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Marc-André ter Stegen Steps Into Rematch!

The last line of defense. The first to lead.

Marc-André ter Stegen steps into Rematch and brings with him the calm, the focus, and the reflexes that define champions.

From Barcelona to the German national team, he's held the line under the brightest lights. Now it’s your turn to take the gloves.

Out now. Time to make your save.

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Rematch plans to add an in-game report system, punish own-goal griefers with 3 days in the slammer, and slap cheaters with indefinite bans




Despite being an intense team game with a ranked mode—typically a breeding ground for toxicity—I've had a blessedly chill time in Rematch. It might just be because I've been wearing out my d-pad spamming "We got this!" to keep everyone calm, but I can count the amount of actual game-ruining griefers on one hand...
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Rematch's developers expected players to develop new tech fast, but 'not nearly as fast as it is going right now'




I've been having a blast slowly crawling out of Bronze in Rematch (I'm Silver now, so I'm kind of a big deal). I've a few gripes, mind—some of which are the developer's fault, like the wonky netcode, while others are the player's fault, like that one guy who keeps spamming 'good job!' at me because I hit the post. I know I didn't do a good job. It's okay...
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Rematch devs talk balls—specifically, how to balance the ball's feel with function: 'It's the basic brick of the game, it's like an atomic component'




Rematch is still going strong after its release, with around 33,000 players on Steam alone as I write this very sentence. Talking to them about their successes, PCG's own Evan Lahti asked co-founder Pierre Tarno and lead game designer Dylan Allen what goes into making the game's balls feel so good to kick...
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