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Once Human News

Once Human Bugfixes: July 27

Dear Meta,
Since the official release of Once Human, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

[July 27th]
Fixed the issue that Power Generator would return double the material cost in some situations.
Fixed the issue of respawn points in Stronghold Conquest. Previously, the respawn mechanic didn't work as intended, so some Metas could respawn at random locations.
Fixed the issue that the Territory Purification interface information wasn't displaying in some situations.
Improved the locations where Starchrom would drop in Territory Purification.
Fixed the issue of incorrect yields after fertilizing plants and crops.
Adjusted the spectator system so that players can now spectate in only Stronghold Conquest or Dungeons.
Fixed the issue that Shadow Hounds wouldn't show the weaknesses they were going after in Dungeons in some situations.
Fixed the issue that Shadow Hounds couldn't get stuck in the air after teleporting in The Prime War.
Fixed the issue that House Blueprints could disappear incorrectly in some situations.

You shouldn't bet on Once Human getting an FPS mode, even if its developer says "elements" might be considered down the line


If you're a Once Human fan hoping for an FPS mode, you probably shouldn't as developer Starry Studio has no plans for one.


Like any time a third-person shooter releases, Once Human has some fans that would like a first-person mode, kind of ignoring the fact that when a game is built a particular way, something like that can break it in unexpected ways. As spotted by PCGamesN, an update was shared by Starry Studio responding to some commonly brought up topics, which also included things like character, controls, and the camera. Speaking on the FPS point, Starry wrote, "Including a first-person perspective may result in conflicts with the current game design. In response to your requests, we will consider adding first-person elements into future scenarios and game modes. However, we have no plans to add a first-person perspective to the game at present."


Essentially, don't expect it for the main game, if at all, as again it is a third-person game after all. In more positive news, Starry did also confirm that the 0.3 second delay before your character starts to move is being removed, writing, "The movement windup animation consists of about 20 movements and is quite intricate, so refining some of the details will require some time." It also noted that Vaulting is being upgraded, with a plan to change things so that "the character only begins vaulting after reaching a certain height," as right now you vault and jump at the same time.

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Once Human Bugfixes: July 24 - July 26

Dear Meta,
Since the official release of Once Human, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

[July 26, 2024]
1. Fixed the issue where the armor mod "Three Strikes" was not functioning properly.
2. Fixed the issue where the Bastille three-piece set effect was incorrectly retained.
3. Fixed the abnormal HP regeneration of the Deviation Festering Gel.
4. Fixed the issue where Vulture soldiers were spawning abnormally in Public Crisis Event - Operation Chiron, and restored the event difficulty to normal.
5. Fixed the issue where the water pipe Planter Box would stop working.

[July 25, 2024]
1. Fixed an issue where players were forced to exit dungeons.
2. Reduced the Stardust Source cost of Biomass Missiles.
3. Increased the amount of Stardust Source found in Stardust's Advent Loot Crates.
4. Optimized the distribution of Mods in Stardust's Advent Loot Crates. A Legendary Mod is now guaranteed when using a Controller to open a Stardust's Advent Loot Crate on any difficulty.
5. Lowered the requirement for reaching the third rating of the Prime War. Also, we reduced the requirements for the rating task and added more tasks, making it easier to earn points.
6. Fixed an issue in the Prime War where the Secret Servitor's lightning skill would deal far more damage than intended to buildings and could not be blocked by buildings.
7. Fixed an issue where players always received a Lv.1 Deviation when purchasing a Deviation from Vending Machines or in face-to-face transactions.

[July 24, 2024]
1. Fixed an issue where monsters could attack players while talking to NPCs.
2. Fixed an issue where the name of the Weapon Mod "Shrapnel Souvenir" was the same as the Mask Mod "Shrapnel Carnage."
3. Corrected the description of the Armor Mod "Ruthless Reaper" to: "Takes effect after defeating 3 enemies."
4. Fixed an issue where the boss in Securement Silo-ALPHA would get stuck in walls.
5. Fixed an issue affecting the HP of vehicle windows.
6. Optimized the drop locations of Starchrom after purifying the Territory.

Territory Anomaly Issue Fixed Announcement

Dear Metas,

We have completed the fix for players with territory data anomalies and have issued compensation. All demolished facilities and building materials have been returned to the vault.

If your territory still experiences any abnormalities, please contact us through the feedback channel on the official Discord. We will assist you in checking and resolving the issue.

Due to the complexity of the territory data, it took us some time to resolve the issues, and we want to express our gratitude to all Metas and apologize for any inconvenience caused.

Thank you for your continuous support and understanding.

Once Human Development Team

New Elden Ring boss just dropped in the real world

A new Elden Ring boss may have just dropped in the real world, after people much smarter than me have discovered that Komodo dragons — the largest (living) lizard out there, that we know of — have iron-coated teeth. This is metal as f**k, if you ask me.

Komodo dragons are renowned Apex predators, and often sit high at the top of the food chain wherever you find them. It’s easy enough to believe given that these hostile albeit beautiful creatures can weigh over 300 pounds, have been known to attack humans (rarely), and will sometimes even eat each other.

The discovery that these fellas have iron-coated teeth is the cherry on top for why Komodo dragons can be so formidable, with the orange iron that covers the serrated edges and tips of their teeth making them exceptionally sharp. We know that these beasts will tear flesh from their prey, and their newly-discovered iron coatings go a long way in explaining how the creature is able to maintain its pearly whites throughout its lifespan.

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