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  3. Version 1.1 Brings Two New Vehicles, MAX Power Upgrades, and TONS more!

Version 1.1 Brings Two New Vehicles, MAX Power Upgrades, and TONS more!

[p]I've been trying to finish this version for three days, and I think it's finally ready for release. I can promise there will be a 1.1.01 update in a couple days to tweak/fix something I missed. But as you'll see below, there's a LOT of stuff in this new version. Let's start with the major stuff:[/p][p][/p][p]2 NEW VEHICLES![/p][p]20 NEW MAX POWER UPGRADES![/p][p]ALTERNATE COLOR SCHEMES![/p][p]FULL UPGRADE LIBRARY![/p][p]MODIFIER COSTS REDUCED! (and cap added)[/p][p]FIXED A MAJOR BUG WITH KNOCKBACK AND FIRE RATE![/p][p][/p][p]Yeah, that last one is embarrassing, but taking the Knockback upgrades would reduce your fire rate by a lot, and not affect Knockback at all. But now it's fixed, and many weapons are a lot more powerful than they used to be (unless you were very careful previously).[/p][p][/p][p]Now we'll get into the excessively long changelist, which I'll try to split into similar sections, and I'll bold anything important that's not mentioned above.[/p][p][/p][p]RHYTHM STORM 1.1.0 CHANGELIST[/p]
  • [p]Added two new vehicles:[/p]
  • [p]-- Monolith: One body + one turret weapon slot only[/p]
  • [p]-- Polaris: Two turret weapons and unlimited energy, 2nd turret fires backwards[/p][p][/p]
  • [p]Capped max number of modifiers at 12 (except Tier 10)[/p]
  • [p]-- Made additional upgrade cost more linear and capped at 4000[/p]
  • [p]-- Can add one more non-Tier 10 modifier for every active Tier 10 modifier[/p]
  • [p]Increased spark bonuses for completing worlds/runs at Pro/Elite/etc[/p][p][/p]
  • [p]Added 4 alternate color palettes, and made SHUFFLE ENEMIES also change colors by default[/p]
  • [p]-- Will choose any of the other 7 palettes than the standard one for that world[/p]
  • [p]-- Added option to set when to use Remixed Colors (defaults to Shuffle Only)[/p][p][/p]
  • [p]Changed randomize weapons to alternate weapon sets (2)[/p]
  • [p]-- Cycles through three total sets, weapons are always in the same position[/p]
  • [p]-- Each vehicle can't start with 1 turret/body weapon, but this feels better and is more consistent with powers[/p][p][/p]
  • [p]Increased line drawing cap (main layer)[/p]
  • [p]Doubled the number of lightning lines that can draw at once[/p]
  • [p]Prevent massive damage from leaving long-lingering enemy flash images (common with blasts)[/p]
  • [p]Reduce frequency of linger enemy flashes when draw count is high (they take a lot of line drawing and last many frames)[/p][p][/p]
  • [p]Added full upgrade list for each upgrade set (and Power MAX upgrade list)[/p]
  • [p]-- Renamed Ultra Library to Upgrade Library[/p]
  • [p]-- Get ready to scroll REALLY FAR[/p][p][/p]
  • [p]Added player pulse button (Y on Xbox controller)[/p]
  • [p]-- Doesn't affect gameplay at all, just something for fun[/p][p][/p]
  • [p]Changed Electrowhip to be more chill, stay closer to player (feels a lot better to me)[/p]
  • [p]Changed Electrowhip Damage upgrade to +2 instead of +1[/p][p][/p]
  • [p]Made the boss's shield for phase 1 way more obvious[/p]
  • [p]Adjusted the speed spinning vehicle bodies spin while using beam[/p]
  • [p]Added an energy penalty to Static Charge (Detonator ultra upgrade)[/p]
  • [p]-- Prevent Static Charge from affecting enemies while you have no energy left[/p]
  • [p]Stop player from doing insanely high damage to enemies (at high framerates) while invincible[/p]
  • [p]Increased Trail power's default shock distances (both Ultra and bolts)[/p]
  • [p]Slightly reduced move speed boost for a number of power upgrades (at top end player moved too fast)[/p]
  • [p]Increased frequency and damage of Warp-related shocks (shockers + targeting)[/p]
  • [p]Increased max shot upgrades for Saber (4->5)[/p]
  • [p]Increased max range upgrades for Warp (5->6)[/p]
  • [p]Slightly increased range of Solidified Blaster[/p]
  • [p]Fixed Crusher 2nd-level damage not counting towards Ultra upgrade unlock[/p]
  • [p]Fixed Flak barely doing any deathblasts (splitting projectiles weren't getting the flag)[/p]
  • [p]Changed trail vfx of Wide to use simple trail (old version was very expensive)[/p]
  • [p]Changed one of Crushers upgrades from Ricochet to DeathBlast[/p]
  • [p]Changed Wide's backward firing upgrade to also Ricochet[/p]
  • [p]Changed Dash to do more damage on blast (Super Blast Ultra now does 66% more damage)[/p]
  • [p]Changed Warp to do more damage on blast (and use slightly more energy)[/p]
  • [p]Changed Warp shockers to do be more frequent and no longer fire at 0 energy[/p]
  • [p]Reduced Warp Usage upgrade bonus from -15 to -12[/p]
  • [p]Increased Warp Blast Range upgrade (20->25)[/p]
  • [p]Increased Warp Strike damage and width[/p]
  • [p]Increased Warp Target shocker damage/range/chaining[/p]
  • [p]Increased Detonator damage a bit[/p]
  • [p]Increased frequency of main power/weapon ultra upgrades[/p]
  • [p]Increased frequency of ultra combo upgrades (if they require 2 ultras to unlock)[/p]
  • [p]-- They now almost always appear when you meet the requirements[/p]
  • [p]Increased invincible timer when taking a hit, and when reviving[/p]
  • [p]Fixed Trail firing rate upgrade literally doing nothing[/p]
  • [p]Fixed Trail invincibility from toggling on/off constantly (and stunning enemies) at low energy[/p]
  • [p]Redcued smaller grav mine lifetime a bit[/p]
  • [p]Reduced enemy tank HP a small amount and made it drop a couple energy[/p]
  • [p]Reduced speed of Blaster + Fighter (left-right moving enemy + flanking-red enemy) on world 1[/p]
  • [p]Made Blastastic upgrade sometimes appear in Powerful upgrade sets when it's relevant to the power (6 powers)[/p]
  • [p]Fixed Knockback upgrade (per weapon) affecting firing rate instead (in a negative way)![/p]
  • [p]Reduced Blaster number of firing rate upgrades to 6 (and removed damage fire rate penalty)[/p]
  • [p]Reduced many weapons firing rate upgrade boost to 12 (from 15) now that Knockback is fixed[/p]
  • [p]Fixed Low Energy text overlapping with Lancer on player status[/p]
  • [p]Tweaked most knockback numbers for projectiles in code[/p]
  • [p]Increased Knockback from 25 to 30% on all solo weapon upgrades[/p]
  • [p]Reduced Knockback upgrade count on Blaster (4->3)[/p]
  • [p]Tweaked (mainly larger) enemies so they have less resistance to knockback[/p]
  • [p]Added Sparky XP upgrade (5 XP per spark, General/Upgrader sets)[/p]
  • [p]Reduced size of Storm's strike area (how close any enemy has to be to it's preferred location)[/p]
  • [p]-- Changed Storm's Knockback upgrade to Range and made that affect strike area size[/p]
  • [p]Changed pushback on enemies from damage to always move away from the player, regardless of damage direction[/p]
  • [p]Nerfed most powers with Limitless Energy for Scorcher + Polaris (everything except Trail)[/p]
  • [p]-- They still work, just less well at 0 energy for those 2 vehicles[/p][p][/p]
[p]ADDED THEN CUT[/p]
  • [p]Added a system to allow both weapon Ultras at once, but it was lame (made Ultra choice feel pointless, and weapons get really powerful already), so I cut it[/p]
[p][/p][p]I'll be working on an advanced strategy guide to post next week, then I'll probably not work on Rhythm Storm again for quite a while. If you have any feedback on powers, weapons, balance, etc, please let me know sooner than later. I'll be playing the game a bunch and making tweaks for 1.1.01, but more feedback on that stuff is always appreciated.[/p][p][/p][p]- Luke[/p][p][/p][p]\[I know the game needs more music variety too, but unfortunately that's a difficult problem to solve with how the game works. Hopefully I can address the issue someday, but it won't be for a couple months at least.][/p][p][/p][p][/p]