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Update 23.129 Stable

■ 4/19 2025 EA 23.129 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
* Fish caught through fishing now have grades. Various adjustments made to fishing overall.
* Allies now remember their past meals.
* Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
* Defeating Younger Sister Shark now causes Younger Shark Sister to appear.

[Fishing]
* HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
* Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
* Message now appears when a region bonus (e.g., beach) increases catch yield.
* Port Kapul has a higher chance for bonus catch yield to trigger.
* Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
* Added the [First Catch] feat.
* Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
* Fishing stamina cost decreases with fishing rod hardness.
* Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
* NPCs consume more stamina when fishing.
* Fishing job NPCs may occasionally catch HG fish depending on skill.
* Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
* Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
* Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
* Sea urchins now appear frequently on beaches and underwater.
* Added Bleed enchant to sea urchins.
* Added Poison trait to pufferfish.

[New Content]
* Added a feature to display DPS after training ends with dummy, etc.
* Added "Stack damage numbers" option under Experimental settings.
* Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
* Added Nerun tutorial triggered when in-game year exceeds 2500.
* Added [Healing Instinct] feat to several NPCs.
* Added [Weight of Mercy] and [Safety Measure] enchantments.
* Added bokuto. (a wooden training sword)
* Added green herb.
* Added neutralizer.
* ★Storage boxes can now be renamed. Added one skin type.
* Added one new shelf type.
* Added new instrument: Tambourine.
* Added unique graphics for Platinum and Ecopo merchants.
* Added two small log roof types.
* Added vinyl roof.
* Added glass roof.
* Added one additional roof type.
* Added 6 new monsters.

[Additions and Changes]
* Allies now remember all meals eaten within about a week.
* Allies complain when eating the same meals repeatedly.
* Allies praise rare or favorite meals they haven't had in a while.
* Allies and residents now prioritize uneaten meals in inventory.
* Added Platinum Coin to Ecopo merchant stock.
* Ecopo merchant stock can now be rerolled.
* Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
* NPCs no longer sell tools from their inventory.
* NPCs no longer fish when stamina is 0 or below.
* [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
* Party members now display item restocking icons at base.
* Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
* Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
* Improved display order of traits/enchantments when mixed on one item.
* When watering crops, unreachable tiles are now skipped without consuming a turn.
* Negative genetic traits now increase FP cost progressively past -100 (experimental).
* Swarm attacks now trigger only once per tile.
* Tent item names now include map name when changed via Waystone.
* Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
* [Essence of Death] feat now increases critical trigger rate based on feat level.
* Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
* Harvest quests now only accept crops obtained at the quest location.
* Items that would overflow when stacked now cannot be stacked.
* Investment caps set to 100 million orens.
* Removed sharp effect from party portrait widget.
* Ether Tree set to unique.
* Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
* Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
* Added bubbling SFX to dye cauldrons and cooking pots.
* Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
* Made "Jure's Blessing" non-duplicable and non-purchasable.
* Healing effects capped at 100,000,000.
* Debuffs/buffs reset on PC/NPC death.
* Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
* Tweaked Big Sister (alt)'s stats and abilities.
* Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
* Updated Chinese translation.

[Fixes]
* Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
* Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
* Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
* Fixed error when loading save after uninstalling ability-related mods.
* Fixed bug where drinking with hand equipped did not consume a turn.
* Fixed overflow in defense skill EXP gain from damage received.
* Fixed divide-by-zero error in status resistance calculations.
* Fixed issue where items inside mannequins could be used for crafting.
* Fixed incorrect equipment indexing when body parts were removed via weak genes.
* Fixed overflow bug causing investment value to wrap to a low number.
* Fixed error/glitch when using ranged attacks on characters inside dark mist.
* Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
* Other minor fixes and adjustments.

[Notes]
* For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
* Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
* Planning to add tooltip hints for tool hardness effects in the future.

Update 23.120 Stable

■ 4/4 2025 EA 23.120 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added the ability "Blade Storm".
* (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
* Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
* Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
* Characters now shout cool lines when using powerful abilities or spells.
* When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
* Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
* Gaining a hug from Jure now grants the "Rebirth" status.
* Characters now say “Taaaaru!” when opening barrels.
* Using a Waystone inside a tent now allows renaming and map upload. Using a Moongate in a tent will visit that tent’s user map.
* Added a shipping bonus for fish under Ehekatl’s blessing.
* Globes can now be spun.

[New Content]
* Added a world law option to reduce damage dealt by enemies at higher levels.
* Added winter clothes for Farris.
* Added two new bunny girl portraits. Thanks, 小竹!
* Added random weapon enchant and ranged mod "Charm Saver". Also added to some initial weapon enchants.
* Added the "Rebirth" status and the spell "Phoenix".
* Added the "Nightmare" status and the spell "Nightmare".
* Added spellbooks for "Phoenix", "Pawn Summon", and "Monster Summon".
* Added new instruments: recorder and flute.
* Added recipe for hot cocoa.
* Added recipe for corkboard.
* Added decorative furniture: Goddess Ornament.
* Added miniature Torii gate (furniture).
* Added Arch (furniture).
* Added Broken Pillar (furniture).
* Added pearl shells, which randomly spawn on beaches and ocean maps.
* Added two types of roof structures.
* Added new race: Octopus.
* Added 22 new monsters (mostly aquatic species).

[Additions and Changes]
* Increased spawn rates of aquatic creatures in beach and ocean areas; reduced in plains and similar terrains.
* Aquatic NPCs no longer wander onto land randomly. When on land, they try to return to water.
* Prevented some spells from being randomly assigned to enemies or adventurers.
* Added the spell "Magic Sword" to the actions of several friendly NPCs.
* Added the "mini" tag to NPCs. (Height is defined by race. With this tag, height is scaled to 1/10.)
* Praying without faith now directs the prayer to yourself. Faith scrolls and actions still grant Faith EXP even without a god.
* Lowered enemy level range in random monster hunt maps.
* Removed Unity logs from the in-game console display.
* Removed biome restrictions from many monsters.
* Increased breeding rate for the Fish race.
* Adjusted stats for Horse and Octopus races.
* Added mount tag to Fish and Octopus races.
* Added divine tag to Asura race (for targeted effects like slaying).
* Updated descriptions for Hand and Intonation magic.
* Added "No Shop" and "No Duplicate" tags to some spells.
* Sale tags can no longer be added to mannequins.
* When holding an item from a container inside a backpack and moving or dropping the container, the held item is automatically released.
* Added "Blade Storm" to the Silver-Eyed Assassin’s abilities.
* Increased detector sound volume as proximity to the target increases.
* The "Metal" feat’s damage reduction no longer applies to damage from mana backlash or "Mana Body".
* Some characters now float (graphically) instead of sinking underwater.
* Increased storage capacity of bags and backpacks (now equal to sturdy boxes; applies to newly generated items only).
* Added or replaced several ability icons.
* Stamina-absorbing effects no longer trigger on turns when stamina-consuming abilities are used.
* Rush can now target attackable items.
* Added multiple buffs/debuffs for "Kizuami’s Trick".
* Enabled NPC search in maps with laws (e.g., Fortune Bell), even outside cities.
* Using a map board in a tent now enables construction/mining options based on the base building skill of the PC.
* MP cost displayed in tooltips now reflects actual MP cost when Maconomy Stance is active.
* Added human language tag to several races (removes parentheses in dialogue).
* Added Swimming skill to initial skills of several races.
* When "Disable all mods" is selected, only built-in mods are loaded, ignoring all local mods.
* Increased max user map uploads on the server from 10 to 30.
* Adjusted healing values of heal spells.
* Inventory stock in duplication shops now calculated based on in-shop displayed prices.
* Updated Chinese translations.
* (English version) Changed NPC name "elder" to "senior" (two NPCs shared the name "elder").

[Fixes]
* Fixed a bug where multi-tile furniture could not be placed in build mode.
* Renamed Fix_LoytelDebt to Reset_LoytelDebt. Now resets debt unconditionally if the debt quest exists. (Only one mart can be obtained per save after this version.)
* Fixed reversed display order when using a wrench on stacked ground items.
* Fixed friendly NPCs with neutral tags becoming hostile.
* Fixed an exploit where banishing a resident with god-blessed gear, wishing for the gear, and re-inviting them allowed multiple copies.
* Fixed certain natural dungeon edge tiles generating inconsistently.
* Fixed platform being launched when lowering terrain beneath it.
* Fixed allies protecting players after they attacked friendly NPCs with loyalty.
* Other minor fixes and adjustments.

[Notes]
* Phrases spoken during powerful abilities or spells can be customized in chara_talk.xlsx under "phrase_AbilityName".
* A surprise is being prepared for Innos. Please look forward to it.
* Certain food-related feats only appear if the "Gourmet" feat is obtained.
* Aquatic creatures include underwater types (e.g., fish, octopus) and semi-aquatic ones (e.g., seals) that may appear in dungeons.
* If the Loytel debt quest does not progress properly, please use the console command "Reset_LoytelDebt" to reset it.
* Healing spells of pets may become upgradable in the future through genes and such.
* Farris’s winter earmuffs are bear ears.

Update 23.108 Stable

■ 3/19 2025 EA 23.108 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added ★Farris's Diary, allowing playback of past conversation events.
* Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
* Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
* Strange little girl now sells Little Sister’s Diary.
* Craft screen now shows completed enchantments when crafting equipment.
* Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

[New Content]
* Added flag-type enchant: "Affection Increase."
* Added "Innocence" enchant (protects from all NTR from succubi, maids, etc.).
* Added rose quartz material (shocking pink).
* Added small vanity.
* Added bookshelf.
* Added giant refrigerator.
* Added semicircle floor mat.
* Added Oni and Okame masks (originally planned for Setsubun).
* Added Setsubun beans.
* Added several new pieces of furniture and junk items for fishing.
* Added 10 types of bird plastic models (mainly for birdcages).
* Added 2 types of skeleton stairs and chest-of-drawers stairs.
* Added one new roof type (more planned).
* Added "Fern" plant.
* Added Rafflesia seeds.
* Added graphics for seeds and updated some existing seed graphics.
* Added 4 new animals (low spawn rate).
* Added 11 new monsters.
* Added Ruffian, placed in Derphy.
* Added Exiled Citizen (for Penance Village).
* Added chick skin for baby chickens and ducks.

[Additions and Changes]
* Golems can now drop crystals and gold nuggets.
* Item prices in cloning shops now calculated as if quality is always around level 5, regardless of actual quality.
* Cursed items are more expensive in cloning shops; rotten items slightly cheaper.
* NPCs (excluding residents and livestock) no longer drink alcohol randomly in prohibition areas (unless already in inventory).
* Some festival merchants can no longer be recruited as residents.
* Added 【High Purity】 trait to Ramune.
* Coffy trees can now rarely spawn in forests. Planted Tobacc in Little Garden.
* Ecopo merchant now sells unbred seeds randomly.
* Taking sleeping pills now removes the “stimulated” state.
* Added upper and lower limits for temporary stat changes from effects like weakening hands.
* Unique NPCs not counted as residents are now labeled as such in the job tooltip on the resident board.
* When holding the Whip of Love, hobbies and jobs are shown in mouse hover tooltips for characters.
* Updated description for max level of Heavy Armor Casting feat (no change in effect).
* Added Innocence enchant to ★Holy Lance.
* Equipment with negative Innocence enchant is more likely to attract succubi and pranks.
* Added new status effects: "Smoking" and "Awake."
* Added item traits: 【Stimulant】 and 【Fatigue Recovery】. Assigned to Coffy, Cappuccino, Ramune, etc.
* Changed Coffy and Cappuccino recipes to be known from the start.
* Moongates now don't let you jump to user maps from newer versions than the current client.
* Changed the category of espresso machines, cutting boards, microwaves, and mixers to production equipment.
* In your base, cultists will no longer attack when released from devices like gallows.
* Added food trait icons to item tooltips.
* Plants like Rafflesia and Ferns can now always be harvested for seeds (may change in future updates).
* Revived livestock (e.g. by bartender) will now return to your base without joining the party.
* Enemies will not cast transformation-type spells on pets being ridden or parasitized by the player.
* Added Innocence enchant to Diamonds and Opals.
* Updated graphics for Fiama’s Diary, Farris’s Diary, and Adventure Log.
* Improved dialogue in quest "Into the Darkness."
* Added test support for 256x256 dot-size character rendering (double-width large characters).
* Ruffians will now try to steal money when passing by.
* Added "Filth" tag to races like "Eyes" and "Spiders." Enemies with this tag now spawn in the basement of the Cursed Mansion, including non-undead types (to increase variation).
* Added plant types that cannot be bred (mainly for decorative or hobby planting). Rafflesia and Fern are set as non-breedable. Tooltip now states when breeding is not possible.
* Plants like ferns and flowers with multiple graphics can now change appearance based on seed orientation when planted (excluding Coralwood).
* Dyed items now show the dye material in their tooltip.
* White flower variants now appear in outdoor random maps.
* Slightly adjusted AI of flower-type monsters (move less, use abilities less often).
* Model bases now appear when opening plastic models.
* Updated snow graphics.
* Updated Chinese translations.
* (EN) Changed "little one" to "little sister." Renamed several diaries.
* (EN) Changed "Tobacco" to "Tobacc."
* (JP) Changed "Coffee" to "Coffy."

[Fixes]
* In Arachnophobia mode, made spider cards and others cuter in the card encyclopedia.
* Fixed invisible blocks appearing in build mode cinema view.
* Fixed ghost icons sometimes remaining in inventory for lost items after giving items.
* Fixed Abyssal Blessing affecting player's minions.
* Fixed bug where Mysilia paid taxes to the player when player’s fame was too high.
* Fixed error when picking up wish-generated cards while auto-collecting is on.
* Fixed bug where a carried tent could be placed inside another tent.
* Other minor fixes and adjustments.

[Notes]
* Some seed graphics are temporary and may change in the future.
* Food traits (meat icon) are not inherited by non-foods, so 【Toxin】 disappears when Tobacc is rolled into an herb. This is intended.
* Kettle duplication may be split into categories in the future, assigned to different characters (e.g., cooking duplication to Theolucia).
* Got sidetracked with various things. Story additions will likely come in the next stable update.

Update 23.99 Stable

■ 3/5 2025 EA 23.99
(Translated by ChatGPT)

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
* Added the Mass Teleport spell.
* Added favorite registration for Starseer’s Moongate.
* Added recipes for Meat Pie and Stargazy Pie.
* Added variations of Armor Dummy and Sandbag.
* Added one new named monster.
* Added eight new monsters.

[Additions & Changes]
* Dye crafting materials can now only be selected from resource or junk-type items (temporary change due to an overly long material list).
* Outdoor Nephia will no longer generate dungeons with doors.
* Trap generation rate in outdoor Nephia reduced to 1/5. Creature respawn rate tripled.
* Capped luck-based damage dice rerolls at 20 (to reduce performance impact on high-level Ehekatl-worshipping bosses).
* Adjusted stamina and mana limits to -999999.
* Items will no longer be destroyed by fire when the character is wet, nor by ice when the character is burning.
* Isca now drops ★Fallen Angel’s Blood.
* Elemental creatures (e.g., hounds) will have reduced resistance to their opposing weak element upon generation.
* The tooltip for livestock breeding in the Resident Bulletin Board now displays the actual daily egg and milk production rates (display-only change).
* Improved wave effects when a single water tile exists on a beach.
* Adjusted the nutritional values of Protein and Mayo (to avoid overlap with other seasonings).
* Important items can now be marked on the global map.
* Renamed the unused "Corgon" to "Corgon’s Papa" (to avoid confusion due to fanworks).
* Changed the rarity of Fallen Angel’s Blood to Artifact.
* When extracting enchants with Rune Molds, the actual strength of the enchant and the extractable strength will now both be displayed in parentheses if they differ.
* Assigned portraits to Isca and Goda. (If characters using the old special_n_orc portrait ID are affected, please reassign their portraits.)
* Ships are now indestructible.
* FP cost and slot cost for genetics will no longer drop below zero.
* When entering a random Moongate, maps that have not yet been visited (and are not saved in Starseer’s Moongate) will be prioritized.
* Welcome message input fields for user maps now support multiple lines.
* The monster card encyclopedia now only counts instances when a character is actually placed on a map. (Previously, even temporarily generated characters, such as those appearing in "Panty’s Name," were counted.)
* Adjusted pie recipes.
* Adjusted text overflow in Red Books for larger font sizes.
* Item tooltips now differentiate guaranteed enchants (enchants that always appear on an item) from random enchants using separate icons.
* Items licked by the Black Cat will now display a unique icon in the tooltip (only for items affected in this version onward).
* "Physical Attack Range" enchants can no longer be extracted into runes.
* The "Song" buff now always overwrites previous stacks when reapplied. (If buff stacking logic becomes more complex in the future, tooltips may be updated accordingly.)
* In auto-combat, when the PC takes a fatal wound and auto-combat stops, the executioner’s strike will not trigger in the same turn.
* Positive buffs will now only overwrite an existing buff if the new buff’s power is equal to or greater than the current one (to prevent weaker buffs from replacing stronger ones in party-wide buffs).
* Items from companion inventories can now be selected when using runes or Rune Molds.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
* Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
* Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
* Fixed an overflow bug causing HP and MP to exceed limits in deep floors, and an issue where executioner’s strike would trigger constantly.
* Fixed a bug where long-press right-click gathering allowed gathering incompatible materials.
* Fixed a bug where cursed equipment could be swapped via mannequins.
* Fixed an issue where pickaxe mining actions sometimes did not appear when walls or blocks were above water tiles.
* Fixed an issue where direction variation icons were incorrect when placing held items in Build Mode.
* Fixed a bug where calling a companion stored in the Covenant Stone sometimes caused errors.
* Fixed an issue where Cleave triggered in multiple weapon slots caused attack locations to misalign.
* Fixed a bug where fungi and other ranged melee attackers were unable to function properly.
* Fixed a bug where breaking walls in towns caused adjacent furniture placements to reset.
* Fixed an issue where the Black Cat was licking ranged weapons.
* Fixed a bug where auto-combat did not pause when the PC took a fatal wound, causing instant death even with remaining stamina.
* Fixed a bug where Ungaga’s "Counterattack" was not functioning.
* Fixed an issue where magic staff damage was based on the user’s magic power instead of the Magic Device skill.
* Fixed a bug where storage box items were usable in crafting while inside tents.
* Fixed a bug where, under auto-sort settings with "Stack items in containers," items would sometimes be counted multiple times or moved incorrectly.
* Various other small fixes and adjustments.

[Notes]
* If floors appear to be floating, check the "Floating Cell" setting in Build Mode’s "Cell Edit" mode.
* Divine blessings are affected by the number of days spent worshipping a deity. This counter resets when changing faith (except in Jure conversion campaigns).
* Earth fruits and Ylva fruits may have slight naming differences.
* When re-extracting an enchant marked by a rune, its strength is based on the value at the time of engraving.
* World Law achievement tokens currently serve no real purpose beyond personal satisfaction. Future updates may integrate them with Steam achievements or allow players to select titles (like the old "Fate Oathtaker").
* With "World Law" introduced, upcoming updates will focus on long-stalled Home series stories and side quests. Additionally, long-awaited backer wishes will be actively implemented.
* Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!

Update 23.92 Stable

■ 2/13 2025 EA 23.92
(Translated by ChatGPT)

[Highlights]
* [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
* Added the ability to extract and apply enchants from equipment using Rune Molds.
* Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
* Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
* Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
* Adjusted balance for melee and ranged combat.
* Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
* Learned pillar recipes now include support pillars as well.

[New Content]
* Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
* Added a Rune Outfit Set to the decoration table (materials are temporary).
* Added a random enchant "Vessel of Runes" to increase rune slots.
* Added effects to Feywood Trees.
* Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
* Added Cattail Seeds (for decoration).
* Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
* Added the womanizer "Raffaello."
* Added a "High Purity" trait that prevents item duplication.
* Added Straw Bundles and Straw Piles recipes.
* Added 2 named monsters.
* Added 8 new monsters.
* Added 2 new NPCs.
* Added 2 pieces of furniture.
* Added 4 Red Books.
* Added 3 variations of Coralwood graphics.
* Added snow-covered graphics.

[Rune-Related Mechanics]
* Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
* Using a rune on equipment engraves its enchant onto the equipment.
* Engraving an enchant that already exists on the equipment will overwrite it.
* Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
* Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
* Runes cannot be extracted from equipment marked as Important.
* Certain enchants like Speed cannot be extracted.

[Additions and Changes]
* Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
* Changed graphics for Treasure Maps (to distinguish from regular maps).
* Added a leading 0 to display time in logs when hours or minutes are below 10.
* Reset land feat levels when discarding a base.
* Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
* Added map publication settings and a visitor message option in the map publication window.
* Rune-related clothing no longer receives random enchants.
* Pets will no longer attempt to flee during combat.
* Added separate categories for runes and modification tools.
* Added cookies (category) as offerings for Horome.
* Pillar recipes now appear in recipe searches.
* Disabled quest trackers and widgets in build mode.
* When summoning residents from Covenant Stones, the bound state will be released.
* Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
* Changed Minotaur graphics and level from 14 to 18.
* Clicking a recipe in the recipe search now tracks the required materials.
* Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
* Increased generation rate for all-slayer enchants but reduced their effect by half.
* Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
* Microchips now drop batteries when dismantled.
* Replaced all magic stones with runes in crafting options.
* Added rune slots to the Flower Crown.
* Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
* Certain monsters can now target all enemies with single-target debuff abilities.
* Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
* Adjusted AI for party members and auto-combat to target the closest enemy.
* Named monsters no longer appear on the global map.
* Some monsters now have Paladin tactics.
* Changed Weak Acid Slime level from 10 to 18.
* Auto-combat no longer pauses when minions die.
* Changed mercenaries to neutral NPCs.
* Added "High Purity" traits to runes and Rune Molds.
* Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
* Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
* Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
* Small props can now only be placed in home or tent areas.
* Tiles and decorations previously limited to homes can now be placed in tents.
* Fox Guardian genes no longer drop.
* NPCs with the "Miko" feat cannot accept arrows as offerings.
* Replaced runes in weapon recipes with magic stones.
* Mannequins can now equip light slots.
* Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
* Set max number of monsters summoned during failed reading attempts to 8.
* Adjusted crafting levels for certain blocks and props.
* Stairs always appear at the bottom layer of tiles.
* Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
* Removed fixed "Leather" material restriction.
* Added "High Purity" traits to crystal items.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where network skill values remained added when discarding a networked base.
* Fixed save data bloating due to message logs not being deleted.
* Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
* Fixed teleport and dash-related AI judgments for allies.
* Fixed companions freezing when they couldn’t detect invisible enemies.
* Fixed the "Into the Darkness" quest not appearing in old save data.
* Fixed errors when rotating floor tiles while holding edible props.
* Fixed enchant effects (e.g., Strength+) displaying on throwable items.
* Fixed some props changing materials randomly after placement.
* Fixed double drops from mining Ore Veins.
* Minor adjustments and other fixes.

[Notes]
* Companions with fire or cold immunity won’t retrieve blankets from shared containers.
* Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
* [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.