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About Hard Scenarios Earlier Availability

Dear Metas,

We received your feedback, and taking into consideration the online sign-up statistics, we've decided to make the Hard PvE scenario, Manibus, available earlier. In the future, we will also arrange scenarios on different difficulty levels according to our players’needs.

For North America, we added
PVE01-X0023
PvE: Voidbringer, Balance, and Hard
Schedule (PDT): Available on August 21, 2024 at 07:30


For Europe, we added
PVE01-X0025
PvE: Voidbringer, Balance, and Hard
Schedule (UTC): Available on August 21, 2024 at 07:30

For Japan, we added
PVE01-X0006
PvE: Voidbringer, Balance, and Hard
Schedule (JST): Available on August 20, 2024 at 07:30

For South Korea, we added
PVE01-X0007
PvE: Voidbringer, Balance, and Hard
Schedule (KST): Available on August 20, 2024 at 07:30

For Southeast Asia, we added
PVE01-X0015
PvE: Voidbringer, Balance, and Hard
Schedule (SGT): Available on August 21, 2024 at 07:30

For Hong Kong, Macao, and Taiwan, we added
PVE01-X0006
PvE: Voidbringer, Balance, and Hard
Schedule (CST): Available on August 20, 2024 at 07:30


There are differences between scenarios on different difficulty levels. Here's a breakdown of how it is.

Compared to the Normal Difficulty, the Manibus and Evolution's Call scenarios on Hard Difficulty differ in these ways:
1. Survival Challenges:
The Pollution Zone in the open world is larger, and all Pollution Zones have significantly higher Contamination.
Players lose Energy and Hydration twice as fast, and the duration of Full Energy and Hydration is shortened.
2. Combat Environments:
Monsters' stats, sensitivity, movement speed, and attack frequency are increased.
The monsters that spawn in the Territory Purification mode will be changed, with the difficulty raised.
3. Rewards:
The number of Starchroms you can obtain within a season is slightly raised (by about 8% to 9%).
①The number of Starchroms you can obtain by completing the seasonal objectives of each chapter is raised by 20%.
②The number of Starchroms you can obtain by purifying Eclipse Cortexes and Chaotic Cortexes is slightly raised (each Whisper Purification reward yields 10 more Starchroms, but the total cap remains unchanged).

*Other than that, the number of Starchroms you can obtain elsewhere remains the same as that on Normal Difficulty.

Once Human Bugfixes: August 16

Dear Meta,

We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented:

[h3]August 16[/h3]
1. Optimized the tip for spending Starchroms when pulling from the Wish Machine.
2. Fixed an issue where door frames would not snap to grid if a glass door frame cosmetic was applied.
① After the patch, door frame wall cosmetics can only be applied to door frame walls and full wall cosmetics can only be applied to full wall structures. The application of each cosmetic type is now clearer.
② If you previously applied a door frame or window frame wall cosmetic to a full wall, the cosmetic will be converted into the corresponding full wall cosmetic after the patch. Likewise, if you previously applied a full wall cosmetic to a door frame or window frame wall, the cosmetic will be converted into the corresponding door frame or window frame wall cosmetic.
③ Following the patch, if a wall cosmetic does not fit your desired design, you will need to remove the affected wall and build a new wall of your desired type, then reapply the corresponding cosmetic.
3. Fixed an issue where incorrect text was displayed for some modules. Modules are carried over between seasons.
4. Fixed a display issue affecting some Lightforge Collection items obtained from the Lightforge Loot Crate event.
5. Fixed an issue affecting the 50% discount for the first 10 pulls in the Lightforge Loot Crate event.
6. Fixed an issue where duplicate Lightforge Collection items obtained from the Lightforge Loot Crate event would not be automatically converted into Lightforge Relics.

If you have any issues or suggestions while playing, feel free to share them with us via the Feedback Desk in the official Once Human Discord. Thank you for your ongoing support!
Discord: https://discord.gg/oncehuman

X: https://twitter.com/OnceHuman

YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ

Facebook: https://www.facebook.com/OnceHumanOfficial

Ins: https://www.instagram.com/oncehuman_official/


Once Human Development Team

Once Human Bugfixes: August 15

Dear Meta,

We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented:

[h3]August 15[/h3]
1. Fixed an issue where the Solar Drill would cause frequent interface refreshes, preventing item crafting.
2. Fixed an issue where the Teleportation Tower icon was incorrectly displayed in the open world.
3. Fixed an issue where items would drop from the Private Storage Crate when it was destroyed.
4. Fixed an issue where the Server Invitation Code couldn't be used. Players can now invite friends to full servers using the Server Invitation Code.
5. Fixed an issue where the microphone would automatically turn off after joining a team.
6. Fixed an issue where using upgraded animal feed would trigger an error message.
7. Fixed an issue where the brightness was abnormal in some scenes.
8. Fixed an issue where scores were calculated incorrectly in the [Wilderness Express] event.
*Please rest assured that we will continue to address leaderboard data issues in future updates.
9. Fixed an issue where characters couldn't use consumables or reload after an abnormal exit from the [Wilderness Express] event.
10. Fixed an issue where the game would occasionally crash while challenging a Dungeon.
11. Fixed an issue where attributes on Calibration Blueprints were displayed incorrectly.
12. Fixed an issue where attributes on Calibration Blueprints were not visible in crates.
13. Fixed an issue where some players experienced crashes while entering the game.
14. Fixed an issue where the Public Crisis Event would repeatedly refresh under certain conditions.
15. Fixed an issue where some Deviation attributes were incorrect.

If you have any issues or suggestions while playing, feel free to share them with us via the Feedback Desk in the official Once Human Discord. Thank you for your ongoing support!
Discord: https://discord.gg/oncehuman

X: https://twitter.com/OnceHuman

YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ

Facebook: https://www.facebook.com/OnceHumanOfficial

Ins: https://www.instagram.com/oncehuman_official/


Once Human Development Team

Announcement Regarding Crashing Issues

Dear Metas,

After this update, we have received feedback from some players about the issue of crashing during the game entry process. We have identified the problem and are urgently fixing it. We deeply apologize for any inconvenience caused and will promptly update information with you after the problem is fixed. Thank you for your understanding and patience.

Once Human Development Team

Shop Lightforge Loot Crate Rules and Drop Rates (Updated on August 16, 2024)

[h2][Lightforge Loot Crate Rules][/h2]
While the Lightforge Loot Crates are available, you can spend Siderites to open them. Each Loot Crate is guaranteed to yield cosmetics. Only one character under each account can redeem and open a single Loot Crate, but the cosmetics from the Loot Crate can be used by all characters under that account.
1) The Lightforge Loot Crates are available for a limited time only. Unused Siderites and Lightforge Relics will be retained and available to all characters under the same account. You can use them to redeem and open more Lightforge Loot Crates in the future.
2) Each time you purchase and open a Loot Crate, it costs 1 Siderite, price of which is 160 Crystgins. And the first 10 purchase inside each themed Loot Crat would have a 50% discount – 80 Crystgins. Each time you open a Loot Crate, you will get a random cosmetic item. There is a limit on how many Loot Crates you can open.
3) The Lightforge Collection items in the Loot Crate have a special mark, and there is a pity drop mechanic for these rewards.
- You are guaranteed to get a Lightforge Collection within every 30 Loot Crates, and the Collection cosmetics won’t be drew duplicated. Once you draw a Collection item, it will be removed from the prize pool, and the drop rates of other remaining rewards will be raised proportionally.
- Upon drawing a Lightforge Collection item, the pity drop counter will be reset. And you are guaranteed to get another Lightforge Collection within next 30 draws,.
- Once all the Lightforge Collection items in the prize pool have been drawn, the pity drop mechanic is disabled. After this, you'll only get regular rewards that can be obtained multiple times.
* If you redeemed a Lightforge Collection item before draw, you can still get that item from Loot Crates. If you get a duplicate one, it will be converted to enough Lightforge Relics to make up for what you previously spent on redeeming the item.
4) Other than the Lightforge Collection from the Loot Crates, the regular cosmetics rewards can be obtained multiple times. When you draw a duplicate reward, it will be converted to Lightforge Relics, which you can use to redeem cosmetics from Lightforge Loot Crates of the current or other themes as well as a limited number of Siderites.

[h2][Lightforge Loot Crate: Pyro Glide Drop Rates][/h2]
Available: From August 16 to September 11
Loot Crate Item Drop Rates:
1. Legendary (Gold) Lightforge Collection Items: 0.4%
Including the Pyro Glide and Psychedelic Skull sets.
2. Epic (Purple) Lightforge Collection Items: 4.9%
Including Primordial Flame - KAM, Primordial Flame - Heavy Weapon, and Constellation Light.
3. Other Epic (Purple) Rewards: 56.1%
Including Abnormal Channel, Matrix - R500, Matrix - MG4, Serpent Forest Hat, Youth Again, Decal: Power of Prestige, The Magic Meow, Weapon Charm: Cowboy Hat, Weapon Charm: Cowboy Hat, and Weapon Charm: Biting Rabbit.
4. Other Rare (Blue) Rewards: 38.6%
Including Industrial Boxes, Metal Storage Crates, Hard Toolboxes, Confident, Sticker: Caesar, and Sticker: Crabthulhu.
* You can open up to 150 Lightforge Loot Crates - Pyro Glide.