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Skelethrone: The Prey News

Update #3 ver.1.0.0.3.

Greetings, friends!

The time has come for a new update. All your requests have been taken into account and the following is a list of all the changes in update 1.0.0.3.

  • Fixed character physics. Now the character feels less clunky.
  • Improved character control while jumping and dealing damage while airborne.
  • Added ability to cancel an attack by: jumping, dodging.
  • Fixed character attack hitboxes, as well as hitboxes of certain enemies. You will not receive unpredictable damage anymore, this includes bosses.


[h3]Now a few important improvements and fixes.[/h3]
The character animation that allows you to do a backwards dodge has been improved and will most likely be further improved. Some players have not found a use for this ability, yet this mechanic allows you to counterattack, dealing damage and bringing the character back to the enemy.

Here's a demonstration of the updated animation:


There was a lot of feedback on the impact of hitting enemies.
This has been improved as well. A special indicator now appears when hitting and dealing damage, and the "shake" effect has been enhanced.

A visual demonstration, the gif is slowed down by half:



Now, this gif uses real game speed and the damage is done on Mardek's Machine.



Дounterattack
After a successful parry, there is an opportunity to counterattack



Now regarding the boss battles.
Prior to release, I designed the bosses with those players that enjoy challenging encounters (at least Mardek's Machine and Sacras) in mind. I have decided to weaken them for the full release though. Now, with enough feedback from the community, it became apparent that for some players these challenges were incredibly easy. However, for others they were too challenging, to the point where some players even gave up on trying to beat them. As a result, the audience was divided.

There seems to be a clear reason for this. The game has Achievements that reward you for defeating bosses without taking damage. Those who like getting all the achievements may find some of the mechanics confusing or underdeveloped. In addition, problematic hitboxes may have ruined the experience.

While not all of this may be true, the decision was made to make some changes to the boss battles.
- The hitboxes of all three bosses have been fixed and brought up to date.
- Champion Sacras' lightning strike is now more predictable and due to the improved hitbox it is now easier for the player to dodge this ability.
- During the fight with Mardek's Machine, a special indicator is now displayed when the boss is about to land a ground strike. Previously, players could think they were taking damage from the claw when they were actually taking damage from the earthquake.

The indicator looks like this.


In addition I would like to say that there are some non-obvious mechanics in the game. One of these was found by a community member.

You can literally parry rocks flying at you when fighting Mardek's Machine.


Thank you for helping to improve the game!
You can join publisher's official Discord and chat directly with me!
I will try to reply whenever possible.

Good luck getting achievements!

The Second update 1.0.0.2.

A big hello from Mardek's MachinešŸ¦€

Here are some new bug fixes:
  • Corrected the achievements "My precious" , "Victim's Revenge".
  • Fixed the problem of getting stuck in a moving wall after performing a parry during the battle with the boss Mardek's Machine.
  • Fixed the stucking of the boss Champion Sacrass.
  • Reduced the number of minions boss Champion Sacrass, also slightly increased respawn time.
  • Fixed the controls in the level up menu.


I received so much reviews and feedback. Thank you!
I will take most of them into consideration for the future. There are a few more updates planned for The Prey.

The first update 1.0.0.1

Greetings!

I would like to thank you for playing Skelethrone. Considering I am a solo developer, I always try my best to resolve bugs and errors as quickly as possible.

Although it was hard to catch all the bugs before release, here is the list of fixes I have already made:

  • Fixed a bug in determining the language of the operating system that caused some users to receive an error at startup.
  • Resolved an issue with the player not being able to re-assign the keyboard button via the control menu. This was always ending up with an error.
  • Achievements are now correctly obtained.
  • Fixed a bug with overlapping music in one of the game zones.


Leaving comments in the Steam community would be great, I'm eager to hear what you think could improve the project.

Thanks!

Skelethrone: The Prey - Out Now!

[h3]Greetings, folks![/h3]

The free version of SKELETHRONE is now available on Steam!

The Prey is a one-hour (depending on your skills) prequel to the main game, which includes a small part of the plot and explain how our protagonist came to be so "skeletal".



The Prey includes Steam achievements (even several hidden ones).

Come celebrate the launch with us by watching the brand-new GamePlay Trailer!

[previewyoutube][/previewyoutube]

[h2]What is going to happen after The Prey has been launched?[/h2]

Our plan is to release Skelethrone: The Chronicles of Ericona on Steam, Nintendo Switch and Xbox!
We will announce the exact date very soon!
So, please, add the full version of the game to your wishlist!

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

We are very grateful for everyone who is joining us on this journey today!
Cheers,
Valkyrie Initiative, 70`Strike

Don't forget to jump into discussion on official Discord and share your feedback with the developer!

Skelethrone: The Prey Release Date Announcement

[h3]Greetings, dear players![/h3]

It is with great excitement that we announce Skelethrone: The Prey to be released on March 14!
The countdown is on! Only 2 weeks left.

It will be priced at...well, uhm, actually... it is free!

Skelethrone: The Prey is a prequel to Skelethrone: The Chronicles of Ericona. This free prologue developed specifically to be standalone allows you to experience the beginning of the story. And ultimately learn how Ericona's fate was sealed.

Well... Дan't wait to share this journey with you.

See you in the Makh-Abyss world, folks.
Don't forget to wishlist the main game. This will be very helpful.


https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/