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Update Announcement (September 12, 2024)

Dear Metas,

We're planning a server maintenance and update on September 12 at 12:00 PM Beijing Time. This update brings a significant amount of new content, and the maintenance is expected to last about 4 hours. Please plan your gameplay accordingly for the best experience.
Since the official launch of Once Human, we've been closely monitoring feedback from the community and working on fixes and optimizations. Below are the details of this update.

[h3]I. Deviation Adjustments and Optimizations[/h3]
1. Increased Drop Rate
The drop rate for Morphed Deviations has been increased.
2. Additional Ways to Obtain
- In addition to public areas, we've added new private methods for obtaining Deviations to the wilderness. You can now search neutral securement facilities at the camp for Deviations.
- Deviation drop rates during dungeon settlement have been increased, while Securement Silo acquisition methods remain unchanged.

[h3]II. Season Adjustments and Optimizations[/h3]
World Merge and Territory Relocation:
We've heard your feedback about the dropping player number as Scenarios end. To keep the the social and cooperative excitement alive, we've introduced World Merge in the latest update.
When a Scenario enters the Settlement Phase, worlds will merge. This ensures you can keep engaging with others in a lively and dynamic environment. We will inform you if your World is about to merge. Please make sure to move your territories to a safe World before the merge.

[h3]III. Vehicle Optimizations[/h3]
We've improved the vehicle reporting system. Now you can directly report parked vehicles that are blocking the way.

[h3]IV. Public Crisis Event Optimizations and Adjustments[/h3]
1. High-Risk Public Crisis Events Added
In Phase III of Manibus and Evolution's Call, there's a chance that regular Public Crisis Events will transform into High-Risk Public Crisis Event whens they refresh. In these events, you'll face stronger enemies, but the completion rewards will also be greater.
2."Public Crisis Event - Where Does Disco Go" Adjustment
We've optimized and lowered the HP of the Big Light Bulb in "Public Crisis Event - Where Does Disco Go" to improve the overall experience for Metas.

[h3]V. New Items in Shop[/h3]
1. New Battle Pass: Nighttime Rose (Available on September 12)
This update introduces the new Epic fashion set "Nighttime Rose", the Epic weapon cosmetic "Dragon Dance - MPS7", the Epic Cradle cosmetic "Deviation Cage", and the Rare furniture series "Commander's Lounge". Tons of stunning cosmetic items are waiting for you! "Join the nighttime banquet and admire the blood-red rose."

2. Lightforge Loot Crate: Freezing Mist (Available on September 13 at 10:00 AM)
A new limited-time Lightforge Loot Crate is here! The Freezing Mist Loot Crate brings the Legendary fashion set "Ethereal Feathers", the Legendary Cradle cosmetic "Cold Breath", and the Epic weapon cosmetic "Sad Blossom - MPS5". Don't miss out! "They float through the cold mist, like two feathers drifting in the air."

3. Limited-Time Discount Sets
The Rare fashion set "Wander's Tavern" is now available for only 60 Crystgins! You can also get individual items from the "Future Beats" series for stylish new combinations.
* The special-priced "Modern Era" set will return to its original price after the update.
4. Upcoming Releases
The Epic fashion set "Combat Medic", the value theme pack "Total Healthcare", and new Rare weapon cosmetics such as "Blossoms" and "Dusty", along with mini gift boxes, will also be available next week! "For your health and safety, we recommend following the doctor's advice!"

5. Optimizations and Fixes
- Improved the display of namecards in the Shop.
- Optimized the Steam client so users can restart the payment process after interruption.
- Unified the display of item names during purchase to match in-client language and names.
- Improved the Discord community binding process.

[h3]VI. Monster Adjustments and Optimizations[/h3]
1. Super Anomaly - Coherence: Corrupted Voodoo Doll Adjustments
- Increased its size to make aiming and shooting easier in various environments.
- Adjusted defense mechanics: Anti-type weapons now deal more damage and no longer resist other damage types. The Voodoo Doll's HP has been increased accordingly.
2. Super Anomaly - Morphic Adjustments
Box monsters were made less aggressive with increased attack intervals to give Metas more room to survive and counterattack.
3. Super Anomaly Phase - Rosetta Heavy Skill Adjustment
The special skill [Rift Command] has been temporarily disabled due to issues with teleporting to invalid locations. We'll re-enable it once the issues are fixed and the skill experience is improved.

[h3]VII. World Map Optimizations[/h3]
Optimized the Highway Pursuit event's map icons.

[h3]VIII. Survival Exploration - Resources Optimizations[/h3]
Optimized the item acquisition descriptions. You can now view disassembly sources and crafting methods for items.

[h3]IX. Character/Camera/Control Optimizations[/h3]
Climbing and vaulting mechanics have been optimized.
- Press the jump key near obstacles to prioritize jumping.
- When facing a passable obstacle mid-air, your character will now automatically climb or vault over.
- Movement actions are now more aligned with the terrain, and forward distance is more consistent.

[h3]X. [Bug Fixes][/h3]
1. System/Building Bug Fixes
- Fixed the description for photo frame-related facilities.
- Fixed an issue where corner cabinets couldn't be placed against walls.
- Fixed the missing interaction buttons on vending machines.
- Fixed a bug where pressing the "T" key didn't work on the Withdraw screen.
- Fixed an issue where changes to mini-map settings weren't applied after entering the game.
- Fixed an issue where Deviation drop rates sometimes didn't work as intended.
- Fixed an issue where the Grow Light and sprinklers couldn't be adjusted.
- Fixed an issue where opening namecards sometimes froze the interface.
- Fixed an issue where vending machines didn't show the purchase button when the backpack was full.
- Fixed an issue where vending machines didn't have a button to remove items when fully stocked.
- Fixed an issue where the temporary backpack expiration notice appeared even when no items were present.
- Fixed an issue where the weight reduction effect of Scarlet Calamus didn't work when crafting custom fruit tea dishes.
- Fixed an error in the fox spawns.
- Fixed most clipping issues when placing animals.
- Fixed the incorrect gender display for placed animals.
- Optimized behavior for low-Tameness animals, so they no longer attack Metas or allied units.
- Optimized the display of Message Flowers and fixed abnormal responses when multiple flowers were used together.
- Optimized the use of Message Flowers by automatically generating titles if none are provided.
- Fixed an issue where mining with a pickaxe wasn't working properly after consuming dishes.
- Fixed an issue where items split on the vending machine's Withdraw screen appeared incorrectly.
2. Gameplay Bug Fixes
- Fixed the icon tracking issue of Gameplay - Hales' Moving House. The icon will display and track if you activate the gameplay within the week.
- Fixed an issue in the gathering event where encounter tasks could still be completed after the event ended.
- Fixed issues in Public Crisis Event - Hales' Moving House where, in rare cases, the house's tentacles became unresponsive, blocking event progress. Please contact us if you still encounter the issues.
- Fixed an issue where direct rewards distribution at the end of Public Crisis Event - Cargo Conquest was abnormal.
3. Combat Bug Fixes
- Fixed clipping issues for players in Public Crisis Event - Ancient One.
- Fixed an issue where pistol burst fire didn't always work.
- Fixed a missing effect when balloons were popped in Public Crisis Event - Ancient One.
- Fixed an issue where the monster "Phase" Season Warrior's teleport skill caused player location errors.
- Fixed an issue where the Explosion attribute effect didn't always deal damage when frequently triggered.
- Fixed an issue where the Hammerhead weapon didn't work on primary targets when dealing group damage to electrophoresis Deviation units.
- Fixed an issue where the boss in the Ravenous Hunter dungeon occasionally became stuck.
- Fixed an issue where dungeon audio settings occasionally failed to apply.
- Fixed an issue with incorrect HP for Dr. Mannheim and the Mother of Life in the LEA Research Lab after the last update. Their HP was significantly lower than expected for a boss.

Notice on Scenario Servers

Dear Metas,

Many players have sent us feedback on the feature that allows you to invite friends into your server. We take your views seriously and would like to explain our intentions and proposed solutions to the current issues.

Issue 1: Invitations are no longer available on some very popular servers.
Explanation: Invitation codes were introduced as a concessionary measure to let friends play together on servers that had already reached their population caps. We restrict the number of players who can join using invitation codes because we want the standard sign-up procedure to be the primary way of joining a server. We recognize that this feature still has room for improvement. In the short term, we will raise the cap on the number of players who can join via invitation code. For the long term, we will introduce a group sign-up feature.
Solution:
1. Raise the cap on the number of players who can join via invitation code.
Estimated Implementation: September 6, 2024
2. Allow players to sign up for scenarios as a group.
Estimated Implementation: October 2024

Issue 2: Some servers have been open for a while and no longer accept sign-ups, so friends cannot enter.
Explanation: We set a time limit on server sign-ups so that players in a scenario will have roughly equal progression. This prevents situations such as excessive power gaps or being unable to find suitable teammates. We will be making adjustments to the time limit based on your feedback.
Solution:
1. For existing players, we will extend the period during which a scenario can be joined from 10 to 14 days.
Estimated Implementation: September 26, 2024
2. New players (newly created characters) shall be allowed to enter any scenario without any time restriction. However, new players may encounter excessively high difficulty levels on some servers, so please choose your server carefully.
Estimated Implementation: September 26, 2024

We will continue to take note of and resolve any issues pertaining to season transitions. If you have any feedback on the above changes, do let us know via Discord, social media, or other channels. We will make an official announcement once the changes are finalized. Thank you for your support!

Once Human Development Team

Once Human Bugfixes: September 10

Dear Meta,

We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented:

[h3]September 5, 2024[/h3]
1. Fixed an issue where the summoned aura of the Deviation By-the-Wind would occasionally not disappear.
2. Optimized the Steam client so users can restart the payment process after interruption.
3. Fixed an issue where players using Chaotic Cortexes to purify territories couldn't switch from PvP to PvE mode in certain situations.

[h3]September 4, 2024[/h3]
1. Fixed an issue where currency from the gathering event did not carry over between seasons.
2. Fixed an issue where monster levels in the Purification and Workshop modes were affected by wilderness region levels and thus caused inconsistencies with mode settings.

[h3]September 3, 2024[/h3]
1. Fixed an exploit allowing players to move Territory Terminals into bodies of water during Stronghold Conquest.
2. Optimized placement limits for message boards and photo frames in territories. Now, only one message board can be placed, and photo frame restrictions have been removed.

Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.

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Once Human Development Team

Once Human still has plenty of people playing it, but some negative player feedback for season 2 has still apparently been "quite demoralising"


Oh dear, players have been continuing to give the devs behind Once Human their feedback for season 2, and apparently it's been "quite demoralising."


Once Human hasn't exactly had the smoothest of starts for a live-service game, with players not being the happiest about those seasonal resets, as well as some frustrating server queue times, but that just comes with the territory sometimes in the field. However, it seems like the game's second season hasn't gone down all that well with players, with Starry Studio responding to complaints on Once Human's Discord server (thanks, Eurogamer). In a statement, the developer explained, "Since the start of Season 2, we've received a lot of feedback.


"Some of it has been quite demoralising, but what's important is that it's made us aware of how your experience has been affected by the changes we've made. We want to discuss some of these issues today. We value your opinions and hope that we'll be able to fulfil all of your requests in future updates. Our development team is making optimisations in response to two major issues that players have raised, which we'd like your feedback on as well!"

Read more

Once Human dev says some recent player feedback 'has been quite demoralizing'




We had a fine time with free-to-play survival MMO Once Human: our review described the PvPvE open world shooter as deep and "surprisingly sticky." We're not alone in liking it, either: Steam review scores are "mostly positive" and two months after its July launch there's still over 100,000 concurrent daily players. Sounds like a well-received hit to me...
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