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Once Human is basically a Control MMO, which would have been pretty cool if it wasn't an awful survival game




For my sins, I recently downloaded Once Human. It's a busy game at the moment—I had to see what the fuss was about. I always know I'll end up a bit disappointed whenever I embark on the Sisyphean endeavour of playing a crafty, base-building survival game, but sometimes the premise is enough to make me buy a ticket for the ride...
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Patch Notes (July 18, 2024)

Greetings!

Once Human will undergo server maintenance on July 18th at 4:00 AM (UTC), which is expected to last for 4 hours. Please consider this when planning your game time. We appreciate your understanding and support.
We have been actively listening to and addressing feedback and suggestions from our community since the release. In this upcoming maintenance, we are excited to introduce the following updates:

[Gameplay Updates]

Every night a Rosetta transport truck filled with Sproutlets will appear on the highways of Red Sands. Metas near the truck will activate PvP to obtain the Sproutlets by either ramming the truck with vehicles or picking them up.
*There will be no Durability loss or gear drops in this mode, allowing players to embrace the exhilarating highway chase without any consequences. Enjoy this feature to your heart's content.
*This feature will be available in both PvP and PvE scenarios.

[Bug Fixes and Optimizations]

1. Disabled the feature that merges worlds; servers will no longer merge in later stages.
2. Increased the weekly donation limit for Warbands and introduced a limit on the number of weekly donations in the Evolution's Call scenario.
3. Expanded the detection radius of Spacetime to facilitate exploration.
4. Fixed an issue where Super Armor was inactive in Fortress Warfare.
5. Fixed an issue where Raining Cash did not provide a Damage Bonus in Fortress Warfare.
6. Fixed an issue where the Precise Shot Mask couldn't stack and corrected some text descriptions.
7. Fixed an issue where players would spawn underground after getting unstuck during the tutorial.
8. Fixed an issue where Territory Purification would cause team status errors under special circumstances.
9. Fixed an issue where an error message would appear when failing to join a Hive during Territory Purification.
10. Fixed an issue where Whisper messages would cause the ground to flicker.
11. Expanded the maximum adjustable range for Camera Sensitivity, allowing players to adjust the sensitivity for different perspectives in Settings.
12. Fixed the abnormal effect of Orange Pie. It will now properly provide EXP when used.
13. Adjusted the rarity of recipes for Shattered Bread, Safety Sandwich, Ghost Cookie, Fat-Burning Juice, Stargazy Pie, and Bacon Burger to match their actual quality.
14. Fixed an issue where the unlock times for Season Goals were incorrect.
15. Optimized the logic for damaged Storage Crates to prevent loss of supplies under certain circumstances.
16. Fixed a screen issue with Stardust's Advent purchase under certain language settings.
17. Fixed some attribute errors for the season-exclusive Deviations.
18. Optimized the responsiveness of the navigation system.
19. Fixed an issue where approaching monsters would cause them to disappear instantly.
20. Fixed an issue where the season's restricted areas would refresh the Mist challenge.
21. Fixed an issue where Rainfall Reaper would not land properly upon death.
22. Fixed an issue where the camera would zoom out excessively when grabbed by Gnawer.
23. Fixed a display error with the Recurve Bow in the blueprint enhancement interface.
24. Fixed an issue where the weapon trait titles for weapon blueprints were hidden.
25. Fixed an issue where the character would disappear when switching perspectives on a motorcycle
26. Fixed an issue where the camera gets excessively bumpy in the first-person perspective on a motorcycle.
27. Fixed a UI text overlap issue in the Platform Trailer screen.
28. Fixed an issue where the player failed to enter dungeons while driving a vehicle.
29. Fixed vehicle decal positions and sticker effects.
30. Optimized notifications for when a vehicle cannot be summoned.
31. Fixed an issue where the reload speed of the last bullet in an MGL would slow down.
32. Fixed a clipping issue with hands and legs when crouching with a long axe.
33. Fixed an issue where torches were extinguished when entering a dungeon.
34. Fixed an issue where spider eggs laid by Arachsiam wouldn't display HP bars.
35. Fixed an issue where drones summoned by the "Drone" mutation affix in dungeons wouldn't fire.
36. Fixed an issue where "V's Explanation" shared with friends would not display correctly.
37. Fixed an issue where setting the number of Energy Links to zero during trading was not possible.
38. Fixed an issue where items with Durability could not be split during trading.
39. Fixed an issue where the chat channel couldn’t switch to the previous channel by default.
40. Fixed numerous armor clipping issues.
41. Fixed the incorrect effects of Bait with Mixed Spices and Mince Bait.
42. Fixed error code 204 shown when materials were insufficient.
43. Fixed an issue where a message would incorrectly state that storage was full and the water could not be returned when water from the Water Tank was used in crafting and the crafting was then canceled,
44. Fixed a logic issue where building the Victor Hammett Camp at the Campsite allowed the repeated acquisition of a neutral cooking station item.
45. Changed the Memetic ice-making formula from Boiled Water to Pure Water.
46. Adjusted the source of Shabby fabric in the backpacks to World Exploration.
47. Fixed an issue where the portable fridge wouldn't function properly offline.
48. Fixed incorrect rarity in some cooking recipes.
49. Fixed a clipping issue with interactions with furniture "Hidey Cat" in the territory.
50. Fixed an issue where changes in distance caused Teleportation Tower locations to shift unexpectedly.
51. Fixed an issue where the Teleportation Tower animation reverted to an unlocked state after leaving and returning.
52. Fixed an issue where buffs would cause the item pickup screen to refresh.
53. Fixed a game error that occurred when discarding all items in the last tab of the backpack.
54. Fixed an issue where other players' Storage Crate operations appeared on the player's screen.
55. Fixed an issue where the Help icon progress bar was not displayed when helping a critically injured teammate.
56. Fixed an issue where the Designer's Workstation icon appeared pixelated on the female character's Memetic screen.
57. Fixed a description error in Formula: Dark Iron Table.
58. Optimized the working range of Territory Deviations.
59. Optimized the productivity of the Paper Doll.
60. Increased the probability of acquiring the Deviation "Growshroom" in the wilderness.
61. Fixed an issue where Deviation models in Securement Units would occasionally disappear.
62. Fixed an issue where lost gear and other players' dropped gear could be repaired under special circumstances. After the update, All-Purpose Hand will no longer target such gear for repair.
63. Fixed an issue where the purification UI did not display for non-initiators in the same Hive in Territory Purification.
64. Fixed a refresh issue in the "Highway Pursuit".
65. Fixed an issue where the Staroid Restrainer could not change the core area location.
66. Adjusted the random spawn rules for Cargo Scramble.
67. Fixed an issue where exiting after previewing items in the Friendship Shop would display the top tab.
68. Attempted to fix an issue where the creepy arm couldn't spawn in Hales' Moving House.
69. Fixed clipping issues and reward display issues, optimized certain task experiences and added 3D UI guidance in side story tasks.
70. Fixed an issue where rewards were not distributed after the required score was achieved in the "Target Practice" gameplay in the wilderness.
71. Added the side story task "Feed the Children."
72. Adjusted some text descriptions in the "Mod Master" Journey.
73. Adjusted dialogue text in certain tasks.
74. Fixed an issue where other players occasionally entered in the dialogue screen.
75. Added notifications to Within the High Brushes tasks due to the Black Rain blockade in the Chalk Peak area during Season phase 1.
76. [Guidance] In the main story task "Antimemetics Tech ", the description of "Ectopic Gray Matter" has been changed to "Eclipse Cortexes".
77. Fixed a clipping issue with the protagonist's hand when drawing a sword in the tutorial animation.

[New Arrivals]

New arrivals are available in the Shop! Outfits "Y2K" and "Brave Gladiator," Furniture Set "Kitty's Whisper," and Weapon Skins "Glitter Hooves" and "Ultimatum" are available this summer! Various new garments and charms await! Don't miss out!

Once Human Development Team





Once Human Fair Play Announcement 07/14/2024

Dear Metas,

We wholeheartedly thank each one of you for your passion and support for our game. It is your active participation and attention that allows us to continuously improve the gaming experience. However, we have recently noticed that some players have been exploiting bugs for unfair advantages, which not only undermines the fairness of the game but also detracts from the overall player experience.

The bugs in question have now been fixed. As stated in our previous fair play announcements,
https://www.oncehuman.game/update/20240709/37494_1166158.html


we will take action against those involved in such behaviors. If you encounter any behaviors that compromise the fairness of the game, please report them using the in-game reporting feature, or join our official Discord community at https://discord.gg/oncehuman and report through the Anti-cheat Bot. We will verify the reports. Once a violation is verified, additional penalties will be applied.

We have fixed a bug that allowed players to access and occupy Engagement Zones in restricted areas. Penalties have been applied to those who exploited this bug, and relevant items have been confiscated. Along with penalties for using third-party software. To view the complete list, please check this post on the Once Human official site:

https://www.oncehuman.game/news/update/20240716/40780_1167540.html

We appreciate every Meta's efforts to maintain a fair gaming environment.



Once Human Development Team

Once Human review: waiter, there’s some brilliant creature design in my big bland survival soup


So I’ve just hopped on my motorbike, enjoying one of several pleasingly incongruent classical musical tracks that plays from the radio, on my way to tick tasks off a list in the top right corner of my screen by scavenging an abandoned hospital. It’s a great hospital, by the way. Spotlight-headed phantasma shamble about corridors reminiscent of The Division 2 or The Last Of Us’s naturalia.


Striking, but also within easy reach of comparisons. And if Once Human was purely the collection of x from ys it very much appears to be, I’m not sure I’d have much positive to say about it. On the surface, what you're getting here is a 6/10 third-person shooter from ten years ago that gleefully spills thumbtacks along any simple paths to progress with live service obfuscation, propped up by a detached crafting and building economy that has you popping mined rocks and chopped wood in the oven then taking out freshly baked shotguns a few minutes later. Its systems run the gamut from numbly enjoyable to being a source of major psychic damage, and even the simple act of replacing your initial tier I rustic baseball cap means navigating several menus, currencies, and resources.


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Once Human's server queues are annoying, but the devs have promised some "compensation" for your troubles at least


Once Human developer Starry Studio has had to introduce server player limits, leading to long waiting times - but you'll get something out of the hassle at least.


Like seemingly a lot of games these days, Once Human is one of those titles that has gotten popular astronomically quickly leading you to think "where the hell did you come from?" It's so popular in fact it's now managed to hit a concurrent player count peak of 231,668, according to SteamDB. But, of course, like many games before it that have been hit with a launch reception bigger than expected, it's not gone down all that well. Many players are struggling to get into the game as Starry Studio has placed a limit on how many can be on a particular server, leading many to be stuck in long waiting queues.


To explain the reasoning behind its decision, Starry put out a brief Q&A in a recent post, where it explained that "after analyzing our online server data, we discovered that the increase in the number of players exceeded our previous expectations. When too many players are on the same server, we risk losing server data. Also, too many players being on the same server can affect the gaming experience as players will have to queue before they can log in. That is why we have no other choice but to limit the number of players on each server. But we'll admit that this has indeed caused inconvenience for some players, so we are working on improving that. We apologize for the inconvenience."

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