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Once Human Version 1.6.1 Bug Fixes (May 23)

Dear Metas,
Since the official release of Once Human version 1.6.1, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed an issue where explosion and lightning events were not displayed on the Endless Dream timeline.
2. Fixed an issue that caused incorrect output quantity when disassembling bullets.
3. Fixed an issue where Weathervane Deviants could not be defeated during Deep Dreamer battles in Endless Dream.
4. Fixed an issue where House Blueprints could not be used in Once Human: RaidZone. Please restart the game to apply the fix.
5. Fixed an issue where destroying wooden doors did not progress the Scenario Challenge task 'Destroy the doors of 2 hostile Meta-Humans.'
6. Fixed an issue where placing a Meta Pass campsite did not complete the Main Story Task 'Place a Campsite.'
7. Fixed an issue where Gravity Crystals obtained through certain methods did not count toward Starfall Collection event progress.
8. Fixed an issue where Deviant quantities were incorrect in Eternal Dreamer zones in Endless Dream.
9. Fixed an issue that caused buggy video and screen transition when navigating from the Lightforge Loot Crate interface to Shop > Lightforge Canvas.
10. Fixed an issue where the tutorial boss's HP was incorrectly set to 1 in Manibus (Novice) and Prismverse's Clash.
11. Fixed an issue where Realm Crate timers did not reset after being opened.
12. Fixed an issue that affected the placement of Mining Platform and Logging Platform output in Once Human: RaidZone.
13. Fixed an issue where the Photography Contest and Building Contest could not redirect the player to Discord.
14. Fixed an issue where some fashion items did not appear in the Shop.
15. Increased the Max Durability of certain structures that were significantly below the typical standard. Structures in Eternaland affected by this adjustment will be automatically restored to full Durability.
NOTE: Durability will be restored when you next enter Eternaland, after which you must log in again to reload the materials.
16. Fixed an issue where the Scenario Challenge task 'Harvest 10 mutated crops through Deviations' could not be completed. Your task progress will be retained after the fix.
17. Fixed a lag issue when returning to Eternaland after the end of a scenario.
18. Fixed an issue where melee attacks could be performed instantly upon jumping. To improve aerial movement in the new scenario, players can now only use melee attacks to descend quickly from high altitude. Otherwise, they cannot use melee attacks in mid-air.
19. Fixed an issue where players who chose simplified tasks when entering Once Human: RaidZone from another scenario did not receive the initial gear and weapons.
20. Fixed an issue where Light Dreamers in Endless Dream could not be defeated.
21. Fixed an issue where the Scenario Challenge task 'Use defense facilities in the Dream Zone to defeat the Nightmareling' could not be progressed.
22. Improved the description of how to obtain Wakeful Sand. Wakeful Sand yield is also increased during an abundance period.
23. Fixed an issue where some formulas were not displayed. They are now displayed normally.
24. Optimized the Birth Point and Respawn Point selection to prevent players from spawning in sealed-off areas.
25. Fixed some issues affecting Lightforge Loot Crate purchase limits.
26. Fixed an issue where mod conversion sometimes failed.
27. Fixed an issue where paid furniture was not bound to the current character.
28. Fixed an issue where bosses could not be damaged in some situations.
Once Human Development Team

Notice on Excess Half-Price Lightforge Ingots from Lightforge Loot Crates

Dear Meta,
Thank you for supporting Once Human! After the recent update, we discovered an issue that allowed players to repeatedly purchase half-price Lightforge Ingots using different characters on the same account. This issue has now been fixed on all servers. We sincerely apologize for any inconvenience caused and take full responsibility. Here is how we're addressing it:

1. Issue Description
After the May 22 update, a system error unintentionally allowed characters on the same account 10 chances to purchase up to 200 half-price Lightforge Ingots, exceeding the standard limit of 20. The 180 excess half-price Lightforge Ingots (valued at 80 Crystgin each) are worth 14,400 Crystgin in total. This issue affected the Lightforge Loot Crate launched on May 22 and the comeback Lightforge Loot Crates launched on May 8, and was fixed on May 22 at approximately 4.20 AM.

2. Our Response
We will not deduct resources or impose penalties on players who purchased extra half-price Lightforge Ingots, as this issue stemmed from a system error, not player intent. You shouldn't have to bear the responsibility for our mistake. To ensure fairness, we will compensate all players via a spending benefits event.

3. Spending Benefits Event
After the July update, we will introduce a spending benefits event, granting every player a benefit pool of 14,400 Crystgin. Whenever you spend Crystgin—whether by purchasing from the Shop or opening Lightforge Loot Crates—part of the cost will be offset from this pool until it is depleted. Plus, players can enjoy a lucky draw, big Crystgin discounts, and even more surprises!
To maintain fairness, players who purchased excess half-price Lightforge Ingots will have an equivalent amount of Crystgin deducted from their benefit pool. To verify your total excess purchases, please contact Customer Support.

Thank you for supporting Once Human's development and operations through your cosmetic purchases! We are deeply grateful for your generosity and dedication. We will continue improving the game to prevent similar issues and deliver more high-quality game content.
We appreciate your understanding and feedback and sincerely apologize for any inconvenience caused.

Once Human Development Team

Lightforge Loot Crate: Phaze Blitz

【Lightforge Loot Crate Rules】
While this Lightforge Loot Crate is available, you can spend Lightforge Ingots to open it. Each Loot Crate is guaranteed to yield cosmetics or Lightforge Gems. Opening counts and cosmetics obtained are shared between all characters on the same account.
1) The Lightforge Loot Crate is available for a limited time and will be removed after the event ends. Unused Lightforge Ingots, Lightforge Relics, and Lightforge Gems will remain available in your account and can be used for other Lightforge Loot Crates.
2) Each crate opening costs 1 Lightforge Ingot, valued at 160Crystgin. The first 10 Lightforge Ingot purchases will be at half price. Each crate has a chance to grant Lightforge Gems or a cosmetic reward. Once the maximum number of crate openings (9,999) is reached, further openings are not allowed.
3) The crate now includes a special collection token, the Lightforge Gem, with guaranteed drop rules:
A Lightforge Gem is guaranteed every 20 crate openings.
When a Lightforge Gem is obtained, the counter resets, and another Lightforge Gem drops within the next 20 openings.
There is no limit to how many Lightforge Gems can be obtained, and they can also be redeemed from the Redemption Shop using Lightforge Relics.
4). The Redemption Shop offers cosmetic rewards from all Lightforge Loot Crates, as well as limited amounts of Lightforge Gems, Lightforge Ingots, and Colorful Badges.
Cosmetic rewards can only be redeemed once and are removed from the shop after being obtained through a crate.
If a redeemed Lightforge Collection item is drawn again, the spent Lightforge Relics will be fully refunded.
5) Each Lightforge Loot Crate theme comes with its own unique limited-time discount, and these discounts are independent of one another. The discount can only be used once per Lightforge Loot Crate theme.

Lightforge Loot Crate: Phaze Blitz

Availability: May 22 - June 19
Loot Crate Item Drop Rates:
1) Lightforge Gem: 7.00%
2) Legendary Lightforge Collection Items: 0.32%
Including Evernight Realm, Hyper Blitz Set, Caught in a Web, and Fish Among Lotus Leaves.
3) Epic Lightforge Collection Items: 0.68%
Including Initialization - DBSG.
4) Other Epic Rewards: 57%
Including Frostbloom Makeup Pack, Beyond Good and Evil Top, Neon Goggles, Weapon Charm: Amplifier, Cradle Charm: Mini Keyboard, Sticker: Crack, and Sticker: Astronaut.
5) Other Rare Rewards: 35%
Including Twisted Cross, Modern Industrial Greenery, and Paint: Pounding Heart.

New Once Human patch notes add a brutal PvP mode and floating buildings

In a year of big survival games, Once Human managed to stand out as one of the major winners of 2024, alongside stalwarts such as Rust and Valheim, and fellow newcomer Palworld. With a striking sci-fi setup helping it shine from among the crowd, the free Steam game found itself with hundreds of thousands of players. That number was recently reinvigorated, with a big jump up the Valve charts following the introduction of permanent servers, the 1.5 update, and the launch of the game's mobile version. Now, with Once Human patch notes 1.6.1., developer Starry Studio has unleashed its next scenario and two new ways to play, including a "brutally competitive" PvP spin-off.


Read the rest of the story...


RELATED LINKS:

Once Human codes and how to redeem

The best new MMOs worth playing in 2025

When is the next Once Human server wipe?

Once Human Version 1.6.1 Update Announcement

Dear Metas,
We have scheduled the Version 1.6.1 server maintenance and update for May 21 at 4:00 PM (PT). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.

This update brings Visional Wheel S1: Starfall Inversion and the exclusive Starfall Collection event, plus the Early Access launch of new PvP series Once Human: RaidZone and the Endless Dream scenario. Also included are various balance adjustments, optimizations, and bug fixes.

We've also optimized the PC client's disk usage. After installing the full update (approximately 73 GB, actual size may vary), the game will take up about 18–20 GB less space while delivering improved performance. Following the maintenance, all players, regardless of platform, will receive the following compensation: Furniture Formula: Pipe Wall Lamp, Starchrom ×1,500, Mitsuko's Mark ×200, and Colorful Badge ×100.

Below are the details of this update:

Content/Feature Updates

[h2]Visional Wheel S1: Starfall Inversion[/h2]
Planned Period: May 21 – Late September(PT)
Affected Scenarios: Manibus (non-novice), Evolution's Call, Prismverse's Clash, The Way of Winter


Survival Environment and Gameplay Adjustments
1. The inverted star will generate gravitational tides from 9:00 AM to 9:00 PM (server time) daily, during which players will enter a unique low-gravity state known as Stellar Levity, allowing for higher jumps, extended airtime, immunity to fall damage, and significantly increased Load capacity.
2. Explore and find Star Advent Loot Crates and Unstable Aggregates to acquire rare Gravity Crystals.
3. Master a devastating plunge attack: use a melee attack in mid-air to quickly dash in your aimed direction. The plunge attack is available in all Visional Wheel scenarios.


Combat Updates
1. Added the Gravity Tide set, obtainable from Unstable Aggregates.
1 piece: Increases jump height.
2 pieces: Increases Magazine Capacity.
3 pieces: Take reduced DMG from Deviants while airborne, and gain a DMG boost after mid-air movement.
4 pieces: Even larger damage boost after mid-air movement.
2. Added the new Downstar mod suffix, obtainable from Unstable Aggregates. Equip it to gain stat bonuses when attacking enemies below you.

Survival Changes
1. Added the Gravity Neutralizer and Gravity Tuner survival items, plus new item formulas and food recipes.
2. Added the Anti-Gravity Foundation component, allowing players to build floating structures.

3. While the gravitational tides are active, vehicles gain increased jump height, extended airtime, and do not lose Durability from high-altitude falls.

4. Open Star Advent Loot Crates for a chance to obtain four types of gravity-warped animals and their skins, and six types of gravity-warped Deviations.

5. Schedule for Other Scenarios
After this update, servers with the Visional Wheel tag will automatically change to Starfall Inversion.
All Lunar Oracle phenomena will stop completely, and special items (such as Lunar Whispers) will no longer drop.
For more information, refer to the preview:
https://store.steampowered.com/news/app/2139460/view/507328780882149432

Early Access: Once Human: RaidZone and Endless Dream Scenario

On May 21(PT), we're launching Early Access for Once Human: RaidZone, a new PvP game series, and Endless Dream, a new scenario. You're invited to be among the first to explore this uncharted territory and witness the new dangers and possibilities reshaping Nalcott.


[h2]1. New Scenario: Endless Dream[/h2]
If the apocalypse descends in a dream, would you be prepared to face it?
Gameplay Features:
a) Full Map Access: All existing regions are accessible in Phase I. Explore Nalcott in its entirety—from the southern Broken Delta to Ember Strand in the north—right from the get-go.
b) Dream Zones: Layers of nested Dream Zones encroach upon the wilderness, each featuring unique environmental traits and combat effects. As you venture deeper into the nightmares, their effects stack and multiply. As a Meta-Human, your mission is to purify these layered zones to reshape the environment and its rules. Construction is possible inside Dream Zones even without a Territory Terminal, allowing you to unleash your creativity and overcome the nightmare by any means possible.
c) Player-Driven Progress and Multiple Endings: Dream Zones and Deviants will evolve as the scenario progresses, presenting ever-changing challenges. As Meta-Humans eliminate Eternal Dreamers, they will reduce the durations of Phases I to V, intensifying the scenario's pace and difficulty. Your collective efforts to purge the Eternal Dreamers will also decide the world's fate. Will the world be saved, or will you witness its ultimate destruction? The outcome rests entirely in your hands.

[h2]2、Once Human: RaidZone[/h2]
In the wild, everyone is both hunter and prey. It's the survival of the fittest.
Meta-Human, you fight for yourself alone. Defeat your enemies, defy fate, and take on the world—or be destroyed.
Once Human: RaidZone is a new series for players seeking pure and intense PvP action. Delve into the raid zone and fight to survive!
Gameplay Features:
a) Skill-Based Combat: All characters start on equal footing, with no inherited supplies, blueprints, or mods. Once Human: RaidZone also features dedicated equipment and skill trees designed for competitive play. All weapons and armor must be acquired within the game realm—perfect for players who prefer a pure PvP experience.
b) Hardcore PvP: In this hostile world, nowhere is safe. Your territory structures can be destroyed by rival Meta-Humans, and you remain vulnerable to attacks even when offline. Plunder is the law of the land, and defeat means losing your gear and supplies. To survive, you must band together with allies to fortify your territory with defensive installations and traps. Stockpile weapons, ammunition, and explosives to raid rival territories, but stay vigilant for ambushes and hidden traps. Combat Deviations also feature new abilities and mechanics, offering unique tactical advantages that add strategic depth. Will you be the last one standing?
c) Make the Ultimate Choice: Ursula, your enigmatic Deviation companion, evolves alongside you, her power growing with every Realm Fragment you collect. When fully strengthened, she can summon the devastating Manibus, dealing tremendous area damage and opening a massive dimensional Hollow. However, wielding the Original Entity's power will also destabilize the realm and hasten the arrival of the settlement phase. You must choose whether or not to wield this catastrophic power.

New Items

Added the Sanity Corrosion Capsule. It reduces your Sanity and can be crafted at any Stove.

New Events

[h2]Starfall Collection: Visional Wheel S1 Exclusive Event[/h2]
Collect rare Gravity Crystals to unlock wonderful rewards, including new weapon skins, charms, avatars, collection items, and more.
There is a weekly cap on Gravity Crystals that count toward event progress. After reaching this cap, event progress will be limited.
During the event, Gravity Crystals can also be used to redeem items and rewards from past Visional Wheel seasons, but redemption limits apply. This can be done at the Past Shop.


[h2]New Limited-Time Wish Machine Prize Pools[/h2]
After the update on May 21(PT), the following new Wish Machine prize pools will be available for 3 weeks.
Bounce Bear: Includes the Legendary weapon blueprint: Kumawink.
Critical Power Surge: Includes the Legendary weapon blueprint: Critical Pulse.
Gravity Dance Pants: Includes the Legendary gear blueprints: Tattoo Pants, Gravity Tide Helmet, Gravity Tide Top, and Gravity Tide Gloves.

[h2]New Shop Arrivals[/h2]
[h3]1. Lightforge Loot Crate: Interdimensional Leap (available after the May 21 update, (PT))[/h3]
"Traverse infinite horizons with limitless freedom!"
The limited-time Lightforge Loot Crate: Interdimensional Leap includes the Evernight Realm furniture pack (Legendary), Hyper Blitz fashion set, Caught in a Web cradle skin (Legendary), Fish Among Lotus Leaves territory collectible (Legendary), and Initialization - DBSG weapon skin (Epic).
Heroes blitz into action amidst the city's vibrant chaos!

Special deals on Lightforge Canvas upgrade packs! These packs are available at the Redemption Shop after obtaining the Hyper Blitz set from the Lightforge Loot Crate.
• Under the Hyper Blitz theme, two Lightforge Canvas packs will be available: Hyper Blitz: Ghost and Hyper Blitz: Spark, plus a discounted bundle!
• The Hyper Blitz Lightforge Canvas packs launch alongside Lightforge Loot Crate: Interdimensional Leap and will be on sale for the same duration. More information can be found in the game.
* Lightforge Loot Crate: Ethereal Tide will be unavailable after the version update.

[h3]2. Dyeable Furniture Packs! (available after the May 21 update, (PT))[/h3]
Some items from the Neon Symphony, Afternoon Garden, and Sunny Coast Living Room furniture packs can now be dyed at the Designer's Workstation. Support for more furniture packs is coming soon. Furniture packs can be purchased from the Shop.
Mix and match various color combinations to show off your style, and make your territory stand out from the crowd!


[h3]3. Future Shop Arrivals (available from May 29, 6:00 AM server time)[/h3]
"Burn, turn to ashes, then burn again—I shall remain until the world's end!"
The Collection: Ashen Finale theme pack (Epic Collection), Ashen Farewell theme pack (Epic), and Ember Reaver set are here!
• The standard Ashen Farewell theme pack includes the Ember Reaver fashion set (Epic) and other Epic cosmetics.
• The Collection: Ashen Finale theme pack is upgraded to Epic Hype! In addition to the standard content, it features the Frost Ember and Blazewind dye variants of the Ember Reaver set (Epic Hype), the Farewell Day - HAMR weapon skin (Epic Hype), and the Keep Swinging solo action (Epic), plus an exclusive namecard theme!
• Ember Reaver includes an exclusive standing action, while its Epic Hype Frost Ember and Blazewind dye variants will feature an additional costume effect that burns with an undying flame.
More details can be found in the game.


"Take me back to the infinite wonder of childhood."
Channel the power of nostalgia with the Age of Innocence weapon skins (Epic)!


"My little carnival!"
New Epic and Epic Collection fashion parts are here! Get the adorable Fluffy Paw at just 60 Crystgin for a limited time!
Plus, funky new helmets and jackets, and lots more! Set your alarms and be ready for the drop!

Optimizations

[h2]Monetization Experience Optimizations[/h2]
The Lightforge Loot Crate rules have also been improved for clarity.

[h2]Combat Optimizations[/h2]
1. Balance Adjustments
After analyzing current weapon usage statistics and community feedback, we've found that some weapon builds are not performing as intended, limiting players' strategic options. To promote weapon diversity and fair competition, we will implement the following adjustments.
We have observed that single-target builds are underperforming, while Critical Pulse and Hazardous Object lack effectiveness in PvP. To improve balance, we will implement phased adjustments to enhance their strength.
Reload Speed is currently capped, restricting the effectiveness of Reload Speed attributes in Calibration Blueprints for some playstyles. Hence, we're introducing the new Reload Efficiency attribute.
2. Added a Switch Weapons button for melee weapons to the mobile version.
3. Improved the display of HP bars for the player and normal enemies when they have Force.
4. Added an on-screen effect when the player's Force falls to 0 after being hit.

[h2]Vehicles[/h2]
1. Increased the protective performance of the Off-Roader's Classic skin.
2. Improved peek-shooting from vehicle passenger positions:
Fixed an issue where the bullet impact point deviated from the crosshair, thus improving peek-shooting accuracy.
Adjusted the field of view when using peek-shooting. Previously, the field of view was too narrow.
3. Improved the feel of bicycle and motorcycle flips:
Reduced the difficulty of performing vertical tricks with two-wheeled vehicles. Players can now perform death-defying flips more easily.
4. Optimized vehicle combat:
Damage numbers are now shown when hitting enemies with vehicles.
A vehicle's remaining HP is now shown when it takes damage from enemies.

[h2]Construction[/h2]
1. To make it easier for players to find locations to build or relocate their territories in the wilderness, we have added a visibility toggle for buildable areas. When in Construction mode, open the Visibility settings and enable 'Show construction area' to show buildable areas.
Instructions:
1. Open the Build menu and select Visibility settings.
2. In the Visibility settings, enable 'Show construction area' to show buildable areas or disable it to hide them.

2. Added separate Recent tabs for Structures, Facilities, Furniture, Prints, and Eternaland in Construction mode. In these tabs, components are sorted by frequency of use.
3. Added Load-Bearing Capacity, an indicator of structures' support strength. If it runs out, the structure will collapse. The support and connection of the wall will be more flexible.

4. Optimized the display of button text in the Furniture Dye interface.

[h2]Wilderness[/h2]
1.Added a route recalculation tip for when the player changes the navigation destination too frequently.
2. We've recently received feedback from many Meta-Humans about Rift Anchor icons not appearing on the world map, which affected the exploration experience. This issue has now been urgently fixed. We'll continue to improve Rift Anchor visibility and guidance in future updates.

[h2]Dungeons[/h2]
Optimized the completion rewards for the Public Crisis Event: Paradox Space. The rewards now include Keyword Suffix Mod Box - Stardust's Advent II.

[h2]Trade[/h2]
Harvesters' Markets are now safe zones where PvP is disabled.
Items/Backpack
1. Increased Stellar Planula stack size to 10,000.
2. Increased Sproutlet stack size to 100,000.
3. Added a tip to alert the player when there are too many discarded items at their location. Any further items discarded will be permanently destroyed, so it is recommended to find a different area to discard them.

[h2]Tasks[/h2]
1. Optimized NPC interactions.
2. Journeys, scenario challenges, and commissions are now accessible from the Journey interface.

[h2]Eternaland[/h2]
1. Optimized the Eternaland category tab icons in the Build menu.
2. Added customizable visitor claim cooldowns to reward crates.

[h2]Reporting System[/h2]
1. Added a new report category: Maliciously affecting other players.
2. Descriptions are no longer required when submitting a report. Selecting a category will suffice.

[h2]Other[/h2]
1. Optimized the layout of the Deviant preview in Territory Purification on the mobile version.
2. Moved the Self-Destruct button from the sidebar to the Settings menu on the mobile version.

Bug Fixes


[h2]Shop[/h2]
Fixed the display of red dots on the Lightforge Loot Crate screen.

[h2]Combat[/h2]
1. Fixed an issue where Deviants would rapidly appear and disappear from the field of view on the mobile version.
2. Fixed an issue where Deviants would become stuck if the building material below them was removed.
3. Fixed an issue where OTS could not be exited in some situations.
4. Fixed a display issue affecting the crosshairs when scoped in with a Tactical Optic during mid-range combat.
5. Fixed an issue where rescuing other players could be interrupted in some situations.
6. Removed the muzzle distortion effect when firing.

[h2]Construction[/h2]
1. Fixed an issue where wilderness shrubs clipped into the territory.
2. Fixed a display issue affecting the Build screen.
3. Fixed a display issue affecting the Weapon Rack.

[h2]Vehicles[/h2]
1. Fixed an issue where all motorcycle skins sometimes veered right during off-road riding.
2. Fixed an issue where the character would stop pedaling after drifting with a bicycle.

[h2]Dungeons[/h2]
1. Fixed an issue where the Spider Eggs generated by the boss in the Arachsiam dungeon were difficult to hit.
2. Fixed an issue where teleporting out of The Prime War would send the player back to their territory.
3. Fixed an issue where character hair was not displayed during The Prime War.

[h2]Map[/h2]
Fixed a mobile-specific issue: Resolved the problem where the progress bar would not display when teleporting to neutral camps.

Once Human Development Team