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Once Human News

Version 2.1.3 Bug Fixes (September 22)

[h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]We've been gathering community feedback and actively addressing your concerns.[/p][p][/p][h3]The following bug fixes for Once Human and Once Human: RaidZone have been applied:[/h3][p][/p][p]General Fixes[/p][p]1. Fixed an issue that affected the size of H37 and Rain Man when in a Securement Box.[/p][p]2. Fixed a display issue that affected some interfaces when a Prismatic Nickname was equipped.[/p][p]3. Fixed an issue where animals other than the Wild Buffalo could have the Quality Meat trait.[/p][p]4. Fixed an issue affecting the use of makeup and hairstyles in some situations.[/p][p][/p][p]Once Human[/p][p]1. Fixed an issue where Chaosweavers sometimes did not appear when summoned using Chaosium Hearts in The Way of Winter scenario on custom servers.[/p][p]2. Fixed an issue where extreme weather conditions in The Way of Winter scenario did not trigger correctly in some situations.[/p][p][/p][p]Once Human Development Team[/p]

Dev Blog | New Weapons and Combat Balance Adjustments for September

[p]Dear Metas,[/p][p]With the September 24 (PT) update, we'll be introducing new weapons and gear to Once Human, while also making some Cradle changes. This Dev Blog includes separate sections for Once Human's regular mode and Once Human: RaidZone.[/p][p][/p]
Once Human (Regular Mode)
[h2]I. New Weapons[/h2][p]1. SKS - Pathfinder[/p][p][/p][p]▪ Guaranteed to trigger Frost Vortex on hit. Has a cooldown. Each hit reduces the cooldown.[/p][p]▪ Chance to generate Deviant Particles on hit (picking them up puts you in a Charging state). Increases the maximum number of Charging stacks.[/p][p]▪ While Charging, consume Deviant Particles to fire an ice spike that pierces enemies, dealing Frost Elemental Weapon DMG based on Attack (benefits from Frost Vortex bonus, reduced DMG against Metas).[/p][p]▪ Increases Frost Elemental DMG. Each charged shot further increases Frost Elemental DMG.[/p][p] [/p][p]2. PDW90 - Holographic Resonance[/p][p][/p][p]▪ Chance to apply The Bull's Eye on hit.[/p][p]▪ Every few hits, triggers an explosion dealing Weapon DMG equal to a percentage of Attack to enemies within 8m (reduced DMG against Metas).[/p][p]▪ Reloads some bullets when the explosion hits a target with The Bull's Eye.[/p][p]▪ Increased Crit Rate against targets with The Bull's Eye.[/p][p][/p][h2]II. New Gear[/h2][p]1. Snowdrift Top[/p][p]▪ When picking up Deviant Particles, gains an additional charge stack and increased Weapon DMG and Status DMG.[/p][p]2. Bloodstained Tracker Boots[/p][p]When applying The Bull's Eye to an enemy already marked by The Bull's Eye, your Attack increases for some time, and The Bull's Eye spreads to one other nearby enemy.[/p][p][/p][h2]III. Reworked Gear[/h2][p]Savior Set[/p][p]1 piece: Medicine cooldown reduced.[/p][p]2 pieces: When shielded, Weapon DMG and Status DMG increase.[/p][p]3 pieces: Consumes a percentage of current HP on hit to generate a temporary shield equal to a percentage of Max HP, lasting some time. (Has a cooldown; does not trigger if Shield exceeds 40%.) When HP drops, Weapon DMG and Status DMG are increased for some time.[/p][p]4 pieces: Automatically uses the least potent Activator in the backpack when HP is below 30% (has a cooldown).[/p][p][/p][h2]IV. New Mods[/h2][p]Crescent Suffix Mods[/p][p]Crit DMG increased, with extra Crit DMG based on Shield (triggers at 40% Shield).[/p][p]Weapon DMG increased, with extra Weapon DMG based on Shield (triggers at 40% Shield).[/p][p]Elemental DMG increased, with extra Elemental DMG based on Shield (triggers at 40% Shield).[/p][p]Status DMG increased, with extra Status DMG based on Shield (triggers at 40% Shield).[/p][p][/p][h2]V. Balance Adjustments[/h2][p]1. Cradle changes[/p][p]Deviant Energy Defense: Summoning or handling Deviations grants a temporary shield. While the shield is active, Weapon DMG Reduction and Status DMG Reduction are increased. Has a cooldown.[/p][p]Energy Surge: Deviations gradually recover Deviant Power at night.[/p][p]Aerial Suppression replaced with Resilience: Shield takes less damage from Deviants.[/p][p]Tactical Leap replaced with Shield Protection: When you have a certain amount of Shield, deal more DMG and receive less DMG against Deviants.[/p][p]2. Mod changes[/p]
[p]Name[/p]
[p]Now[/p]
[p]Rejuvenating[/p]
[p]When Shield is above a certain amount, defeating an enemy recovers HP. Excess recovery is converted into Shield.[/p]
[p]Against All Odds[/p]
[p]Weapon DMG and Status DMG increased. After losing HP, Weapon DMG and Status DMG are increased further.[/p]
[p] [/p]
Once Human: RaidZone
[h2]I. New Weapons[/h2][p]1. Nail Gun[/p][p][/p][p]Submachine gun. Has a slow fire rate and short range, but it's cheap and easy to make, making it perfect for close-quarters combat in the early game.[/p][p]This weapon can be unlocked with very few Memory Chips and crafted at a Primary Gear Workbench or better. Its Memetic is located below the Rusted Blade.[/p][p]The Nail Gun uses exclusive ammunition, Nail Gun Bullets, that can be retrieved like arrows.[/p]
[p]Stat[/p]
[p]Value[/p]
[p]DMG per shot[/p]
[p]13[/p]
[p]Fire Rate[/p]
[p]400[/p]
[p]Magazine Capacity[/p]
[p]18[/p]
[p] [/p][p]2. SKS[/p][p][/p][p]Sniper rifle that uses medium-caliber ammunition. High recoil but fast max Fire Rate, ideal for mid-range burst suppression.[/p][p]Its Memetic is located below the MPS7. It can be crafted at an Intermediate Gear Workbench or better.[/p]
[p]Stat[/p]
[p]Value[/p]
[p]DMG per shot[/p]
[p]30[/p]
[p]Fire Rate[/p]
[p]257[/p]
[p]Magazine Capacity[/p]
[p]15[/p]
[p][/p][p]3. PDW90[/p][p][/p][p]Submachine gun that uses small-caliber ammunition. Boasts rapid fire and a large-capacity magazine, with a compact design perfect for close-quarters combat.[/p][p]Its Memetic is located below the Tactical Rifle Scope. It can be crafted at an Advanced Gear Workbench or better.[/p]
[p]Stat[/p]
[p]Value[/p]
[p]DMG per shot[/p]
[p]12[/p]
[p]Fire Rate[/p]
[p]800[/p]
[p]Magazine Capacity[/p]
[p]50[/p]
[p][/p][h2]II. Memetics Changes[/h2][p]1. Added the Nail Gun, SKS, and PDW90 Memetics.[/p][p]2. Removed the SOCR Memetic. You can no longer craft SOCR weapons, but can still find them in the wilderness.[/p][p]3. Moved the KAM Memetic below the PDW90, replacing the SOCR's role. Its rarity has been increased from Rare to Epic, and its DMG increased from 15 to 18. You can still use any KAM weapons you own.[/p][p][/p][h2]III. Balance Adjustments[/h2][p]1. Weapon trajectory and spread adjustments[/p][p]All weapons' OTS field of view +20%[/p][p]All weapons' ADS field of view -10%[/p][p]All weapons' bullet velocity (excluding sniper rifles) +20%[/p][p]Currently, players prefer over-the-shoulder (OTS) aiming for mid-range combat as it has low bullet spread and a wider field of view. We want players to use different aiming methods based on distance, mixing and matching them with various weapon accessories and ammo types. Hence, we've increased the initial bullet velocity for all weapons (except sniper rifles) and adjusted the bullet spread for both OTS and ADS views.[/p][p]In November, we'll introduce phased bullet trajectories. At close range, all weapons will fire in a straight line, providing more immediate feedback during close-range combat. At medium to long range, bullets will still have travel speed and bullet drop.[/p][p]2. Light machine gun optimizations[/p][p]Currently, light machine guns don't feel very different from assault rifles in combat, but have a larger bullet spread. This doesn't justify their high crafting cost. We want light machine guns to provide sustained suppression at medium to long range, synergizing with their high bullet velocity and large magazine capacity. Their bullet trajectory and recoil should also become more stable the longer you fire.[/p][p]a) MG4[/p]
[p]Stat[/p]
[p]Before Adjustment[/p]
[p]After Adjustment[/p]
[p]Magazine Capacity[/p]
[p]60[/p]
[p]100[/p]
[p]Reload Speed[/p]
[p]33[/p]
[p]12[/p]
[p]Reloading Time[/p]
[p]4.2 seconds[/p]
[p]5 seconds[/p]
[p]Switching Weapons Duration[/p]
[p]0.58[/p]
[p]0.65 (10% slower)[/p]
[p]OTS/ADS Movement Speed[/p]
[p]1.2[/p]
[p]1.08 (10% faster)[/p]
[p]Weapon Features[/p]
[p]/[/p]
[p]During continuous fire, bullet spread gradually decreases, and recoil gradually stabilizes.[/p]
[p]b) KVD - Boom! Boom![/p]
[p]Stat[/p]
[p]Before Adjustment[/p]
[p]After Adjustment[/p]
[p]Magazine Capacity[/p]
[p]65[/p]
[p]100[/p]
[p]Switching Weapons Duration[/p]
[p]0.58[/p]
[p]0.65 (10% slower)[/p]
[p]OTS/ADS Movement Speed[/p]
[p]1.2[/p]
[p]1.08 (10% faster)[/p]
[p]Weapon Features[/p]
[p]/[/p]
[p]During continuous fire, bullet spread gradually decreases, and recoil gradually stabilizes.[/p]
[p]3. Weapon Accessory Balance Adjustments[/p][p]Similarly to the above changes, we want players to utilize scopes during medium to long-range combat. Therefore, we're changing the stat bonuses of low-magnification scopes to make them more useful.[/p]
[p]Weapon Accessory Bonus[/p]
[p]Before Adjustment[/p]
[p]After Adjustment[/p]
[p]Reflex Sight[/p]
[p]- 2.0× zoom[/p][p]- Screen shake on hit -25%[/p]
[p]- 2.0× zoom[/p][p]- Stability +8 (new)[/p][p]- Screen shake on hit -25%[/p]
[p]Tactical Rifle Scope[/p]
[p]- 3.0× zoom[/p][p]- Screen shake on hit -15%[/p][p]- Stability -6[/p][p]- Mobility -8[/p]
[p]- 3.0× zoom[/p][p]- Screen shake on hit -15%[/p]
[p]4. Armor Balance Adjustments[/p][p]We've optimized the defensive stat bonuses of the recently added non-set armors to make them more attractive for use.[/p]
[p]Force Bonus[/p]
[p]Before Adjustment[/p]
[p]After Adjustment[/p]
[p]Tactical Combat Shoes[/p]
[p]10[/p]
[p]20[/p]
[p]Hood with gas mask[/p]
[p]20[/p]
[p]30[/p]
[p]Shaman Vulture Top[/p]
[p]30[/p]
[p]45[/p]
[p][/p][p]That's the end of this Dev Blog. In future updates, we'll continue to monitor combat builds to assess if further adjustments are necessary. If you have any questions or suggestions, please let us know via the Co-Dev Feedback Platform or our official community channels. Thank you for your understanding and support![/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

Dev Blog | Mirrored Component and Control Optimizations

[p]Dear Metas,[/p][p]In a post-apocalyptic world full of danger, everyone needs a safe territory of their own. Based on Metas’ feedback, we'll be optimizing Construction mode in the September 24(PT) update to address issues such as a cluttered interface and difficulty selecting the right components. The changes are as follows:[/p][p]1. Mirrored building components will no longer be listed as separate items. After the update, they will appear as a single option in the Build menu, with a corner mark to indicate they have a mirrored version.[/p][p]2. After selecting a component with the corner mark, you can press H to switch between its mirrored versions.[/p][p]NOTE: Don't worry, skins will not be affected by these changes.[/p][p]The detailed changes are as follows:[/p]
[p]Structure Type[/p]
[p]Displayed Name[/p]
[p]Mirrored Name[/p]
[p]No. of Skins[/p]
[p]Walls[/p]
[p]Wood Wall 03[/p]
[p]Wood Wall 04[/p]
[p]Unchanged[/p]
[p]Wood Wall 05[/p]
[p]Wood Wall 06[/p]
[p]Unchanged[/p]
[p]Wood Wall 10[/p]
[p]Wood Wall 11[/p]
[p]Unchanged[/p]
[p]Wood Wall 12[/p]
[p]Wood Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Wood Wall 03[/p]
[p]1/4 Wood Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Wood Wall 05[/p]
[p]1/4 Wood Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Wood Wall 04[/p]
[p]1/2 Wood Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Wood Wall 06[/p]
[p]1/2 Wood Wall 07[/p]
[p]Unchanged[/p]
[p]Stone Wall 03[/p]
[p]Stone Wall 04[/p]
[p]Unchanged[/p]
[p]Stone Wall 05[/p]
[p]Stone Wall 06[/p]
[p]Unchanged[/p]
[p]Stone Wall 10[/p]
[p]Stone Wall 11[/p]
[p]Unchanged[/p]
[p]Stone Wall 12[/p]
[p]Stone Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Stone Wall 03[/p]
[p]1/4 Stone Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Stone Wall 05[/p]
[p]1/4 Stone Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Stone Wall 04[/p]
[p]1/2 Stone Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Stone Wall 06[/p]
[p]1/2 Stone Wall 07[/p]
[p]Unchanged[/p]
[p]Concrete Wall 03[/p]
[p]Concrete Wall 04[/p]
[p]Unchanged[/p]
[p]Concrete Wall 05[/p]
[p]Concrete Wall 06[/p]
[p]Unchanged[/p]
[p]Concrete Wall 10[/p]
[p]Concrete Wall 11[/p]
[p]Unchanged[/p]
[p]Concrete Wall 12[/p]
[p]Concrete Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Concrete Wall 03[/p]
[p]1/4 Concrete Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Concrete Wall 05[/p]
[p]1/4 Concrete Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Concrete Wall 04[/p]
[p]1/2 Concrete Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Concrete Wall 06[/p]
[p]1/2 Concrete Wall 07[/p]
[p]Unchanged[/p]
[p]Alloy Wall 03[/p]
[p]Alloy Wall 04[/p]
[p]Unchanged[/p]
[p]Alloy Wall 05[/p]
[p]Alloy Wall 06[/p]
[p]Unchanged[/p]
[p]Alloy Wall 10[/p]
[p]Alloy Wall 11[/p]
[p]Unchanged[/p]
[p]Alloy Wall 12[/p]
[p]Alloy Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Alloy Wall 03[/p]
[p]1/4 Alloy Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Alloy Wall 05[/p]
[p]1/4 Alloy Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Alloy Wall 04[/p]
[p]1/2 Alloy Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Alloy Wall 06[/p]
[p]1/2 Alloy Wall 07[/p]
[p]Unchanged[/p]
[p]Stairs[/p]
[p]Left-Side Wood Stairs 03[/p]
[p]Right-Side Wood Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 04[/p]
[p]Right-Side Wood Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 05[/p]
[p]Right-Side Wood Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 09[/p]
[p]Right-Side Wood Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 10[/p]
[p]Right-Side Wood Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 11[/p]
[p]Right-Side Wood Stairs 11[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 03[/p]
[p]Right-Side Reinforced Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 04[/p]
[p]Right-Side Reinforced Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 05[/p]
[p]Right-Side Reinforced Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 09[/p]
[p]Right-Side Reinforced Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 10[/p]
[p]Right-Side Reinforced Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 11[/p]
[p]Right-Side Reinforced Stairs 11[/p]
[p]Unchanged[/p]
[p]Steel & Wood Stairs 03[/p]
[p]Right-Side Steel & Wood Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 04[/p]
[p]Right-Side Steel & Wood Stairs 04[/p]
[p]Unchanged[/p]
[p]Steel & Wood Stairs 05[/p]
[p]Right-Side Steel & Wood Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 09[/p]
[p]Right-Side Steel & Wood Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 10[/p]
[p]Right-Side Steel & Wood Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 11[/p]
[p]Right-Side Steel & Wood Stairs 11[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 03[/p]
[p]Right-Side Alloy Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 04[/p]
[p]Right-Side Alloy Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 05[/p]
[p]Right-Side Alloy Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 09[/p]
[p]Right-Side Alloy Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 10[/p]
[p]Right-Side Alloy Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 11[/p]
[p]Right-Side Alloy Stairs 11[/p]
[p]Unchanged[/p]
[p]We hope these changes will make construction a smoother and more intuitive process, and look forward to your incredible creations! We'll keep working on improvements to Construction mode, so please don't hesitate to send us feedback via the Co-Dev Feedback Platform, customer support, or our social channels.[/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

Once Human September 25 Update: Server Launch Schedule

[p]Dear Metas,[/p][p]After the update on September 24, 2025 (PT), the Deviation: Survive, Capture, Preserve scenario will be available in Early Access, and the Visional Wheel will rotate once more, changing to Lunar Revelry. To help you prepare, here is the server launch schedule.[/p][p]Post-Update Server Opening Schedule[/p]
  • [p]After the maintenance, we'll open servers that you can join immediately. Refer to the server opening times and initial server counts listed below.[/p]
  • [p]As the Deviation: Survive, Capture, Preserve scenario is still in Early Access, permanent servers and Visional Wheel will not be available for it.[/p]
  • [p]Open servers with the Visional Wheel tag will automatically change from Starfall Inversion to Lunar Revelry. If you're already in a server with the Visional Wheel tag, you'll be able to play Lunar Revelry right after the September 24 (PT) update.[/p]
  • [p]We'll also open more servers as necessary based on demand.[/p]
[p]North America, Europe:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Europe: September 24, 2025, 12:00 AM (UTC)[/p][p]North America: September 24, 2025, 5:00 PM (PT)[/p]
[p]4 days[/p]
[p]Opens at 8:00 AM on Mondays and Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st of each month[/p]
[p]Southeast Asia:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Southeast Asia: September 25, 2025, 8:00 AM (UTC+8)[/p]
[p]4 days[/p]
[p]Opens at 8:00 AM on Mondays and Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]N/A[/p]
[p]Japan, Republic of Korea, Latin America, HK & MO & TW:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Japan and Republic of Korea: September 25, 2025, 9:00 AM (UTC+9)[/p][p]Latin America: September 24, 2025, 9:00 PM (UTC-3)[/p][p]HK & MO & TW: September 25, 2025, 8:00 AM (UTC+8)[/p]
[p]2[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]N/A[/p]
[p]Note:[/p][p]1. Non-Visional servers for the Manibus, Endless Dream, and The Way of Winter scenarios will open every 1st of the month at 8:00 AM (local time).[/p][p]2. The above server opening times are all in local time.[/p][p]3. The actual number of servers may differ. Refer to the game for the latest count.[/p][p][/p][p]Once Human Development Team[/p]

Deviation: Survive, Capture, Preserve - Early Access Preview

[p]Dear Metas:[/p][p]The world is changing, and stranger things are creeping close... Welcome to our new scenario—Deviation: Survive, Capture, Preserve! In this world, Deviations will break free from their restraints, allowing you to encounter them in a more natural and lively state! Early Access for Deviation: Survive, Capture, Preserve will launch on September 24(PT). We invite you to be the first to experience this new world, in which you'll explore and fight alongside your Deviation companions. This Early Access will feature massive gameplay changes. We can't wait to explore this unknown and challenging world with you![/p][p][/p][p]* Early Access Details: Due to significant gameplay differences between scenarios, we've decided to preview new scenarios in Early Access before their official launch to ensure the best quality. Our aim during Early Access is to gather as much feedback as possible to make the game more fun and engaging. Therefore, we hope you'll share your thoughts and suggestions through the Feedback Platform. We'll check your feedback regularly and use it to optimize the scenario. Thank you for helping us to improve Once Human! (Feedback Platform: https://www.oncehuman.game/grfkpt/)[/p][p] [/p][p][/p][h3]I. Core Gameplay Changes[/h3][p]Delve into a Deviation ecosystem[/p][p]Deviations can be found in every corner of this world. It's clear that they're the ones in charge! Some Deviations may even hide their tracks following special rules. You must craft unique capturing items and learn each Deviation's habits to secure them all![/p][p][/p][p]Awaken Deviation abilities[/p][p]Having broken free from the Cradle, Deviations will now join you as lively companions! Whether in exploration, combat, or territory work, each Deviation has unique abilities that you must unleash to their full potential![/p][p]Customize your Deviation team[/p][p]Strategy is everything! You can form a team of up to three Deviations. Mix and match their unique traits to create battle squads for various situations.[/p][p]Engage in Deviation battles[/p][p]Challenge the NPC-run arenas, or go head-to-head with other Metas in thrilling real-time matches! The key to victory isn't strength, but your bond with your Deviations![/p][p][/p][p]Secure the Chaos Deviations[/p][p]Hidden across the world are powerful Chaos Deviations with strange forms and terrifying power. They are the source of this world's troubles! Your task is to uncover their mysteries and secure them for good![/p][p]Deviation Fusion[/p][p]The highly anticipated Deviation fusion system will debut in all scenarios after the September 24(PT) update! You can fuse Deviations with each other, or even with animals and furniture, to create unique entities with interesting and amusing traits.[/p][p]You can fuse two Deviations. The resulting Deviation will randomly inherit its type and trait from the source Deviations. The source Deviations are not consumed during fusion, but each source Deviation can only be fused once. During fusion, you can also add extra fusion materials (e.g., Deviations, furniture) that will affect the result probabilities or even add new traits! Come and unleash your creativity![/p][p]* Fusion materials are consumed during fusion. Please proceed with caution.[/p][p][/p][h3]II. Gameplay Details[/h3][p]Early Access content[/p][p]Only select Deviations will be available during Early Access. More Deviations will be added in the final release.[/p][p][/p][p]Changes to the cross-scenario inheritance rules[/p][p]Deviation: Survive, Capture, Preserve has unique Deviation battle rules that are different from other scenarios. When you bring Deviations into this scenario, their skills and stats will be adapted to the scenario's rules. Some Deviations are not yet available in this scenario and cannot be brought in. Thank you for your understanding and support.[/p][p][/p][h3]III. Deviations Available During Early Access[/h3]
[p]Deviation[/p]
[p]Basic role[/p]
[p]Damage type[/p]
[p]Introduction[/p]
[p]Butterfly's Emissary[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Multi-hit damage to a single target[/p]
[p]Polar Jelly[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Causes enemies to lose their targets[/p]
[p]Frog the Leaper[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knocks enemies airborne[/p]
[p]Electric Eel[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE DMG and charging[/p]
[p]Pup Buddy[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Inflicts AoE floating control effect, self-destructs[/p]
[p]Festering Gel[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Grants shield and healing boost to multiple allies[/p]
[p]Dreamcatcher[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Inflicts AoE sleep and DMG vulnerability[/p]
[p]Lonewolf's Whisper[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Gigantification, chance of knockback[/p]
[p]Space Turner[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Controls enemies and changes their positions[/p]
[p]Fetch-A-Lot Bunny[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Taunts enemies and counterattacks, DMG reduction[/p]
[p]Ice Pot[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Summons obstacles and controls enemies[/p]
[p]Dr. Teddy[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE healing, self-heals when healing others[/p]
[p]Buzzy Bee[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Steals energy and distributes it to allies[/p]
[p]Chefosaurus Rex[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Inflicts AoE Burn, eats enemies[/p]
[p]H37[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Provides shield, increases allies' DEF[/p]
[p]Gingerbread House[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Random buffs, summons a taunting trap[/p]
[p]Atomic Lighter[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Self-destructs and grants buffs upon death[/p]
[p]Enchanting Void[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Transforms into a Black Panther with unique skills[/p]
[p]Invincible Sun[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Deals AoE DMG that increases with lower HP[/p]
[p]Nutcracker[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Ranged combos, random effects[/p]
[p]Logging Beaver[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Multi-hit cyclones, AoE counterattacks[/p]
[p]The Digby Boy[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knockback combos, DEF increases when low on HP[/p]
[p]Pyro Dino[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Wields a cannon that deals AoE explosions and Burn[/p]
[p]Rebecca[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Healing support, AoE invincibility, damage sharing[/p]
[p]By-the-Wind[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Neutralizes ranged bullets, chance to knock airborne[/p]
[p]Masonic Pyramid[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Enchantment knockback, solo stealth[/p]
[p]Mr. Wish[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Ranged luck bonus, doesn't differentiate friend from foe[/p]
[p]Grumpy Bulb[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]AoE chaos, random bombs[/p]
[p]Snow Globe[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE freeze, snowy weather buff[/p]
[p]Giant Mushroom[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knocks enemies airborne, gains physical resist in clear weather, gains status resist in rainy weather[/p]
[p]Zeno-Purifier[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Invincible dash, stacking crit[/p]
[p]ZapCam[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Locks on and takes photos at range, delay skill[/p]
[p]Strange Door[/p]
[p]Tank[/p]
[p]SP.ATK[/p]
[p]Deals more DMG when hit, ranged counterattack[/p]
[p]Atomic Snail[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE charging, enhances Speed Up skills[/p]
[p]Gazocchio[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]AoE DMG, multi-cast[/p]
[p]Hydronaut Fish[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Attacks in random directions, stacking Power Surge[/p]
[p]Party Monkey[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Resets allies' cooldowns[/p]
[p]Voodoo Doll[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Prevents healing, converts healing to DMG[/p]
[p]Flame Essence[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Breaks armor with Burn, increases DMG received[/p]
[p]Shattered Maiden[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Petrifies the target, gains Super Armor[/p]
[p]Mini Wonder[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE pull effect, protective Gravity Orb[/p]
[p]Extradimensional Cat[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE dispel, AoE buff[/p]
[p]Orb Lightning[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE DMG, delay skill[/p]
[p]Mini Feaster[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Summons tentacles, enhances summons[/p]
[p]Paper Figure[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE Super Armor, AoE dispel[/p]
[p]Lethal Rabbit[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Single-target blast, silences target[/p]
[p]Snowsprite[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE knockdown, stacks DMG on hit[/p]
[p]Disco Ball[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE death prevention, Healing Link[/p]
[p]Rain Man[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Single-target blast, HP bonus[/p]
[p]That's all for this Dev Blog. Feel free to send us any questions or suggestions via our Co-Dev Feedback Platform or community channels.[/p][p][/p][p]Once Human Development Team[/p][p]
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