Advanced Options & Chapter Selection – Update 1.3
This update focuses on allowing you to change the way you play the game. From being able to fast-forward cutscenes to completely disabling the timing part of the battle system, we hope this customization makes Frameland more enjoyable to play for you.
[h3]Advanced Options[/h3]
- Fast Forward: Fast forward cutscenes and dialogues.
While in a cutscene or talking to an NPC press Backspace or RB/R1.
- Battle Timing: Disable the timing mechanic in battles for a more relaxed experience.
We have heard the feedback, that some players wanted to completely disable the timing component of the battles. Note that this reduces your agency of landing perfect hits and blocks (which are more chance based, when timing is turned off).
- Timing Indicator: Whether the timing indicator (crosshair) is visible in battle.
Can be turned off for an extra challenge or if you simply don’t like the crosshair being visible during battle.
- Remember Cursor: Retain cursor position between actions during battles
- Text Speed: How fast dialogues progress automatically

[h3]Chapter Selection[/h3]
Once you completed the game, you now have the ability to jump back to a previous point using the Chapter Select menu from the title screen. This will be handy if you missed an achievement on your playthrough (see guide). Note that when jumping to one of these chapters, the saves that are loaded are not your own, but predefined ones.

[h3]Improvements[/h3]
- Made more objects in Ailròs Highroad interactible
- Armor comparisons are now “more” correct. Previously it wouldn't show all relevant stats.
- Add new weapons to salesman on airship (Chapter 7)
- Quality of Life: Savemenu, don’t ask for overwrite confirmation if slot is empty
- Quality of Life: Exit menu, don’t confirm when recently saved
- Improved several music tracks
[h3]Bugfixes[/h3]
- Fix battle texts sometimes "floating"
- Fix Paneca item not healing radiation
- Fix Stunbreak item not working
- Fix ticket quest when re-triggering sales
- Fix turn preview cursor being cutoff
- Fix some dark areas (e.g. mines) visual inconsistencies
- Fix misc collision issues
If you have any feedback or suggestions on other options you would like to see, or other ways to play the game, we are always happy to hear them.
[h3]Advanced Options[/h3]
- Fast Forward: Fast forward cutscenes and dialogues.
While in a cutscene or talking to an NPC press Backspace or RB/R1.
- Battle Timing: Disable the timing mechanic in battles for a more relaxed experience.
We have heard the feedback, that some players wanted to completely disable the timing component of the battles. Note that this reduces your agency of landing perfect hits and blocks (which are more chance based, when timing is turned off).
- Timing Indicator: Whether the timing indicator (crosshair) is visible in battle.
Can be turned off for an extra challenge or if you simply don’t like the crosshair being visible during battle.
- Remember Cursor: Retain cursor position between actions during battles
- Text Speed: How fast dialogues progress automatically

[h3]Chapter Selection[/h3]
Once you completed the game, you now have the ability to jump back to a previous point using the Chapter Select menu from the title screen. This will be handy if you missed an achievement on your playthrough (see guide). Note that when jumping to one of these chapters, the saves that are loaded are not your own, but predefined ones.

[h3]Improvements[/h3]
- Made more objects in Ailròs Highroad interactible
- Armor comparisons are now “more” correct. Previously it wouldn't show all relevant stats.
- Add new weapons to salesman on airship (Chapter 7)
- Quality of Life: Savemenu, don’t ask for overwrite confirmation if slot is empty
- Quality of Life: Exit menu, don’t confirm when recently saved
- Improved several music tracks
[h3]Bugfixes[/h3]
- Fix battle texts sometimes "floating"
- Fix Paneca item not healing radiation
- Fix Stunbreak item not working
- Fix ticket quest when re-triggering sales
- Fix turn preview cursor being cutoff
- Fix some dark areas (e.g. mines) visual inconsistencies
- Fix misc collision issues
If you have any feedback or suggestions on other options you would like to see, or other ways to play the game, we are always happy to hear them.