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Once Human News

Shop Update: Spooktacular Finds!

1. Lightforge Loot Crate: Hallow's Masquerade (available on October 25 at 10 AM local time)
"Ghostly Night Tip: Answer the door with lots of treats!" A new time-limited Lightforge Loot Crate is here! This Hallow's Masquerade-themed crate includes 5 rounds, featuring the Legendary Territory Pack "Twilight Feast Night" (including the Territory Collection "Phantom Mirage"), the Legendary Fashion Set "Midnight Prankster", the Legendary Weapon Skin "Night's Gaze - KAM", the Epic Melee Weapon Skin "Whammy - Heavy Weapon", the Epic "Furniture Formula: Modern Stove", and other themed cosmetics.
*The Lightforge Loot Crate: Electro Bash will be removed on October 24 at 6 AM (local time).


2. The Epic Furniture Pack "Elegant Dining Room" will be available after the version update, offering a classic European living experience. Additionally, there will be the Deep Sea Plush Headwear (Epic), Scholar Sunglasses parts (Rare), and the Wipe Glass solo action. For more details, please check the in-game Shop.


Once Human Development Team

Once Human Version 1.3 Bug Fixes: October 23

Dear Metas,
Since the official release of Once Human version 1.3, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

1. Fixed an issue affecting the appearance of ladders in some settlements.
2. Fixed an issue where some task sections in The Way of Winter scenario could not be completed.
3. Changed some areas in Onyx Tundra and Vena Fjord into no-build zones.
4. Optimized the tutorial stage to prevent players from forgetting to withdraw their Deviations. Players can now only deposit the tutorial-bound version of Butterfly's Emissary into the Securement Unit in the tutorial area.
5. We are fixing the issue that causes Calibration Blueprints to lose attributes after being transferred from Eternaland. Please do not transfer any Calibration Blueprints from Eternaland for the time being. We will restore all affected attributes soon.
6. Fixed an issue where the Deviation 'Mitsuko' would get stuck in certain environments.
7. Fixed an issue where music would not play during the Secret Servitor boss fight.
8. Fixed an issue where the Mist Zone would not appear on some servers.
9. Fixed an issue where the Throwing Dagger's model would enlarge after hitting a Wanderer.
10. Fixed an issue where it would rain indoors in The Way of Winter scenario.
11. Fixed an issue where the Coordinate search bar and the Info bar would overlap on the World Map.
12. Fixed an issue with the task 'A Silent Place' where the room containing the NPC could not be entered.
13. Adjusted the restricted area in Ember Strand so that Blazewind Teleportation Tower can be used.
14. Fixed an issue where the door card to the Forsaken Monolith's Exclusion Zone would not drop or open the door as expected.
15. Fixed an issue where the boss information displayed for Avalanche Monolith did not match the actual boss.
16. Fixed an issue in The Way of Winter scenario where getting the 'Sulfur Chemist' Memetic Specialization would not unlock the correct formula.
17. Removed the restriction that prevented travel from the Museum area to the Ferris Wheel area in the Side Story Task 'Deviation: Mr. Wish.'
18. Fixed the issues with Securement Silo - PSI in The Way of Winter scenario, where weapon drops would have the wrong levels and gear crates could not be opened.
19. Fixed an issue where players would wrongly receive 'The Eve of Evolution' task in the wilderness while in the Manibus and Evolution's Call scenarios.
20. Adjusted the way Deviations disguised as trash are obtained. These Deviations will now be sent directly to the Backpack instead of first changing into spheres.

Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.

Discord: https://discord.gg/oncehuman
X: https://twitter.com/OnceHuman
YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ
Facebook: https://www.facebook.com/OnceHumanOfficial
Instagram: https://www.instagram.com/oncehuman_official/


Once Human Development Team

Once Human update rolls out fixes as the Way of Winter brings players back

The arrival this week of Once Human update The Way of Winter sees the sci-fi survival game climbing again on Steam. The new PvE scenario has brought the game back above 100,000 concurrent players for the first time in October, threatening to reclaim its crown from returning champion Rust, but has come with a number of additional bugs and other issues. Developer Starry Studio has been busy gathering player feedback since the update landed on Thursday October 17, and has now deployed a whole host of improvements.


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Once Human Version 1.3 Bug Fixes: October 19

Dear Metas,
Since the official release of Once Human version 1.3, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

1. Fixed an issue that caused abnormal temperatures in Eternaland.
2. Fixed an issue that sometimes caused lag in Eternaland.
3. Fixed an issue where some players' levels were incorrect after changing seasons and entering The Way of Winter scenario. We will correct the affected players' levels and provide compensation.
4. Fixed an issue where the door of flames could not be passed after defeating the Elite enemy in Securement Silo - Delta.
5. Fixed the issue where the Rosetta V1 and V2 Access Cards could not open the doors to the corresponding Strongholds in the Prismverse's Clash scenario.
6. Fixed an issue where the 'Nutcracker - Silver Gentleman' Deviation reward from the Snowy Realm Trip event could not be properly claimed. We will re-issue the reward to affected players.
7. Fixed an issue where some Furnaces' temperatures were displayed wrongly.
8. Fixed an issue that caused a loading error when entering another player's Eternaland.
9. Fixed an issue where some Deviations would instantly regain full Energy after being retrieved.
10. Fixed an issue where players would get stuck if they died while on the Season Shop screen.
11. Fixed an issue affecting Deviation drops in The Way of Winter's Treant dungeon.
12. Fixed an issue affecting the appearance of the Plaster Trim Ceiling wallpaper from the Romantic Misty Purple Street material pack.
13. Fixed an issue where the drinking animation would sometimes not play correctly when using the Cocktail Station to make beverages.
14. Fixed an issue where tactical item DMG was incorrectly adjusted in the Prismverse's Clash scenario.
15. Fixed an issue that forced the player to re-synchronize a Deviation by placing it in a Securement Unit before the Upper Hand attribute would take effect.
16. Fixed an issue where Badge rewards would not be issued in the Prismverse's Clash scenario.
17. Fixed an issue where tutorial tasks would not be completed if the player selected simplified tasks for The Way of Winter scenario. If you encounter this issue, try logging out and logging in again.
18. Fixed an issue where the Thermal Tower Memetic would automatically unlock in scenarios other than The Way of Winter. Affected buildings will be recalled.
19. Fixed an issue where the Side Story Task 'Deviation: Snowsprite' could not be completed if the ice cube was melted beforehand. If you previously encountered this issue, try melting the ice cube again to complete the task.
20. Fixed an issue affecting the Isolated Securement Unit screen for the Invincible Sun Deviation.
21. Fixed an issue affecting the model of the Black-Nosed Sheep Doll.
22. Fixed an issue that allowed players to respawn Elite enemies in the wilderness through Eternaland.
23. Fixed an issue where players would sometimes be unable to relocate their territories.
24. Fixed an issue where some players would wrongly receive a prompt indicating that a building had exceeded their territory's limits.
25. Fixed an issue that caused melee executions to fail occasionally.

If you're experiencing game crashes or loading issues, try verifying the integrity of your game files. If the problem persists, please reach out to us through the Co-Dev Feedback Platform. We apologize for any inconvenience this may cause.

Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.
Discord: https://discord.gg/oncehuman
X: https://twitter.com/OnceHuman
YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ
Facebook: https://www.facebook.com/OnceHumanOfficial
Instagram: https://www.instagram.com/oncehuman_official/

Once Human Development Team

Thermal Tower FAQ

1. How do I unlock the Thermal Tower?
When the season reaches Phase II - Scattered Ash, players can unlock the Thermal Tower Memetic under the Building category.

2. What are the Thermal Tower's effects?
All players and territories within a Thermal Tower's radiation range will receive its effects. You do not need administrative permissions for a Thermal Tower to receive its effects.
Upgrading a Thermal Tower's tech can expand its range to a maximum of 324 square meters (equivalent to 25 territories in a 5×5 layout).
As long as the center of a territory is within a Thermal Tower's range, all facilities within that territory will receive the Thermal Tower's effects. Not the entire territory needs to be within the Thermal Tower's range.

3. What are the Thermal Tower's construction requirements?
The Thermal Tower is a special Wonder building and cannot be built inside a territory. Each player can only build one Thermal Tower.
A Thermal Tower occupies the same amount of space as a territory. A Thermal Tower cannot be built in any location where its maximum range would overlap with the maximum range of another Thermal Tower.

4. How do I find Thermal Towers on the map?
Information on all Thermal Towers in your current World can be viewed by using the Thermal Tower view on the map.
This information includes the Thermal Tower's operational status, level, name, and slogan.

5. What materials do Thermal Towers consume?
Thermal Towers require materials for tech upgrades, temperature control, repairs, and more.
Materials for these operations are deducted from the Thermal Tower's Depot. Players with the necessary permissions can deposit or withdraw items from this Depot.

6. How do Thermal Tower control permissions work?
Thermal Towers have two kinds of permissions: administrative permissions and storage permissions. Players with administrative permissions can upgrade the Thermal Tower's tech, adjust its temperature level, modify its range, and start the Purification game mode. Players with storage permissions can deposit or withdraw items from the Thermal Tower's Depot. Permissions for a single Thermal Tower can be shared with up to 48 players.
You can request permissions from the Thermal Tower's owner through its Manage or Depot screen. If the owner approves your request, you will gain the corresponding permissions.

7. What if someone maliciously adjusts the Thermal Tower's temperature effect?

A Thermal Tower will overload if it is set to increase the temperature when the environmental temperature is above 60°C. Likewise, it will overload if set to reduce the temperature when the environmental temperature is low.
When overloaded, a Thermal Tower will rapidly lose Durability until it is destroyed.

8. What happens if a Thermal Tower owner is offline for an extended period or neglects to manage the Thermal Tower?

If a Thermal Tower is non-operational and receives no tech upgrades for an extended period, it will be recalled automatically to clear space for other players.
Once recalled, Thermal Towers can be placed again by their owners.

9. What should I do if I discover malicious activity, such as using Thermal Towers to occupy or sell land?
You can use the map's Thermal Tower view to select and report a Thermal Tower. Once we verify the report, we will recall the offending Thermal Tower and issue penalties to the offending player based on the severity of the offense.

Once Human Development Team