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Update 23.229 *1st Anniversary*

■ 11/1 2025 EA 23.229 Stable *1st Anniversary*

Released the Stable version earlier than planned to celebrate Elin’s first anniversary.
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added the Keeper of the Garden to the Garden of Eternity.
* Added Erishe and a puppy to the Garden of Eternity and updated the guest registry.
* Unlocked one additional guild rank and added new rank perks for each guild’s current maximum level.
* Added "★Crim Ale" to Felmera’s shop inventory.
* When the Loytel debt repayment quest is active, "★Crim Ale" will now be sent from Loytel every year on November 1.
* Updated the in-game artbook.

[New Content]
* Added and replaced the BGM for "Garden of Eternity" and "Nefu Village." Thanks NINO!
* Added the "Goddesshood" feat to the Keeper of the Garden.
* Added the "Blood Pact" feat.
* Added "★Ragnarok" (weapon) (temporary).
* Added Log (weapon).
* Added Kusarigama (weapon).
* Added Tent Door (furniture).
* Added four types of Ancient Tank (furniture).
* Added Upright Coffin (furniture).
* Added Figure of Sommeliers (furniture).
* Added one variation of Stone Coffin (furniture).
* Added one variation each of Coffin, Coffin Bed, and Upright Coffin.
* Added ambient sounds of stream and cicadas.

[Additions and Changes]
* Churyu is now sold at the cat cafe in Yowyn.
* NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
* When making a wish, if multiple item candidates have exactly the same name, one will now be randomly chosen.
* Characters with Ether Resistance at Immunity +5 will no longer contract Ether Disease (experimental).
* Added several summoning spellbooks to the merchandise at Loytel Mart.
* Added a 20-turn NPC-exclusive cooldown to the ability "Kizuami’s Trick."
* Added a snowy graphic to the Curry House sign; now placed on the ground instead of the roof.
* Items can no longer be stolen from NPCs with the "Negate Steal" enchantment.
* Minions owned by NPCs other than the PC or their pets will now disappear after a certain time or when changing maps.
* After joining the Mage Guild, Academy Recommendation Letters will no longer appear in magic shop inventories.
* When possessing the "Basic Knowledge of Magic" feat, higher elements such as Blood can now be selected with the Mage Guild rank perk that increases selectable domains.
* Set the upper limit of guild contribution to 100 million; negative contribution will be reset to 0.
* Numerical values such as prices displayed in NPC service dialogues are now formatted with commas.
* Adjusted the formula used to determine whether friendly NPCs become enemies when hostile.
* Set the maximum number of items the strange little girl can stock to 50 (to prevent overflow from fixed items when her shop grows too large).
* Added temporary dialogue to the two flesh Mani (still under development).
* Slightly improved the Garden of Eternity map.
* Adjusted feats for the God race.
* Tent walls can now be color-changed.
* Furniture shops no longer sell instruments; Junk Dealers will now rarely sell them.
* Slightly improved the crafting interface. Added drag scrolling and reduced misclicks on quantity buttons during scroll.
* Slightly updated One-Block Mode. Farris now sells Tax Boxes and several bugs were fixed.
* Updated Chinese translations.
* Updated snow graphics.

[Fixes]
* Fixed a bug where button styles could not be changed from the Status Info Widget settings.
* Fixed a bug where some god abilities appeared in genes.
* Fixed a bug where Big Sister’s Cooking skill increased each time her store inventory was reloaded.
* Fixed a freeze when a companion with 0 required XP (due to mods, etc.) leveled up.
* Fixed overflow related to character maximum carry weight.
* Fixed an overflow that caused generated Nefia levels to exceed limits when fame approached the maximum.
* Fixed several other overflow-related processes.
* Various minor fixes and adjustments.

[Notes]
* The Keeper of the Garden wears a cat mask.
* Erishe and other characters to be added to the Garden of Eternity will likely remain non-recruitable for a while. Some unique NPCs may require specific item submissions instead of charisma checks to join (for example, Conery might require delivering 10 Hair Growth Tonics).
* Guild contribution point shops might be interesting to add in the future.
* Vampires are planned to be implemented in the next Stable version.

Update 23.222 Stable nyan

■ 10/19 2025 EA 23.222 Stable nyan

This marks Elin's 222nd (Nyan-Nyan-Nyan) update after EA!
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added Doga Ruins Camp.
* (Backer Wish) Added quest "The Last Spice.”
* (Backer Wish) Added the free-spirited mercenary Tyche and VTX-09 "VISHNU.”
* (Backer Wish) Added weapon "★Point Stick.” Now available from Miral Garok (acquisition method subject to change).
* Replaced Lurie Sunken Temple’s BGM with an arranged version of "Hymn of Wind” by Lulwy. Thanks NINO!
* Adjusted food traits for grapes, pineapples, watermelons, guapa, palulu, rainbow fruit, fertile eggs, and cacti.
* Machine-type NPCs and monsters no longer spawn outdoors. Adjusted monster distribution by dungeon type.

[New Content]
* Added a legacy setting "Allow self-replication of genetically modified NPCs” to the World’s Law.
* Added feat "Miscreation.” Failures (Putit-type mech monsters) are now given a random-strength "Miscreation” feat when generated. (The use of "Miscreation” will be introduced in the future.) Machines with the "Miscreation” feat now drop scraps or bolts instead of microchips or batteries when defeated.
* Added new spell "Strip Blessing.”
* Added several new NPC abilities including "Gorefest,” "Whirlwind,” "Missile Barrage,” and "Flare.”
* Added ability "Song of Courage,” assigned to Barrich.
* Added red book "Dawn and Ash” placed in Mif Village.
* Added red book "The Forgotten Gods Volume 1” placed in Nef Village.
* Added ranged weapon "Panzerfaust.”
* Added ranged weapon "Shotgun.”
* Added ranged weapon "Laser Carbine.”
* Added ranged weapon "Sling.” Also added to starting recipes.
* Added throwing weapon "Shuriken.”
* Added throwing weapon "Throwing Knife.”
* Added throwing weapon "Point Stick.”
* Added melee weapon "Chakram.”
* Added ammo "Rocket Round.”
* Added furniture "★Eternal Monument.” Placed in the Eternal Garden.
* Added furniture "Monument.” Placed in the Eternal Garden.
* Added furniture "Sarcophagus.”
* Added furniture "Coffin.”
* Added furniture "Coffin Bed.”
* Added furniture "Exotic Stall.” (2 Types)
* Added furniture "Giant Peach.”
* Added furniture "Dollhouse.”
* Added furniture "Solar Panel.”
* Added furniture Mahjong tiles "White,” "Green,” and "Red.” Also added reversed and backside graphics for Seven-Man tile.
* Added two new plastic model kit furnitures.
* Added plant "Sunflower.”
* Added plant "Tulip.”
* Added plant "Pepper.”
* Added Lava Block and adjusted magma floor graphics.
* Added Pepper crafting recipe (experimental).
* Added three new monsters.
* Modified graphics of harvest-season tomatoes.

[Additions and Changes]
* NPCs generated in this version onward will become "Early Bloomers” when born from eggs or generated with scaled levels (no gameplay effect yet). In the character info window, "Early Bloomer” or "Late Bloomer” is now shown in the Gene section.
* NPCs such as Baby Kraken that already possess the Baby feat now become "Early Bloomers” when fed milk.
* Changed Bit Summon to elemental magic.
* Added Void Flare to Bahamut’s abilities.
* Adjusted gene slot cost for powerful abilities such as Missile Barrage.
* Eggs can now be selected in the recipe for Stone-Grilled Bibimbap.
* All Song Stances are now canceled when silenced.
* All Song Stances now lower maximum MP instead of consuming MP.
* Multi-tile NPCs can no longer be detected via telepathy.
* Slightly improved BGM switching process.
* Dystopia Meals placed in Fertilizer Boxes now rot.
* Babies are now born at age 0.
* User maps now retain and reproduce certain item text information (such as text written on signposts or names of named seeds).
* When Big Daddy is defeated and a Little Sister emerges, the Little Sister now gains one turn of invincibility.
* Added minimum guaranteed level for monsters generated by summoning (will continue to be tuned).
* Changed Olive Oil category to "Sauce.”
* Added a temporary blessing bonus to the Goddess of Oblivion Yakasha.
* Changed A.I.R’s fixed faith to Yakasha.
* When protected from item destruction by Hearth Stone blessings, walls and similar structures in bases will no longer be destroyed by explosives such as Panzer or Fram. (However, when not protected, Suicide Bomb or Meteor can now destroy walls.)
* Randomly generated unique NPCs such as Big Daddy now lose their global attribute when expelled from bases (to prevent lingering global data access).
* Enchantment performance on replica equipment no longer fluctuates randomly. Replica equipment now sell for lower prices.
* Fishing is now possible anywhere on underwater maps.
* On underwater maps, any area within a geyser’s range now counts as a hot spring.
* NPCs with integrated genes can no longer self-replicate.
* Spread (shotgun) attack activation rate now depends on enchantment level.
* Spread (shotgun) attacks now hit training dummies (only the dummy currently in use counts toward DPS).
* No experience is gained from additional tiles hit by spread (shotgun) attacks or similar effects.
* NPC materials can now be directly specified internally for each NPC.
* Changed the material of "Failure(monster)” to Copper, and the material of race "Metal” to Platinum.
* When rolling dice more than 10 times, results now use pseudo-random values near the expected average instead of actual rolls.
* Certain inventory actions (such as reading or eating) are now restricted while the character sheet is open (to prevent malfunctions).
* NPCs without See Invisible cannot pet invisible fluffy creatures.
* Damage and fame numbers are now displayed with comma separators.
* Pets on leashes will no longer ride carts or trolleys.
* Fame no longer overflows. Set maximum fame tax to 1,000,000 Orens (can be reduced through tax evasion and similar means).
* Gene skill values are now displayed without needing to press the [x] key (genes already attached to NPCs cannot be inspected via [x]).
* Set maximum HP to 999,999,999 (experimental).
* Unified all damage cap values to 99,999,999 (experimental).
* Neutral NPCs are now excluded from the area of effect of the "Shatter Hex” spell.
* (Japanese version) Changed the word for "Auntie” in the red book "My Auntie” from 伯母 to 白母(はくぼ).
* Updated Chinese translation.
* Updated snow graphics.

[Fixes]
* Fixed a bug where resistance bonuses from Intonation Spells could fluctuate after loading (for saves created in previous versions with active intonations, bonuses will remain reduced until intonations are recast).
* Adjusted rendering depth for headgear.
* Fixed a bug where characters would start madly fluffing from afar when the path to the target was blocked.
* Fixed a bug where the "Recursive Curse” enchantment failed to apply negative modifiers to equipment when it became cursed.
* Fixed a bug allowing duplication of certain items marked as non-duplicable.
* Fixed a bug where animals could still spawn even when the "No Animals” policy was set for the base.
* Fixed occasional flickering (errors) during combat.
* Fixed missing graphics for large stuffed(statue) NPCs when held. Also fixed shadow offsets for certain stuffed NPCs when placed.
* Fixed a bug where taxidermy shadows appeared even when disabled in Build Mode cell editing.
* Fixed a bug where auto-dump would place items into unplaced containers on the map.
* Fixed several small story consistency issues (such as Xavi’s age and timeline-related dialogue).
* Fixed a bug where AI would stop using elemental magic if the target had immunity, even when possessing the Elder Race feat.
* Fixed a bug where right-clicking while purchasing items such as Small Medals or Little Capture Balls would purchase the entire stack.
* Fixed a bug where monsters could spawn atop impassable objects (e.g., trees) during dungeon map generation.
* Fixed dice roll overflow errors.
* Fixed an error when attempting to load non-existent BGM IDs (e.g., due to mods).
* Various minor fixes and adjustments.

[Notes]
* Some requests may have been postponed or forgotten due to timing, so please feel free to resend older requests after some time.
* The "Fading Gods” appearing in the red books now replace the former concept of the "Negative (Chaotic) Gods.” Existing expressions will be gradually updated.
* The Pepper crafting recipe is provisional. Feedback on the balance of seasoning crafting is welcome.
* Additions of machine-type monsters are now largely complete; other types of monsters will be added in future updates.
* Ability "Whirlwind” performs an indiscriminate attack around the user.
* Shuriken will eventually include types that return to the hand. In the future, it may become possible to add a "returning” enchantment to any item or furniture using tools such as the wrench.
* The curry quest may receive a sequel in future updates.
* The next stable version aims to complete the quest "Into the Darkness.”

Update 23.212 Stable

■ 10/5 2025 EA 23.212 Stable

A stable release due to a critical security vulnerability found in the Unity engine. The untranslated Chinese sections are currently being worked on, so please wait a little longer.

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Upgraded Unity to the latest LTS version (20213.45f2).

[New Content]
* Added the "Energy Reflection" shield enchantment.
* Added the "Energy Reflection" enchantment to lightsabers and dual sabers.
* Added Churyu (food).
* Added 3 new monsters.
* Replaced the graphic for Minotaur’s Great Horn.

[Additions and Changes]
* Changed damage calculation to use the long type instead of int (experimental).
* Adjusted materials for objects such as coral in the Exile Village and added alchemy tools.
* AI now uses “Shutter Hex” depending on the number of curses on the target.
* “Shutter Hex” now increases attack count based on the number of curses, expands shard range, and adds new effects. Curses are now more likely to remain on the target. Tooltip description updated (experimental, power subject to adjustment).
* Ensured that stairs are generated if missing when entering Void maps.

[Fixes]
* Fixed a damage overflow issue.
* Fixed a bug where only four material slots were displayed during crafting in Build Mode.
* Minor fixes and adjustments.

[Notes]
* Updating the Unity version may cause unexpected glitches.

Update 23.209 Stable

■ 9/30 2025 EA 23.209 Stable
(Translated by ChatGPT)

After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once.

[Highlights]
* Added quest "Into the Darkness" storyline.
* Added ability to buy a lunch made with love from Big Sister using influence if her favor is high enough. Big Sister’s favor greatly increases when rescuing Little Sister, and greatly decreases when killing Little Sister.
* Added "Good" feat, which increases shrine/statue spawn rates, makes some monsters spawn more often, and makes certain monsters friendly. Added "Evil" feat, which increases rare monster spawn rates and makes certain monsters hostile.
* Added chance to gain the "Good" feat upon waking if karma is above a certain value, and the "Evil" feat if karma is below a certain value. If karma is between these values, both feats are lost.
* Added ★Scroll of Void Return. Temporarily available from Miral&Garok merchants.

[Effects on Save Data]
* The deepest reached floor of the Void will be reset to floor 0 (it will update again after defeating a Void boss).
* Several junk items were updated to support recoloring, and their default materials were changed, so they will no longer stack due to differing materials.

[New Content]
* Added Kizuami’s theme. Replaced Mifu Village BGM with it. Thanks Nino!
* Added "Flavor" category to World Laws. Added "Eternal 13 Years Old" flavor option.
* Added "Toggle log" to the "Input" game button settings menu.
* Added "Magical Hand and Magical Sword enhancement" and "Hit bonus when attacking with longswords" effects to Nefu’s "Old Fox Lineage" feat.
* Added spell "Moonlit Arrow" (replicable version of "Moonlit Spear").
* Added Armored Soldiers "Higgs" and "Widge." Replaced Isygarad’s companions.
* Unlocked map "Dragon’s Cave" (boss chamber still inaccessible).
* Added Scroll of 《Great Little Siste Migration》.
* Added "Blindfold" (head equipment).
* Added Laser Gun (weapon).
* Added 1 flag (furniture).
* Added 3 posters (furniture).
* Added tapestry (furniture).
* Added ceiling fan (furniture).
* Added wall lamp (furniture).
* Added server barrel (furniture).
* Added kiwi (furniture).
* Added pig on a spit (furniture).
* Added dinosaur meat on a spit (furniture).
* Replaced Little Sister graphics.
* Revised parts of the red book "Memory of the Forest." Also, added this book to the English version. (Previously missing)
* Added 4 new monsters.

[Additions and Changes]
* Expanded maximum reachable depth in the Void.
* Adjusted so that when NPCs fish up platinum coins or small medals, the probability decreases temporarily but recovers over time.
* Made some junk items recolorable and changed default materials.
* Added option to ask Bicherin about Issizzler after completing the quest "Negotiation with Darkness."
* Item generation now records generation level.
* Items regenerated by "Scroll of Reconstruction" now use the highest of item level, generation level, or player’s deepest reached floor.
* Increased spawn rate and adjusted effects of "Scroll of Reconstruction". Added "not for sale" tag. Temporarily added to Miral&Garok merchants.
* Deepest reached floor now updates when defeating boss-class enemies. A message is displayed when it updates.
* Miral&Garok shop no longer scales with shop level.
* Item gene inspection ("x" key) now displays actual skill values.
* Limited Ecopo merchant stock size so that fixed items remain visible regardless of sort type.
* During [Ceasefire Whistle] effect, PC and allies no longer counterattack or parry.
* Ability "Charge" cannot be used while bound.
* Changed Specwing’s BGM.
* Added "Small Medal" and "Old Voucher" to Mysterious Girl’s stock (as fallback items for when nothing else to buy).
* Added event: between Dec 24-26, Santa spawns at high rates in random Nefia (chance decreases per spawn, resets yearly).
* Counterattacks no longer trigger while paralyzed or otherwise incapacitated.
* Added icons in World Laws to indicate options not affecting tokens.
* Changed magic target descriptions from "Self/All" to "Target/All."
* If target of "Mischief" holds Dream Bug, Dream Bug is consumed and grants 1-2 stocks of "Moonlit Spear."
* Adjusted rendering depth of headgear that shows on graphics.
* Added a text effect to Isygarad’s entrance.
* Added an alias "Black Lord" to Isygarad.
* Added bartender to Noyel.
* When having "Dismantler" feat, destroying items shows unique hint text if skill is insufficient or recipe already learned.
* Changed "Gunner" from added profession to default profession (no change to bonuses).
* Renamed some "Flags" (furniture) to "Banners."
* Updated Chinese translation.
* (English version) Changed "bit" in monster and spell names to "funnel."

[Fixes]
* Fixed a bug where cow graphics for male and female were swapped.
* Fixed a bug where goat graphics for male and female were swapped.
* Fixed a bug where sometimes home base was not prioritized when sorting return destinations.
* Fixed a bug where [Healing] item trait did not affect potion healing amount.
* Fixed a bug where equipment crafted with runes could gain enchants normally not applicable.
* Fixed a bug where gene fusion completed instantly if gene cost was too high.
* Fixed a bug where PC spoke Nanasu’s lines if entering the deepest floor of Forest of No Return without Nanasu in the party.
* Fixed a bug where the talisman conservation enchant bonus for two-handed weapons was not displayed in tooltips.
* Fixed a bug where mods removed from ranged weapons could be placed on an incorrect tile position.
* Other minor fixes and adjustments.

[Notes]
* Horome’s theme will be arranged before being added as Nefu Village BGM.
* Elin’s story connects to Elona (not If), alongside Home and Main storylines. Home series should branch into If stories in the future.
* As for elements/locations absent in Elona, they may be omitted there because they are not important to Elona.
* Main story also features "Magic Stones" (artificial, from buried Ether groves). To avoid confusion, terminology will be changed later, since Home series magic stones are different.
* Backer Wish content was previously prioritized as wished, with little adjustment. However, for highly discussed content (e.g., "Shatter Hex"), adjustments will be made going forward. These will generally be improvements/strengthening only, but if the original wisher disagrees with changes, please feel free to reach out.

Update 23.200 Stable

■ 9/17 2025 EA 23.200 Stable
(Translated by ChatGPT)

After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once.

[Highlights]
* (Backer Wish) Added race "Centaur".
* (Backer Wish) Added "Larnneire, Listener of the Winds" and "Lomias, Messenger from Vindale".
* (Backer Wish) Reintroduced "Verna, Shadow Witch" as a noble guest in the Eternal Garden.
* (Backer Wish) Added spell "Spear of the Moonlit Night". Added to Miral & Garok’s prizes.
* Updated quest “Negotiation with Darkness.” Added related Home quest content.
* Unlocked Minotaur’s Cave.
* After clearing quest “The Mystery of the Legendary Bag,” Raina and Poina now generate in Specwing.
* Choosing “Sleep” in an NPC’s bed now leads to sharing the bed instead of kicking them out if affection level is high.
* Playing instruments with elemental enchants now inflicts status effects on listeners.
* Added “Weapon Enchant Effect Boost” to Two-Hand skill bonus.
* Added “Reduced Off-Hand Accuracy Penalty” to Dual Wield skill bonus.
* Ability "Dream Larva" now unlocks ability "Mischief" once level reaches a threshold.

[Additions to the Eternal Garden]
* Renovated and renamed map “Somewhere” into “Eternal Garden.” If “Somewhere” was already visited, it regenerates over time. NPCs such as Black Angel, Billy, and Verna are carried over (which can result in multiple Vernas).
* Eternal Garden is disconnected from time, used to host immersion-breaking or timeline-inconsistent content, as well as guest NPCs (Backer Wish). Future quests and unique NPCs planned.
* If “Somewhere” was visited before Eternal Garden is generated, a cassette tape is mailed to Home when loading save data (since it won’t regenerate with the map).
* Added guest registry (book) to Eternal Garden.

[Shield Additions and Changes]
* Added shield enchant “Projectile Guard” to reduce ranged damage.
* Added shield enchant “Indomitable” to prevent one-hit kills.
* Added shield enchant “Parry” to deflect and counter.
* Added shield enchant “Charger” to enhance Rush.
* Added shield enchant “Chivalry” to guard allies near death.
* Added shield enchant “Tyrant of Shields” to enhance Shield Bash.
* Added shield enchant “Counter” to enable riposte on evasion.
* Added enchant “Shadowpierce” to block enemy parry/counter.
* Shield enchants now show icons in tooltips.
* Shields can now roll ability-activation enchants.
* Increased casting failure penalty when equipping shields.
* Slightly raised Shield Bash activation chance; activation also increases chance of triggering shield ability enchants.
* Counter/Parry no longer trigger on hanging residents.
* Added status ailment “Broken Spirit.” Triggered by Indomitable and prevents reactivation for a short time.
* “Chivalry” and “Meat Shield” do not activate against status damage or hanging NPCs.
* On triggering Parry or activation-type shield enchants, success checks now use related skills of the equipped item (e.g. Shield → Shield skill, Martial Weapon → Martial Arts skill).
* Martial weapons can now roll both weapon and shield enchants, and can be rune-engraved.
* All existing shields and martial weapons updated with shield enchants.
* Added “Turtle Shell” (rare drop from Turtles).
* Added “Pollen Shield” (rare drop from Man-Eating Flowers).
* Added “Parrying Dagger” (standard weapon).
* NPCs with visible shields in graphics now spawn with shields equipped.

[New Content]
* Added config option “Do not cancel continuous actions when damage is 0.”
* Added item trait [Crypic] to increase reading/memorization difficulty, applied to rare spellbooks.
* Added material enchants to Cobalt and Topaz.
* Added new PC feat “Plunderer.”
* Added new PC feat “Dismantler.”
* Added portraits for Raina and Poina.
* Added rumors to Raina and Poina.
* Added ★Al-Uud (experimental).
* Added ★Kill Killl Piano (instrument, rare tipping item, method may change).
* Added ★Gould’s Piano (instrument, rare tipping item, method may change).
* Added ★Brush of Dye Removal. Added to Ecopo Merchant’s stock.
* Added Statue of Opatos Bearing the World (furniture).
* Added Mushroom Lamp (furniture).
* Added Streetlight (furniture).
* Added Mailbox (furniture).
* Added Giant Curry (furniture).
* Added Curry Roux (furniture).
* Added Hourglass (furniture).
* Added Banner (furniture).
* Added Throne (furniture). Slightly remodeled Mysilia’s throne room.
* Added Pampas Grass (plant) and Moon-Viewing Dumplings (new food item).
* Replaced horse graphics.
* Added one monster.
* Added two boss monsters.

[Additions and Changes]
* Updated Last Wish (in-game footprint).
* Added the “Beast of Potential” feat to Androids.
* Added the “Power of Earth” feat to Gilbert.
* Gathering action no longer shown on tiles when casting a spell or using an ability.
* Added explanation to Dream Larva tooltip.
* Two-Hand skill bonus “Weapon Enchant Effect Boost” now affects ability enchants, and x key investigation shows post-bonus values.
* Berserk state now nullifies fear, allows only move/attack/shoot/breath actions.
* Captured NPCs with minions now release them.
* Removed Rune Mold from default recipe list, adjusted crafting level.
* Added “Speaks Human Language” tag to Centaur and many other races.
* Yeek’s Cave and Minotaur’s Cave now rarely generate off-species enemies to avoid monotony.
* Removed Axe of Destruction from Miral & Garok prizes.
* Characters now speak lines and play SFX when “Awakening” or “Seventh Sense” activates.
* Pets no longer attack targets involved in PC Mischief/Intimacy.
* Status ailment "Excommunication" now disables divine blessing feats entirely (previously only blocked stats/traits).
* Hitching Post and Throwing Circle no longer trigger while moving by clicking other tiles.
* NPC rare drop levels now scale with NPC level.
* Status info widget always sorts statuses (buffs/debuffs/ailments). Added options “Always Sort” and “Sort Ascending.”
* Abilities with cooldown now display remaining cooldown in status info widget.
* Certain cooldowns now apply to PCs (minimal impact without Mods).
* Performing sets listeners on fire/bleeding/poison now treated as hostile.
* Drunk listeners no longer tire of performances.
* Enchants on instruments always displayed.
* Pressing *x* on gear now shows full enchant names.
* Increased Anatomy experience gain.
* User maps now save reinforcement levels (+, prefixes).
* Hidden items no longer trigger detectors.
* Build mode no longer lists equipped items.
* Moving roof-placed items in build mode keeps them placed (previously unplaced).
* Active stance cancels on death, gene recombination, or removing embedded genes.
* Binoculars usable on world map via right-click.
* Some unique NPCs now have jobs/hobbies.
* “Parry!” and “Flurry!” messages for enemy actions are color-coded.
* Ability “Draw” cannot be used adjacent; prefers facing tiles.
* Adjusted Ancient Mantis Shrimp’s starting enchants.
* Spell Stock bonus from Memorization skill gradually decreases beyond Lv 50.
* Increased spawn rate of red books.
* Shift + mouse wheel raises item placement height further.
* Help → Controls/Shortcuts reorganized and expanded.
* Items cannot be placed in the air.
* Increased Vorpal chance for Dark Child and Dark Master, but 0% if visible to target.
* Chaos Shape default height/weight made smaller (flavor change).
* Updated One-Block Mode: bug fixes, unique NPCs in migrant list scale with Raid Lv, monsters scale by Raid Lv, guild joining, guaranteed early items (sand/water tiles).
* Updated Chinese translation.
* (JP) Improved speech style consistency in unique NPC dialogue.
* (EN) Renamed “little ball” to “little capture ball.”
* (EN) Renamed “The Place Where Winds Rest” to “Where Winds Rest.”

[Fixes]
* Fixed a bug where pressing Tab in build mode opened equipment inventory.
* Fixed a bug where certain NPCs (e.g. Funnels) had broken damage taken multipliers.
* Fixed a bug where if leaving Forest of No Return deepest floor without defeating boss, Nanus could not unlock passage key on regeneration.
* Fixed a bug where height could not be changed when placing items on roof with ALT in build mode.
* Fixed a bug where food consumed before death by poison was not lost.
* Fixed a bug where performance was not interrupted by suffocation damage.
* Fixed a glitch in messages when “Indomitable” or “Fate” feats triggered.
* Fixed a bug where crafting remembered an unavailable item as material.
* Fixed a bug where shopping sometimes failed depending on Windows language setting.
* Fixed a bug where healing spells could not be cast if PC had Mod-granted “Healing Instinct” feat.
* Fixed several errors from missing data after removing Mods from save data.
* (JP) Fixed wrong ID for red book “Memory of the Forest.”
* (JP) Fixed swapped first-person/traits for Raina and Poina.
* Other minor fixes and adjustments.

[Notes]
* Larnneire having two hobbies is intended.
* The Seeker possessing that item is intended (specified by backer).
* Planning to add in-game calendar someday, e.g. “Sister’s Day” for Ylva.
* Currently, main quest content scaling by Fame only affects enemy levels. Traps, swimming requirements, etc. do not scale.