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REMATCH News

No more dolphin swimming or flying in Rematch—in a bug fix, Sloclap very seriously explains why levitating soccer players aren't part of its vision for the game




Sloclap has come to players, hat in hand, a grim expression on its face, and stated that—despite trying as hard as it could—it could not keep dolphin-flopping or levitating football players in its game. Alright, maybe I'm being overdramatic here—but I do find it funny that in the latest hotfix for Rematch, the studio's gone to great lengths to explain its reasoning behind patching up some very obvious exploits...
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Patch Notes

[p]Exploit/Balancing[/p][p]Outfield Dive : (aka Dolphin Dive) tweaked values to make the character speed lower during the ability’s recovery period.[/p]
  • [p]We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the game[/p]
  • [p]The ability to spam the dive to instead of sprinting is one mechanic that is a clear balancing issue. It allows players to bypass the limitations of stamina and sprint speeds, and has a negative impact on the look and feel of the game.[/p]
  • [p]We have adjusted the speed of the player during the recovery of the ability to make the dive spam less efficient as an acceleration exploit.[/p]
  • [p]This is a small enough adjustment but will have an impact on how the ability feels and functions even in legitimate circumstances, so we will be monitoring these effects closely.[/p]
  • [p]We are looking at more precise ways of resolving these issues in future updates, but it will take a bit more time and we felt we needed a solution now to this exploit.[/p]
[p]Wall Dribbling/Climbing : we aimed to fix some issues that allowed players to “fly” and avoid all interactions with the other players by spamming volley lob taps against a wall.[/p]
  • [p]This is another mechanic that is completely at odds with our vision of Rematch as a football game.[/p]
  • [p]The fix involves making the ball interactable 5 frames later than it used to be. This also affects abilities other than taps, such as being able to perform a volley shot (or any other volley action) after a volley lob tap on a very high ball.[/p]
  • [p]This removes the aforementioned issue but will also have an impact on the rest of the game, specifically by making some solo backboard setups harder to execute.[/p]
  • [p]As such we feel this is a good thing for the game. It does not remove the mechanic but makes it more demanding in terms of player focus and precision.[/p]
  • [p]We will keep monitoring the effect of this change on the rest of gameplay mechanics, and will rely on player feedback to further adjust the feel of the game.[/p]
[p]Rematch is a game with a lot of complex interactions between mechanics and even the smallest change can have a big impact on how the game is played. At the same time, we must be able to answer serious issues in gameplay in a timely manner. Our objective is to refine this balancing act between the pacing of fixes, and the stability of the game and its mechanics. We admire the way players have come up with new emergent mechanics and advanced techs, some of which add a healthy amount of depth to the game, but some of these unintended mechanics cause more harm than good, and we think they should be removed from the game. We will post a new devblog about these emergent mechanics and our intentions about how we, as developers, wish to deal with them.[/p]
[p]Bugfixes[/p]
  • [p]Fixed cam jitter during goal replays[/p]
  • [p]Various fixes on stability issues[/p]

REMATCH x PUMA

We are delighted to be teaming up with PUMA, one of the most iconic brands in football and streetwear, for the launch of REMATCH.

From the training ground to the Rematch arena, now you can rep the cat, head to toe.

Our first-ever full in-game branded kit is live starting right now, and there's more to come.

[previewyoutube][/previewyoutube]

Rematch players are flopping about like schools of flying fish because—and I tested this—it's actually faster




Rematch is doing great for Sloclap, and with good reason. It's a gorgeous-looking footie game that blends the studio's penchant for fighting game glory with some proper tekkers. Minor issues with lag and netcode aside, I've been having a good time...
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Sloclap shoots, then scores as Rematch hits 3 million players, proving there's a surprising overlap between sports and fighting game fans




Rematch is a hit—nonchalantly dribbling its way to one million players on its first day of release. It's the latest game by Sloclap, who you might know from Sifu and Absolver—a brawler and a fighting game respectively, if you've been paying attention. The studio's gotten the art of kicking the crap out of someone down pat...
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