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Whisker Squadron: Survivor News

0.63 released. Major update!

Check out what's new!


[previewyoutube][/previewyoutube]

[h3]New Content[/h3]
  • New world: Translink Evacuation
  • New Item: Pulse Wave

[h3]Changes/Improvements[/h3]
  • Improved Gatling Gun sounds

[h3]Bug Fixes[/h3]
  • Fixed bug where beating Zone 10 for a world wasn't properly recorded.
  • Fixed 'Bug Exterminator' and 'Skeleton Key achievements.
  • 'Fatal Collision' mod no longer kills you if you hit an explosion.


0.62 released.

It's patch build time!
Thanks so much for all of your feedback from our Early Access Release. We read every comment, every forum post, and every feedback form. Your opinions directly impact the development of our game and we thank you!

[h3]Here's what you can expect in 0.62:[/h3]
CHANGES/IMPROVEMENTS:
- Added new music tracks.
- Music is more randomized for variety.
- Increased Pulse Laser damage.
- Fixed Pulse Laser not damaging certain objects.
- Mods give more VP bonuses across the board when activated.
- Movement Speed mod effect reduced to 30% from 100%.
- Changed The Hammer unlock requirement to: Kill 35 Stinger Scarabs.
- Changed shotgun upgrades level 2 and 4 to reduce energy use instead of increase bullet speed.
- Tweaked colors in Nexus Station for improved readability.
- Added some toggleable accessibility options in the settings menu:
  • Disable camera shake.
  • Reduced game speed.
  • Reduced player damage.

(Please let us know what other options you'd like to see!)
- Updated credits.


BUG FIXES:
- Fixed all known issues with achievement unlocks and mod unlocks not working properly.
- Crashing into enemies will no longer kill you if "Instant Death" mod is active.
- Improved player-vs-environment collisions when you crash through objects.
- Fixed issue where you could get stuck in tunnel ceiling in Nexus Station.
- Fix for "Low Hull" mod wrongly reducing hull when entering portal.
- Fixed Gatling gun auto-aim logic so it still has spread when auto-aimed.
- Fixed "Stronger" mod not actually increasing enemy damage.
- Fixed issue where controller buttons didn't update after customizing controls.
- Fixed issue where character dialogs appeared on top of pause screen.
- Fixed screen turning white at wrong time in Summit's Edge portal world.
- Fixed issue where "unlock" screen showed wrong prices.
- Fixed issue where XP bar had wrong value after going into portal world.
- Fixed description for Pulse Laser.
- Some punctuation/spelling fixes.
- Fixed issue where some keys/buttons couldn't be bound in customization menu.
- Fixed bug where tutorial plays in Kickstarter world.
- Fixed incorrect spelling for Kickstarter character Deebee.
- Fixed rare crash in tutorial.

Thanks for a great launch! We're just getting started.

Hey all, first of all, we just want to say THANK YOU for an incredible launch. The team of 9 over here at Flippfly couldn't be more excited to be working on this game!

We've been reading all of your reviews, your feedback surveys (hundreds of them!) discussion forum comments, Discord chats, and watching your videos and livestreams.

We are seeing a few clear patterns in feedback:
1. You like what's here and you're looking forward to more content and variety in the game.
2. We've got some balance issues with weapons and items to work on.
3. We've got quite a few bugs and quality-of-life issues to work on too.

Here's What's Next
We are planning to release new builds every two weeks for now.

This upcoming first patch (Dropping around Sep 13) will primarily deal with quality-of-life issues, bugs, and item balance. We're making the Pulse Laser pack more punch, balancing out the Gatling gun a bit, fixing all the achievement and Mod bugs, and making mods give more VP. We're also fixing about two dozen bugs, and making the color scheme in Nexus City a bit more readable and easy on the eyes.

For the second update, our artist Jin and programmer/designer Dayne are in the home stretch on a new world. We're also working on "twitch plays" integration so Twitch viewers can pick upgrades, and even more quality-of-life updates.

Beyond that, we're looking into ways to add more variety and surprise to the core game loop - exciting new items and choices that can change your run in fundamental ways.

And of course, there will be more ships, pilots, and weapons! We're also looking into the possibility of mod support, and even investigating VO for characters. No promises, though!

Keep the feedback coming, and thanks again for your support! What are the "dream features" you'd love to see in this game?

Whisker Squadron: Survivor takes Star Fox and adds a lil Vampire Survivors

Taking the rail shooter goodness inspired by Star Fox, making it a bit more rogue-lite and blending in the Vampire Survivors styled gems to pick up and choose a random power-up, Whisker Squadron: Survivor is ace.

Read the full article here: https://www.gamingonlinux.com/2023/08/whisker-squadron-survivor-takes-star-fox-and-adds-a-lil-vampire-survivors