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Development Update #10: *Elin hugs you*


Hello, adventurers.

With only 10 days left until Elin's Early Access (EA) begins on November 1st, we'd like to express our heartfelt gratitude to everyone who has supported and encouraged Elona and Elin over the past 18 years since the release of Elona in 2006! As an Early Access game, there are still many parts we'll continue to develop, but we're taking this EA launch as a significant milestone and are eager to press forward with renewed enthusiasm.

Since we might be busy with final adjustments in the latter half of this month, we're sending out this development letter a bit earlier than usual. Until the EA launch, I'll be sharing illustrations and more about Elin on my Twitter, so if you're interested, please take a look.

Also, the monthly development letters we've been sending may become irregular after the EA launch. We'll let you know once we have more details.

Now, let's briefly introduce this month's highlights. For full details on all the updates made in October, please check the release log on Ylvapedia.

  • Addition of the Home series storyline and a new unique resident joining.
  • Debt repayment phase for the great debt quest begins.
  • Improvements to the lockpicking skill, including the return of familiar gamble chests from Elona and the sale of complexly locked treasure chests at junk shops.
  • Enhancements to the Fog of War representation (areas outside your field of view), as well as graphics and UI improvements.
  • Numerous minor adjustments in preparation for EA.


This month, we've held back on introducing major new features and focused mainly on final adjustments for EA and adding scenarios and quests we wanted to include beforehand. The newly added Home series story features settings and characters from the previous game and serves as an important chapter that conveys the world of Ylva.

It's gradually getting cooler, so please take care not to catch a cold before Elin arrives.

We look forward to seeing you in Ylva!

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Development Update #9: Elin Soon!



Hello, adventurers!

We’re now just over a month away from the start of Elin’s Early Access (EA). First, we'd like to briefly highlight some of the updates from this month. For more detailed information on all the updates in September, please check the release log on Ylvapedia.
  • Expanded tutorials and in-game help.
  • New search and auto-move features for inventory and map items using CTRL+F.
  • You can now directly target items in your companions’ inventories when using shrines, scrolls, and actions like blending.
  • Added a new type of massive container.
  • Introduced a new item, the "Wrench," which allows you to upgrade and modify backpacks and other containers.

The new container, "★Storage Chest," may have a modest name, but it can hold a large number of items. It also includes a search function, and with a wrench, you can upgrade it to hold even more or even add a refrigeration function.

The EA version of Elin is scheduled to launch on November 1st as planned. We are planning to upload the beta test branch directly as the EA version, so if you have been playing the beta, you should be able to carry over your save data.


Lastly, I’d like to share something important with you.

In a world where numbers and sales often seem to mean everything, Elin is not about sales for us. It’s a deeply personal project driven by our passion to continue exploring and expanding the world of Ylva. As such, we do not have plans for major promotions and special events during this EA phase or in the future.

There are some incredible indie games out there that have have taken years to gradually spread their charm, and we hope Elin can follow a similar path.

To those of you who are already adventurers, and to those who are about to become one, we look forward to the new journey with you that begins on November 1st.

Development Update #8: Beta Phase 2 Has Begun



Greetings, Adventurers!

On the 20th of this month, we entered Phase 2 of the beta test, and today I’d like to share some of the upcoming development plans.

In August, we made significant changes to the crafting system. Materials now come with traits like [Rare] and [Cute], which will be carried over to the items crafted from them. This change was something we’ve been wanting to implement to expand the crafting system in the future, and we’re pleased to have achieved it during the beta. For details on all updates made in August, please refer to the release log on Ylvapedia.

Now, I’d like to give you a brief overview of the updates we’re planning to prioritize before Early Access (EA).

[h3]Features we aim to prioritize before EA[/h3]
  • Early game balance adjustments.
  • Refinements to the crafting system and the addition of new traits.
  • Enhancement and expansion of the container system.
  • Adjustments and additions to the guides and in-game help for Nerun and Lutz.
  • Completion of behavior settings for existing monsters and NPCs that were left unfinished.
  • Improvements to the pet enhancement feature.
  • Start of Loytel’s debt repayment.


[h3]Features we hope to implement if time allows before EA[/h3]
  • Introduction of living weapons.
  • Addition of the introduction to Mani (Backer Wish) home series storyline.
  • Addition of Backer Quests (Ultimate Curry Quest, Fairy Quest).
  • Adding unique features to story-related NPCs, like the Kettle’s duplication shop (e.g., tool enhancement, equipment enhancement, creation of upgradeable light sources similar to Terraria’s cellphone). Even if implemented, only a portion of these features may make it into EA.


As you can see, our primary focus will be on improving the early game experience and making balance adjustments.

With the intense heat still lingering, we hope all adventurers will bolster their fire resistance and take care of themselves!

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Development Update #7: Early Access Begins on November 1st!



Hello adventurers!

We are excited to announce that Elin's Steam Early Access will begin on November 1st 2024, with an expected EA price of 2,980 yen(Approx. $19.56).

While there is still a long way to go before the game is complete, we have made over 150 updates in the roughly eight months since the alpha release at the end of last year. We are eager to continue growing Elin as we approach Early Access, so please look forward to it. We deeply appreciate all the valuable feedback from everyone during the alpha and beta phases.

This month, we have implemented unique divine equipment from all gods, including the backer wish Gods. New enchantments affecting entire factions, various new equipment enchantments, pet growth features(The updates will continue on August), and shipment reporting functions have also been added. For a detailed summary of all updates from July, please check the release logs on Ylvapedia.

In August, we plan to send beta keys to all backers who have not yet received their keys through Kickstarter.

As the summer heat continues, please make sure to prepare your fire resistance and stay safe!

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Development Update #6: June's Highlights



Hello Adventurers!

June marked the start of the beta test for Elin, and we've been incorporating feedback from all the new adventurers experiencing Elin for the first time. Here are the highlights of this month's development:
  • Enhancement of the tutorial feature by "Nerun" the guide.
  • Balancing adjustments for various features added or changed during the pre-beta, and early-game balance adjustments.
  • Improvements to the UI and usability. Enhancements to utility functions such as distributing items to the backpack and automatic dumping into containers.
  • Various new features, including the Fox Tribe’s Nefu Village, the God of Strife Yevan, hatching fertilized eggs, the revival of swimming skills, and more.

For detailed information on all updates made in June, please refer to this release log on Ylvapedia.

In July, we will continue to focus on early game balance adjustments and overall polish, including UI and usability enhancements, as we move towards early access. We also plan to start introducing the Backer Wish quests.

In August, we plan to distribute beta keys to all our Kickstarter citizen pledge backers. Thank you for your patience, and we hope you are looking forward to it.

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