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Elin News

Post Kickstarter news and progress update.



Hello everyone! Thank you again for your support!

With the success of the Kickstarter, we've been busy with preparing for Elin's Alpha for Kickstarter backers.

There's a summary of the Kickstarter stretch goals achieved and some very general information on some of the content we have worked on in this post. For those of you who want more detailed information, there are links near the bottom of this page.

[h3]Kickstarter Stretch Goals achieved:[/h3]

* Multiplay Support
We would like to add support for online content like Moongates.
* Fortune Bell Casino
A flying Casino airship modeled after a classic Elona enemy that you can enjoy minigames and other surprises.
* Steam Workshop
Mod support!
* Power to Ylva!
Electricity mechanics.
* Festivals of Season
Delve into Elin’s culture through festivals.
* In Nomine
Additional lore and content related to gods.
* Farewell to tofu buildings
Building (and procedurally generated dungeon) blueprints.
* Great debt
Unique alternate start where you start the game in debt.
* Dungeon Master
Own and run your own dungeon.
* Merchant's Guild
A new guild dedicated to profit and rare goods.
* Own your guild
Yes, you will be able to own your own guild.
* Special Jure mega quest
Jure gets chased by tentacles.

[h3]News on some of the content added:[/h3]

We are updating the development progress monthly on Kickstarter.

August's development update July's development update June's development update Kickstarter page

Some of the updates worked on include:

  • Building blueprints
  • New guild
  • Japanese style buildings
  • Improved instruments
  • Several new areas
  • Several backer rewards/stretch goals added into the game


Thank you.
-Rusty

Elin's Kickstarter has released.


Early this morning Elin's Kickstarter released, we have hit several milestones already unlocking new stretch goals and Elin is already successfully funded.

We are thankful for everyone's support in helping us release Elin in the best state possible.

[h3]https://www.kickstarter.com/projects/noacat/elin[/h3]

https://store.steampowered.com/app/2135150/Elin/

Thank you.
-Rusty

Elin - Kickstarter Announcement!


And now it's time for the surprise, the final thing we have been working hard on these last four months is a Kickstarter for Elin.

Throughout Elin's development the community has been incredibly supportive, have helped immensely with testing and been nothing but positive. There have been numerous offers of support suggesting we set up a Patreon or other crowd funding sources. Some of you have even gone so far as to offer to purchase us equipment such as Steam decks for development.

Naturally we don't want to accept this sort of help with nothing in return, we have designed this Kickstarter to give something back to early adopters, share our vision for Elin and make Elin the best game it can be.

For those of you who wish to follow, the pre launch page can be found at this link:
[h3]https://www.kickstarter.com/projects/noacat/elin[/h3]

https://store.steampowered.com/app/2135150/Elin/

Thank you.
-Rusty (aka Lomias)

Elin's current progress. 4/7/23



Hello!

So much has happened behind the scenes since the last Steam announcement. Working on improving development methods, squashing bugs and getting feedback from testers is only a fraction of it. We've also looked into including Elin on Steam Deck and requested a testing kit, found great tools to track development goals and worked on some things that we want to surprise the community with.

For those who are interested, we want to give one last reminder of the other platforms we interact with.

Discord Official site Reddit Noa's Twitter

Thank you.
-Rusty (aka Lomias)

Elin's Early Access and Release Date

We are pleased to announce the opening of Elin's store page on Steam! After 3 years of development (almost 7 years if you include prior projects), we are finally one step closer to a public release. I would like to thank all of you who have been following Elin's progress thus far.

First, let's talk about the Early Access phase. The first release during this period will be version Alpha, which will be about as complete as the initial stages of Elona's development back in 2006. For those who weren't around back then, this means that version Alpha will be of generally barebones quality compared to the level of polish intended for Elin's full release. Rest assured, I will be hard at work throughout the Early Access phase in order to bring the game's content up to the same point as Elona's in about a year.

If you're interested in enjoying the full experience of Elin without spoilers, please note that purchasing the game during Early Access (and especially during earlier stages) isn't something I would currently recommend. Though labeled as "Early Access", it would be more accurate to describe the current game as being a "Paid Alpha" in that buying in will mostly allow players to send bug reports, feedback and further support towards the development of the game as it continues to grow.

The initial Alpha version is currently slated for release towards the end of the year (at earliest), after the first few hours of the game have been deemed playable.

With that said, a game with the scope of Elin is quite a large scale and long term project for a single developer to undertake. Even with my time being solely dedicated to the game's development, a game with far greater complexity than the original Elona (which itself took almost 5 years to complete following its initial release) is going to take no small amount of time to fully refine.

Also, unlike back when I was developing Elona, indie games are now the strongest they've ever been, with faster release cycles and libraries of amazing games to choose from. I've asked myself many times in the past whether or not it would be worth making a game like Elin in an environment like this, given the amount of time and effort required and the niche audience it would be competing for. In the end though, I wanted to give my all into properly pursuing the story of Ylva, the world born from Elona, and although I had to put the game into Early Access for various reasons, I hope you understand that it will still take a long time before it is completed.

Of course, I still plan on updating the game even after its completion since I'm ultimately aiming to build a world far larger than the original Elona's ever was. Looking even further forward, I'm also hoping for the opportunity to create the final volume (Part III) of Elona's saga one of these days.

Finally, I'd like to thank you all again for your support in this endeavor!

- Noa

(Special thanks to JellyVermicelli for proofreading this English text)