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Balance Adjustments and Starfall Inversion Optimizations - June

[p]1. Introduction[/p][p]We've noticed that some balance adjustments and Starfall Inversion combat features in the May 22 update did not fully align with our design goals or player expectations. Therefore, we will implement the following adjustments in the June 19 update.[/p][p]
[/p][p]2. Balance Adjustments[/p][p]In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.[/p][p]Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.[/p][p]Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.[/p][p]
[/p][p]3. Starfall Inversion Adjustments[/p][p]In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.[/p][p]4. Developer Notes[/p][p]We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:[/p]
  1. [p]Balance updates will be released once per month (every two updates).[/p]
  2. [p]Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks.[/p]
  3. [p]After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.[/p]
[p]To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.[/p][p]
[/p][p]Once Human Development Team[/p]

Version 1.6.2 Bug Fixes (June 11)

[p]Dear Metas,[/p][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][p]1. Fixed an issue where character weight changes sometimes did not apply when entering or exiting dungeons.[/p][p]2. Fixed an issue where players could see damage numbers not caused by themselves.[/p][p]3. Fixed an issue where the scope was sometimes misaligned on the Quantum Fission - HAMR weapon skin.[/p][p]4. Fixed an issue where Stardust's Advent was incorrectly dropped during Thermal Tower purification.[/p][p]5. Fixed an issue in Endless Dream where the Scenario Challenge task 'Defeat Manibus, the Creepling once' could not be completed.[/p][p]6. Fixed an issue where players sometimes could not log in if they were offline during scenario settlement.[/p][p]7. Fixed an issue where the Evolution Control Unit, Manibus's Beacon, and Ursula were missing from Once Human: RaidZone custom servers.[/p][p]8. Fixed an issue causing stutter in Deviated Zones near Riddle Spots in Endless Dream.[/p][p]9. Fixed an issue preventing character deletions on custom servers.[/p][p]10. Fixed an issue where players could not purchase from the Blueprint Shop on custom servers.[/p][p]11. Fixed an issue where equipping the Treacherous Tide set caused abnormal HP after teleporting while low on Sanity.[/p][p]12. Fixed an issue where a 'blueprint obtained' prompt was incorrectly shown when creating a new character on a custom server.[/p][p]13. Fixed an issue in The Way of Winter where players could not interact with crates in the Black Gold dungeon.[/p][p]14. Fixed a display issue affecting the Starfall Inversion event.[/p][p]15. Fixed an issue where some outdoor facilities, including the Vending Machine and Thermal Tower, did not load.[/p][p]
[/p][p]Once Human Development Team[/p][p]
[/p]

Version 1.6.2 Bug Fixes (June 5)

[p][/p][h2]Dear Metas,[/h2][h3]If you encounter any issues while playing, please contact us using the following methods:[/h3][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][p]1. On recent latency and damage loss issues:[/p][p]We sincerely apologize for the server overload issues, including unregistered damage and high latency. These issues often occur when too many players and specific weapon effects are concentrated in one area.[/p][p]We are working hard to optimize the relevant modules to reduce server strain. In modes prone to these issues, such as Dream Zones in Endless Dream, we may adjust reward distribution to better reflect player effort, discouraging AFK farming and excessive crowding. These optimizations are expected to be completed by the end of June.[/p][p]2. Fixed an issue affecting the positions of Territory Terminals in territories on some servers.[/p][p]3. Fixed an issue in Endless Dream where the Scenario Challenge task requiring the player to defeat the Manibus, the Creepling could not be completed.[/p][p]4. Changed a Scenario Challenge task description from "Defeat Mimics generated by mini-incidents" to "Defeat 5 Nightmare TVs in Dream Zones."[/p][p]5. Changed a Scenario Challenge task description from "Eliminate Eternal Dreamers and complete a Securement Silo challenge on any difficulty" to "Eliminate Eternal Dreamers and complete a Securement Silo challenge on Nightmare difficulty."[/p][p]6. Removed the ability to build dummies in Dream Zones in the Endless Dream scenario.[/p][p]7. Fixed an issue where some players could not see the Nova Deviation feature after the update.[/p][p]8. Fixed an issue affecting the lightning damage in Securement Silo - ALPHA on Nightmare difficulty.[/p][p]9. Fixed an issue preventing character deletions on custom servers.[/p][p]10. Fixed an issue where dungeon-related parameter settings did not apply on custom servers.[/p][p]11. Fixed an issue with the Quantum Echo Bottom causing abnormal leg model appearance.[/p][p]12. Fixed an issue where certain items failed to appear in merchant shops in Camps.[/p][p]13. Fixed an issue where some servers could not be merged into permanent servers and were sent directly to settlement instead.[/p][p]14. Optimized the graphics performance on tablets. The maximum graphics quality and frame rate settings have been raised.[/p][p]15. Fixed an issue affecting the positioning of the Dagger's descending attack.[/p][p]16. Fixed an issue where some ceiling structures would unexpectedly collapse during construction.[/p][p]17. Fixed an issue where bullets could pass through buildings in some situations.[/p][p]18. Fixed an issue in Endless Dream where the Ravenous Hunter's main body failed to appear after its clones were defeated.[/p][p]19. Fixed an issue where The Bull's Eye's Vulnerability effect could be stacked.[/p][p]
[/p][p]Once Human Development Team[/p][p]
[/p]

Lightforge Loot Crate: Dusk Echo

Availability: June 5 - July 3
Loot Crate Item Drop Rates:
1.Lightforge Gem: 7.00%
2.Legendary Lightforge Collection Items: 0.32%
Including Quantum Echo Set, Dusk Herald, and Quantum Fission - HAMR.
3.Epic Lightforge Collection Items: 0.68%
Including Torrent Bastion.
4.Other Epic Rewards: 57%
Including Rustlake Serpent Makeup Pack, Rainy Fist Gloves, Wave Chaser Shorts, Weapon Charm: Cake, Cradle Charm: Phantom Mist Disc, Sticker: Pounding Heart, and Sticker: Heat Treatment.
5. Other Rare Rewards: 35%
Including Violet Swamp Headwear, Weapon Charm: Sun, and Cradle Charm: Time Name Tag.

WHAT ARE PERMANENT SCENARIO SERVERS?

Dear Metas,
Many new Meta-Humans have joined us since Once Human's mobile launch, and some of you may be unsure about how non-shutdown servers (permanent scenario servers) work. Therefore, we've put together a comprehensive guide to help you better understand this feature and plan your journey!

1.What are Permanent Scenario Servers?
In Once Human, servers whose scenarios have reached the settlement phase are automatically converted into non-shutdown servers, also known as permanent scenario servers. Unlike regular scenarios, permanent scenario servers only have one phase—the settlement phase—which does not end. Permanent scenario servers stay open indefinitely.

2. Why Introduce Permanent Scenario Servers?
Recently, some players have suggested that servers should remain open without a data reset, allowing them to keep playing indefinitely. Hence, we decided to introduce non-shutdown servers.
If you wish to continue to explore a scenario or experience the game at your own pace, you can opt to stay on the permanent scenario server instead of switching to a new scenario.

3.Permanent Scenario Server Rules
1)Permanent scenario server creation rules
a) After the settlement phase (about 3–4 weeks) in Manibus, Evolution's Call, Prismverse's Clash, and The Way of Winter servers, player character data—including level, scenario resources, cosmetics, and achievements—will be automatically merged into the corresponding permanent scenario server. This will take approximately 2 hours, during which players cannot log in.
b) Once the conversion is complete, players can continue playing and exploring the same scenario on the permanent scenario server.
c) Support for permanent scenario servers will be added to more scenarios in the future.

2)World Merger Rules
a) Permanent scenario servers will gradually merge Worlds based on the number of active players in each one.
b) These mergers help to maintain a healthy player population in each World, ensuring a better experience on permanent scenario servers.
c) You can switch Worlds to visit players in different Worlds.
d) After Worlds are merged, your territory may be recalled to prevent location conflicts.
We are continuously optimizing the frequency of World mergers and improving the building placement experience. Thank you for your understanding and support.

4. Server Content Update Rules
1)New content not tied to the opening of new servers will be applied to non-shutdown servers (permanent scenario servers), including:
a) Construction optimizations, including new building materials and components.
b) Changes, optimizations, and additions to the ranching and farming systems.
c) Weapon balance adjustments.
d) New cosmetics and events.
e) Bug fixes and optimizations.
Servers with the Visional Wheel tag will also receive Visional Wheel gameplay updates, so players can keep up with the latest content.

2)Updates and changes that can only be applied to new servers will not affect non-shutdown servers (permanent scenario servers). These changes include:
a) Major scenario changes, such as new regions, modifications to existing regions, or the addition/removal of Public Crisis Events.
b) New Memetics and changes to Memetic Specializations.
c) Changes to season goals, seasonal challenges.
d) Map changes.
e) New game modes based on seasonal phases.
Players wishing to experience such content must sign up for new scenario servers.
In future updates, we will specifically indicate whether or not new content will be applied to non-shutdown servers (permanent scenario servers). Please refer to the update notes for more details.

5. Developer Notes
To meet player demand for fresh content and non-repetitive gameplay, we will introduce new scenarios, enhance scenario playability, optimize resource drops, and refine the Visional Wheel system.

We will continue improving the permanent scenario server system to give players a more stable, flexible, and enjoyable world to explore!

Once Human Development Team