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Update 23.140 Stable

■ 5/15 2025 EA 23.140 Stable
(Translated by ChatGPT)

After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily.

[Highlights]
* (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest.
* Updated the Home Quest.
* Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.)
* Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.)
* Added the Egg Whip to Ecopo merchants' wares.
* Genes can now be discarded in trash bins.

[New Content]
* Added a pinning feature to the Memo Widget.
* Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy.
* Added the 【Air】 item trait, assigned to several materials.
* Added various underwater map effects and small objects.
* Added 5 types of pole partitions.
* Added a large shelf.
* Added a training machine (no function yet).
* Added Megaflame (recipe is provisional).
* Added 6 types of masks.
* Added cotton candy and candied apples.
* Added 1 type of fence.
* Added numerous underwater blocks.
* Added coral blocks.
* Added "Neon Line" map objects (similar to white lines).
* Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.)
* Added a recipe for Seaweed (map object).
* Added Younger Sister Penguin.
* Added 7 types of monsters.
* Added 2 types of animals.
* (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess.
* (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns.
* Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.)
* Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod).

[Recipe and Crafting Changes]
* Changed the base item for Neutralizer from dough to medicine.
* Adjusted bowl recipes (can now use fish as well as meat).
* Neutralizer can now be made from raw materials like logs or ores.
* Added logs as a valid ingredient for fallen leaf recipes.

[Additions and Changes]
* Added the "Banish All" option to the middle-click interaction for PCs and minions.
* Used shrines are no longer considered artifacts.
* In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map.
* Maps can now be read on the global map.
* When reading a map on a water tile on the global map, underwater Nefia will generate.
* Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins.
* Speed in deep water is now affected by swimming skill.
* Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience.
* Underwater environments now generate more aquatic monsters.
* Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play).
* Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters.
* Improved and updated seaweed graphics.
* NPC adventurers no longer migrate to the Village of Atonement.
* Reduced the max level for the "Mana Body" feat from 5 to 4.
* Exile-type NPCs now have Float enchantments by default.
* Harmful traps no longer trigger in user maps.
* Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed.
* Items that cannot be stolen can no longer be collected using furniture collection tickets.
* God Statues now retain their material type even after the map regenerates.
* All items and NPCs now have version information to facilitate future save data changes.
* Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental).
* Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies).
* Abandoned land cannot be reclaimed until it regenerates.
* Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets.
* Changed the initial materials for various whips to make them easier to distinguish.
* Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor).
* Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip.
* Copy shops can no longer sell items.
* Empty wells can now accept water from the Drying Jar.
* Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental).
* Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu.
* Non-PC characters now gradually recover from suffocation over time.
* Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity.
* The "Chicken" race now starts with the swimming skill.
* Little Sisters already recruited as pets can no longer be captured with Little Capture Balls.
* Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses).
* Added Rune Vessel starting enchants to Flower Crowns and Masks.
* Water in Drying Jars can now be dumped into wells.
* Set a cap on speed boosts from Awakening.
* Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled.
* Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities.
* Rare and unique NPCs no longer self-destruct if their HP is above 50%.
* Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering).
* Players slighty lose fame when players die in duels.
* "Blade Storm" activation now follows standard melee attack checks.
* Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina).
* Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level).
* Added the [Non-Perishable] property to certain crafting bonuses.
* Updated snow graphics.
* Updated Chinese translations.

[Fixes]
* Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed.
* Fixed an issue related to unique character ID.
* Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease).
* Various other minor fixes and adjustments.

[Notes]
* Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs.
* Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs.
* There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation.
* Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints).
* Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added.
* Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures.
* (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.

Update 23.129 Stable

■ 4/19 2025 EA 23.129 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
* Fish caught through fishing now have grades. Various adjustments made to fishing overall.
* Allies now remember their past meals.
* Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
* Defeating Younger Sister Shark now causes Younger Shark Sister to appear.

[Fishing]
* HG (High Grade ≠ Hot Guy) fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
* Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
* Message now appears when a region bonus (e.g., beach) increases catch yield.
* Port Kapul has a higher chance for bonus catch yield to trigger.
* Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
* Added the [First Catch] feat.
* Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
* Fishing stamina cost decreases with fishing rod hardness.
* Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
* NPCs consume more stamina when fishing.
* Fishing job NPCs may occasionally catch HG fish depending on skill.
* Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
* Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
* Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
* Sea urchins now appear frequently on beaches and underwater.
* Added Bleed enchant to sea urchins.
* Added Poison trait to pufferfish.

[New Content]
* Added a feature to display DPS after training ends with dummy, etc.
* Added "Stack damage numbers" option under Experimental settings.
* Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
* Added Nerun tutorial triggered when in-game year exceeds 2500.
* Added [Healing Instinct] feat to several NPCs.
* Added [Weight of Mercy] and [Safety Measure] enchantments.
* Added bokuto. (a wooden training sword)
* Added green herb.
* Added neutralizer.
* ★Storage boxes can now be renamed. Added one skin type.
* Added one new shelf type.
* Added new instrument: Tambourine.
* Added unique graphics for Platinum and Ecopo merchants.
* Added two small log roof types.
* Added vinyl roof.
* Added glass roof.
* Added one additional roof type.
* Added 6 new monsters.

[Additions and Changes]
* Allies now remember all meals eaten within about a week.
* Allies complain when eating the same meals repeatedly.
* Allies praise rare or favorite meals they haven't had in a while.
* Allies and residents now prioritize uneaten meals in inventory.
* Added Platinum Coin to Ecopo merchant stock.
* Ecopo merchant stock can now be rerolled.
* Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
* NPCs no longer sell tools from their inventory.
* NPCs no longer fish when stamina is 0 or below.
* [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
* Party members now display item restocking icons at base.
* Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
* Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
* Improved display order of traits/enchantments when mixed on one item.
* When watering crops, unreachable tiles are now skipped without consuming a turn.
* Negative genetic traits now increase FP cost progressively past -100 (experimental).
* Swarm attacks now trigger only once per tile.
* Tent item names now include map name when changed via Waystone.
* Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
* [Essence of Death] feat now increases critical trigger rate based on feat level.
* Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
* Harvest quests now only accept crops obtained at the quest location.
* Items that would overflow when stacked now cannot be stacked.
* Investment caps set to 100 million orens.
* Removed sharp effect from party portrait widget.
* Ether Tree set to unique.
* Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
* Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
* Added bubbling SFX to dye cauldrons and cooking pots.
* Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
* Made "Jure's Blessing" non-duplicable and non-purchasable.
* Healing effects capped at 100,000,000.
* Debuffs/buffs reset on PC/NPC death.
* Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
* Tweaked Big Sister (alt)'s stats and abilities.
* Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
* Updated Chinese translation.

[Fixes]
* Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
* Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
* Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
* Fixed error when loading save after uninstalling ability-related mods.
* Fixed bug where drinking with hand equipped did not consume a turn.
* Fixed overflow in defense skill EXP gain from damage received.
* Fixed divide-by-zero error in status resistance calculations.
* Fixed issue where items inside mannequins could be used for crafting.
* Fixed incorrect equipment indexing when body parts were removed via weak genes.
* Fixed overflow bug causing investment value to wrap to a low number.
* Fixed error/glitch when using ranged attacks on characters inside dark mist.
* Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
* Other minor fixes and adjustments.

[Notes]
* For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
* Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
* Planning to add tooltip hints for tool hardness effects in the future.

Update 23.120 Stable

■ 4/4 2025 EA 23.120 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added the ability "Blade Storm".
* (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
* Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
* Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
* Characters now shout cool lines when using powerful abilities or spells.
* When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
* Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
* Gaining a hug from Jure now grants the "Rebirth" status.
* Characters now say “Taaaaru!” when opening barrels.
* Using a Waystone inside a tent now allows renaming and map upload. Using a Moongate in a tent will visit that tent’s user map.
* Added a shipping bonus for fish under Ehekatl’s blessing.
* Globes can now be spun.

[New Content]
* Added a world law option to reduce damage dealt by enemies at higher levels.
* Added winter clothes for Farris.
* Added two new bunny girl portraits. Thanks, 小竹!
* Added random weapon enchant and ranged mod "Charm Saver". Also added to some initial weapon enchants.
* Added the "Rebirth" status and the spell "Phoenix".
* Added the "Nightmare" status and the spell "Nightmare".
* Added spellbooks for "Phoenix", "Pawn Summon", and "Monster Summon".
* Added new instruments: recorder and flute.
* Added recipe for hot cocoa.
* Added recipe for corkboard.
* Added decorative furniture: Goddess Ornament.
* Added miniature Torii gate (furniture).
* Added Arch (furniture).
* Added Broken Pillar (furniture).
* Added pearl shells, which randomly spawn on beaches and ocean maps.
* Added two types of roof structures.
* Added new race: Octopus.
* Added 22 new monsters (mostly aquatic species).

[Additions and Changes]
* Increased spawn rates of aquatic creatures in beach and ocean areas; reduced in plains and similar terrains.
* Aquatic NPCs no longer wander onto land randomly. When on land, they try to return to water.
* Prevented some spells from being randomly assigned to enemies or adventurers.
* Added the spell "Magic Sword" to the actions of several friendly NPCs.
* Added the "mini" tag to NPCs. (Height is defined by race. With this tag, height is scaled to 1/10.)
* Praying without faith now directs the prayer to yourself. Faith scrolls and actions still grant Faith EXP even without a god.
* Lowered enemy level range in random monster hunt maps.
* Removed Unity logs from the in-game console display.
* Removed biome restrictions from many monsters.
* Increased breeding rate for the Fish race.
* Adjusted stats for Horse and Octopus races.
* Added mount tag to Fish and Octopus races.
* Added divine tag to Asura race (for targeted effects like slaying).
* Updated descriptions for Hand and Intonation magic.
* Added "No Shop" and "No Duplicate" tags to some spells.
* Sale tags can no longer be added to mannequins.
* When holding an item from a container inside a backpack and moving or dropping the container, the held item is automatically released.
* Added "Blade Storm" to the Silver-Eyed Assassin’s abilities.
* Increased detector sound volume as proximity to the target increases.
* The "Metal" feat’s damage reduction no longer applies to damage from mana backlash or "Mana Body".
* Some characters now float (graphically) instead of sinking underwater.
* Increased storage capacity of bags and backpacks (now equal to sturdy boxes; applies to newly generated items only).
* Added or replaced several ability icons.
* Stamina-absorbing effects no longer trigger on turns when stamina-consuming abilities are used.
* Rush can now target attackable items.
* Added multiple buffs/debuffs for "Kizuami’s Trick".
* Enabled NPC search in maps with laws (e.g., Fortune Bell), even outside cities.
* Using a map board in a tent now enables construction/mining options based on the base building skill of the PC.
* MP cost displayed in tooltips now reflects actual MP cost when Maconomy Stance is active.
* Added human language tag to several races (removes parentheses in dialogue).
* Added Swimming skill to initial skills of several races.
* When "Disable all mods" is selected, only built-in mods are loaded, ignoring all local mods.
* Increased max user map uploads on the server from 10 to 30.
* Adjusted healing values of heal spells.
* Inventory stock in duplication shops now calculated based on in-shop displayed prices.
* Updated Chinese translations.
* (English version) Changed NPC name "elder" to "senior" (two NPCs shared the name "elder").

[Fixes]
* Fixed a bug where multi-tile furniture could not be placed in build mode.
* Renamed Fix_LoytelDebt to Reset_LoytelDebt. Now resets debt unconditionally if the debt quest exists. (Only one mart can be obtained per save after this version.)
* Fixed reversed display order when using a wrench on stacked ground items.
* Fixed friendly NPCs with neutral tags becoming hostile.
* Fixed an exploit where banishing a resident with god-blessed gear, wishing for the gear, and re-inviting them allowed multiple copies.
* Fixed certain natural dungeon edge tiles generating inconsistently.
* Fixed platform being launched when lowering terrain beneath it.
* Fixed allies protecting players after they attacked friendly NPCs with loyalty.
* Other minor fixes and adjustments.

[Notes]
* Phrases spoken during powerful abilities or spells can be customized in chara_talk.xlsx under "phrase_AbilityName".
* A surprise is being prepared for Innos. Please look forward to it.
* Certain food-related feats only appear if the "Gourmet" feat is obtained.
* Aquatic creatures include underwater types (e.g., fish, octopus) and semi-aquatic ones (e.g., seals) that may appear in dungeons.
* If the Loytel debt quest does not progress properly, please use the console command "Reset_LoytelDebt" to reset it.
* Healing spells of pets may become upgradable in the future through genes and such.
* Farris’s winter earmuffs are bear ears.

Update 23.108 Stable

■ 3/19 2025 EA 23.108 Stable
(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added ★Farris's Diary, allowing playback of past conversation events.
* Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
* Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
* Strange little girl now sells Little Sister’s Diary.
* Craft screen now shows completed enchantments when crafting equipment.
* Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

[New Content]
* Added flag-type enchant: "Affection Increase."
* Added "Innocence" enchant (protects from all NTR from succubi, maids, etc.).
* Added rose quartz material (shocking pink).
* Added small vanity.
* Added bookshelf.
* Added giant refrigerator.
* Added semicircle floor mat.
* Added Oni and Okame masks (originally planned for Setsubun).
* Added Setsubun beans.
* Added several new pieces of furniture and junk items for fishing.
* Added 10 types of bird plastic models (mainly for birdcages).
* Added 2 types of skeleton stairs and chest-of-drawers stairs.
* Added one new roof type (more planned).
* Added "Fern" plant.
* Added Rafflesia seeds.
* Added graphics for seeds and updated some existing seed graphics.
* Added 4 new animals (low spawn rate).
* Added 11 new monsters.
* Added Ruffian, placed in Derphy.
* Added Exiled Citizen (for Penance Village).
* Added chick skin for baby chickens and ducks.

[Additions and Changes]
* Golems can now drop crystals and gold nuggets.
* Item prices in cloning shops now calculated as if quality is always around level 5, regardless of actual quality.
* Cursed items are more expensive in cloning shops; rotten items slightly cheaper.
* NPCs (excluding residents and livestock) no longer drink alcohol randomly in prohibition areas (unless already in inventory).
* Some festival merchants can no longer be recruited as residents.
* Added 【High Purity】 trait to Ramune.
* Coffy trees can now rarely spawn in forests. Planted Tobacc in Little Garden.
* Ecopo merchant now sells unbred seeds randomly.
* Taking sleeping pills now removes the “stimulated” state.
* Added upper and lower limits for temporary stat changes from effects like weakening hands.
* Unique NPCs not counted as residents are now labeled as such in the job tooltip on the resident board.
* When holding the Whip of Love, hobbies and jobs are shown in mouse hover tooltips for characters.
* Updated description for max level of Heavy Armor Casting feat (no change in effect).
* Added Innocence enchant to ★Holy Lance.
* Equipment with negative Innocence enchant is more likely to attract succubi and pranks.
* Added new status effects: "Smoking" and "Awake."
* Added item traits: 【Stimulant】 and 【Fatigue Recovery】. Assigned to Coffy, Cappuccino, Ramune, etc.
* Changed Coffy and Cappuccino recipes to be known from the start.
* Moongates now don't let you jump to user maps from newer versions than the current client.
* Changed the category of espresso machines, cutting boards, microwaves, and mixers to production equipment.
* In your base, cultists will no longer attack when released from devices like gallows.
* Added food trait icons to item tooltips.
* Plants like Rafflesia and Ferns can now always be harvested for seeds (may change in future updates).
* Revived livestock (e.g. by bartender) will now return to your base without joining the party.
* Enemies will not cast transformation-type spells on pets being ridden or parasitized by the player.
* Added Innocence enchant to Diamonds and Opals.
* Updated graphics for Fiama’s Diary, Farris’s Diary, and Adventure Log.
* Improved dialogue in quest "Into the Darkness."
* Added test support for 256x256 dot-size character rendering (double-width large characters).
* Ruffians will now try to steal money when passing by.
* Added "Filth" tag to races like "Eyes" and "Spiders." Enemies with this tag now spawn in the basement of the Cursed Mansion, including non-undead types (to increase variation).
* Added plant types that cannot be bred (mainly for decorative or hobby planting). Rafflesia and Fern are set as non-breedable. Tooltip now states when breeding is not possible.
* Plants like ferns and flowers with multiple graphics can now change appearance based on seed orientation when planted (excluding Coralwood).
* Dyed items now show the dye material in their tooltip.
* White flower variants now appear in outdoor random maps.
* Slightly adjusted AI of flower-type monsters (move less, use abilities less often).
* Model bases now appear when opening plastic models.
* Updated snow graphics.
* Updated Chinese translations.
* (EN) Changed "little one" to "little sister." Renamed several diaries.
* (EN) Changed "Tobacco" to "Tobacc."
* (JP) Changed "Coffee" to "Coffy."

[Fixes]
* In Arachnophobia mode, made spider cards and others cuter in the card encyclopedia.
* Fixed invisible blocks appearing in build mode cinema view.
* Fixed ghost icons sometimes remaining in inventory for lost items after giving items.
* Fixed Abyssal Blessing affecting player's minions.
* Fixed bug where Mysilia paid taxes to the player when player’s fame was too high.
* Fixed error when picking up wish-generated cards while auto-collecting is on.
* Fixed bug where a carried tent could be placed inside another tent.
* Other minor fixes and adjustments.

[Notes]
* Some seed graphics are temporary and may change in the future.
* Food traits (meat icon) are not inherited by non-foods, so 【Toxin】 disappears when Tobacc is rolled into an herb. This is intended.
* Kettle duplication may be split into categories in the future, assigned to different characters (e.g., cooking duplication to Theolucia).
* Got sidetracked with various things. Story additions will likely come in the next stable update.

Update 23.99 Stable

■ 3/5 2025 EA 23.99
(Translated by ChatGPT)

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
* Added the Mass Teleport spell.
* Added favorite registration for Starseer’s Moongate.
* Added recipes for Meat Pie and Stargazy Pie.
* Added variations of Armor Dummy and Sandbag.
* Added one new named monster.
* Added eight new monsters.

[Additions & Changes]
* Dye crafting materials can now only be selected from resource or junk-type items (temporary change due to an overly long material list).
* Outdoor Nephia will no longer generate dungeons with doors.
* Trap generation rate in outdoor Nephia reduced to 1/5. Creature respawn rate tripled.
* Capped luck-based damage dice rerolls at 20 (to reduce performance impact on high-level Ehekatl-worshipping bosses).
* Adjusted stamina and mana limits to -999999.
* Items will no longer be destroyed by fire when the character is wet, nor by ice when the character is burning.
* Isca now drops ★Fallen Angel’s Blood.
* Elemental creatures (e.g., hounds) will have reduced resistance to their opposing weak element upon generation.
* The tooltip for livestock breeding in the Resident Bulletin Board now displays the actual daily egg and milk production rates (display-only change).
* Improved wave effects when a single water tile exists on a beach.
* Adjusted the nutritional values of Protein and Mayo (to avoid overlap with other seasonings).
* Important items can now be marked on the global map.
* Renamed the unused "Corgon" to "Corgon’s Papa" (to avoid confusion due to fanworks).
* Changed the rarity of Fallen Angel’s Blood to Artifact.
* When extracting enchants with Rune Molds, the actual strength of the enchant and the extractable strength will now both be displayed in parentheses if they differ.
* Assigned portraits to Isca and Goda. (If characters using the old special_n_orc portrait ID are affected, please reassign their portraits.)
* Ships are now indestructible.
* FP cost and slot cost for genetics will no longer drop below zero.
* When entering a random Moongate, maps that have not yet been visited (and are not saved in Starseer’s Moongate) will be prioritized.
* Welcome message input fields for user maps now support multiple lines.
* The monster card encyclopedia now only counts instances when a character is actually placed on a map. (Previously, even temporarily generated characters, such as those appearing in "Panty’s Name," were counted.)
* Adjusted pie recipes.
* Adjusted text overflow in Red Books for larger font sizes.
* Item tooltips now differentiate guaranteed enchants (enchants that always appear on an item) from random enchants using separate icons.
* Items licked by the Black Cat will now display a unique icon in the tooltip (only for items affected in this version onward).
* "Physical Attack Range" enchants can no longer be extracted into runes.
* The "Song" buff now always overwrites previous stacks when reapplied. (If buff stacking logic becomes more complex in the future, tooltips may be updated accordingly.)
* In auto-combat, when the PC takes a fatal wound and auto-combat stops, the executioner’s strike will not trigger in the same turn.
* Positive buffs will now only overwrite an existing buff if the new buff’s power is equal to or greater than the current one (to prevent weaker buffs from replacing stronger ones in party-wide buffs).
* Items from companion inventories can now be selected when using runes or Rune Molds.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
* Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
* Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
* Fixed an overflow bug causing HP and MP to exceed limits in deep floors, and an issue where executioner’s strike would trigger constantly.
* Fixed a bug where long-press right-click gathering allowed gathering incompatible materials.
* Fixed a bug where cursed equipment could be swapped via mannequins.
* Fixed an issue where pickaxe mining actions sometimes did not appear when walls or blocks were above water tiles.
* Fixed an issue where direction variation icons were incorrect when placing held items in Build Mode.
* Fixed a bug where calling a companion stored in the Covenant Stone sometimes caused errors.
* Fixed an issue where Cleave triggered in multiple weapon slots caused attack locations to misalign.
* Fixed a bug where fungi and other ranged melee attackers were unable to function properly.
* Fixed a bug where breaking walls in towns caused adjacent furniture placements to reset.
* Fixed an issue where the Black Cat was licking ranged weapons.
* Fixed a bug where auto-combat did not pause when the PC took a fatal wound, causing instant death even with remaining stamina.
* Fixed a bug where Ungaga’s "Counterattack" was not functioning.
* Fixed an issue where magic staff damage was based on the user’s magic power instead of the Magic Device skill.
* Fixed a bug where storage box items were usable in crafting while inside tents.
* Fixed a bug where, under auto-sort settings with "Stack items in containers," items would sometimes be counted multiple times or moved incorrectly.
* Various other small fixes and adjustments.

[Notes]
* If floors appear to be floating, check the "Floating Cell" setting in Build Mode’s "Cell Edit" mode.
* Divine blessings are affected by the number of days spent worshipping a deity. This counter resets when changing faith (except in Jure conversion campaigns).
* Earth fruits and Ylva fruits may have slight naming differences.
* When re-extracting an enchant marked by a rune, its strength is based on the value at the time of engraving.
* World Law achievement tokens currently serve no real purpose beyond personal satisfaction. Future updates may integrate them with Steam achievements or allow players to select titles (like the old "Fate Oathtaker").
* With "World Law" introduced, upcoming updates will focus on long-stalled Home series stories and side quests. Additionally, long-awaited backer wishes will be actively implemented.
* Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!