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Mutants: Genesis News

Mutants: Genesis is officially out on PC and mobile!

🎉 Mutants: Genesis is officially out on PC and mobile!


It's a moment we've been waiting for: Mutants: Genesis is officially out today on Steam and also on mobile! After more than two years of early access, community feedback, tweaks, new features and content, the time has come to take the plunge.

But first of all: thank you. 🙏

Thank you to everyone who joined us early, who battled bugs, shared feedback, tested absurd combos, and helped us evolve the game. You've been the pillars of this adventure, and we'd like to look back with you on everything we've achieved together.

[h2]📅 2 years of continuous evolution: how far we've come[/h2]

Since its early access launch, Mutants: Genesis has changed a lot. Here are some of the key moments that have marked this first year:

[h3]🧬 Hundreds of cards and a first-ever drop: the Pioneer Drop[/h3]

Our first massive content addition! With new cards and new mechanics, the Pioneer Drop has redefined deckbuilding possibilities and paved the way for new strategies.

➡️ Read the article on Pioneer Drop
https://store.steampowered.com/news/app/2138570/view/3653033508006275181

[h3]💥 More intense combat with Extreme Mode[/h3]

Thought you'd seen it all in PvE? Extreme Mode has raised the bar. New bosses, more ferocious, more demanding, more... nasty. It's simple: if you've survived this, you're ready for anything.

➡️ Read the Extreme Mode article
https://store.steampowered.com/news/app/2138570/view/3653036678838019803

[h3]⏳ Time Rifts: cooperative PvE for up to 3 players[/h3]

A game mode designed for those who like to play together. Every week, there are new Time Rifts to explore, with cooperative challenges for 2 or 3 players, exclusive rewards, and epic clashes against mutated Bosses!

➡️ Read the article on Time Rifts
https://store.steampowered.com/news/app/2138570/view/3801661817161331029

[h3]🎂 Our first anniversary and a loyal community![/h3]

One year already! We've been celebrating with special events and rewards, but most of all with you, the community. Some have been with us since the first versions, others joined us later - but all have contributed to the growth of Mutants: Genesis.

➡️ Read the anniversary article
https://store.steampowered.com/news/app/2138570/view/4179980031218599334

[h3]🧠 Ascension: a new story act and the arrival of Arc 2[/h3]

The story continues with Ascension, our major narrative update. New ardsc, new mechanics, new challenges. The universe of Mutants: Genesis is growing and expanding, and this is just the beginning.

➡️ Read the Ascension article
https://store.steampowered.com/news/app/2138570/view/4226147001142488719


[h2]📱 20 May: a PC and mobile release[/h2]

The big news in version 1.0 is the availability of Mutants: Genesis on mobile!
Play wherever you want, whenever you want, in the same conditions as on PC, with full crossplay and synchronised progression.

[h3]💬 This is just the beginning[/h3]

We're a small, independent team, and every piece of feedback, every message, every bug report has a direct impact on the game. The launch, for us, isn't an end - it's the start of a new chapter.

Now that Mutants: Genesis is in your hands on PC and mobile, we can't wait to see what you create, imagine, break, and dominate.

Thank you again for your support. Thank you for your patience. Thank you for your passion.
And most of all... to your decks, Psycogs. 🧬


The Celsius Online team



Here is a little GIFT ;)

For the latest news and announcements, please visit our social pages!


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Patchnote - V 0.7.8

[h3]Patchnote - V 0.7.8[/h3]

⚖️ BALANCING PATCH

  • A new balancing patch has arrived! You can find all the information and changes it brings in the Steam article.


https://store.steampowered.com/news/app/2138570/view/514074671752154849

🎮 USER EXPERIENCE

  • The button to Cancel your turn end in multiplayer was no longer working.
  • Some cinematics suffered from jerks.
  • Returning to the main menu after looking at a skin you didn't own required you to confirm a change.
  • You could get stuck playing a card that required you to fetch another card when you had none left in your deck.


🖹 TEXTS

  • The conditions for accessing timerifts were unclear: you need to have beaten the boss in multiplayer to access them.
  • The text in the in-game action log overflowed its area.
    [Hephaestus' Vulcan Weapons ability had no tooltip and the Equipped keyword had not been translated correctly.


🐞 OTHER BUGS

  • Savage Strike card did not work if played on a mutant under the effect of stasis.
  • Autonorush's Instant Repair ability would trigger twice on him.
  • Mur'Ghoul's Summon ability would trigger even when he was dead.


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[h3]For the latest news and announcements, please visit our social pages![/h3]

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Balance Patch - V 0.7.8

Hello everyone and welcome to a new balancing patchnote!

[h2]Objectifs[/h2]

This balance patch follows the release of several new maps linked to Chapter 2, and a stabilisation of the meta after the various releases. It was therefore necessary for us to take stock of the state of the game and propose relevant changes to the various maps, particularly those linked to Chapter 2.

___________________________________________________________________

[h3]New Mechanic: Exhaustion[/h3]

Based on our analysis and the many feedbacks we received from the community during early access, we noticed that Support cards with draw effects were too prevalent compared to what we had initially planned. This led to a style of play that relied heavily on the use of multiple Support cards over short periods to draw large volumes of cards. In order to bring the draw down to an acceptable level without applying a direct and violent penalty on the individual potential of the draw effects, we chose to introduce a new game mechanic called Exhaustion.

Exhaustion is an individual global counter, reset to zero at the end of your turn, and used to limit the power of certain cards and effects. Initially, only Support cards will interact with this mechanic.

Some Support cards now have the keyword Exhaustion. This keyword indicates 2 things:

Firstly, when you play this card, at the end of the resolution of its effects, your Exhaustion counter increases by 1.

Secondly, the power of the card's effects will be reduced according to the Exhaustion value.

For example: all 6 Genetic Cycling cards will be affected by this keyword. During a turn, you start your turn with 0 Depletion. You play your first Genetic Cycling and draw 2 cards. If you play a second Genetic Cycling during the same turn, you will draw one less card due to Exhaustion.

[Cards affected by Depletion

  • Genetic Cycling - Tech


Discard a Tech mutant or Gadget card: draw 2 cards.

  • Genetic Cycling - Blades


Discard a Blades mutant: draw 2 cards.

  • Genetic Cycling - Zoo


Discard a Zoo mutant: draw 2cards.

  • Genetic Cycling - Necro


Discard a Necro mutant: draw 2 cards.

  • Genetic Cycling - Space


Discard a Space mutant: draw 2 cards.

  • Genetic Cycling - Mystic


Discard a Mystic mutant: draw 2 cards.

  • Bio-Recycling


Sacrifice one of your uninvoked mutants: draw 2 cards.

  • Astragalomancy


Remove 2 Bone cards from your Discard Pile: Draw 2 cards

  • Battle Plan


If you have at least 2 mutants with an activated Tactic on your field, draw 2 cards.

  • Stylish Unity


If you control at least 2 uninvoked monogen mutants, draw 2 cards.

  • IEM Bomb


Discard 1 card. Inflict 1 damage then stasis 2 to all entities on your field and the opponent's field.

___________________________________________________________________

[h3]Downward balancing (Nerfs)[/h3]

  • Capacoburger


Although one of the aims of Chapter 2 was to shift the gameplay somewhat towards monogen mutants, some of the cards supporting monogen archetypes proved even more effective than expected in the hands of the community, to the point of becoming deleterious to the game. Capacoburger in particular has opened the door to combinations based on sacrifice attacks to make huge holes in the opponent's defence, bringing the ability for a mutant to inflict 4 extra points of damage during an attack, as well as collateral damage. We're therefore going to reduce the magnitude of the card's effects quite significantly.

ATK Bonus: +2 → +1

Indigestion: No longer affects buildings.

___________________________________________________________________

[h3]Buffs[/h3]

  • Son of the Storm


The power of this mutant is slightly lower than that of other comparable mutants, due to its limited ability to stay on the field long enough to activate its ability multiple times. We've therefore decided to increase its defensive capacity a little to make it easier for it to resist direct attacks.

HP increase: 1/2/3/4/6 → 2/3/4/6/9 HP

  • Master Oida


This mutant, which has existed since the early days of the game, is still struggling to really find its place as an offensive support mutant. We've therefore decided to increase the power of the attack boost provided by his Action ability, while at the same time reducing his already high defensive potential thanks to his Evasion ability.

Bonus ATK: +2/3/4/5/7 -> +3/4/5/6/8

HP: 1/3/5/7/10 -> 1/2/4/6/9

  • Scarlett


The heroic mutant obtainable only via temporal rifts has proved to be slightly below expectations, due to her stats being a little too low. We are therefore readjusting her attack and HP upwards.

ATQ: 6 → 7

HP: 6 → 7

  • Vital Orb


The two orbs with Reforge do not have the same purpose. One is used to force an equivalent trade in order to recover a Forged Orb, while the other is used to win a battle by surviving it. In order to make the Vital Orb more petinent in its primary role, we have chosen to increase the VP bonus it confers.

Bonus HP conferred: +1 → +2

  • Unloading Crane


The current operation of this building makes it inefficient in its role as a mass gadget generator when several Tech mutants are destroyed. To overcome this problem, we're limiting the frequency of activation, but increasing the quantity of Gadgets generated to make it more stable in its operation.

  • Recycling:


Before: When one of your Tech Mutants is destroyed, add 1 Gadget to your hand.

After: Once per turn, when one of your Tech Mutants is destroyed, add 2 Gadgets to your hand.

___________________________________________________________________


That's all for this patch,

Enjoy the game,

Team Genesis

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Patchnote - V 0.7.6

[h3]Patchnote - V 0.7.6[/h3]

🎮 USER EXPERIENCE

  • Emotes have been added, so you can share your feelings during a game!
  • A game history is now available via the (i) icon in the bottom right-hand corner of the game interface. This will allow you to keep track of everything you've done, including the cards you've played.
  • Some rewards were not previewed correctly, including the card offered in the genetic pass and skins from the lobby.


🎴CARDS

  • In some cases, it was not possible to cancel the card discard, such as when using Revivify or Anubis ability.
  • After using his ability, Thor could reposition incorrectly.


📖CAMPAIGN

  • Victor, with his mystical deck, only targeted his mutants when he used the ‘Set Ablaze’ card.
  • Occasionally, the combat reset didn't work properly during one of the first matches against Victor.
  • If you clicked several times on the dialogues, the game zoomed in on the board in the background.


🖹 TEXTS

  • A translation issue has been corrected for Hephaestus.
  • The tooltip for the frame and appearance reward in ranked was not working correctly in Italian.


📦 SHOP

  • In the Portrait and Frame tabs, there was no redirection to the shop to buy the AVA skin.
  • Skins that could be purchased via a pack did not have a redirect.


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Patchnote - V 0.7.5

[h3]Update - V 0.7.5[/h3]

This is the last part of the Ascension update! To check out content details, please go here:

https://store.steampowered.com/news/app/2138570/view/4682144073836223231

📖 CAMPAIGN

  • The Ascension update concludes with the final corporation, 7 Production, adding three new battles and three new cards.


📦 SHOP

  • A ‘7 Production Sponsorship’ pack is available until 9 October 2024.


🎴 CARDS

  • When equipping a mutant with the Blazing Orb, a burn was visually applied to the buildings, this will no longer be the case.
  • The icon in the description of the active abilities of the High Gravelord and Gargantua was incorrect.
  • When there were two ‘The Devourer’ on the field and two Bones arrived in the discard pile (via the Catacomb Excavation card), only one of the two Devourers received the bonus. This inequity has been corrected!
  • Project3V3 was creating a random gadget, even when it was taking 0 damage. It will now have to take damage for this ability to trigger.


🎮 USER EXPERIENCE

  • An unhelpful back button has been removed from the campaign dialogue interface.
  • It was impossible to open the details of cards obtained as rewards.
  • A visual bug could appear on Buildings and Supports cards when they were in hand.



🖹 TEXTS

  • Fixed a few translation errors in German, Italian and Spanish.


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[h3]For the latest news and announcements, please visit our social pages![/h3]

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