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Skelethrone: The Prey News

The Jewel in the Skull. Announcement of the new DLC and release date.

Greetings!

All this time, I’ve been working hard on the first major expansion for Skelethrone: The Chronicles of Ericona.
And today, I’d like to share some details about what it brings, as well as its release date.

This is not just new content, but rather an organic integration of new storylines and world exploration within the main game.
You may have seen similar expansions in Bloodborne (when will it finally come to PC?) or, for example, in the Dark Souls series, where they significantly expand the base game.

[h2]Announcement of DLC The Jewel in the Skull.[/h2]
The world of Skelethrone: The Chronicles of Ericona grows even darker and more mysterious!

Embark on a mysterious adventure where the shadows of the past intertwine with the threats of the present. You will venture into the labyrinth ship of the mad genius Mardek in search of a legendary artifact – “The Jewel in the Skull”. Using this artifact, you can enter the Ghost World and uncover the truth about Demagrass, the brother of Queen Aurora, whose fate is enshrouded in mystery and intrigue.



Keep an eye out, though! Mardek's ship is not just an iron hulk, but a living nightmare where every step can be your last. Each step will lead you to dangerous traps, monsters, and mad scientists' experiments.



[h3]The DLC will give you access to the following new content:[/h3]
You will have access to:
  • 4 new biomes
  • More than 20 new enemies
  • 5 unique bosses
  • New weapons and equipment


[h3]More details about the new weapons.[/h3]

  • The expansion will introduce an entirely new weapon class to the game—knuckle dusters.

There will be two knuckle dusters available, each featuring unique animations and effects.




  • A new two-handed axe


  • Two unique two-handed swords

One of them:


  • Boltcaster


[h3]About the new gear:[/h3]
  • Three new armor sets:

- Inquisitor's Mask
- Inquisitor's Armor
- Inquisitor’s Bracers
- Inquisitor's Вoots

- Tormentor's helmet
- Tormentor’s Chainmail
- Tormentor’s Bracers
- Tormentor’s Footwear

- Conical Helmet
- Locksmith’s Attire
- Locksmith’s Gloves
- Locksmith’s Boots

  • 4 rings:

- Wild Beast Ring
- Cat Ring
- Ice ring
- Red Alchemy Ring

  • Stronghold (shield)


[h3]A full playthrough may take around 5 hours.[/h3]

[h2]Release Date & Price[/h2]
The DLC is set to launch on April 14.
The price will be $5.99, with a 15% launch discount available.

[h2]The release is coming soon![/h2]
https://store.steampowered.com/app/3499570/Skelethrone_The_Chronicles_of_Ericona__The_Jewel_in_the_Skull/

[h3]Your feedback and questions[/h3]
Don't forget to join the official Discord community and chat directly with me!

Skelethrone: The Prey nomination in the "Best Game You Suck At" category

Greetings, dear players!!

Skelethrone: The Prey — is a challenge that pushes you to the edge of frustration and admiration. This game seems tailor-made for those who love testing their nerves and are willing to face defeat over and over again. Every battle, every spike, and every hidden trap forces you to strategize and refine your skills.

Do you agree?
If the answer is "yes," then I kindly ask for your help in nominating Skelethrone: The Prey in the "Best Game You Suck At" category.

If you haven't had a chance to try out the full game yet, this is a great opportunity to purchase Skelethrone at a 30% discount.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

See you soon!

Caribbean Legend Patch 1.3 and Black Mark DLC!


[h2]Ahoy![/h2]
The perfect moment to start playing Caribbean Legend!

https://store.steampowered.com/app/2230980/Caribbean_Legend/

[h3]First, the important stuff:[/h3]
  • Patch 1.3 is available. We've never done anything like this before as a studio.
  • Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
  • Today marks the game's second 'release'—Steam will be actively promoting it for two weeks.
  • To celebrate, we've set a historic low price—50% off.
  • Now's the perfect moment to start playing if you’ve been holding off for any reason.
  • Black Mark DLC is out now.


https://store.steampowered.com/app/3162620/Caribbean_Legend/

[h2]What's New:[/h2]
[h3]Ships[/h3]

One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.



New ships:
  • The Valkyrie
  • The Meifeng
  • Fluyt
  • War Schooner
  • The Principio (DLC)
  • Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.


[h3]Quests[/h3]
Extinguished Star
We’ve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilers—see it for yourself.

Black Mark
A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.



Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officer—Tommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.



[h3]Locations[/h3]
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5.

However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality.

Locations update:
  • Locations and scenes for the "Extinguished Star" quest
  • The Old Lighthouse
  • Port Royal Lighthouse
  • Several beaches
  • Indian village
  • Improved ground textures in towns.

[h3]Animations[/h3]


We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.



New animations:
  • Unique animations for the "Extinguished Star" quest
  • 7 new contextual death battle animations
  • 2 prayer animations in churches
  • 2 animations for drunks in towns
  • Tavern musicians no longer drown out the game’s music
  • Fishermen, blacksmiths, and musicians now work according to the time of day

[h3]New Hero[/h3]

Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner.

For now, she doesn’t carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.

[h3]Notification System[/h3]
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the player—and now Caribbean Legend does. I consider this the key feature of Patch 1.3.

New notifications:
  • Over 100 new format notifications on sea, land, and in dialogues
  • Combat statuses—from poisonings to critical damage
  • Loot markers—so far, only for plants in the jungle, but this is just the start
  • Quest navigation—so far, only for the beginning of the game
  • More quest markers over characters and on the global map
  • New tutorial videos for core game mechanics

[h3]Interface[/h3]
Let’s be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.

UI update:
  • Unlimited key remapping—adjust the controls to your liking
  • Control hints in loot, trade, and exchange windows
  • Highlighting new entries in the ship’s log and documents
  • Highlighting available skill points for characters
  • Keeping the selected character when switching tabs between inventory and skills
  • Displaying character roles in officer assignment windows
  • Improved interaction with items in the inventory
  • Added a DLC button in the menu—if all are purchased, it will be inactive

[h3]Miscellaneous[/h3]
  • 13 achievements
  • New ward
  • New sword
  • Automatic crash reports sending - let's see how bad it really is out there
  • Longway can now carry muskets
  • New dialogue camera
  • Missing textures restored for some objects in the "Flying the Jolly Roger" quests
  • Claude Durand now reliably triggers his loyalty event after a set time
  • Obtaining a patent removes pirates from the crew
  • Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
  • Fewer soldiers in towns, and they stop the player less often
  • Chance to deceive the guards can no longer exceed 90%
  • Governors no longer ask you to infiltrate friendly towns
  • Passengers no longer ask to be taken to hostile towns
  • "Iron Will" perk no longer allows intimidating officers
  • Missing item descriptions—skill bonuses, etc.—have been added
  • Additional optimization of the tutorial on Martinique
  • Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
  • Numerous bug fixes
  • Improved overall game stability

[h2]1.5[/h2]
That’s all for now! Over the past six months, we’ve done an incredible amount of work together. We’ve done everything possible and even more. Except for the Story mode epilogue, of course.

We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's story—call it a "director’s cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience.

Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, we’ll take a short break, rest, and then get back to work.

Leave reviews ːsteamthumbsupː as blue as the Caribbean Sea, download the patch, buy the DLC—and if you’ve been putting off playing the game for any reason, now’s the perfect moment to start!

Coming soon...

:jollyr:

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
I have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

All of this would not have been possible without the support of the community. So, I would like to thank all the people who played the demos, shared their thoughts, and left feedback. My special thanks goes out to all the wonderful people who helped with localization, porting to other platforms, testing, and other stages of development that would have been impossible to handle on my own.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Mach Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

[h3]And this is not goodbye at all.[/h3]
I have prepared a FAQ with explanations of some gameplay mechanics just for you. The information I've provided will surely be useful, and if you will still have questions left, please feel free to ask them directly in the comments section within the thread.

Furthermore, if you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.

Good luck on your adventure, if you can't wait to get started already!
If you have a moment, please consider leaving a Steam review for the game. It is incredibly helpful and motivating to receive reviews for the game, and in the future it is possible that more content will be added thanks to that.

[h3]Your suggestions and queries[/h3]
Don't forget to join the official Discord community and chat directly with me!

We have set a date for the release of Skelethrone: The Chronicles of Ericona.


[h3]Greetings, friends![/h3]

I'm happy to announce that Skelethrone: The Chronicles of Ericona is all set for release on PC, PS4, Xbox and Nintendo Switch.

The release is scheduled for August 7th

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

Many improvements have been made in the meantime.

[h3]A summary of the most important improvements is provided below:[/h3]

Optimized the loading of the game, which made it several times faster. The results are impressive. Here's a video showing the difference clearly.

[previewyoutube][/previewyoutube]

There are more options for screen settings now, including full screen mode, resizing windows, and adjusting brightness and color.

Added the option to select Exploring or Journey modes. If you choose the first option, you will have to explore the world on your own, getting hints only from dialogs. As for the second scenario, you will see hints about the main events on the map, so you can easily figure out how to proceed further.





Improved the skill tree.



Lots of visual improvements and additions to locations and their variety







Interactive objects, such as loot vases, have been added to locations.



More polishing. We have conducted additional testing sessions in order to identify and fix possible bugs.

Japanese language was added.

See you on August 7th! I hope you enjoy this wonderful Mah-Abyss world!

Don't forget to join official Discord community and communicate directly with the developer!