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Once Human News

Cross-Platform Rules Annoucement

BACK PLAYER FEEDBACK AWARDS: THE CREDIT IS YOURS!

Dear Metas,

Working with our players is essential to making Once Human the best game it can be. The Co-Dev Feedback Platform was established to achieve closer and more direct contact with our players' views. So far, we have received 125,480 feedback entries—every valuable suggestion reflecting your love and support for Once Human. At the same time, we continue to monitor and engage with players on various community platforms and social media channels.

Today, we're compiling the feedback we've received most frequently since launch, along with our development team's optimization progress. Let's see which issues have been addressed and which ones we're still tackling with full force!

[h3]Completed Optimizations[/h3]
Your suggestions show us the way forward! Thank you for your valuable feedback—you're the reason Once Human can keep improving. Without further ado, let's see which issues our development team has optimized since launch!
https://www.oncehuman.game/news/update/20250418/40780_1228287.html

[h3]Optimizations In Progress[/h3]
While we've made significant optimizations to Once Human based on your feedback, some optimizations haven't been implemented yet due to various considerations. Rest assured, we haven't forgotten them, and we're diligently working to make them a reality. What we're unveiling today is just the tip of the iceberg!
https://www.oncehuman.game/news/update/20250418/40780_1228287.html

Once Human's successful development would not be possible without your continued support. Whether it's gameplay adjustments or content updates, your feedback is the basis of every improvement we make!

Thank you for your unwavering support. We look forward to receiving more feedback and suggestions from you! This is what co-development means—you are not only players, but fellow guardians of Nalcott. Together, let's transform Once Human into the perfect post-apocalyptic playground!

Once Human Development Team

Once Human Version 1.4.4 Bug Fixes (April 16)

Dear Metas,
Since the official release of Once Human version 1.4.4, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Fixed an issue where players could not complete the Scenario Challenge that requires them to put ornamental fish in Fish Tanks in their territories.
2. Fixed an issue where players in some regions needed to log in to Eternaland before they could enter a non-shutdown server. Players can now log in to non-shutdown servers directly.
3. Added a dynamic difficulty system to Lunarspawn based on player feedback. Lunarspawn combat performance in solo and multiplayer encounters has been optimized to better match player capabilities.
4. Fixed an issue where formulas with insufficient materials were displayed incorrectly in the Crafting interface.
5. Optimized Chaosweaver battles to reduce lag.
6. Following the deprecation of Controllers in Version 1.4.4, we discovered unexpected issues with the spawn mechanics of the item hunt game mode in Securement Silos. After analyzing backend data and player feedback, we have rebalanced the mode by adjusting its spawn rules and rewards. Now, one Deviation is guaranteed to appear in the final zone.
We hope this will make the exploration in Securement Silos more rewarding. If you have any questions, feel free to let us know via the Co-Dev Feedback Platform.

Once Human Development Team

Announcement on Server Naming Changes

Dear Metas,
To help Metas better identify and understand the correspondence between scenarios and servers, we plan to update the names of the following types of servers on April 17th. This will make it easier to recognize the scenario type of each server.
Manibus (Novice) → Updated to: Novice_S-SerialNumber
Manibus → Updated to: Manibus-SerialNumber
Evolution's Call → Updated to: E_Call-SerialNumber

Examples:
PVE01-00001 → Novice_S-00001
PVE01-X0001 → Manibus-X0001
PVP01-X0001 → E_Call-X0001

Once Human Development Team

Once Human Version 1.4.4 Bug Fixes (April 11)

Dear Metas,
Since the official release of Once Human version 1.4.4, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

1. Fixed an issue preventing task progress from advancing after completing a Securement Silo on Nightmare difficulty.
2. Fixed an issue where using the Aero Leap item led to stuttering while rolling and sprinting.
3. Fixed an issue where the weekly purchase limit for the Scenario Exit Card did not reset.
4. Fixed an issue that caused errors while entering report descriptions.
5. Fixed an issue where the Talk option could not be selected when using a controller.
6. Fixed an issue where Securement Silo - SIGMA could be skipped, yielding the rewards from its item hunt game mode.
7. Fixed an issue where Shadow Gatling in Securement Silo - SIGMA did not respawn.
8. Fixed an issue where blueprint fragments would be lost or have incorrect acquisition quantities.
9. Fixed an issue where the World Map would jump to a misted area when opened.
10. Fixed an issue where Deviations had incorrect linked statuses after being withdrawn from the Account Depot.
11. Fixed an issue where The Way of Winter's Scenario Challenge namecard and theme failed to unlock when claimed. Affected players will receive the rewards via in-game mail this week.

Once Human Development Team