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Version 2.2.3Bug Fixes (December 15)

[h2]Dear Metas,[/h2][p]If you encounter any issueswhile playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & CustomerSupport → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap theheadphone icon in the sidebar → Select Customer Support→ Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via ourofficial email: [email protected]. We'll investigate as soon as wereceive your message.[/p][p][/p][p]We've been gathering community feedback and activelyaddressing your concerns.[/p][p][/p][h3]The following issues have been fixed:[/h3][p]1. \[Christmas Wish] event update: We have received a lot of feedback from players regarding the issue of Christmas decor items and hammers no longer dropping. This is due to a weekly drop limit for Christmas decor items and hammers. Once the limit is reached, they will no longer drop. We would like to use this announcement to share the details of the weekly drop limits for Christmas decor items and hammers (all times mentioned below are server time).[/p][p]Christmas Decor Items[/p][p]1) The weekly drop limit for Christmas decor items is 319. The weekly reset time for the drop limit is every Thursday at 6:00 AM.[/p][p]* After 2:00 AM on December 25, 2025, decor items will no longer drop from Gathering or Killing monsters in the wilderness.[/p][p]Hammers[/p][p]2) As the event progresses, the weekly drop limit for hammers will vary. The weekly reset time for the hammer drop limit is every Sunday at 6:00 AM.[/p][p]* The weekly hammer (including Silver Hammer and Flash Hammer) limits are as follows:[/p][p]December 11, 2025 - December 13, 2025: 5; December 14, 2025 - December 20, 2025: 20; December 21, 2025 - December 27, 2025: 25; December 28, 2025 - January 3, 2026: 36; January 4, 2026 - January 7, 2026: 30[/p][p]Thank you for your understanding and support.[/p][p]2. Fixed the issue of animals disappearing on Eternaland. After the fix, players can manually retrieve the missing animals by re-performing the \[Place Animal] operation. If you still encounter issues with disappearing animals, please contact customer service, and we will handle it individually for you.[/p][p]3. Fixed the issue where some Hive entrances on Custom Servers disappeared.[/p][p]4. Fixed the issue where the tameness of animals was not increasing.[/p][p]5. Fixed the issue in some Scenarios where players leaving the instance would enter a restricted area, resulting in Death.[/p][p]6. Fixed the issue where some players could not correctly count the number of Lunar Revelry Deviations obtained during Meta Bounty. Metas who have not completed the bounty will need to reacquire the items to complete the task.[/p][p]7. Fixed the issue where player characters could not be controlled after being pushed into illegal positions.[/p][p]8. Fixed the issue where dropped items could not be picked up on the event island.[/p][p][/p][p]Once Human Development Team[/p]

Dev Blog | Mod System Overhaul and Compensation Plan

[p]Dear Metas,[/p][p]The mod system is a core progression mechanic in Once Human, constituting a major portion of a character's combat power. Many players have invested much time and effort into acquiring and upgrading mods, making them crucial assets. However, we've consistently received feedback about several issues, such as the difficulty of obtaining certain mod sub-attributes, the system being confusing for new players, and upgrades having insufficient impact. The roots of these issues are:[/p][p]a) Mod sub-attributes are randomly generated. Once Human allows for a wide variety of playstyles, and every player has different needs. This means that obtaining mods with a specific level and sub-attributes is inherently difficult and luck-dependent.[/p][p]b) There is a wide variety of mod attributes and sub-attributes. This offers flexibility in developing builds, but currently lacks clear in-game guidance, resulting in a steep barrier to entry for new players.[/p][p]c) The rarity of a mod's sub-attribute is determined by its raw numerical strength. If too strong, it leads to excessive strength or large power gaps between players. If too low, it leads to a lack of noticeable progression.[/p][p]These three fundamental issues make it difficult to improve the mod system through basic optimizations, such as a guarantee system for sub-attributes or a more detailed guide. After careful consideration, we began planning an overhaul of the mod system in early 2025. Our goal is to solve the issues mentioned above at their roots while rebalancing them for both old and new players. After several months of planning, development, and testing, we will be launching the overhauled mod system on January 21, 2026 (PT). In this blog, we'll detail our optimization plan and reveal a compensation package for existing players.[/p][p][/p][p]We deeply value your opinions and feedback. If you have any suggestions regarding our plans, please let us know via the Co-Dev Feedback Platform. We promise to review all feedback and use it to improve our plan. [/p][p][/p][h3]Mod System Optimization Plan[/h3][p]Our optimization plan has two core objectives. Firstly, we want to make the mod system easier to understand and use for new players. Secondly, we want to reduce the randomness involved in acquiring and upgrading mods, allowing you to acquire mods with your desired attributes more reliably, while retaining the experience of pursuing rare mods. We also want to keep the core feature of transferring mods between scenarios to safeguard your long-term progression.[/p][p]1. Mods Field Guide: Easily Keep Track of Your Mods[/p][p]Added a Mods Field Guide. All mods will be categorized by part and build in the Field Guide. This makes it easier for you to learn about all available mods and develop your own playstyle.[/p][p]When you obtain a mod, its Field Guide entry will be unlocked. Mods still have levels from Lv. 1 to Lv. 17, displayed in the top-left of their entries. The Field Guide will display the highest-level mod you have ever obtained of each type, allowing you to equip it. Duplicate low-level mods of the same type will be automatically disassembled into Mod Dust, which can be used to redeem Random Mod Crates in the Shop.[/p][p]2. Fixed Sub-Attributes and Shiny Mods: Simpler and Clearer Mod Progression[/p][p]a) Overhauled mods will retain the same main attributes. The four sub-attributes will no longer be randomly generated, but fixed to match the mod's core traits.[/p][p]b) Mod level is determined by the sum of a mod's sub-attribute levels, up to a maximum of Lv .17. Thus, a higher mod level means higher sub-attribute levels. The mod level will be displayed on the mod icon for easier access and management.[/p][p]c) After obtaining a Lv. 17 mod, you may randomly obtain Shiny mods from specific high-difficulty dungeons or game modes. A Shiny mod has the same sub-attributes as a Lv. 17 mod, but its main attribute will be slightly higher. The icons and information panels of Shiny mods will be visually distinct from those of regular mods, allowing players to show off their achievements.[/p][p]* Shiny mods have a low and random chance of dropping. Only some Shiny mods will be available in the January 21 (PT) update, with more to be added afterward.[/p][p]Table 1: Mod Level and Attribute Level Correlation Chart[/p]
[p]Mod Rarity[/p]
[p]Mod Level[/p]
[p]Sub-Attribute 1 Level[/p]
[p]Sub-Attribute 2 Level[/p]
[p]Sub-Attribute 3 Level[/p]
[p]Sub-Attribute 4 Level[/p]
[p]Common[/p]
[p]1[/p]
[p]1[/p]
[p]0[/p]
[p]0[/p]
[p]0[/p]
[p]Common[/p]
[p]2[/p]
[p]1[/p]
[p]1[/p]
[p]0[/p]
[p]0[/p]
[p]Uncommon[/p]
[p]3[/p]
[p]1[/p]
[p]1[/p]
[p]1[/p]
[p]0[/p]
[p]Uncommon[/p]
[p]4[/p]
[p]1[/p]
[p]1[/p]
[p]1[/p]
[p]1[/p]
[p]Rare[/p]
[p]5[/p]
[p]2[/p]
[p]1[/p]
[p]1[/p]
[p]1[/p]
[p]Rare[/p]
[p]6[/p]
[p]2[/p]
[p]2[/p]
[p]1[/p]
[p]1[/p]
[p]Epic[/p]
[p]7[/p]
[p]2[/p]
[p]2[/p]
[p]2[/p]
[p]1[/p]
[p]Epic[/p]
[p]8[/p]
[p]2[/p]
[p]2[/p]
[p]2[/p]
[p]2[/p]
[p]Legendary[/p]
[p]9[/p]
[p]3[/p]
[p]2[/p]
[p]2[/p]
[p]2[/p]
[p]Legendary[/p]
[p]10[/p]
[p]3[/p]
[p]3[/p]
[p]2[/p]
[p]2[/p]
[p]Legendary[/p]
[p]11[/p]
[p]3[/p]
[p]3[/p]
[p]3[/p]
[p]2[/p]
[p]Legendary[/p]
[p]12[/p]
[p]4[/p]
[p]3[/p]
[p]3[/p]
[p]2[/p]
[p]Legendary[/p]
[p]13[/p]
[p]4[/p]
[p]4[/p]
[p]3[/p]
[p]2[/p]
[p]Legendary[/p]
[p]14[/p]
[p]4[/p]
[p]4[/p]
[p]4[/p]
[p]2[/p]
[p]Legendary[/p]
[p]15[/p]
[p]5[/p]
[p]4[/p]
[p]4[/p]
[p]2[/p]
[p]Legendary[/p]
[p]16[/p]
[p]5[/p]
[p]5[/p]
[p]4[/p]
[p]2[/p]
[p]Legendary[/p]
[p]17[/p]
[p]5[/p]
[p]5[/p]
[p]5[/p]
[p]2[/p]
[p]3. Acquiring Mods: Dungeons, Game Modes, and Mod Dust[/p][p]Mods will still be acquired mainly from dungeons and game modes. The higher the difficulty, the greater the chance of obtaining high-level mods. Additionally, you can spend Mod Dust and Energy Links to redeem Random Mod Crates of varying level ranges from the Shop.[/p][p]4. Regular Mod Field Guide Updates[/p][p]With the optimized Field Guide, the role and function of each mod series should become much clearer. We'll add new mod series to the Field Guide approximately every quarter, offering a wide variety of builds and expansion potential. This will provide a constant stream of new gameplay experiences, collection goals, and a clearer sense of progression.[/p][p][/p][h3]Mod Compatibility and Compensation Plan[/h3][p]We understand that many players have invested substantial time and effort in the existing mod system. Even as we overhaul the mod system, we want to preserve continuity and the value of your effort. Following internal discussions and player consultations, we've drafted a compensation plan based on the following principles:[/p][p]a) The old mods should still be usable, ensuring continuity.[/p][p]b) The old mods should be converted into new mods of a high level, so players don't have to gather basic materials again.[/p][p]c) Players who've collected many high-rarity mods before the overhaul should receive compensation.[/p][p]We understand that no amount of compensation is sufficient to cover the time and effort you've put into the game. However, this overhaul is needed to refine and simplify the mod system and provide an improved and streamlined experience. Therefore, we sincerely ask for your understanding and support. If you have any suggestions or feedback, please share them with us via the Co-Dev Feedback Platform.[/p][p]1. Old Mods Can Still Be Used[/p][p]a) After the overhaul, any old mods you own will be retained with the same features and attributes, and you can continue using them as per normal. There won't be a massive difference in numerical power between old and new mods. If you own old mods, both the Mod Backpack and Mod Field Guide will be available for use.[/p][p]b) The disassembly and enhancement systems for old mods will remain intact. If you disassemble old mods, you'll obtain mod parts. Old mods can only be exchanged for other old mods. Old mods can only be upgraded with old mod parts. However, old mod parts can also be used to redeem items related to new mods at an NPC redemption shop.[/p][p]* New mods cannot be enhanced or exchanged.[/p][p]2. Unlocking New Mods with Existing Old Mods[/p][p]After the overhaul, if you have old mods, you'll also unlock new mods of the same type. The rules are as follows:[/p][p]a) If you have an old mod whose max level is Lv. 14 or above, you'll unlock a new mod with the same name and suffix at Lv. 14. If you have an old mod whose max level is below Lv. 14, you'll unlock a new mod with the same name, suffix, and level. In either case, the old mod will be retained even after unlocking the new mod.[/p][p]Example: You own a Legendary mod whose four sub-attribute levels add up to Lv. 17. After the overhaul, you'll unlock a new mod of the same type at Lv. 14. However, if the old mod's max level is Lv. 12, the new mod unlocked will also be Lv. 12.[/p][p]b) If you don't have a particular Legendary mod in your Mod Backpack, we will check the mod's exchange history. If the mod has been exchanged at least 1 time, you'll unlock a corresponding new mod at Lv. 8. If not, you won't unlock anything.[/p][p]3. Mod Dust Compensation: Based on Lv. 9 or Above Legendary Mods Acquired Over Three Months[/p][p]The mod system overhaul may disrupt the progression plans of players who collect many mods for enhancement. Therefore, players who've collected a large number of Legendary mods at Lv. 9 or above within a three-month period will receive additional compensation in the form of Mod Dust. Mod Dust can be used to redeem Random Mod Crates containing new mods. You can redeem up to 50 Legendary Mod Crates. The compensation amounts are listed in Table 2. Only mods acquired between October 18, 2025, 4:00 PM, and January 18, 2026, 8:00 AM (PT) are counted. Compensation will be issued after the January 21 (PT) update. (Due to the time required for data processing, mods acquired after the January 18 deadline but before the update will not be counted. Thank you for your understanding and support.)[/p][p]NOTE: This compensation is meant for players who are in the habit of collecting large amounts of mods. If you don't usually amass lots of mods, you don't have to change your gameplay habits for the sake of the compensation. Instead, we recommend waiting until after the overhaul to start collecting mods again.[/p][p]Table 2: Correlation of Old Mods Acquired and New Mod Crate Compensation[/p]
[p]Old Mods (Lv. 9 or above) Acquired, October 18, 2025, 4:00 PM – January 18, 2026, 8:00 AM (PT)[/p]
[p]Estimated Redeemable Mod Crates[/p]
[p]Crate Type[/p][p](Legendary)[/p]
[p]5,000 or more[/p]
[p]50[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]3,500 or more[/p]
[p]40[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]2,000 or more[/p]
[p]30[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]1,200 or more[/p]
[p]22[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]600 or more[/p]
[p]14[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]300 or more[/p]
[p]7[/p]
[p]Lv. 14–17 Random Mod Crate[/p]
[p]4. Additional Compensation for Lv. 17 Mods: Get Up to 5 Shiny Mods[/p][p]We understand that many players have fully developed mod builds and that "perfect" mods aren't easy to acquire. Hence, before the December 23 (PT) update, we'll scan the Mod Backpack data of active players (logged in between September 23, 2025, 4:00 PM and December 23, 2025, 8:00 AM (PT)) using a data backup. Based on the number of Lv. 17 mods in your Mod Backpack and the rarity of their attributes, we'll issue up to 5× Shiny Mod Selection Crate and 20× Lv. 14–17 Random Mod Crate as compensation. As we do not yet have the necessary data, the rules for this compensation will be announced after the scan is complete, planned for before January 5, 2026 (PT).[/p][p]* As we need time to process such a large amount of data, we cannot cover mods acquired between the December 23 update and January 21 (PT). We apologize for this limitation and thank you for your understanding and support.[/p][p]That's all for this dev blog on the mod system overhaul. If you have any suggestions or ideas, please let us know via the Co-Dev Feedback Platform.[/p][p][/p][p]Once Human Development Team[/p]

Version 2.2.3Bug Fixes (December 11)

[h2]Dear Metas,[/h2][p]If you encounter any issueswhile playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & CustomerSupport → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap theheadphone icon in the sidebar → Select Customer Support→ Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via ourofficial email: [email protected]. We'll investigate as soon as wereceive your message.[/p][p][/p][p]We've been gathering community feedback and activelyaddressing your concerns.[/p][p][/p][h3]The following issues have been fixed:[/h3][p]1.Fixed an issue where players on mobile devices could not enter the Crimson Night Showdown event dungeon.[/p][p]2.Fixed an issue in the "Wish Hammer Fun" event where rewards such as "Random Christmas Deviation" and "Stellar Source" were not obtained correctly. The missing rewards will be reissued within 3 working days. Thank you for your understanding and support.[/p][p]3.Fixed an issue where the gift page for the Luxurious Edition Battle Pass with a friend's discount displayed incorrectly.[/p][p]4.Fixed an occasional issue where certain items with no Durability could not be listed on the trading market, resulting in a failure.[/p][p]5.Fixed an issue where animals could not be summoned in certain dungeons.[/p][p]6.Fixed an issue where the breeding count was incorrect after animals were withdrawn and re-placed.[/p][p]7.Fixed an issue where the 64-slot Storage Crate capacity was incorrectly displayed as 56 slots.[/p][p]8.Fixed an issue where players could repeatedly obtain the Hide-and-Seek Headwear from the "New Year Appearance Selection Gift Box·II" and, after dismantling it, did not receive the appearance imprint.[/p][p]9.Fixed an issue where players could teleport to event islands in RaidZone Mode.[/p][p]10.Fixed an issue in the Securement Silo \[Tau] where triggering teleportation would return players to the Main Interface.[/p][p][/p][p]Once Human Development Team[/p]

Version 2.2.3 Update Announcement (December 10)

[h2]Dear Metas,[/h2][p]The Version 2.2.3 server maintenance and update is planned for December 10 at 4:00 PM (PT) and expected to last about 2 hours (actual time may differ). [/p][p]This update includes the new features Online Trading and Market Bounties, the Christmas Wish themed event, the new Crimson Night Showdown challenge event, New Battle Pass: Eclipse of Mercy, Lightforge Loot Crate: Wishland Wonder, teaming with cross-server friends, increased structure limits, and many more optimizations and recent bug fixes.[/p][p]After this maintenance, all players will receive the following rewards: Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, Christmas Wish themed event exclusive item: Gingerbread Man Decor ×3, and a Shop discount coupon: Spend 500 Crystgin and save 100![/p][p]Below are the details of this update:[/p][h2]Content/Feature Updates[/h2][h3]Permanent Servers: New Supply Point Reset[/h3][p]Every 1st of the month, Metas on permanent servers will have their Supply Points reset to the maximum of 20,000, allowing them to transfer items to the permanent server.[/p][p]
[/p][h2]New Events[/h2][h3]Themed Event: Christmas Wish[/h3][p]As snow flutters, Nalcott ushers in a heartwarming winter celebration.[/p][p]Event Period: December 11, 2025 6:00– January 7, 2026(server time)[/p][p]New Event: Decorate Wish Tree[/p][p]To celebrate the coming holiday, Mr. Wish has prepared a giant Wish Tree. All Metas can gather decor items and work together to decorate the tree to unlock global surprises![/p][p]1. During the event, you have a chance of obtaining event-exclusive decor items when gathering resources or defeating Deviants in Nalcott's wilderness.[/p][p]2. Go to the event island and interact with the Wish Tree to submit the decor items.[/p][p]a) Decor Points: When you submit a decor item, you'll receive Decor Points.[/p][p]b) Wish Strike Tickets: You can exchange 1,000 Decor Points for a Wish Strike Ticket, which lets you participate in the Wish Strike minigame and win prizes.[/p][p]3. When any Meta submits a decor item, the Wish Tree's overall decor progress will advance.[/p][p]a) Global Gifts: When the decor progress reaches 100%, all Metas across all servers will receive a special holiday gift![/p][p]b) Festive Makeover: Once the progress goal is reached, the Wish Tree will be adorned with gorgeous Christmas decorations, creating a festive atmosphere.[/p][p]c) Exchange Gifts: After the Wish Tree completes its makeover, a mystery gift exchange event will begin! More information is on the way, so stay tuned![/p][p]4. Event Island: In The Way of Winter, the event island is a newly added island in the north. In all other scenarios, the event island is the heart-shaped island in the Dayton Wetlands.[/p][p]The event island is a unique region where no gathering, construction, or vehicles are permitted. You can teleport between the event island and the wilderness via the Map.[/p][p]Collect decor items and light up the Wish Tree alongside all Metas! Let's usher in the holiday season together![/p][p][/p][p]New Event: Wish Strike[/p][p]Jingle bells, jingle bells! Christmas is here, and Mr. Wish is dressed for the holiday and ready for mischief! Grab your hammer and show them what you can do![/p][p]Event rules and description:[/p][p]1. How to Participate: Submit decor items in the Decorate Wish Tree event to receive Wish Strike Tickets, which can be used to play the Wish Strike minigame.[/p][p]2. Earning Points: In the minigame, you earn points by defeating alpacas with hammers. Each alpaca is worth a different number of points. The more difficult the alpaca, the more points it'll yield when defeated.[/p][p]3. Rewards: After playing the minigame, you'll receive rewards based on your final score. The more points you earn, the more rewards you'll receive![/p][p]* This event has a non-replacement prize pool, meaning that rewards obtained are permanently removed from the pool and cannot be won repeatedly. You can keep winning rewards until all rewards have been claimed. Select View Rewards on the Wish Strike screen to check your reward progress.[/p][p]Rewards include Starchrom Crates, Butterfly's Emissary Crates, mod parts, and other rare rewards, as well as the limited furniture item Firmarbor: Eternal Life, Christmas Deviation Selection Gift Boxes, New Year Cosmetic Selection Gift Boxes, and Wish Stones! New Year Cosmetic Selection Gift Boxes may contain Snowflake Beanie, Hide-and-Seek Headwear, Red Winter Hat, Cradle Charm: Everlasting Starlight Tree, Metallic-Scaled Gauntlets, and many other cosmetics and furniture dyes. Don't miss out![/p][p]4. Wish Strike Items:[/p][p]a) How to Obtain: You have a chance of obtaining Silver Hammers and Shimmer Hammers after defeating Deviants in the wilderness.[/p][p]b) Item Effects: Silver Hammers and Shimmer Hammers have higher base damage, crit rate, and attack range than Wood Hammers. Using better hammers will help you achieve a high score more easily.[/p][p]c) Drop Rules: There is a limit to the number of hammers that drop per week. When this limit is reached, no more hammers will drop. Shimmer Hammers will start dropping one week after the event starts.[/p][p][/p][p]New Event: Wish Check-in[/p][p]Log in and check in to claim Christmas-exclusive Deviations and furniture, as well as Starchrom rewards! Call your friends and achieve your wishes together![/p][p][/p][p]New Event: Star of Friendship[/p][p]Link your account to claim the Star of Friendship and never game alone again![/p][p]Event Period: December 10, 2025 – February 23, 2026 (PT)[/p][p]Come join the Star of Friendship event! Link with a friend, and go to Event > Gather Friends > Star of Friendship to claim the limited Star of Friendship icon![/p][p][/p][h3]Visional Wheel S2: Lunar Revelry Updates[/h3][p]New Challenge Event: Crimson Night Showdown[/p][p]The crimson moon rises once more, enveloping Nalcott with even greater power. Having previously proved their strength, Metas must now race to complete a more formidable challenge where red moonlight and dark shadows meet.[/p][p]Event Period: December 11 – January 22 (server time)[/p][p]Event rules and description:[/p][p]1. This event features three dungeons: Red Vulture Combat Zone, Mystic Altar, and Hounding Grounds. Each dungeon includes 10 floors. You must defeat all enemies in the dungeon to complete it. Enemies grow stronger and more aggressive with each floor. This is the ultimate trial of your strength![/p][p]2. Red Vulture Combat Zone will be unlocked after the December 10 (PT) update. One remaining dungeon will be unlocked each week thereafter.[/p][p]3. When the third dungeon is unlocked, leaderboards for each dungeon will also become available. Players will be ranked based on their fastest dungeon completion times, and ranking rewards will be issued when the event ends.[/p][p][/p][p]
[/p][p]Lunacy Adjustments[/p][p]1. During a Lunar Revelry event, players will still be automatically inflicted with Lunacy. However, Lunacy can be permanently cured by using a Lunacy Suppressant.[/p][p]2. If you want to be afflicted with Lunacy again, you must use a Lunacy Stimulant.[/p][p]3. The Lunacy Stimulant and Lunacy Suppressant formulas will be available in the Visional Shop for convenient purchase.[/p][p]4. The amounts and types of materials required to craft Lunacy Stimulants and Lunacy Suppressants will be reduced.[/p][p]For more information, refer to the Blood Moon dev blog: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]PvP Permanent Server Settlement[/h3][p]After this update, the PvP Permanent Server Settlement event will launch for PvP permanent servers. Metas on these servers can sign up for other scenario servers, after which they can claim rewards from the event screen.[/p][p]For more information, refer to the permanent server dev blog: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]
[/p][h3]Wish Machine Time-Limited Prize Pools Now Open[/h3][p]After the update on December 17, 4:30 PM (PT), the following new Wish Machine prize pools will be available for 3 weeks:[/p][p]Ignis Dissolution: Includes the Legendary weapon blueprint: Boom! Boom![/p][p]Fire Master: Includes the Legendary gear blueprints: Hardy Gloves, Shelterer Hood, Shelterer Shoes, and Shelterer Mask.[/p][p]Herald of Courage: Includes the Legendary blueprint: The Last Valour.[/p][h2]New Shop Arrivals[/h2][h3]New Battle Pass: Eclipse of Mercy[/h3][p]"The pain that torments you will soon fade, and your mind will drift into eternal rest within this silence."[/p][p]Available: After the update on December 10 (PT)[/p][p]A new Battle Pass theme is here, including the Eclipse of Mercy fashion set (Epic), Neural Pulse - MPS5 weapon skin (Epic), and Serene Sanatorium furniture formula series (Rare)...[/p][p]Even the smallest healing is a miracle of life. Lots of cosmetics await![/p][p]• 10% off the Luxurious Edition for a limited time only![/p][p]Purchase the Luxurious Edition to upgrade the Battle Pass to Lv. 15 instantly and earn exclusive rewards, including the Starlight Keepsake territory collectible (Epic Collection), Divine Healing Cradle skin (Epic), and Eclipse of Mercy avatar frame and namecard.[/p][p][/p][h3]Lightforge Loot Crate: Wishland Wonder[/h3][p]"Sweet scents drift through the air as the candy path guides you toward simple joy."[/p][p]Available: After the update on December 10 (PT)[/p][p]Lightforge Loot Crate: Wishland Wonder includes the Melody Wishland fashion set (Legendary), Romance Ban group action (Legendary), and Jingle Snowball furniture formula (Hype).[/p][p]Snowmen decorate this timeless, fairytale night.[/p][p]• New Lightforge Canvas custom dyes! Melody Wishland: Gifted Set will launch at a discount alongside Lightforge Loot Crate: Wishland Wonder. Grab your exclusive New Year uniform now![/p][p][/p][h3]Upcoming Shop Updates[/h3][p]"Green hopes warm the snow. May every wish come true!"[/p][p]Available: December 18, 6:00 AM (server time)[/p][p]The Evergreen Sprite theme pack (Epic), Holly Blessing character set (Epic), and Wish Ring Cradle skin (Epic) are coming.[/p][p][/p][p]"Shifting lattices and spectral light add flair to the basic industrial style."[/p][p]The Crystal Workshop: Crafting facility cosmetic pack (Epic) is coming, featuring an industrial aesthetic with crystal lattices.[/p][p]"Quick combos, wild ideas! Push your playstyle to new heights."[/p][p]The Rare weapon skins Dimensional Breach - SKS, Dimensional Breach - PDW90, and Dimensional Breach - G17, along with the Dimensional Breach weapon gift box (Rare), will be available for a limited time. Give your go-to weapons a stylish upgrade![/p][h3]Wish Cosmetic Collection[/h3][p]"Make a purchase and have your wishes come true!"[/p][p]Available: After the update on December 10 (PT)[/p][p]The New Year market is here, featuring lots of limited-time cosmetics. Collect them to win prizes![/p][p]• Collect the specified New Year cosmetics to claim a New Year's Lucky Gift containing guaranteed Colorful Badges and Lightforge Relics, plus a 30% chance to obtain one of the following: Lightforge Ingot, Meta Pass 1-Day Trial, or Prismatic Laser Dye.[/p][p]• For every 5 New Year's Lucky Gifts you open, you'll receive at least 1 Lightforge Ingot.[/p][p][/p][h2]RaidZone content updates[/h2][h3]Optimizations - RaidZone Mode[/h3][p]Gathering[/p][p]1. Gathering Node Mechanic Adjustments and Optimizations[/p][p]We've removed some gathering nodes that interfere with PvP or cause visual clutter, while ensuring that farming is minimally affected:[/p][p]a) More Realistic Environments: Removed unnecessary Stone, Sulfur, Shellfish, and Kelp nodes along the coastline, improving the appearance and realism of coastal environments.[/p][p]b) Simplified Nodes: Removed Tin Ore nodes that would occasionally appear on the map.[/p][p]c) Reduced Plant Clutter and Seed Compensation:[/p][p]i. Removed plants that may cause visual interference from the map, including Scarlet Calamus, Sage, Bellflower, Honeysuckle, Coneflower, Yellow Lotus, and Saffron.[/p][p]ii. For Farming Metas Only: To protect the farming experience, seeds for the above plants are now sold by merchants in all neutral settlements. You can continue to grow them in your territory.[/p][p]d) Optimized Resource Guidance:[/p][p]i. All fruit and edible plants have been retained.[/p][p]ii. Increased the model size of Aloe Vera in the wilderness, making them more conspicuous. This should make it easier for you to find them and acquire Plant Fiber, an important survival material.[/p][p]2. Regional Resource Re-allocation[/p][p]We've adjusted the distribution of ores and plants in RaidZone to ensure a better match with their environments, while creating differentiation between regions.[/p][p]Plains Region (lower right of map, near the new player spawn area):[/p][p]Most: Copper, Aloe Vera[/p][p]Average: Stone, Sulfur[/p][p]Least: Iron, Tungsten[/p][p]Forest Region (lower left of map):[/p][p]Most: Iron, Tungsten[/p][p]Average: Copper, Aloe Vera[/p][p]Least: Stone, Sulfur[/p][p]Desert Region (top of map):[/p][p]Most: Stone, Sulfur[/p][p]Average: Iron, Tungsten[/p][p]Least: Copper, Aloe Vera[/p]
[p]Region[/p]
[p]Plains Region[/p]
[p]Forest Region[/p]
[p]Desert Region[/p]
[p]Stone[/p]
[p]Average[/p]
[p]Less[/p]
[p]More[/p]
[p]Copper Ore[/p]
[p]More[/p]
[p]Average[/p]
[p]Less[/p]
[p]Iron Ore[/p]
[p]Less[/p]
[p]More[/p]
[p]Average[/p]
[p]Tungsten Ore[/p]
[p]Less[/p]
[p]More[/p]
[p]Average[/p]
[p]Sulfur Ore[/p]
[p]Average[/p]
[p]Less[/p]
[p]More[/p]
[p]Aloe Vera / Deviated Aloe Vera[/p]
[p]More[/p]
[p]Average[/p]
[p]Less[/p]
[p]Upgraded Meteor Summoner[/p][p]The Meteor Summoner can now blow up ore deposits! If you destroy an ore deposit when driving the Meteor Summoner, it'll even yield additional resources![/p][p]Territory Construction[/p][p]1. Optimized trap facilities.[/p][p]a) We've noticed that the Shotgun Turret has a high barrier to entry in actual use, so we've made the following adjustments to improve its usability:[/p][p]i. More Ways to Obtain: Added more ways to obtain the Shotgun Turret. You'll have a chance of obtaining a Shotgun Turret when searching trash cans, storage crates, and defeating Deviants in the wilderness.[/p][p]ii. Reduced Build Cost: Optimized the Shotgun Turret formula. It no longer requires Wood or Memory Chips, and its Steel Ingot cost has been reduced from 60 to 40. However, it now requires Military Parts to build.[/p][p]iii. Improved Mechanics: The Shotgun Turret no longer needs electricity to operate. Just place it, and it'll start working. This should make it easier to set up your territory's defenses.[/p][p]b) The Rifle Turret no longer requires Auto Turret Controllers to repair, reducing its overall repair cost.[/p][p]c) Improved the Flamethrower's combat performance, increasing its direct damage by 4 points.[/p][p]d) Reduced the Flamethrower's build cost. Its Steel Ingot cost has been reduced from 40 to 20. This should make it easier to set up your territory's defenses.[/p][p]e) The Flamethrower Fuel Canister can now be crafted at a Primary Supplies Workbench, making it easier to access in the early game.[/p][p]2. Optimized the load-bearing issue with doors and windows. Doors and windows no longer cost any load-bearing coefficient.[/p][h3]Bug Fixes - RaidZone Mode[/h3][p]Wilderness[/p][p]Fixed an issue with the pick-up animation.[/p][h2]Custom Server Updates[/h2][p]Added Endless Dream scenarios with the Lunar Revelry Visional tag.[/p][p]
[/p][h2]Optimization - All Modes[/h2][h3]Deviation: Survive, Capture, Preserve[/h3][p]1. Changed the layout of Deviation information panels, adding Skill Rating and other details. The highly requested filter function is also in development, so stay tuned![/p][p]2. Reduced the frequency at which By-the-Wind would spawn in the wilderness in some situations.[/p][p]3. Following your feedback, we've made the following balance adjustments to the damage of some Deviations and Gyms:[/p][p]a) Currently, the difficulty of acquiring healing items early on means that the Fresh Green and Hot Spring Gyms are overly difficult. This update will reduce the damage dealt by the sidekick Deviations in these gyms.[/p][p]b) Significantly increased the strength of Dr. Teddy's Psi Skill. Each heal amount has been increased from 161% to 180% of Attack, and the number of heals has been increased from 3 to 6.[/p][p]c) Corrected the damage of Snow Globe's Psi Skill. Each hit now deals 160% of Attack as damage.[/p][p]d) Changed the duration of Rebecca's Psi Skill to 9 seconds.[/p][p]e) Fixed an issue where the area of effect of the meteor in Invincible Sun's Psi Skill was too small.[/p][p]We will monitor the impact of these balance adjustments to assess if further changes are necessary. To ensure a smooth transition, we will issue Binding Grenade V ×5, Skill Mutagen - Rapid Charge ×3, Skill Mutagen - Psi Ray ×3, Skill Mutagen - Blink Strike ×3, Skill Mutagen - Group Elemental Overload ×3, and Skill Mutagen - Group Physical Enhancement ×3 to all Metas in Deviation: Survive, Capture, Preserve servers after this update.[/p][p]4. Adjusted the completion conditions for tasks related to the Deviation League in the Main Story Task.[/p][p]
[/p][h3]Shop[/h3][p]1. Optimized some female character animations.[/p][p]2. Optimized the default pose of male characters in the interface.[/p][p]
[/p][h3]Camera[/h3][p]To help you capture stunning shots of the scenery and your adventures in Nalcott, we've upgraded the Camera system as follows:[/p][p]1. Hide Deviants: While in Camera mode, you can now choose to hide Deviants, allowing you to frame a perfect shot without their interference.[/p][p]2. Increased Camera Freedom: Increased the maximum zoom-out distance and height adjustment range. You can now achieve a wider field of view and more varied composition angles, enabling you to capture more exciting shots.[/p][p]3. Cloud Gallery Optimizations: Optimized the interface of the cloud gallery. The gallery is now more visually appealing and user-friendly, making it easier to review and manage your precious memories.[/p][p]4. Improved Interactions: We've implemented targeted optimizations for issues with illogical interaction prompts. Interactions should now be more intuitive, improving the general gameplay experience.[/p][p]
[/p][h3]Territory Construction[/h3][p]1.Non-RaidZone only: Increased the territory structure limit from 700 to 1,400. Increased the territory furniture limit from 250 to 900.[/p][p]2. Following your feedback, this update will optimize the basic controls of Construction mode as follows:[/p][p]a) When copying a structure or facility, its skin and wallpaper will also be copied, so you won't have to reapply them.[/p][p]b) The system will now remember and automatically apply your last chosen skin, even if you switch to a different type of structure. This makes construction more convenient.[/p][p]c) When upgrading a structure's material or level, its original skin and wallpaper will no longer be removed.[/p][p]d) If a structure appears worn down due to low Durability, removing its skin or wallpaper will now retain its worn-down appearance, matching its actual Durability value.[/p][p]e) The visual effect of selecting a structure has been changed from a blue fill to a green outline, providing clearer visual feedback.[/p][p]f) Hovering on a structure will no longer hide its skin or wallpaper, ensuring visual consistency.[/p][p]g) Optimized the icon style of the Foundation category in the Construction menu, making it clearer and easier to identify.[/p][p]3. Non-RaidZone only: Changed the Building Master Memetic to only increase the Max Durability of all structures by 50%. Changed the Stone Structures: Intense Defense Memetic to only increase the Max Durability of stone structures by 150%. If you've already activated these two Memetics, you'll receive an item that lets you reset your Memetic build.[/p][p]
[/p][h3]Social[/h3][p]Optimized the friend invitation feature. You can now invite a friend to join your team from their namecard.[/p][p]
[/p][h3]Dream Zone Invasion[/h3][p]In response to your feedback, we're increasing the rewards granted by the Dream Zone Invasion game mode:[/p][p]1. Greatly increased the amount of Reality Fragments obtained.[/p][p]2. Increased the chance of obtaining mods. Added a chance to obtain two mod crates at once on higher difficulties.[/p][p]
[/p][h3]Tasks[/h3][p]Changed the locations of some side story task NPCs in the Deviation: Survive, Capture, Preserve scenario.[/p][h3]Feedback[/h3][p]We've added an AI assistant to the Co-Dev Feedback Platform. Designed to respond promptly to your suggestions and feedback, the AI assistant has been trained on popular suggestions and developer responses. If you submit a suggestion that it's familiar with, the AI assistant will provide our latest progress on that issue. Any feedback you submit to the AI assistant will also be recorded and forwarded to our team, just like standard feedback. We recommend using the AI assistant to submit suggestions and feedback from now on.[/p][p]To help you submit feedback and obtain information more easily, the AI assistant will suggest optimization details based on your feedback. You can then select a specific item to check the latest progress on that optimization.[/p][p]NOTE: The AI assistant is only equipped to provide details and progress of optimizations related to its suggestions. To check on bug fix progress, please refer to our bug fix announcements.[/p][h3]Other[/h3][p]1. Added descriptions of scenario features to the Deviation: Survive, Capture, Preserve scenario introduction screen.[/p][p]2. Optimized the character and camera movement controls when using a controller on PC. We've also added two new sensitivity curve options to the Controller settings: Linear (input directly matches aiming speed) and Dynamic (starts fast then slows, following an inverted S-curve).[/p][h2]Bug Fixes - All Modes[/h2][h3]Wilderness[/h3][p]Fixed an issue where Public Thermal Towers sometimes could not summon a Chaosweaver.[/p][h3]Shop[/h3][p]Fixed an issue where the bullet trajectory visual effect of the Abyssal Annihilation - SKS skin was not applied.[/p][h3]Dungeons[/h3][p]Fixed an issue where the game sometimes crashed upon entering a Securement Silo.[/p][h3]Territory Construction[/h3][p]1. Fixed an issue where the player could not interact with Storage Crates in very small rooms.[/p][p]2. Fixed an issue where interaction prompts for territory structures were not updated in a timely manner.[/p][p]3. Fixed an issue where 1/4 Roof 01 and 1/4 Roof 02 of certain materials could not be aligned correctly.[/p][h3]Backpack[/h3][p]Fixed an issue with conflicting inputs in the Backpack when using a controller on PC.[/p][h3]Combat[/h3][p]Non-RaidZone only: Fixed an attribute calculation issue that gave weapons a crit rate buff by mistake.[/p][p][/p][p]Once Human Development Team[/p]

Version 2.2.2Bug Fixes (December 8)

[h2]Dear Metas,[/h2][p]If you encounter any issueswhile playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & CustomerSupport → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap theheadphone icon in the sidebar → Select Customer Support→ Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via ourofficial email: [email protected]. We'll investigate as soon as wereceive your message.[/p][p][/p][p]We've been gathering community feedback and activelyaddressing your concerns.[/p][h3]The following issues havebeen fixed:[/h3][p]1. Through backend data monitoring, we have discovered a recent increase in game lag rates on Android devices. Upon investigation, it was found that this issue is caused by restrictions in the Android 16 system, which prevents certain game content from updating properly. As a result, some Android players may experience slow game loading and lagging issues. We have resolved this problem in the latest update. Players encountering this issue are advised to visit the official website to download the latest game package and install it over the existing one (no need to delete the old package) for a smoother gaming experience.[/p][p]2. Fixed an issue where the reward display for the Blueprint Collection Level's collection box was abnormal.[/p][p]3. Fixed an issue where the registration status could not be modified when the video failed to load on the registration screen.[/p][p]4. Fixed an issue where the Server Host on the Custom Server could not use the teleport function after setting host permissions.[/p][p]5. Fixed an issue where the resource distribution query function on the map screen displayed abnormally.[/p][p]6. Fixed an issue in the "The Way of Winter" scenario's western region Cargo Conquest gameplay where the Seed of Life did not refresh.[/p][p]7. Fixed an issue where the Main Story Task in the "The Way of Winter" scenario did not display after exiting the scenario.[/p][p]8. Fixed an issue where the public Thermal Tower could not summon the Chaosweaver in certain situations.[/p][p]9. Fixed an issue in the "Deviation: Survive, Capture, Preserve" scenario where the honor system's rating metrics and Coating tasks' progress were abnormal.[/p][p]10. Fixed an issue where some mobile users could not interact properly after setting custom button positions. If you still encounter this issue, you can resolve it by resetting the custom layout.[/p][p]11. Fixed a clipping issue with the female bottom of the "Astral Leap" outfit.[/p][p]12. Fixed an issue where Shop items displayed abnormally in certain situations.[/p][p]13. Fixed an issue where the face customization screen displayed abnormally when creating a character in certain situations.[/p][p][/p][p]Once Human Development Team[/p]