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Version 1.6.3 Update Announcement (June 18)

[h2]Dear Metas,[/h2][p]We have scheduled the Version 1.6.3 server maintenance and update for June 18 at 4:00 PM (PT). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.[/p][p]This update will introduce Version 1.0 of custom servers, a server launch schedule feature, a new Battle Pass: Final Gambit, Lightforge Loot Crate Comeback: Choose 1 of 3, and various optimizations and bug fixes.[/p][p]To thank you for your support during Early Access, we'll be issuing the following rewards via in-game mail after this update: Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, and Detoxident ×3.[/p][h2]Below are the details of this update:[/h2][h3]Content/Feature Updates[/h3][p]Custom Servers Version 1.0[/p][p]Version 1.0 of custom servers will officially launch after the maintenance on June 18 (PT). The main updated content is as follows:[/p][p]1. We've increased the number of servers available for purchase on the web. If they sell out, we'll announce a restock schedule.[/p][p]2. To provide more character customization options, we've enabled the Shop, Lightforge Loot Crates, Battle Pass, and other premium features on custom servers. Additionally, premium cosmetics are now shared between official and custom servers.[/p][p]Rules:[/p][p]1) Your Crystgin, Lightforge Gems, Lightforge Ingots, Lightforge Relics, and Silver Keys are shared between official and custom servers. You can use these currencies to purchase or redeem premium cosmetics on custom servers.[/p][p]2) Your Lightforge Loot Crate guarantee counter, draw history, and discounted Lightforge Ingot purchase limits are shared between official and custom servers.[/p][p]3) All premium cosmetics are shared between official and custom servers. Fashion items and furniture formulas obtained through the Shop, Lightforge Loot Crates, or the Battle Pass can be used on custom servers. Likewise, any premium cosmetics obtained through these means can also be used on official servers.[/p][p]4) Your Battle Pass is shared between official and custom servers, including its edition, level, and reward claim progress. Cosmetics and Silver Keys obtained through the Battle Pass can be used on both official and custom servers. The amount of Battle Pass Exp gained on a custom server is affected by the server's parameters.[/p][p]5) Once purchased, Meta Pass privileges are available on both official and custom servers. Note that the Starshine Coffer guarantee is tracked separately for official and custom servers.[/p][p]3. You can now purchase renewals or upgrades for your custom server. For more information, refer to the custom server purchase interface.[/p][p]4. Increased the maximum number of registered players per server from 500 to 1,000.[/p][p]5. Various optimizations and bug fixes.[/p][p]Thank you for your feedback and suggestions during Early Access![/p][p]New Feature: Server Launch Schedule[/p][p]We've added a Server Launch Schedule feature to the scenario sign-up interface. Now, you can easily view the next opening time and frequency for each scenario, making it easier to choose your scenario and plan your game time.[/p][p]You can now pre-register for your next scenario during the first 7 days of your current scenario's settlement phase. This lets you plan your next adventure in advance. After successfully pre-registering, you will enter the new scenario right after your current settlement phase ends, so you don't have to worry about server capacity issues. You can also cancel your pre-registration at any time.[/p][p]New Discord Features[/p][p]1. View private chats while offline![/p][p]If two players have linked their Discord accounts, their in-game chat messages will appear in their direct message conversation on Discord. Likewise, their Discord direct messages (text only) will be forwarded to their in-game chat.[/p][p]2. View Hive and Warband channel messages while offline![/p][p]In the game, Hive leaders and Warband admins can link their Hive/Warband group chat to a specific channel in the Discord server (admin role required). Once linked, all text messages posted in that channel will be synced with the in-game group chat.[/p][p]NOTE: All text messages referenced above must comply with the in-game chat rules. Any messages that violate these rules will not be displayed in the game.[/p][p]3. You can now view which friends have linked their Discord accounts! A Discord icon will appear next to their names.[/p][p]Once Human will request your authorization when you use Discord features for the first time.[/p][h3]New Events[/h3][p]Mobile Widget Event[/p][p]Get ready for a more convenient and enjoyable adventure in Nalcott! The adorable Chefosaurus Rex has arrived with new widgets. Set them up to claim amazing rewards![/p][p]1.Add the widget to your home screen to keep track of scenario phases, version updates, and more.[/p][p]2.You can even customize the widget to match your home screen![/p][p]How to Add Widget:[/p][p]iOS Devices:[/p][p]1. Touch and hold the Home Screen background to enter editing mode.[/p][p]2. Search for "Once Human" in the search bar.[/p][p]3. Select and add your desired widget or a "universal widget" of the same size to the Home Screen.[/p][p]Other Mobile Devices:[/p][p]1. In the game, go to the widget even screen and select Quick Add.[/p][p]2. Tap and hold an empty area on your home screen to enter editing mode. Under Widgets, search for "Once Human," then select and add your desired widget or a "universal widget" of the same size to your home screen.[/p][p][/p][p][/p][p]New Limited-Time Wish Machine Prize Pools[/p][p]After the update on June 18 (PT), the following new Wish Machine prize pools will be available for 3 weeks:[/p][p]Bullseye Hunter: Includes the Legendary weapon blueprint: Bullseye.[/p][p]Huntsman Gunner: Includes the Legendary weapon blueprint: Predator.[/p][p]Old Huntsman: Includes the Legendary gear blueprints: Old Huntsman Boots, Savior Hood, Savior Pants, and Savior Mask.[/p][h3]New Items in Shop[/h3][p]New Battle Pass: Final Gambit[/p][p]"Before their last breath, enemies glimpse a crescent flash in the dark—the herald of death, faster than a bullet."[/p][p]The new Battle Pass includes the Final Gambit fashion set (Epic), Terminus - Sword weapon skin (Epic), Nebula Dice Cradle skin (Epic), Secret Base furniture formula series (Rare), and many more cosmetics![/p][p]Amidst the stalking shadows, our finale awaits.[/p][p]Launch Time: After the update on June 18 (PT)[/p][p]Choose 1 of 3 Lightforge Loot Crates: Beach Bash, Hallow's Masquerade, Hype Party[/p][p]Lightforge Loot Crate reruns! Choose one to open![/p][p]Launch Time: After the update on June 18 (PT)[/p][p]1. The Lightforge Loot Crate reruns come with collection progress rewards that can be claimed by old and new players who have collected Lightforge Collection items! Progress rewards include: loot crate themes, namecards, and a dyed version of the grand prize fashion.[/p][p]2. Choose one of three themed Lightforge Loot Crates. You cannot change your choice after drawing/purchasing/redeeming from one.[/p][p]3. The original draw probability, redemption cost, and guarantee system of each Loot Crate remain unchanged. Draw progress from previous runs is retained.[/p][p]Attention veteran Meta-Humans: If you participated in previous loot crate events but found no records, please log in with the character used for those crates first to trigger inheritance![/p][p]NOTE: The draw rules for reruns differ from the current Lightforge Loot Crate. Every 30 draws guarantees one top prize, which will then be removed from the prize pool. Please read the event rules carefully![/p][p]* Lightforge Loot Crates are now shared across all characters on the same account! You can switch characters to participate in purchases, but only one Lightforge Loot Crate can be chosen per account during each Choose 1 of 3 event.[/p][p]* Lightforge Loot Crate: Phaze Blitz will be removed from sale after the maintenance.[/p][p]Meta's Bounty Update[/p][p]"Climb toward glory beneath the dawn!"[/p][p]New trophies have been added to Meta's Bounty. Go to Shop > Meta's Bounty to check out and unlock them![/p][p]Release Time: After the maintenance on June 18 (PT)[/p][p]The new Ecological Assessment, Humanity's Foe, Master Builder, and Dimensional Traveler bounties have been added under the Exploration category! Become a true expert on Nalcott![/p][p]New Inverted Trail and Alien Convergence bounties have been added under the Commemoration category! Time to complete the season![/p][p]Upcoming Theme Packs[/p][p]"Only the fully prepared hold the power to speak."[/p][p]Release Time: June 25 (PT)[/p][p]A cosmetic DLC: the Ascend Daily theme pack (Epic) comes to Steam! 40% off for a limited time during the Summer Sale![/p][p]The workplace is a battlefield, and the meeting room is its frontline. This is the art of elite combat.[/p][p][/p][p]The Double Agent theme pack will also be available in-game, with a limited 22% discount for two weeks![/p][p]A mysterious ghost-like figure emerges from the shadows.[/p][p]Check the theme pack interface for more information![/p][p]Upcoming Shop Updates[/p][p]Release Time: June 26, 6:00 AM (server time)[/p][p]"Floral patterns mark the passage of time. They carry the familiar flavor of countryside meals."[/p][p]The Green Bites territory furniture pack (Rare) has arrived.[/p][p]The secret to happiness is a full stomach![/p][p]Optimizations[/p][p]Once Human: RaidZone - Early Access Optimizations[/p][p]1. Reduced the melee lock-on angle for daggers, swords, and batons, decreasing their tracking performance.[/p][p]2. Optimized the rewards for Main and Side Story Tasks to provide a smoother experience. If you have already completed the affected tasks, the updated rewards will be automatically sent to your Backpack.[/p][p]3. Reduced the Memory Chip and resource rewards from Journey, Commissions, and Scenario Challenges. We've noticed that previous task rewards were overly generous, allowing some players to quickly gain an advantage, while disadvantaging players who joined the server later. Hence, we have made these changes to ensure fairness. We will continue optimizing the game based on your feedback and gameplay data. Thank you for your understanding and support.[/p][p]Endless Dream - Early Access Optimizations[/p][p]1. Scenario Challenges[/p][p]1) Adjusted the Scenario Challenges descriptions, changing all "Nightmareling" to "Deviants spawned from Nightmare Tube."[/p][p]2) Changed "Use 5 Reality Resetols in the Dream Zone" to "Use 2 Reality Resetols in the Dream Zone."[/p][p]3) Changed "Absorb the explosives produced by the flammable source and defeat 1 Light Dreamer" to "Absorb the unstable energy produced by Nightmare Specs - Explosive and defeat a Deviant spawned from Nightmare Tube."[/p][p]4) Changed "Craft 100 Reality Resetols in total" to "Craft 10 Reality Resetols in total."[/p][p]5) Changed a Scenario Challenge task description from "Defeat one Fear/Sorrow/Pain Deep Dreamer each" to "Defeat one Fear/Sorrow/Pain Elite each in the Dream Zone."[/p][p]2. Combat Stats[/p][p]1) Reduced the HP of Lv. 10–40 Deviants to reduce early-game difficulty. Increased the HP of Eternal Dreamer and Manibus, the Nightmare.[/p][p]2) Adjusted the multiplayer difficulty scaling for Manibus, the Creepling, Eternal Dreamer, Deep Dreamer, and Light Dreamer challenges. Challenges with fewer players are now easier, while challenges with more players are harder than before.[/p][p]3) Slightly increased the progress rate when defeating Deviants in high-level Deep Dreamer challenges.[/p][p]3. Increased the vision range of players when affected by Nightmare Specs - Evernight in the Airplane Ancient One event.[/p][p]4. After choosing your Birth Point, the Teleportation Tower of the nearest Neutral Settlement will be automatically unlocked.[/p][p]5. Game Mode Rewards[/p][p]1) Restored Crystals to Loot Crates in the wilderness. Restored Stardust Source and completed weapons to dungeon drops.[/p][p]2) Light Dreamer: Increased Energy Link drops by 10% and Reality Fragment drops by 50%.[/p][p]3) Deep Dreamer: Increased Energy Link drops by 40% and Stardust Source drops by 20%.[/p][p]4) Eternal Dreamer:[/p][p]a)Added Energy Link drops. Removed Reality Fragment and Stardust Source drops.[/p][p]b)Divided the final rewards into two categories: Basic and Full. You must expend Reality Fragments to obtain the Full rewards.[/p][p]c)Reduced Reality Fragments by 50% and replaced Reality Resetol with Lumen and Lightning Orb in the first-defeat and server-wide mail rewards.[/p][p]5) Manibus, the Nightmare:[/p][p]a) Divided the final rewards into two categories: Basic and Full. You must expend Reality Fragments to obtain the Full rewards.[/p][p]b)Removed Reality Fragment rewards. 6. Optimized the rewards for Main Story Tasks to provide a smoother experience. If you have already completed the affected tasks, the updated rewards will be automatically sent to your Backpack.[/p][p]6. Optimized Nightmare Specs' DMG values against vehicles and buildings.[/p][p]7. Adjusted the Reality Resetol crafting formula, replacing Refined Detoxident with Poly Detoxident.[/p][p]8. Improved the Dark Corrosion visual effects.[/p][p]9. In response to player feedback, we will implement the following optimizations in the Version 2.0 update on July 2 (PT):[/p][p]1) Removed Dream Zone restrictions on dungeons and Teleport;[/p][p]2) Significantly improved Main Story Tasks to provide better early-game guidance;[/p][p]3) Adjusted the HP of Deviants in dungeons to align with Manibus and The Way of Winter, ensuring a consistent experience across scenarios.[/p][p]Stay tuned for more optimizations beyond these announced changes![/p][p]* Due to adjustments to Reality Fragment distribution in some game modes, and because some rewards now require Reality Fragments to acquire, we will issue 1,200 Reality Fragments as compensation to all players currently in open Endless Dream servers. Thank you for your understanding and support.[/p][p]Visional Wheel[/p][p]1. Increased the drop rate of gear pieces in Star Advent Loot Crates. It is now easier to obtain Gravity Tide gear pieces from Star Advent Loot Cates.[/p][p]2. Combat adjustments:[/p][p]In response to player feedback regarding the combat features in Visional Wheel: Starfall Inversion, we have adjusted their trigger conditions and numerical values.[/p][p]Adjusted content: Gravity Tide Set, Downstar suffix, Starfall Crocodile Skin, Starfall Fox Skin, Starfall Down, Starfall Cowhide, Starry Pudding, Layered Galaxy, and Starry Bubble Tea.[/p][p]For more information, see the [/p][p][/p][p][dynamiclink][/dynamiclink]Combat[/p][p]1. Adjusted the display method for blueprint fragments of armor belonging to sets.[/p][p]2. Removed collision between hostile players.[/p][p]3. Combat balance adjustments:[/p][p]In the May 21 (PT) update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments as follows.[/p][p]Planned adjustments: Unstable Bomber (keyword), Doombringer, Predator, Bullseye, and Rapid Sniper (Blueprint).[/p][p]For more information, see the [/p][p][/p][p][dynamiclink][/dynamiclink]To continuously improve the gameplay experience, we plan to implement a fixed schedule of monthly balance updates. Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks. After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.[/p][p]Monetization Experience Optimizations[/p][p]1. You can now display weapon skins on Weapon Racks and related facilities. Removing a skin will revert the weapon to its default appearance.[/p][p]2. Improved the Actions interface and added sort and filter functions.[/p][p]3. Optimized the dynamic appearance of certain outfits.[/p][p]Permanent Servers[/p][p]Optimized the permanent server (non-shutdown server) infrastructure. The player capacity of permanent servers has been increased.[/p][p]Events[/p][p]Removed the carousel display of current Wish Machine prize pools from the Events window.[/p][p]Item Drops[/p][p]Removed Controllers from the Stronghold Conquest drops.[/p][p]Construction[/p][p]PC players can now dismantle buildings and facilities during placement preview, without returning to the previous screen. Not applicable in Once Human: RaidZone.[/p][p]Eternaland[/p][p]Optimized the Eternaland spawn locations.[/p][p]Other[/p][p]1. Optimized the click prompt at the entry point to the Scenario Progress screen.[/p][p]2. Added a Track indicator to tasks in the Scenario Challenge category tab.[/p][p]3. Optimized some visual effects in the Scenario Challenge interface.[/p][p]4. Reduced the loudness of the player's own footsteps.[/p][p]5. Optimized the appearance of the full-screen pop-up in the new player tutorial.[/p][h3]Bug Fixes[/h3][p]Endless Dream - Early Access[/p][p]1. Fixed an issue where the task "Defeat 5 Nightmare TVs in the Dream Zone" could be completed by defeating Morphic Crates.[/p][p]2. Fixed an issue where the Eternal Dreamer's domain shield would suddenly disappear.[/p][p]3. Fixed an issue where recalling Deviations or using tactical items such as drones or the Portable MG Turret resulted in explosions.[/p][p]Events[/p][p]Fixed the issues in Stargate Rush where Floating Aerogel could not be used and Gravity Absorber did not take effect.[/p][p]Visional Wheel[/p][p]Fixed an issue affecting the base color of Starfall Fox Skin. Standardized the colors of Starfall Inversion animal hides in Star Advent Loot Crates. Previously obtained animals will not be affected.[/p][p]Deviation[/p][p]Fixed an issue affecting the displayed morphed status and level of certain Deviations in the Transit Storage on mobile.[/p][p]Eternaland[/p][p]Fixed an issue where custom images were not displayed on Eternaland's Island Namecards.[/p][p]Other[/p][p]1. Fixed an issue where the displayed Durability did not update in real time when using Hotbar items.[/p][p]2. Fixed an issue affecting the sound effects when walking on stairs.[/p][p]
[/p][p]Once Human Development Team[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Lightforge: Choose 1 of 3 Rules

[p]Availability: June 18 – July 16(PT)[/p][p]Multiple Lightforge Loot Crates are back. Freely choose one to open![/p][p]1.You can now claim tiered collection rewards based on how many Lightforge Collection items you've obtained from each crate.[/p][p]2. Same drop rates, carried-over progress:[/p][p]1)All original crate rules remain unchanged, including drop rates, prices, and guarantee mechanics. For details, refer to the specific Lightforge Crate rules.[/p][p]2)In this round, each of the three crates guarantees 1 Lightforge Collection item within 30 draws.[/p][p]3)If you've participated in a previous rerun of the same theme, your guarantee progress will carry over. For example, if you've drawn 10 times before, your new count will start from 10/30.[/p][p]3.You're free to choose one of this round's three themed Lightforge Loot Crates to purchase.[/p][p]1)You may select one of the three themed crates to begin drawing or redeeming. Progress is shared across all characters under the same account, and only one crate can be selected for purchase.[/p][p]2)As long as you haven't started drawing or redeeming, you can freely switch between crates.[/p][p]4.If you've collected all Lightforge Collection items from your selected crate, click the interface to claim the corresponding completion rewards.[/p][h3]Specific Lightforge Crate Rules[/h3][p]While the Lightforge Loot Crates are available, you can spend Lightforge Ingots to open them. Each Loot Crate is guaranteed to yield cosmetics. Only one character under each account can redeem and open a single Loot Crate, but the cosmetics from the Loot Crate can be used by all characters under that account. You can use different characters for different crates.[/p][p]1.The Lightforge Loot Crates are available for a limited time and will be removed after the event ends. Unused Lightforge Ingots and Lightforge Relics will remain available in your account and can be used for other Lightforge Loot Crates.[/p][p]2.Each crate opening costs 1 Lightforge Ingot, valued at 160 Crystgins. The first 10 Lightforge Ingot purchases will be at half price. Each crate randomly grants a cosmetic reward. Once the maximum number of crate openings is reached, further openings are not allowed.[/p][p]3.Crate rewards marked as "Lightforge Collection" have special guarantees:[/p][p]1)Every 30 crates guarantees one "Lightforge Collection" item without duplicates. Once obtained, it will be removed from the prize pool, increasing the odds of other rewards.[/p][p]2)When a Lightforge Collection item is drawn, the guarantee counter resets, and the next one can be obtained within 30 crate openings.[/p][p]3)After all Lightforge Collection items are drawn, the guarantee no longer applies, and only other repeatable rewards can be obtained.[/p][p]* If you obtain a Lightforge Collection item through redemption, you may still draw it from the crate, but duplicates will refund the redemption cost in full.[/p][p]4.Non-Lightforge Collection cosmetics may be drawn multiple times. Duplicates will be converted into Lightforge Relics, which can be used to redeem for other Lightforge Loot Crate cosmetics in the current or other events, as well as for limited Lightforge Ingots and Colorful Badges.[/p][h3]Lightforge Loot Crate: Beach Holiday[/h3][p]1.Legendary Lightforge Collection Items: 0.9%[/p][p]Including Sunshine Splash Territory Gift Pack, Bubbly Sunshine Set, and Apocalypsis - SOCR[/p][p]2.Epic Lightforge Collection: 3.2%[/p][p]Including Ocean's Pulse Fountain Collectible and Apocalypsis - Baton[/p][p]3.Other Epic Rewards: 59.5%[/p][p]Including Rainbow Candy Camera, Hand-in-Heart Love, Summer Breeze Hairstyle Pack, Rainbow Mane, Coconut Beach Sandals, Decal: Baby Bus, Cradle Charm: Bubbly Summer, Weapon Charm: Atomic Snail, Sticker: Mr. Rock 'n' Roll, and Sticker: Metal Gift[/p][p]4.Other Rare Rewards: 36.4%[/p][p]Including Summer Vibes Makeup Pack, Joyful Ascension, Mountain Goggles, Waxed Cap, and Tropical Trigger Gloves[/p][p]* You can open up to 150 Lightforge Loot Crates: Beach Bash.[/p][h3]Lightforge Loot Crate: Hallow's Masquerade[/h3][p]1.Legendary (Gold) Lightforge Collection: 0.9%[/p][p]- Includes Twilight Feast Night Territory Gift Pack, Midnight Prankster Set, and Night's Gaze - KAM.[/p][p]2.Epic (Purple) Lightforge Collection: 3.2%[/p][p]- Includes Whammy - Heavy Weapon, and Formula: Modern Stove.[/p][p]3.Epic (Purple) Other Rewards: 58.5%[/p][p]- Includes the World Travel Cradle Cosmetic, Ghost Party - M416, Ghost Party - AWS.338, Altered Facade Makeup Pack, Mocker's Mask, Decal: Lonely Musician, Weapon Charm: Pumpkin Head, Cradle Charm: Shadow Pumpkin, Sticker: Dark Vision, and Sticker: The Union.[/p][p]4.Rare (Blue) Other Rewards: 37.4%[/p][p]- Includes Furniture Formula: Industrial Gear Clock, Furniture Formula: Simple Wall-Mounted Rack, Solo Action: Night Prayer, Jogger's Vest, and Skybreeze Pants.[/p][p]* You can open up to 150 Lightforge Loot Crates: Hallow's Masquerade.[/p][h3]Lightforge Loot Crate: Hype Party[/h3][p]1.Legendary Lightforge Collection (Gold items): 0.9%[/p][p]- Includes the Heartwave Odyssey Territory Gift Pack, Urban Jurassic Set, and Genesis - Crossbow.[/p][p]2.Epic Lightforge Collection (Purple items):3.15%[/p][p]- Includes the Neon Blade - Sword, and Melody and Dino Cradle Theme Pack.[/p][p]3.Other Epic rewards (Purple items): 50.65%[/p][p]- Includes the Duo Action: Rap Buddy, Small Garage - Wisdom Ring, Pixel Geek - MPS7. Stellar Jeans, Weapon Charm: Curious Little Fellow, Aria Hairstyle Pack, Sticker: On Target, and Sticker: Smiley.[/p][p]4.Other Rare rewards (Blue items): 45.30%[/p][p]- Includes the Solo Action: Try Harder, Aviator's Hat, Golden Tango, Weapon Charm: Lightning Fast, Cradle Charm: Finger Skateboarding, Decal: Explorer, and Pearl Tears Paint Pack.[/p][p]* Lightforge Loot Crate: Hype Party can be opened up to 150 times.[/p]

Balance Adjustments and Starfall Inversion Optimizations - June

[p]1. Introduction[/p][p]We've noticed that some balance adjustments and Starfall Inversion combat features in the May 22 update did not fully align with our design goals or player expectations. Therefore, we will implement the following adjustments in the June 19 update.[/p][p]
[/p][p]2. Balance Adjustments[/p][p]In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.[/p][p]Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.[/p][p]Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.[/p][p]
[/p][p]3. Starfall Inversion Adjustments[/p][p]In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.[/p][p]4. Developer Notes[/p][p]We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:[/p]
  1. [p]Balance updates will be released once per month (every two updates).[/p]
  2. [p]Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks.[/p]
  3. [p]After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.[/p]
[p]To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.[/p][p]
[/p][p]Once Human Development Team[/p]

Version 1.6.2 Bug Fixes (June 11)

[p]Dear Metas,[/p][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][p]1. Fixed an issue where character weight changes sometimes did not apply when entering or exiting dungeons.[/p][p]2. Fixed an issue where players could see damage numbers not caused by themselves.[/p][p]3. Fixed an issue where the scope was sometimes misaligned on the Quantum Fission - HAMR weapon skin.[/p][p]4. Fixed an issue where Stardust's Advent was incorrectly dropped during Thermal Tower purification.[/p][p]5. Fixed an issue in Endless Dream where the Scenario Challenge task 'Defeat Manibus, the Creepling once' could not be completed.[/p][p]6. Fixed an issue where players sometimes could not log in if they were offline during scenario settlement.[/p][p]7. Fixed an issue where the Evolution Control Unit, Manibus's Beacon, and Ursula were missing from Once Human: RaidZone custom servers.[/p][p]8. Fixed an issue causing stutter in Deviated Zones near Riddle Spots in Endless Dream.[/p][p]9. Fixed an issue preventing character deletions on custom servers.[/p][p]10. Fixed an issue where players could not purchase from the Blueprint Shop on custom servers.[/p][p]11. Fixed an issue where equipping the Treacherous Tide set caused abnormal HP after teleporting while low on Sanity.[/p][p]12. Fixed an issue where a 'blueprint obtained' prompt was incorrectly shown when creating a new character on a custom server.[/p][p]13. Fixed an issue in The Way of Winter where players could not interact with crates in the Black Gold dungeon.[/p][p]14. Fixed a display issue affecting the Starfall Inversion event.[/p][p]15. Fixed an issue where some outdoor facilities, including the Vending Machine and Thermal Tower, did not load.[/p][p]
[/p][p]Once Human Development Team[/p][p]
[/p]

Version 1.6.2 Bug Fixes (June 5)

[p][/p][h2]Dear Metas,[/h2][h3]If you encounter any issues while playing, please contact us using the following methods:[/h3][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 1.6.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:[/p][p]1. On recent latency and damage loss issues:[/p][p]We sincerely apologize for the server overload issues, including unregistered damage and high latency. These issues often occur when too many players and specific weapon effects are concentrated in one area.[/p][p]We are working hard to optimize the relevant modules to reduce server strain. In modes prone to these issues, such as Dream Zones in Endless Dream, we may adjust reward distribution to better reflect player effort, discouraging AFK farming and excessive crowding. These optimizations are expected to be completed by the end of June.[/p][p]2. Fixed an issue affecting the positions of Territory Terminals in territories on some servers.[/p][p]3. Fixed an issue in Endless Dream where the Scenario Challenge task requiring the player to defeat the Manibus, the Creepling could not be completed.[/p][p]4. Changed a Scenario Challenge task description from "Defeat Mimics generated by mini-incidents" to "Defeat 5 Nightmare TVs in Dream Zones."[/p][p]5. Changed a Scenario Challenge task description from "Eliminate Eternal Dreamers and complete a Securement Silo challenge on any difficulty" to "Eliminate Eternal Dreamers and complete a Securement Silo challenge on Nightmare difficulty."[/p][p]6. Removed the ability to build dummies in Dream Zones in the Endless Dream scenario.[/p][p]7. Fixed an issue where some players could not see the Nova Deviation feature after the update.[/p][p]8. Fixed an issue affecting the lightning damage in Securement Silo - ALPHA on Nightmare difficulty.[/p][p]9. Fixed an issue preventing character deletions on custom servers.[/p][p]10. Fixed an issue where dungeon-related parameter settings did not apply on custom servers.[/p][p]11. Fixed an issue with the Quantum Echo Bottom causing abnormal leg model appearance.[/p][p]12. Fixed an issue where certain items failed to appear in merchant shops in Camps.[/p][p]13. Fixed an issue where some servers could not be merged into permanent servers and were sent directly to settlement instead.[/p][p]14. Optimized the graphics performance on tablets. The maximum graphics quality and frame rate settings have been raised.[/p][p]15. Fixed an issue affecting the positioning of the Dagger's descending attack.[/p][p]16. Fixed an issue where some ceiling structures would unexpectedly collapse during construction.[/p][p]17. Fixed an issue where bullets could pass through buildings in some situations.[/p][p]18. Fixed an issue in Endless Dream where the Ravenous Hunter's main body failed to appear after its clones were defeated.[/p][p]19. Fixed an issue where The Bull's Eye's Vulnerability effect could be stacked.[/p][p]
[/p][p]Once Human Development Team[/p][p]
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