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Once Human News

Once Human offers free rewards as compensation for lag woes

Starry Studio is apologizing for ongoing lag problems in Once Human, and offers up a slate of free items as compensation. There's also a three-step plan in place to remedy the free Steam game's connectivity problems, which is set to come into force in October and beyond. There have been lag issues since Once Human launched earlier this year, but their repetitive nature continues to put a dampener on the experience.


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Apology from Dev Team - Regarding Lag Issue

Dear Metas,

We sincerely apologize for any inconvenience caused by the recent lag issues many of you have been experiencing. Your gameplay experience is our top priority, and now we're fully committed to resolving these issues. Here's our current plan and progress:
Step 1: On October 11, we released the first round of server performance optimizations.
Step 2: On October 17, we'll implement the second round of server performance optimizations.
Step 3: Ongoing optimization phase. Following these two rounds of optimizations in October, we expect to resolve some of the lag issues. However, due to the complexity of the issues, our development team is still working tirelessly to address them fully. Please give us a bit more time, and we'll release further lag optimizations as soon as they're ready.

To express our heartfelt gratitude for your patience and support, we'll be issuing a server-wide compensation on October 17, which includes:
-Starchrom x1,000
-Mitsuko's Mark x150
-Stardust Source x 200
-Gunpowder x30
-Canned Seafood in Oil x1.
In addition, on October 17, we'll launch a new PvE scenario, The Way of Winter, where all Metas can redeem a Server Exit Card for just 1 Mitsuko's Mark in the Season Shop to join the scenario right away. We've made several optimizations specific to this scenario, which should significantly reduce lag issues. We encourage you to experience this new content.

Ongoing optimization to ensure smooth gameplay remains our highest priority. If you encounter any issues, please contact us via the in-game Co-Dev Feedback Platform or our Discord Feedback Desk. Thank you for your understanding and support.

Once Human Development Team

Lightforge Loot Crate: Cloud Command Probability Announcement

Availability: From October 11 to November 6
1. Legendary Lightforge Collection (Gold): 1%
This includes the Fashion Sets, Bright Cloudlight and Lumina - Sword.
2. Epic Lightforge Collection (Purple): 2.6%
This includes the Territory Collection, Autumn Osmanthus.
3. Other Epic rewards (Purple): 54.8%
This includes the Cradle cosmetic: Alien Hive, the facility cosmetic: Isolated Securement Unit - Gem, the Furniture Formula: Floor Lamp, the solo pose: Grand Magician, the Collage Magazine Jacket, the Stellar Leather Pants, the Weapon Charm: Growshroom, the Weapon Sticker: Danger Zone, and the Weapon Sticker: Tentacles.
4. Other Rare Rewards (Blue): 41.6%
This includes Fast Lane - KAM, Fast Lane - KVD, Fast Lane - Crossbow, the solo pose: Party Night, the Weapon Charm: Rosetta, and the Cradle Charm: Crystal King.
*Lightforge Loot Crate: You can open up to 90 Lightforge Loot Crates: Cloud Command.

Once Human Version 1.2 Bug Fixes

Dear Metas,
Since the official release of Once Human version 1.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed an issue where the Accept Invitation occasionally failed to bind correctly in the Gather Friends event.
2. Fixed an issue where building blueprints couldn't be placed in certain situations.
3. Fixed an issue where players in some regions could stand and attack underwater.
4. Fixed an issue where the NPC for the "The Northern Tour" task was not visible in certain situations.
5. Fixed an issue where the faction selection screen in the "Prismverse's Clash" tutorial sometimes wouldn't appear.
6. Fixed an issue where the vehicle with the "Blue Blade" cosmetic moved slower than the default vehicle.
7. Fixed the issue where players were unable to enter the Prismverse's Clash scenario.
8. Fixed the issue where players could set duplicate names when using the Renaming Card.
9. Fixed an issue where the icons for The Prime War and the Workshop disappeared from the world map.
10. Fixed an issue where scores were incorrectly displayed in the Public Crisis Event "Ancient One."
11. Fixed an issue where players couldn't access the season settlement when moving into a new season after participating in Stronghold Conquest.
12. Fixed an issue where cross-season Deviations did not enter the Spacetime Backpack in certain situations.
13. Optimized the energy bar display in Prismverse's Clash.
14. We've noticed an issue where the MG Turret would reload ammo in certain situations. This will be fixed in an upcoming online update.
15. Based on player feedback, there is an issue where extra effects from cooking with selected materials stacked indefinitely under rare circumstances. This will be fixed during the October 17 maintenance.

Here are explanations for the current Prismverse's Clash issues:
Issue 1: When a Prism Deviation drops near the edge of a safe zone, the Deviation's orb might enter the safe zone, making it impossible to capture.
Adjustment: We've updated the orb's pathing logic. Now, if it enters the safe zone, it will move to the last recorded contest area coordinates. This solution will be implemented, with further improvements planned for the October 17 update.
Issue 2: The entrance to Dig to Hell sits on the boundary line of the safe zone, preventing the Prism Deviation in this Public Crisis Event from being extracted through normal means.
Adjustment: We will move the boundary line between the safe zone and contest area outward by approximately 50 meters, creating a clear path from the entrance to the contest area.
Issue 3: The Prismverse's Clash scenario doesn't have a PvP mod, and players currently need to switch to Evolution's Call for that.
Adjustment: We're adding the PvP scenario exclusive mod—battle mod—to the Sproutlet Shop in Prismverse's Clash.
Issue 4: Some players are exploiting a bug to place buildings underwater and achieve invulnerable purification.
Adjustment: Prism Deviations can no longer be placed in Securement units underwater. In addition, we will investigate reports of players exploiting this bug. If you witness such behavior, you can report it by capturing a screenshot of the player's territory namecard and contacting customer service. Violations will be verified and penalized accordingly.
For more details, refer to "Penalty Rules for Prismverse's Clash."

Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.

Discord: https://discord.gg/oncehuman
X: https://twitter.com/OnceHuman
YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ
Facebook: https://www.facebook.com/OnceHumanOfficial
Instagram: https://www.instagram.com/oncehuman_official/

Once Human Development Team

Update Announcement

Dear Metas,
The live maintenance on October 10th will include:

New Cosmetic
1. Lightforge Loot Crate: Cloud Command (Available on October 11 at 10:00 AM local time)
"With great ambition, I fight." A new limited-time Lightforge Loot Crate is here! These Cloud Command-themed Loot Crates includes 3 rounds, bringing you the Legendary Fashion Set "Bright Cloudlight," the Legendary Sword Weapon Cosmetic "Lumina," and the Epic Territory Collection "Autumn Osmanthus."
*After 06:00 on October 10, the Lightforge Loot Crate - Freezing Mist will no longer be available.

2. Rare Fashion Set "Sunset Brew" will become available after the update. Your next perfect look for cozying up with a brew on the crisp autumn evening. There are also new cosmetics available which include the Bear Adventure Cat (Epic), a Rare Paint, and more. For more details, please check out Shop - Cosmetics in the game.

Optimizations

In response to player feedback regarding the frequent and uncontrollable melee executions disrupting the flow of combat, we've made an adjustment. Executions will now be triggered manually. When an enemy meets the execution conditions, you can press the F key to perform a melee execution. This will give you greater control and flexibility in combat.

Once Human Development Team