1. Once Human
  2. News

Once Human News

Wonder Dawn 2.0 Update Preview - Endless Dream Official Launch

[p]Where does the nightmare end? Have you ever fought to wake from a terrible dream, only to emerge in another? The new Endless Dream scenario officially launches on July 3![/p][p] [/p][h3]1. Scenario Overview[/h3][p]Nalcott has been plunged into a bizarre daydream. A colossal eye hangs in the sky, the world is shrouded in a hallucinogenic mist, and strange arms extend from flickering television sets... Meta-Humans seek to escape, but at the end of the dream lies an unending nightmare...[/p][p][/p][p]Purge the Nightmare!The first PvE scenario with full map access and dynamic progression[/p][p]The nightmare has descended, and layered Dream Zones encroach upon the world. The once-familiar continent of Nalcott has been twisted into a grotesque realm. Dreams become real—everlasting night, lightning storms, explosions... Regions under the Dream Zones' influence are warped into extreme and hazardous environments. You must work together to purge the nightmare before it consumes everything.[/p][p]A new survival experience awaits. In this scenario, Meta-Humans have a new survival parameter: Strayness. The Dream Zones will expand dynamically until they envelop the entire continent. Will you save the world or witness its destruction? Your combined efforts will determine the fate of Nalcott![/p][p][/p][p]Full Map Access[/p][p]The full map is accessible from the start. Explore Nalcott in its entirety—from the southern Broken Delta to Ember Strand in the north—right from the get-go.[/p][p] [/p][p]Freely Build in Overlapping Dream Zones:[/p][p]Layers of nested Dream Zones encroach upon the wilderness, each featuring unique environmental traits and combat effects. As you venture deeper into the nightmares, their effects stack and multiply. As a Meta-Human, your mission is to purify these layered zones to reshape the environment and its rules. Construction is possible inside Dream Zones even without a Territory Terminal, allowing you to unleash your creativity and overcome the nightmare by any means possible.[/p][p]Ultimate Freedom of Construction[/p][p]In Dream Zones, you can build freely even without a Territory Terminal. Unleash your creativity and use every tool at your disposal to banish the nightmares.[/p][p]  [/p][h3]2. Optimizations[/h3][p]During Early Access, 288,546 players tested the Endless Dream scenario for a total of 6,836,263 hours. Activating1,476,603 Nightmare Tubes and defeating 169,706 Deep Dreamers with their combined efforts, they dispelled the Dream Zone's mist and liberated Nalcott from the nightmare's grasp, bringing it back into the daylight.[/p][p]Throughout Early Access, our Co-Dev Feedback Platform received 3,569 pieces of feedback on the Endless Dream scenario, and we've implemented 33 optimizations based on your input.[/p][p] [/p][p]Below is a partial list of the optimizations, including some to be implemented with the July 3 update.[/p][p]Exploration[/p][p]1) Removed the restriction on teleportation in Dream Zones to make adventuring more convenient.[/p][p]2) Reduced the strength of wilderness enemies in the early to mid-game, making exploration less dangerous and more enjoyable.[/p][p] [/p][p]Dungeons/Challenges[/p][p]1) Fixed an issue with lost damage in dungeons to ensure realistic and fluid combat feedback.[/p][p]2) Reduced the strength of enemies in Securement Silos and Monoliths on all difficulties to match other scenarios.[/p][p]3) Simplified the process for dispelling Deep Dreamers, reducing the challenge difficulty to make progression more friendly.[/p][p] [/p][p]Wilderness[/p][p]1) Improved the Endless Dream tutorial to help players familiarize themselves with the game more quickly.[/p][p]2) Added safe Dream Zones in Lv. 10–20 regions to make it easier to gather Dream Zone materials for steady growth.[/p][p]3) Improved the visual design of the three starting strongholds in Endless Dream, making them more distinctive and immersive.[/p][p]4) Reduced the damage that Nightmare Specs deal to buildings and vehicles to make construction more worthwhile.[/p][p] [/p][p]Resource Acquisition[/p][p]1) Restored resource drops to Securement Silos and Monoliths on all difficulties to make your adventures more rewarding.[/p][p]2) Restored crystal spawns to non-Dream Zone areas of the wilderness to improve access to resources.[/p][p]​[/p][p]In Development[/p][p]We are also working on additional content based on your feedback and suggestions.[/p][p]Building on the current mechanics, we'll introduce new Dream Zone purification challenges, including the Dream Zone Purification and Dream Zone Invasion activities.[/p][p]Unlike simply defeating a Dreamer and clearing a Dream Zone, purifying a Dream Zone will remove its hazardous elements while retaining its resource output characteristics.[/p][p]As players clear and purify Dream Zones, they will evolve and counterattack, invading previously untouched regions. This will bring a constant sense of excitement and challenge to your adventure.[/p][p]Going forward, we plan to add more random events to Dream Zones to make every adventure unpredictable and unique.[/p][p]Within this enriched gameplay framework, long-awaited exclusive Morphed Deviations are also coming.[/p][p]Additionally, we'll continue to optimize resource distribution and difficulty to maintain game balance and playability.[/p][p]The highly anticipated Visional Wheel × Endless Dream is also nearing the final stages of development. We'll have more news for you soon![/p][p] [/p][h3]3. Endless Dream and The Way of Winter Permanent Servers[/h3][p]Due to overwhelming demand for a stable and persistent survival and exploration experience, permanent servers are coming to Endless Dream and The Way of Winter update test servers on July 3! This means that your favorite snowy realm and dream zones will become permanent features of the wasteland with no time limit![/p][p]The Way of Winter test servers and Endless Dream scenario servers will be converted into permanent servers after they end. Characters on these servers will be transferred to the permanent server.[/p][p] [/p][p]Permanent server details are as follows:[/p][p]Endless Dream Permanent Server[/p][p]In addition to your level, resources, and territory buildings being carried over, permanent servers will have independently evolving Dream Zones to offer fresh and diverse challenges.[/p][p] [/p][p]The Way of Winter - Update Test Server[/p][p]Due to major mechanical changes, permanent servers for The Way of Winter update test servers will operate independently from permanent servers for the original version of The Way of Winter.[/p][p]In addition to your level, resources, and territory buildings being carried over, Personal Thermal Tower levels will be preserved, and Public Thermal Towers on permanent servers will be at max level by default.[/p][p] [/p][p]We'll continue to monitor these servers and make adjustments based on your feedback and our overall plan. We may introduce exclusive new content or minor adjustments to maintain the longevity of the servers. Stay tuned to our official announcements for the latest news.[/p][p] [/p][p] [/p][p]Once Human Development Team[/p][p][/p][p][/p]

Version 1.6.3 Bug Fixes (June 25)

[p][/p][h2]Greetings![/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.3, we've been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][h3]Here are the current details of the changes we've made:[/h3][p]1. Fixed an issue causing abnormal visual effects when using the Spectral Cloak.[/p][p]2. Fixed an issue in Once Human: RaidZone where after dismantling a collectible, the collectible itself was not returned. We will compensate affected players in the coming days.[/p][p]3. Fixed an issue affecting Battle Pass Exp on custom servers.[/p][p]4. Fixed an issue affecting the appearance of the Final Gambit female hairstyle.[/p][p]5. Fixed an issue where the screen flashed white when using the Deviation: ZapCam.[/p][p]6. Fixed an issue where the Downstar suffix's damage boost cap did not take effect.[/p][p]7. Fixed an issue affecting the appearance of the Grelen Tech Wallpaper when applied to glass walls.[/p][p]8. Fixed an issue where Thermal Towers could retain invalid connections. If your Thermal Tower is connected to an out-of-range Thermal Tower, and you cannot switch the connection to another Thermal Tower, please wait 3–5 minutes before re-opening the Thermal Tower interface and requesting a new connection. If this issue persists after multiple attempts, please make a report via the in-game feedback channels.[/p][p]9. Fixed an issue where the Azure Hot Spring furniture item became unresponsive.[/p][p]10. Fixed an issue where challenge tasks in Meta's Bounty - Inverted Trail could not be completed.[/p][p]11. Fixed an issue affecting the appearance of the character's thighs when wearing Urban Jurassic - Macaron Bottom in the wilderness.[/p][p]12. Fixed an issue affecting the appearance of the female version of the Final Gambit Bottom.[/p][p]13. Fixed an issue affecting the probability of obtaining complete gear from loot crates found in Starfall Inversion.[/p][p]
[/p][p]Once Human Development Team[/p][p]
[/p]

Version 1.6.3 Bug Fixes (June 19)

[p][/p][h2]Greetings![/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.3, we've been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][p]1. Fixed an issue on some Endless Dream servers where the portal to the Manibus, the Nightmare dungeon did not spawn at the intended location after achieving the Imminent Dawn ending.[/p][p]2. Fixed an issue where the temperature bonus from Chaosium Hubs occasionally failed to apply in The Way of Winter -Update Test servers.[/p][p]3. Added a 2-second cooldown to the Chaosium Lantern to prevent desynchronization of its animation and icon when used in quick succession. This cooldown does not affect the consumption of Raw Chaosium.[/p][p]4. Fixed an issue that occurred when opening the Personal Thermal Tower interface.[/p][p]5. Fixed an issue that affected Duo Action invitations in rare cases.[/p][p]6. Optimized custom servers to reduce queuing and latency issues during server opening.[/p][p]7. Fixed an issue where the Fast Pursuit skill did not take effect.[/p][p]8. Players can now directly enter or sign up to enter active Once Human: RaidZone servers.[/p][p]9. Reduced the damage that Chaosweaver's skills and summoned units deal to Thermal Towers in The Way of Winter - Update Test. Increased the HP of Thermal Towers.[/p][p]10. Fixed an issue where facial hair was not displayed when equipping Quantum Echo Headwear.[/p][p]11. Fixed an issue in the mobile version where players sometimes fell through the ground in the Secret Servitor dungeon.[/p][p]12. Fixed an issue where Nightmare-difficulty dungeons in Endless Dream did not drop Deviations.[/p][p]13. Fixed an issue where adjusting parameters on custom servers could cause some parameters to revert to default values.[/p][p]14. Fixed an issue on custom servers where, if Morphed drop rates were adjusted, discarding and picking up a Deviation could transform it into a Morphed variant.[/p][p]15. Fixed an issue that caused height detection errors while relocating the territory.[/p][p]16. Fixed an issue where white blocks occasionally appeared during the boss battle against Eternal Dreamer: Ravenous Hunter in Endless Dream.[/p][p]
[/p][p]Once Human Development Team[/p][p]
[/p]

Survival game Once Human now has custom servers, complete with all manner of tweakable parameters




Free-to-play survival adventure shooter Once Human now has custom, dedicated servers available...
Read more.

Once Human finally adds private servers, letting you fully customize your game

Are you a Once Human fan who wishes they could shake things up a little? Then you'll be happy to hear that Starry Studio, developer of this post-apocalyptic survival game, has finally given players the ability to run their own official custom servers. That includes the ability to tweak its gameplay parameters, so that anyone joining the server has to play by these new private rules.


Read the rest of the story...


RELATED LINKS:

Once Human codes and how to redeem

When is the next Once Human server wipe?

New Once Human patch notes add a brutal PvP mode and floating buildings