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The Legend of Heroes: Trails through Daybreak News

NIS America says Trails and Ys RPG fans won't have to wait so long for future English releases: 'We want to bring that timeline down'




Few game communities have had to learn patience like Japanese RPGs fans. Series like Nihon Falcom’s Ys have historically taken well over a year to see an official English translation. Yet the latest entry in the series, Ys 10: Nordics, is slated to launch worldwide three months quicker than its predecessor Ys 9: Monstrum Nox did compared to its respective Japanese release. According to publisher NIS America, it's a sign of things to come...
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Anime Expo 2024 Trails Series Overview Panel with Toshihiro Kondo

Watch the full recording of NIS America's Anime Expo 2024 panel, Tracing the "Trails" of Trails with AX Guest of Honor Toshihiro Kondo! This panel consists of an overview of the Trails series along with fan-submitted questions, offering exclusive insights into the Trails series that you won't want to miss.

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Series Overview Trailer and AX 2024 Daybreak II Announcement w/ Toshihiro Kondo

Commemorate the 20th anniversary of the Trails series with a special look back at all the incredible titles.

With The Legend of Heroes: Trails through Daybreak, the first title in the latest arc has just been released, there has never been a better time to jump in!

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Additionally, you can watch the full recording of NIS America's Anime Expo 2024 panel,【Big Reveal】The Legend of Heroes: Trails through Daybreak Panel Discussion feat. AX Guest of Honor Toshihiro Kondo with Voice Actors!

In it, The Legend of Heroes: Trails through Daybreak II is announced for an early 2025 release, and Nihon Falcom President Toshihiro Kondo offers insights on Trails through Daybreak and Trails through Daybreak II alongside voice actors Damien Hass and AmaLee.

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Version 1.3.5 Patch Notes

Hi everyone,

a few weeks ago Valve announced the Steam Game Recording feature, which is currently available in the Steam Beta,

[h2]Introducing Steam Recording Timeline Support[/h2]

While basic recording works automatically, this also comes with a very cool timeline interface that allows games to programmatically add more information to the recorded timeline. And with this update Trails through Daybreak becomes one of the first large-scale games outside Valve to actively support this timeline API.



It works like this:
  • The timeline mode (which affects its color/shading) is set according to whether you are in a battle, in menus, loading, or playing the game normally.
  • The timeline description is derived from the current area name.
  • A number of different events are marked, including the start and end of battles, interactions like talking to characters and shopping, opening treasure, S-Breaks and more.


We hope you enjoy this new feature!

[h2]Further Changelog[/h2]

In addition to timeline support, version 1.3.5 also makes the following changes and improvements:
  • Make the caching of assets in GPU memory safer across a wider variety of hardware and software configurations. This should solve some crashing issues.
  • Unify how mouse interactions work with some popup messages. This should now always allow you to dismiss such popups with the mouse.
  • Improve the material setting for some reflective materials in the Weston Department Store.
  • Fix the Japanese description of the shadow caching option, and improve a few other Japanese PC menu translations.
  • Implement some additional error logging to allow us to more accurately identify reported issues.


As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.

- Peter "Durante" Thoman

Version 1.3.4 Patch Notes

Hi everyone,

today we are releasing an update which includes the following new features and bug fixes:
  • Add a new setting to customize text reveal speed.
  • Improve the safety of the "asset caching" feature across different hardware configurations, and make changes to it apply while the game is running.
  • Fix mouse menu navigation when a script is waiting for a prompt or a button upon displaying a help message.
  • Disable camp menu shortcuts when text messages or help notes are open, to prevent getting into an unexpected state.
  • Fix an issue with saving that could lead to instability over long play sessions.
  • Extend error logging in some cases to allow us to more efficiently investigate bug reports.


As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.

- Peter "Durante" Thoman