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Lightforge Loot Crate Probability Announcement

While the Lightforge Loot Crates are available, you can spend Lightforge Ingots to open them. Each Loot Crate is guaranteed to yield cosmetics. Only one character under each account can redeem and open a single Loot Crate, but the cosmetics from the Loot Crate can be used by all characters under that account. Use you can different characters for different crates.

1) The Lightforge Loot Crates are available for a limited time and will be removed after the event ends. Unused Lightforge Ingots and Lightforge Relics will remain available in your account and can be used for other Lightforge Loot Crates.
2) Each crate opening costs 1 Lightforge Ingot, valued at 160 Crystgins. The first 10 Lightforge Ingot purchases will be at half price. Each crate randomly grants a Lightforge Crystal or cosmetic reward. Once the maximum number of crate openings is reached, further openings are not allowed.
3) Lightforge Crystals are a new mechanic. You can draw and use Lightforge Crystal Ⅰ, Ⅱ, and Ⅲ to select a reward from the Treasure (Ⅰ), Legend (Ⅱ), and Grand (Ⅲ) Lightforge Collection respectively (no duplicates allowed). There is a limit to the number of Lightforge Crystals that can be drawn per Lightforge Celebration Crate theme. A special guarantee rule applies:
- Every 30 crates guarantees one Lightforge Crystal, and the number of Lightforge Crystals drawn will not exceed the number of corresponding selectable Lightforge Collection items. Once a Lightforge Crystal is obtained, it will be removed from the prize pool, increasing the odds of other rewards.
- When a Lightforge Crystal is drawn, the guarantee counter resets, and the next one can be obtained within 30 crate openings.
- After all Lightforge Crystals are drawn, the guarantee no longer applies, and only other repeatable rewards can be obtained.
*If you obtain a Lightforge Collection item through redemption, you may still obtain it from Lightforge Crystal Self-selection, but duplicates will be dissembled and refund the redemption cost in full.
4) Non-Lightforge Crystal cosmetics may be drawn multiple times. Duplicates will be converted into Lightforge Relics, which can be used to redeem for other Lightforge Loot Crate cosmetics in the current or other events, as well as for limited Lightforge Ingots and Colorful Badges.
5) Each Lightforge Loot Crate theme comes with its own unique limited-time discount, and these discounts are independent of one another.
6) Only one character per account can participate in a specific theme's Lightforge Loot Crate, but the cosmetic rewards can be shared with other characters on the same account.

1) Lightforge Crystal Ⅲ: 0.06%
- Selectable Rewards: Coupe Cosmetic: Blue Blade(Speedy Wings)(Legendary)
2) Lightforge Crystal Ⅱ: 0.8%
- Selectable Rewards: Fashion Set: Music Frenzy (Legendary), Fashion Set: Extreme Heatwave (Legendary), Cradle Cosmetic: Lost Snuk (Legendary), Cradle Cosmetic: Lost Karubi (Legendary)
3) Lightforge Crystal Ⅰ: 3.18%
- Selectable Rewards: Weapon Cosmetic: Wild Party - Variation - KVD (Legendary), Weapon Cosmetic: Wild Party - Soundwave - KVD (Legendary), Territory Collection: Mountain Weather (Legendary), Weapon Charm: Nightfall Blade (Legendary), Weapon Cosmetic: Wild Party - SN700 (Epic)
4) Other Epic rewards: 66.7%
- Includes: Territory Collection: Radiant Resonance Ring, Toy Soldiers - G17, Toy Soldiers - ACS12, Climber's Top, Street Ray Pants, Laser Gloves, White Cliff Shore Mid Heels, Duo Action: Best Partner, Dance: Jazz Invitation, Vehicle Decal: Corgi, Cradle Charm: Video Disk, Weapon Charm: Sunglasses, Weapon Sticker: Play Some Music, Weapon Sticker: Black Racer
5) Other Rare rewards: 29.26%
- Includes: Facility Cosmetic: Securement Unit - H37, Facility Cosmetic: Isolated Securement Unit - Rebecca, Facility Cosmetic: Isolated Securement Unit - Mr. Wish, Action: Infinite Shears, Ice Lake Traveler Coat, Paint: Burning Passion
* Lightforge Celebration Crate: Electro Bash can be opened up to 300 times.

Prismverse's Clash Scenario Server Opening Announcement

Dear Metas,

The Prismverse's Clash scenario is getting a huge number of sign-ups! Thank you, Metas, for your interest and support! We will be opening the following servers for you. Please arrange your time to sign up and join the game.

We will continue to monitor the sign-up status and open additional servers as needed. Any updates will be provided through announcements.

[h3]Servers for North America[/h3]
Sign-up Opening Time (Local Time): September 26, 2024, 08:00
Server Name and Opening Time (Local Time):
P_Clash-X0004 September 27, 2024, 20:00
P_Clash-X0005 September 28, 2024, 08:00

[h3]Servers for Europe[/h3]
Sign-up Opening Time (Local Time): September 26, 2024, 12:00
Server Name and Opening Time (Local Time):
P_Clash-X0004 September 27, 2024, 20:00
P_Clash-X0005 September 28, 2024, 08:00

[h3]Servers for HK & MO & TW[/h3]
Sign-up Opening Time (Local Time): September 26, 2024, 19:00
Server Name and Opening Time (Local Time):
P_Clash-X0003 September 27, 2024, 20:00

[h3]Servers for Southeast Asia[/h3]
Sign-up Opening Time (Local Time): September 26, 2024, 19:00
Server Name and Opening Time (Local Time):
P_Clash-X0003 September 27, 2024, 20:00
P_Clash-X0004 September 28, 2024, 08:00

Once Human 1.2 Update Server Maintenance Extension Notice

Dear Metas,

Due to the extensive nature of this update, the maintenance period is expected to extend for an extra hour. The compensation for it will be sent to you via an in-game email after the maintenance. We are sorry for the inconvenience it may cause.
* The maintenance period for SEA and Japan servers remains 5 hours.

Once Human Development Team

Once Human update 1.2 adds a new PvP mode and upgrades ranching

In a year packed with survival games, Once Human continues to hold onto its strong start. The free PC game remains steadfastly among the most-played games on Steam, regularly pulling in player numbers reaching beyond the six digit mark on Valve's storefront. Now, developer Starry Studio details the next major Once Human patch notes for update 1.2, which delivers an upgrade to the ranching system, a new PvP mode, and the ability to visit the Eternalands of random players.


Read the rest of the story...


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Once Human 1.2 Update Announcement

Dear Metas,
Once Human will undergo server maintenance on September 26, 4:00 AM (UTC). Due to the extensive nature of this update, the maintenance period is expected to last approximately 4 hours. Please plan your gaming sessions accordingly. We appreciate your understanding and continued support.
* The maintenance period for SEA and Japan servers is expected to last 5 hours due to server upgrades.
Since our global release, the development team has been diligently monitoring feedback and suggestions from the Once Human community. Your input is invaluable, and we are committed to addressing your concerns.
This update brings a new PvP scenario called Prismverse's Clash, a new animal ranching system, new cosmetics, and more.

Below are the details of this update.
I. Added a new PvP scenario: Prismverse's Clash. For more details about the scenario, visit New Scenario: Prismverse's Clash.
II. New Content
[Ranching System 2.0]
1. Animals will now start breeding if the following conditions are met:
a. The animal has high Tameness.
b. The animal is not a youngling.
c. You have the Youngling Hut facility in your territory, and it is not at full capacity.
2. Newborn animals will have random changes to their colors or patterns. You may even encounter rare special patterns!
3. Added ranch animals: Capybara, Flamingo, and Leopard.
[Eternaland Roaming]
1. Added the Eternaland Roaming screen, from which you can access the Eternalands of random players.
2. Added an Eternaland recommendation system. You can use the Island Roaming feature to browse other players' Eternalands.
If you appreciate an Eternaland, you can give it a Like. The more Likes an Eternaland has, the larger its display on the Eternaland Roaming screen. Support your favorite Eternaland now!
[New Weapons]
1. Added the melee weapon blueprint: The Fabled Masamune. It can be purchased in the Blueprint Shop after the update.

[New Cosmetic Items]
1. Lightforge Celebration Crate: Electro Bash will be available for a limited time from September 27, 10:00 AM. "Destruction or celebration? Crank up the volume and hit the gas!"
The Lightforge Celebration Crate comes with a new mechanic: Lightforge Crystals. A Lightforge Crystal is guaranteed every 30 draws, and comes in three varieties: Ⅰ, Ⅱ and Ⅲ. These can be used to select a reward from the corresponding Lightforge Collections: Treasure (Ⅰ), Legend (Ⅱ), and Grand (Ⅲ). Each reward cannot be selected more than once. All Lightforge Crystals are guaranteed within 10 rounds of up to 30 draws each. For more details, please check the relevant screen in the game.

2. The Epic furniture pack "Neon Symphony" is now available. Build a weekend party getaway with your friends! "Neon lights shine at midnight, creating a symphony of colorful luminance."

3. New fashion pieces are available! Go to the Shop > Cosmetics > Parts to check out the trendy outfits and become the center of attention!
4. The Epic fashion set "Raven Feather" and value theme pack "Raven Strike" will be available from next week. "The creatures of the night bring an invitation to a dangerous party."
The Epic weapon cosmetics "Wild Hunter - DE.50," "Wild Hunter - MPS7," and "Wild Hunter - HAMR" and their bundle will also be available.

5. New free Renaming Card and Chrysalis Token! They can be redeemed from the Shop with 1 Energy Link, and are limited to one purchase per account.
[Event Updates]
1. The Northern Tour
Event Period: September 26, 2024 (after update) – October 17, 2024, 6:00 AM
The rock band Castle Wishes received an invitation from the north, and the snowy landscape depicted in it made everyone long to go. The decision was immediate: head to the Snowy Realm!
Incidents involving the Snowy Realm will be gradually unlocked as the event progresses. Complete the incidents to obtain furniture blueprints, Starchroms, and more!
Also, if you sign up for the scenario during the event, you'll obtain the exclusive cosmetic "Strawberry Ice Wool Hat" when you join the The Way of Winter scenario!
2. Gather Friends
Event Period: September 26, 2024 (after update) – October 17, 2024, 6:00 AM
Players can generate an invitation link to invite new or returning players to join the game. When a friend uses your invitation code, they will receive a free shared weapon of your choosing, and you will earn Friendship Points that can be exchanged for valuable rewards in the Event Shop.
* Note that invitations and Friendship Points from the second phase will not carry over, but the Event Shop now features even more exciting rewards. Invite your friends now and share the bounty!
* Accounts that have not logged in to the game for at least 14 days are considered returning players.
3. Returnee Event: Get Back on Track
How have you been doing since leaving Nalcott? It's time to come back and see how this continent has changed!
Returning players who meet the conditions will be able to participate in an exclusive event to help you get back on track in Once Human.
Receive valuable rewards including Starchroms, Morphed Deviations, Mitsuko's Mark Loot Crates, Mitsuko's Marks, and more! You'll also get EXP and Load buffs, plus lots of resources to help you along on your adventure!
Event Start: September 26, 2024 (after maintenance), starts when you meet the conditions
Conditions: Accounts that have not logged in to the game for at least 14 days are considered returning accounts, and up to 3 characters from such accounts can take part in the Returnee event. Once triggered, the Returnee event has a 60-day cooldown before it can be triggered again.
Rules: If you enter the game and meet the conditions, a 21-day Returnee event will start. In this event, you will be able to claim gifts and complete special tasks to earn Return Emblems and unlock reward tiers. You can also use Return Emblems to redeem resources and items to help you grow your character.

* To make it easier for you to play with friends, you can also participate in the Returnee event with a new character. The rewards for new and existing characters are different and can be viewed in the game.
III. Optimizations
[Combat]
1. Tactical items, defensive installations, and weapons now have a destructiveness parameter that decides how much damage they deal to different buildings.
For example, the Molotov Cocktail has low destructiveness, so it deals high damage to wood buildings, but less damage to stone and concrete buildings. On the other hand, the RPG7 Rocket Launcher has high destructiveness, so it deals full damage to wood and stone buildings and considerable damage to concrete buildings.
2. Recalibrated the material type and durability (used for damage calculation) of some buildings to align them with unlocked Memetics and building types.
[Social and Chat]
1. Added a background to the chat area with a default transparency of 50%. The transparency level can be adjusted in the Chat Settings.
Instructions: Press Enter to open the chat interface, then click the gear icon to open Chat Settings. Then, go to Chat HUD and adjust the Background Transparency setting.
2. Adjusted the layout of the chat interface. The chat channel will now also change when you switch the display channel. You can still press Tab to change the chat channel when on the General channel.
3. Added a Private chat channel where you can view chats with friends. To quickly reply a message, hover your cursor over the player's name and click the reply button.
4. If you leave the chat interface after entering text, the draft will be kept and can be edited again when you return. The draft is deleted when you close the game client.
[New Journey Tasks]
Added the new Journey tasks: Animal Farmer and Architect: Part II.
[Dungeons]
Added Normal and Hard difficulties to The Forsaken Giant dungeon. Pro difficulty has also been adjusted.
Removed the requirement to reach Phase IV before being able to challenge The Forsaken Giant dungeon.
[Vehicle Obstruction and Other Issues]
We have been working on the issue of vehicles blocking passages in the wilderness, and our backend data now shows that the problem has been somewhat mitigated. Many players have also reported that their vehicles were automatically retrieved after being parked in the wilderness. Our investigations have shown that these vehicles were parked in restricted zones (areas where construction is not permitted).
We are also aware of your requests for trade zones in the wilderness and are currently working on a solution. We will update you once the solution is confirmed.
IV. Bug Fixes
- Fixed the error with the guaranteed drop in Securement Silo EX1.
- Fixed the issue affecting enemies' movement animations when on certain types of terrain.
- Fixed the issues where the Cradle perk "Sustained Suppression" only granted a 15% buff per stack (should be 20%) and did not have a buff icon displayed after being triggered.
- Fixed the issue where the Battle Pass's display effects would sometimes appear on other screens.
- Fixed the issue that would sometimes affect the camera angle when moving a Turret back to a building in Construction mode.
- Fixed the issue affecting some items where, after moving from a scenario to Eternaland, Astral Sand would not be displayed in the Field Guide and, after moving from Eternaland to a scenario, materials would not be displayed in the Field Guide.
- Fixed the issue where, when viewing gear mod details, the display time of the details screen was too short.
- Fixed the issue in Construction mode where glass ceiling models would not align properly.
- Fixed the issue where buff icons in the status bar would be hidden after entering or exiting a scenario.
- Fixed the issue where food would sometimes not be spoiled even when its Durability reached 0.
- Fixed the issue where the icon for Securement Silo EX1 could not be seen on the map.
- Fixed the issue where some Deviations would not work in the player's territory.
- Fixed the issue with the spawning of the "Lethal Rabbit" Deviation in Securement Silo SIGMA.
- Fixed the issue where the player would sometimes be unable to teleport using the "Strange Door" Deviation.
- Optimized the teleport tip shown when a Public Crisis Event is overpopulated.
- Fixed the display issue affecting the hair of female characters wearing the "Human Barricade Academy" fashion set when on the Low graphics setting.
- Fixed the issue where the blouse of the "Human Barricade Academy" fashion set would appear gray under strong light in the wilderness.
- Fixed the issue where, when equipping fashion items, filtering by rarity would cause the icons to be mismatched with the actual preview.
- Fixed the issue where High-Risk Public Crisis Events would become available during the wrong phase.
- Fixed the issue where Buzzy Bee would not increase the chance of obtaining deviated crops.