed NPC "2B" material to copper and changed class to Tourist.
* Added the Swimming skill to the NPC "Machine Shark".
* Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner".
* Added the Miscreation feat to the NPC "VISHNU".
* Updated snow graphics.
* Updated Chinese localization.
* (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication.
* (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots.
* (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms".
* (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".

[Vampire-Related]
* When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento.
* Adjusted base stats of the race "Vampire".
* Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start.
* Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal.
* The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed.
* Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30.
* Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism".
* Added "Stat increase at night" to the feat "Lord of the Night".
* Applied -50% "All Damage" to the status "Bat Transformation".
* Added the status "Vampirism Infection".
* Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map.
* Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait.
* Vampire NPCs will now suck blood from other NPCs when hungry.
* Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability.
* Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change.
* Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor.
* Fixed an issue where cat blood could mix into blood.

[Fixes]
* Fixed an issue where UI offset options were sometimes not applied in side screen widgets.
* Fixed an error in the calculation formula when the skill "Traveling" had negative values.
* Fixed an issue where remaining elapsed time was reset when crossing midnight during large time skips on the global map.
* Fixed an issue where NPCs creating Love-Filled Bento would not learn the Cooking skill if they had no Cooking skill but had Cooking enhanced via Jure faith or similar.
* Fixed an issue where item variants for items with multiple variations, such as driftwood, were not being generated.
* Fixed an issue where the Miscreation feat would reappear after loading a game following a Kiria upgrade.
* Fixed an issue where Farris's appearance could not be changed from the resident bulletin board.
* Fixed an issue where animated item displays could become distorted underwater.
* Fixed an issue where items that should drop only one would drop two.
* Fixed glitches related to enchantment bonuses and display when dual-wielding weapons.
* Fixed an issue where cost adjustments applied to Blade Storm were not applied to the ability "Shred".
* Fixed an issue where the curve function could overflow.
* Other minor fixes and adjustments.

[Notes]
* Planning to release what may be the final stable build of the year before Christmas, including Juremas-related content and the epilogue to the quest "Into Darkness".
* Higher-tier materials are not planned for use for some time.
* Gimmicks and variations for the Void and Nefia will continue to be improved gradually. Planning a more focused enhancement around early to mid next year.
* Since the main story is fairly dark, Home story content is planned to be lighter, warmer, and include some comedy.
* Jure Dolls that become Miracle quality only apply to newly generated ones.

Update 23.237 Stable

■ 11/19 2025 EA 23.237 Stable

After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.

[Highlights]
* (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
* Machines with the Miscreation feat can be now upgraded.
* Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
* Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
* Strengthened the Demigod race.
* Added the Vampire race.

[Demigod]
* Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
* Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
* Adjusted Demigod Life and Mana.
* When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
* When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
* When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.

[Vampire]
* Added the Vampire race (experimental).
* Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
* Added the "Bat Transformation" ability.
* Added a rare random headgear enchantment for "Sunburn Immunity".
* Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
* Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.

[New Content]
* Updated the in-game artbook.
* Added "Extended Render Range" to the Experimental tab in Config.
* Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
* Added a portrait to the Keeper of the Garden and updated their pixel art.
* Added new dialogue to the Keeper of the Garden.
* Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
* Added a delivery box to the Garden of Eternity.
* Added the "Golden Finger" feat.
* Added the "Magma" material.
* Added the "Blood" material.
* Added the "Undead Summon" ability.
* Added the ranged weapon "★Graviton Beam Emitter".
* Added the ranged weapon "Gravity Gun".
* Added the "Memory Chip" material. Rare drop for mechanical races.
* Added the "Machine Core" material.
* Added the food "Blood Pack" and its recipe.
* Added the food "Blood".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the catch "Gold Koi".
* Added the instrument "Drum".
* Added the junk item "Wedding Bouquet".
* Added the junk item "Dice".
* Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
* Added three types of "Wall Niche" furniture and recipes.
* Added two types of "Stone Statue" furniture and recipes.
* Added the furniture "Hanging Candle".
* Added the furniture "Wall Candle".
* Added the furniture "Pedestal".
* Added the furniture "Brazier".
* Added the furniture "Wall-mounted Brazier".
* Added the furniture "Book Stand".
* Added the furniture "Magnificent Candelabrum".
* Added the effect furniture "Splash".
* Added the effect furniture "Rippling Stream".
* Added the effect furniture "Ripple".
* Added the effect furniture "Bubble".
* Added two types of effect furniture "Swamp Bubble".
* Added five types of effect furniture "Lava Bubble".
* Added the effect furniture "Lava Curtain".
* Added two types of effect furniture "Lava Pillar".
* Added the floor "Stone Floor".
* Added one new monster.

[Additions and Changes]
* User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
* When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
* Party members with fishing rods will occasionally assist when the PC fishes.
* Livestock now use Lay Hands only on livestock.
* Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
* Slightly updated the interior of igloos (unified floor and wall tiles).
* After progressing the game to a certain point, Fiama's opening line now changes slightly.
* Added side graphics to dice. Dice thrown on the ground now show random faces.
* Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
* Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
* The Keeper of the Garden now banishes minions when not in combat.
* Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
* Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
* Set max feat level to 1 for feats that gain no effect from leveling.
* Halved the generation chance of the No-Theft enchant.
* Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
* NPCs no longer pick up beach balls used in crafting.
* Instruments picked up from the ground are now held as furniture.
* Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
* Changed max level of Efficient Feeder feat to 2.
* Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
* Increased danger cap for War random requests to 2000000000.
* Sun Lamps and similar furniture no longer function when electricity is insufficient.
* Improved display when holding statues and cards.
* Adjusted PCC arm part drawing position to sit above belts.
* Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
* Internally tracks number of deaths during Death Penalty Protection.
* If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
* If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
* Geysers are now treated as baths.
* Wedding Bouquets are now treated as beach balls.
* Instrument skill attached to an instrument now applies to the performer's skill during performance.
* When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
* When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
* Unique Artifact equipment can no longer be stolen.
* Updated graphics and names of guild receptionists to be easier to distinguish.
* Adjusted anti-Undead power of "Silver" material (30→25).
* Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
* Made "Putit in Amber" slightly heavier (lost hardness due to material change).
* Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
* Added the Miscreation feat to Kiria.
* Added the Ashborn feat to the Zombie race.
* Added the Blood Meal trait to Ketchup.
* Added a weakness to Holy Resistance to the "Undead" feat.
* Added the "High Purity" trait to churyu.
* Added the "Float" enchant to the "Broom Transformation" state.
* Added the Swimming skill to the Slime race.
* Added the Swimming skill to the Machine God race.
* Updated Chinese translation.
* Updated snow graphics.
* (Japanese/English) Changed "candle stick" to "candelabrum".
* (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".

[Fixes]
* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where headgear shifted on transformed graphics such as transformation states.
* Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many duplicates could cause errors.
* Fixed height and weight overflow issues.
* Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
* Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
* Fixed a bug where some enchants on Divine Equipment stopped displaying.
* Fixed handle positions on some door graphics.
* Fixed various minor bugs and adjustments.

[Notes]
* Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
* High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
* Vampires are playable but will receive ongoing adjustments for a while.
* Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.

Celebrating Elin’s First Anniversary


(A congratulatory Opatos from NZ)


On November 1st, Elin marks its first anniversary since entering Early Access. We would like to express our sincere gratitude to all adventurers for your support!

During this first year, through around 230 updates and many small detours, our focus has been on building and refining the foundation of the game. Moving forward, we plan to continue updating the Home scenario regularly, while also adding new side quests. Our hope is to create a lively world filled with unique NPCs and requests-just like in Elona.

Outside the game, we are currently preparing to publish regular articles that will share highlights from Elin’s updates and news from the community. If all goes well, the first issue may arrive around December, and it will be available in Japanese, English, and Chinese. Please look forward to it.

And finally, we hope you’ll join us in celebrating Elin’s anniversary with a glass of “★Crim Ale,” added in today’s Stable update.

Thank you for being part of Elin’s journey through its first year and beyond!






(Cheers with Crim Ale!)
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