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Wish Me Well News

Traps and claws

Hey everyone!


Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws, we've been busy making Wish Me Well even sharper. Let’s jump into what’s new!

[h2]Watch your step... traps are here![/h2]

We're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore!



[h2]Inkrab just got way cooler[/h2]

Inkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished!

On top of that:
  • He now has a proper fight-end animation.
  • You can finally deal damage to his tiny, adorable, flying rocket claws.


[h2]More visual clarity, more action[/h2]

We’ve improved how scroll triggers are visualized. No more wondering if that scroll you just placed even works — now it’s much clearer when a new projectile will be fired.

Because of the recent changes to the aiming system, we also had to rebalance parts of the game. It should now feel more dynamic, more intense, and more fun. Expect enemies to come at you in waves!

[h2]Community shoutout[/h2]

A huge thank you to Shiroze from Playful Playtests for recording a video playtest of our game on YouTube! Many of this week's tweaks were based on her feedback, and watching someone dive into our game gave us a real morale boost. Go check out her channel!

[h2]Other changes[/h2]

  • [FIX] Scrolls for passives not displaying on the ground.
  • [FIX] Rooms revealing too late (or were you just afraid of the dark?).
  • [NEW] We’ve started working on more weapon modifiers!


Got a cool idea for a projectile, modifier, trigger, or passive? Let us know — we’re building a big list, and yours might make it into the game 👀

Thanks as always for following along!

https://store.steampowered.com/app/2140310/Wish_Me_Well/

We Wish You Well,
Adrian & Krzysztof

Say hello to the Shopkeeper!

Hey everyone!


Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one!

[h2]Say hello to the Shopkeeper![/h2]

There's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy little spot now, complete with fancy doors. Just... don't ask how he ended up here.



[h2]New controls – more natural aiming[/h2]

I had this weird vision of controling the game only with the keyboard — WASD for movement and arrows for shooting and UI. I mean, The Binding of Isaac does this, right?! I hoped it would make the game harder without turning it into bullet hell.

But you were right..

It was just clunky and frustrating, so we reworked it. Now you can play our game like any other NORMAL game with NORMAL controls.

[h2]Other changes[/h2]

  • [NEW] Enemies now activate with a slight delay after entering a room — giving you a moment to assess the situation.
  • [NEW] Item info panel no longer uses built-in Unity graphics.
  • [NEW] Meta upgrades. You can now upgrade your starting damage, reload time reduction, bonus shields and number of inventory slots.
  • [FIX] Opening inventory while another UI panel is active.


Thanks for following along! We’re making steady progress every week and can’t wait to show you more soon.

https://store.steampowered.com/app/2140310/Wish_Me_Well/

We Wish You Well,
Adrian & Krzysztof

Thank you for playtesting!

Hello everyone!


We just wanted to say a big thank you to everyone who's taken the time to playtest Wish Me Well and share their feedback with us 💚

You've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! We'll continue polishing and updating based on your suggestions.

Here’s what we’ve been working on last week:

[h2]New inventory view[/h2]
The biggest change is the revamped inventory view. We changed the layout from vertical to horizontal. It may now cover more view space but we think is much visually appealing.

In the old view some of you even thought that you have more than one weapon. We can't blame you, it was really messy. We hope it won't appear that way anymore as the whole weapon is displayed on one sheet of paper.

It wasn't clear that the Triggers were needed to fire the next projectile and they weren't much different than normal Modifiers. Now they have special, animated line showing what they do.

Sometimes the weapon can't work at all. For example when there's no first projectile or there are too much modifiers assigned. But how wouldn't anyone know that? Right now we have a special panel showing all the time whether the weapon is valid.



[h2]Changes[/h2]
  • [NEW] Added pausing sound effects.
  • [NEW] Closing inventory with back (esc) button.
  • [NEW] Better buttons visuals of upgrades in Hub.
  • [NEW] Added animation of passive item flying to the passive slot.
  • [CHANGE] Improved projectiles' collision with walls.
  • [CHANGE] Decreased player's collider.
  • [CHANGE] Decreased HP of basic crawling enemies.
  • [CHANGE] Decreased number of spawned basic crawling enemies.


[h2]Fixes[/h2]
  • [FIX] Not resetting player's maximum heath.
  • [FIX] Not dropping any item from a chest.
  • [FIX] Some buttons in Options UI not working.
  • [FIX] Bookshelves appearing above player.
  • [FIX] Displaying inventory input hint error.
  • [FIX] Opening and closing inventory and pause menu at the same time.
  • [FIX] Not updating inventory view after using Quick Move (assigning the item to the first available slot.


Thanks again for being part of this journey. Your support and ideas really help shape the game into something better. More updates coming soon!

https://store.steampowered.com/app/2140310/Wish_Me_Well/

We Wish You Well,
Adrian & Krzysztof

Wish Me Well Playtest Available Now!

Hey everyone,

The Wish Me Well playtest is now live!

We're excited to finally share it with you!

Here's what awaits you in the playtest:
  • Procedurally generated dungeons
  • Unique ink monsters (including the Inkrab)
  • Over 40 scrolls to discover and use
  • 10+ items to unlock and improve your runs
  • Spell combinations & synergies to unleash your creativity.

If you enjoy our game and want to help us, join us on Discord! We'd love to hear your feedback and chat with you.

Discord: https://discord.gg/4g4b5FWJgb


Thank for your support and have a great day!

- Adrian