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Development Update | Update Preview: August Balance Adjustments

[p]Dear Metas,[/p][p]Every month, we implement new balance adjustments to improve Once Human's combat experience. In the August 28 update, our main focus is optimizing the Frost Vortex keyword effect. We'll also adjust the strength of some weapon blueprints, while buffing the Deviations: Polar Jelly and Lonewolf's Whisper.[/p][p][/p][h3]I. Frost Vortex Optimizations and Blueprint Effect Adjustments[/h3][p]We've noticed that the Frost Vortex keyword effect isn't performing as intended in some situations for the following reasons:[/p][p]1. It doesn't generate vortexes in optimal locations.[/p][p]2. The damage is delayed and has slow damage build-up, requiring multiple vortexes to deal maximum damage.[/p][p]To resolve these issues, we are optimizing the Frost Vortex keyword effect as follows:[/p][p]1. Optimize the locations where vortexes are generated so they're more likely to hit enemies or Deviants.[/p][p]2. Reduce the damage delay, shortening the interval between generation and dealing damage.[/p][p]3. Increase the damage of a single vortex. A single vortex will be able to deal more damage than three vortexes did previously. To compensate, we will slightly reduce the chance of triggering a vortex with Frost Vortex weapons. This change will enhance Frost Vortex's overall damage and damage build-up speed.[/p][p]We will also adjust Frost weapons and gear to improve the experience of using Frost builds.[/p][p]The changes are as follows:[/p]
[p]
[/p]
[p]Previous[/p]
[p]Now[/p]
[p]Frost Vortex - Keyword[/p]
[p]Creates a trap with a radius of 4.5 meters. Enemies inside the trap take 30% Psi Intensity as Status DMG every 1s for 4s. Up to 2 vortexes can exist simultaneously.[/p]
[p]Creates a trap with a radius of 4.5 meters. Enemies inside the trap take 50% Psi Intensity as Status DMG every 0.5s for 4s. Up to 1 vortex can exist simultaneously.[/p][p]Optimized the locations where Frost Vortexes can be generated. Frost Vortexes can now be generated in mid-air.[/p][p]Optimized Frost Vortex's damage delay. Frost Vortex now deals damage instantly upon generation.[/p]
[p]Abyss Glance[/p]
[p]Triggers Frost Vortex after 14 hits.[/p][p]Hitting a Weakspot counts as 2 hits.[/p][p]The closer to the Frost Vortex center, the higher the Frost Vortex DMG, up to +250%.[/p][p]Frost DMG +30%.[/p]
[p]Hitting enemies triggers Frost Vortex. Cooldown: 7s. Each hit reduces the cooldown by 0.5s. (Frost Vortexes triggered against Meta-Humans deal 30% DMG.)[/p][p]Frost Vortex DMG frequency +100%.[/p][p]Upon hitting a non-Meta-Human unit within a Frost Vortex, the final DMG of Frost Vortexes you create is increased by 5%, up to 10 stacks.[/p][p]Frost DMG +30%.[/p]
[p]Silent Anabasis[/p]
[p]15% chance to trigger Frost Vortex on hit.[/p]
[p]12% chance to trigger Frost Vortex on hit.[/p]
[p]Icy Rain[/p]
[p]40% chance to trigger Frost Vortex on a crit hit.[/p][p]After triggering a Frost Vortex, automatically reload 15% bullets.[/p][p]Max number of Frost Vortexes +1.[/p]
[p]30% chance to trigger Frost Vortex on a crit hit.[/p][p]After triggering a Frost Vortex, automatically reload 20% bullets.[/p][p]Frost Vortex DMG +30%.[/p]
[p]Frost Tactical Vest[/p]
[p]Frost Vortex generates Ice Spikes that deal 100% Psi Intensity as Frost DMG.[/p]
[p]Frost Vortex generates Ice Spikes that deal 120% Psi Intensity as Frost Status DMG.[/p]
[p]Cryo Blast[/p]
[p]Frost Vortex applies Frostbite. When Frostbite is active, Vulnerability +4% and Movement Speed -10%.[/p]
[p]After triggering a Frost Vortex, Frost Vortex DMG +4% for 4s. Up to 5 stacks.[/p]
[p]Vortex Multiplier[/p]
[p]Max number of Frost Vortexes +1, Frost Vortex DMG +10%.[/p]
[p]Renamed: Cryo Catalyst[/p][p]Frost Vortex DMG +10%. After triggering a frost construct (Ice Spike, Ice Missile, or Ice Crystal), Frost Vortex DMG +5% for 6s.[/p]
[p]Obliteration[/p]
[p]Frost Vortex Final DMG +15%; each additional enemy within the vortex adds +15%, up to +45%.[/p]
[p]Renamed: Frostwave Wither[/p][p]Frost Vortex's final DMG +30%, decreasing by 8% per second over time.[/p]
[p]Polar Jelly[/p]
[p]Attacks deal 640% Psi Intensity as Frost Status DMG and inflict 36% Frost Vulnerability on the target.[/p][p]If a Frost Vortex is generated within range, generate additional Ice Spikes that deal 215% Psi Intensity as Frost Status DMG.[/p]
[p]Attacks deal 800% Psi Intensity as Frost Status DMG and inflict 39.2% Frost Vulnerability on the target.[/p][p]If a Frost Vortex is generated within range, generate additional Ice Spikes that deal 250% Psi Intensity as Frost Status DMG.[/p]
[p]Claymore Mine: Frost Trap - Memetic Specialization[/p]
[p]Improved Formula: Claymore Mine[/p][p]Generates 2 Frost Vortexes when triggered.[/p]
[p]Improved Formula: Claymore Mine[/p][p]Generates 1 Frost Vortex when triggered.[/p]
[p][/p][h3]II. Other Weapon Effect Adjustments[/h3]
[p]Raining Cash[/p]
[p]Reloading triggers Fortress Warfare, 10s cooldown.[/p][p]For every 0.5s in Fortress Warfare status, Attack +5%, up to 8 stacks; after losing Fortress Warfare, 1 stack is lost every 1s.[/p][p]In Fortress Warfare status, Crit Rate +30%.[/p][p]In Fortress Warfare status, DMG Reduction +30%.[/p]
[p]The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10s.[/p][p]Each bolt-pull action triggers auto-load of 1 bullet on next reload, up to a maximum of 10 bullets.[/p][p]The more bullets you load when reloading, the higher the final DMG bonus you receive, up to a maximum of 80%. (Switching weapons counts as reloading from empty.)[/p][p]In Fortress Warfare status, Crit Rate +30% and DMG Reduction +30%.[/p]
[p]Doombringer[/p]
[p]30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters.[/p][p]After hitting a non-Meta-Human unit with all pellets from a single shot, Attack +12% for 15s, up to 3 stacks.[/p][p]After triggering The Bull's Eye, DMG Reduction +5% for 8s, up to 4 stacks. Gain Crit Rate +30% against marked targets.[/p]
[p]30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters.[/p][p]After hitting a non-Meta-Human unit with all pellets from a single shot, Attack +12% and Reload Efficiency +8% for 15s, up to 3 stacks.[/p][p]After triggering The Bull's Eye, DMG Reduction +5% for 8s, up to 4 stacks. Gain Crit Rate +30% against marked targets.[/p]
[p]Corrosion[/p]
[p]80% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status on non-Meta-Human units.[/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +25%.[/p][p]After triggering Power Surge, Power Surge Crit DMG +40% for 8s, up to 5 stacks.[/p][p]Power Surge DMG +15%.[/p]
[p]80% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status on non-Meta-Human units.[/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +25%.[/p][p]After triggering Power Surge against a non-Meta-Human unit, Power Surge Crit DMG +40% for 8s, up to 5 stacks. Power Surge DMG +15%.[/p]
[p]Lonewolf's Whisper[/p]
[p]Attacks deal 1015% Psi Intensity as Status DMG and inflict 43.2% Weapon Vulnerability on the target.[/p]
[p]Attacks deal 1500% Psi Intensity as Status DMG and inflict 50% Weapon Vulnerability on the target.[/p]
[p]We will continue monitoring each build's effectiveness and usage rates to assess whether further adjustments are necessary.[/p][p][/p][h3]III. Polar Jelly and Lonewolf's Whisper Buffs[/h3][p]We've noticed that Pyro Dino tends to outperform than other Deviations, causing balance issues. These adjustments will buff Polar Jelly and Lonewolf's Whisper. In subsequent updates, we will enhance the other Deviations in batches, based on priority, to ensure they meet player expectations.[/p][p][/p][p]To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.[/p][p][/p][p]That's the end of our developer update on upcoming balance adjustments. If you have any suggestions or questions, please contact us via the Co-Dev Feedback Platform or our community channels. Thank you for your understanding and support![/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

Once Human: RaidZone Update Preview

[p]Dear Meta,[/p][p]We've been paying close attention to your feedback since the launch of Once Human: RaidZone. The August 28 update will include optimizations to the anti-cheat system, vehicle mechanics, survival experience, and server rules. Below is a preview of the upcoming RaidZone content. We can't wait to share these improvements with you![/p][p][/p][h2]I. Anti-Cheat Optimizations[/h2][p]Maintaining fair competition is one of our biggest priorities in Once Human: RaidZone. We have rigorously tackled cheating through continuous upgrades to our monitoring system, reverse-tracing of external cheats, and iterative improvements to our AI detection models. To further strengthen our anti-cheat efforts, we will introduce the following optimizations in the August 28 update:[/p][p]Increased Transparency on Sanctioned Accounts[/p][p]1. Banned players on your current server will be displayed in a marquee, ensuring cheaters have nowhere to hide.[/p][p]2. Character ban status will be displayed in the Friends list and search results, allowing you to identify sanctioned accounts more easily.[/p][p]Player Moderators[/p][p]3. To allow players to contribute to maintaining fairness, we will soon start recruiting player moderators through our community channels.[/p][p]As guardians of the Once Human experience, moderators will assist us in identifying and analyzing rule-breaking behavior.[/p][p]Successful applicants will receive an exclusive in-game Moderator Badge and earn rewards—including in-game items and limited merch—based on their contributions to game moderation.[/p][p]Recruitment details will be available in an upcoming dev update. We encourage all interested players to apply![/p][p]We're also working on comprehensive upgrades to the in-game reporting system, including a streamlined reporting process, new violation categories, and improved progress tracking. These changes are scheduled for the September version update. Cheating not only undermines fair play but also negatively impacts the open-world experience for all players. We have a zero-tolerance policy against cheating and will continue to invest in our anti-cheat efforts. We also look forward to working with you to safeguard Nalcott through moderation and reporting.[/p][p][/p][h2]II. Vehicle Optimizations[/h2][p]To allow you to traverse the wilderness more freely and smoothly, this update will introduce the following optimizations to the vehicle mechanics:[/p][p]1. Bicycles that spawn on the map will have full Durability by default and can be used straight away without repairs.[/p][p]2. Increased the maximum Durability of bicycles to make them last longer and more resistant to destruction.[/p][p]3. You can no longer carry a pillion rider on bicycles.[/p][p]4. Vehicles can now destroy most barriers in the open world by colliding with them, reducing situations where you're stuck on obstacles during exploration.[/p][p][/p][h2]III. Survival Optimizations[/h2][p]To give you more freedom of exploration while preserving its challenge, this update will introduce the following optimizations to the survival mechanics:[/p][p]1. Durability[/p]
  • [p]Reduced the Stamina cost of sprinting by 25%.[/p]
  • [p]Removed the Stamina cost of gathering.[/p]
  • [p]Increased the Stamina recovery speed by 25%.[/p]
[p]Developer Message: We want Stamina management to be mainly focused on rolling, gliding, and other actions relevant to combat or escaping, rather than regular exploration and gathering.[/p][p]2. Hydration and Energy Effects[/p]
  • [p]Negative Effects: Previously, Load would gradually decrease when Energy was below 30%. Now, Load will only be reduced when Energy reaches 0. Previously, Stamina recovery speed and Movement Speed would be reduced when Hydration was below 30%. Now, only Movement Speed will be reduced when Hydration reaches 0.[/p]
  • [p]Positive Effects: Previously, the Stamina cost of sprinting was reduced when Hydration reached 60%. Now, this will only apply when Hydration reaches 100%. Likewise, a Force recovery effect will only apply when Energy reaches 100%.[/p]
[p]Developer Message: These changes aim to reduce the basic survival pressure, so you don't have to constantly monitor your Energy and Hydration to avoid penalties. At the same time, we want to offer bigger incentives for maintaining full Energy and Hydration to reward careful management of these parameters.[/p][p]3. Returning from Blackout[/p][p]Previously, after returning from a blackout, Energy and Hydration would be restored to their pre-blackout levels, which imposed a heavy burden on players with limited supplies. Now, Energy will be restored to approximately 50% and Hydration to approximately 70% after a blackout.[/p][p]4. Sanity[/p][p]In RaidZone scenarios, all Sanity-related negative effects will be temporarily disabled, and players' Max HP will remain fixed.[/p][p][/p][h2]IV. Phase Progression and Ending Adjustments[/h2][p]To deliver a more consistent experience, this update will optimize RaidZone's phase and ending rules as follows:[/p][p]1. RaidZone servers opened after the August 28 update will have Scenario Challenges unlocked by default and consist of a single phase rather than multiple phases.[/p][p]2. RaidZone servers opened after the August 28 update will no longer have triggerable endings or end early due to triggered endings.[/p][p][/p][h2]V. Server Restart Cycle Adjustments[/h2][p]To meet the needs of different players, this update will introduce a new server category for restart cycles, consisting of two types, as well as adjusted server opening rules.[/p][h3]New Server Categories and Opening Rules[/h3][p]To meet the needs of different players, we're adding a new server category for restart cycles, consisting of two types: Weekly Restart and Monthly Restart.[/p][p]Weekly Restart: The server will restart every 7 days at a fixed time.[/p][p]Monthly Restart: The server will restart every 28 days at a fixed time.[/p][p]Additionally, to create a better experience across different restart cycles, we're making the following adjustments to the names, restart schedules, and quantity of RaidZone servers:[/p][p][/p][p]International:[/p]
[p]Region[/p]
[p]Restart Cycle[/p]
[p]Tag[/p]
[p]No. of Servers per Cycle[/p]
[p]Server Name[/p]
[p]Opening Time (Local Time)[/p]
[p]North America[/p]
[p]Weekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Weekly_Highpop-A0001[/p]
[p]August 27, 5:00 PM[/p]
[p]Gentle[/p]
[p]1[/p]
[p]Weekly_Lowpop-A0001[/p]
[p]Biweekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Biweekly_Highpop-A0001[/p]
[p]August 27, 5:00 PM[/p]
[p]Gentle[/p]
[p]1[/p]
[p]Biweekly_Lowpop-A0001[/p]
[p]Europe[/p]
[p]Weekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Weekly_Highpop-A0001[/p]
[p]August 27, 7:00 PM[/p]
[p]Gentle[/p]
[p]1[/p]
[p]Weekly_Lowpop-A0001[/p]
[p]Biweekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Biweekly_Highpop-A0001[/p]
[p]August 27, 7:00 PM[/p]
[p]Gentle[/p]
[p]1[/p]
[p]Biweekly_Lowpop-A0001[/p]
[p]Latin America[/p]
[p]Weekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Weekly_Highpop-A0001[/p]
[p]August 27, 7:00 PM[/p]
[p]Biweekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Biweekly_Highpop-A0001[/p]
[p]Southeast Asia[/p]
[p]Weekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Weekly_Highpop-A0001[/p]
[p]August 28, 8:00 AM[/p]
[p]Biweekly[/p]
[p]Highpop[/p]
[p]1[/p]
[p]Biweekly_Highpop-A0001[/p]
[p]Japan, Republic of Korea, HK & MO & TW[/p]
[p]Biweekly[/p]
[p]Gentle[/p]
[p]1[/p]
[p]Biweekly_Lowpop-A0001[/p]
[p]August 28, 8:00 AM[/p]
[h3]Other Details[/h3]
  1. [p]Some servers opened before August 28 will close after ending, with no further restarts. Take note of your server status and plan accordingly.[/p]
  2. [p]We will open more servers per category as needed based on the server count and player demand. (NOTE: Temporary servers do not restart and will close upon ending.)[/p][p][/p]
[h2]VI. Commissions Revamp[/h2][p]This update will adjust commissions in RaidZone as follows:[/p]
  1. [p]Temporary Closure: RaidZone commissions will be temporarily disabled on August 28 until the revamped Commissions are available on September 11. During this time, you cannot accept or complete commission tasks, so please complete any outstanding tasks and claim your rewards as soon as possible.[/p]
  2. [p]RaidZone Commission Rule Changes:[/p]
  • [p]You can accept and complete up to 3 tasks from the commission list each day. Rewards must be claimed manually from the Commissions panel.[/p]
  • [p]Commissions refresh daily at midnight, and incomplete commissions will be automatically abandoned.[/p]
  • [p]If you have completed commissions with unclaimed rewards at the time of the refresh, you can still claim the rewards from the Commissions panel the following day. This does not affect your daily task limit on the following day.[/p]
[p][/p][p]If you have any feedback, please share it with us via our community channels or the Feedback Platform. Your suggestions are crucial to helping us improve the game. We look forward to delivering an improved gaming experience for you all![/p][p]Once Human Development Team[/p][p]

[/p][p]
[/p]

Version 2.1.1 Bug Fixes (August 21)

[h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 2.1.1, we've been gathering community feedback and actively addressing your concerns.[/p][h3]Here are the current details of the changes we've made:[/h3][p]1. Fixed an issue where Dendron progress sometimes did not accumulate while fighting a Deep Dreamer in the Endless Dream scenario.[/p][p]2. Fixed an issue that affected tire appearance on the Golden Radiance vehicle skin.[/p][p]3. Fixed an issue that affected the appearance of the male headwear in the Steel Claw Raid Set and pants in the Fastwind Mayfly Set under certain conditions.[/p][p]4. Fixed an issue where navigation lines would disappear when zooming the Mini Map or using a vehicle.[/p][p]5. Fixed an issue where players could not sign up for a new server after logging in for the first time following the July 17 update.[/p][p]6. Implemented a sign-up cooldown period for permanent servers and settlement phases to ensure fairness. If a character signs up for and joins a permanent server or a server in its settlement phase, that character cannot join another permanent server or server in its settlement phase for 3 days.[/p][p]We understand that you may sometimes join the wrong server by accident, so the cooldown will only trigger after a character signs up for a permanent server or a server in its settlement phase for the third time.[/p][p]Once Human Development Team[/p][p]
[/p]

Version 2.1.1 Bug Fixes (August 18)

[p][/p][h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 2.1.1, we've been gathering community feedback and actively addressing your concerns.[/p][h3]Here are the current details of the changes we've made:[/h3][p]1. Fixed an issue where certain structures could not be built properly during house construction.[/p][p]2. Fixed an occasional issue where vehicles failed to break gatherable objects upon collision.[/p][p]3. Added a Memetics shortcut to the main screen on mobile devices in RaidZone Mode. Once unlocked, you can access the Memetics interface directly from this entry.[/p][p]4. Fixed display errors with icons shown below HP bars in some cases.[/p][p]5. Fixed an issue where the Hunter's Perk mod effect stacked incorrectly in multiplayer scenarios.[/p][p]6. Fixed an abnormal drop issue with the event item Gravity Crystal in Lunar Oracle-related scenarios on custom servers.[/p][p]7. Fixed an issue where players safely logging off in RaidZone Mode could sometimes be killed by nearby Pulse Traps.[/p][p]8. Fixed an issue where Deep Dreamers in Endless Dream did not properly spawn televisions under certain conditions.[/p][p]9. Fixed display issues with the friends list.[/p][p]10. Fixed abnormal character appearance displays on some mobile devices under specific conditions.[/p][p]11. Fixed an issue where some players couldn't set parameters in custom servers.[/p][p]12. Fixed an issue where Growshrooms did not properly check planter and crop sizes when being planted. Growshrooms will now automatically choose a planter that matches the size of the crop. Meta-Humans, please make sure you prepare planters of the right size for your crops.[/p][p]Once Human Development Team[/p]

Version 2.1.1 Bug Fixes (August 15)

[p]Dear Metas,[/p][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 2.1.1, we've been gathering community feedback and actively addressing your concerns.[/p][p]Here are the current details of the changes we've made:[/p][p]1. Fixed an issue where Sticky Ice Crystals would not expand when used within a territory.[/p][p]2. Fixed an issue where arrows could not be retrieved properly.[/p][p]3. Fixed an issue that caused the mail system to lag after a territory was demolished in RaidZone Mode.[/p][p]4. Fixed an issue where Rebecca's Stardust telekinesis would stop working.[/p][p]5. Fixed an issue where visual effects for fashion items such as Nightmare Bringer could disappear under certain conditions.[/p][p]6. Fixed the abnormal damage output from shotgun turrets.[/p][p]7. Fixed an issue where weapon models displayed incorrectly after using shield items.[/p][p][/p][p]8. Fixed an issue that caused Prismverse's Clash custom servers to fail to launch in certain regions.[/p][p]Once Human Development Team[/p]