Traps and claws
Hey everyone!
Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws, we've been busy making Wish Me Well even sharper. Let’s jump into what’s new!
[h2]Watch your step... traps are here![/h2]
We're starting to add environmental hazards, like spike traps and bomb traps. They're not just here for decoration — expect a few surprises (and explosions) as you explore!

[h2]Inkrab just got way cooler[/h2]
Inkrab has leveled up with an awesome new entrance animation — we'll share it with you soon, once it’s fully polished!
On top of that:
- He now has a proper fight-end animation.
- You can finally deal damage to his tiny, adorable, flying rocket claws.
[h2]More visual clarity, more action[/h2]
We’ve improved how scroll triggers are visualized. No more wondering if that scroll you just placed even works — now it’s much clearer when a new projectile will be fired.
Because of the recent changes to the aiming system, we also had to rebalance parts of the game. It should now feel more dynamic, more intense, and more fun. Expect enemies to come at you in waves!
[h2]Community shoutout[/h2]
A huge thank you to Shiroze from Playful Playtests for recording a video playtest of our game on YouTube! Many of this week's tweaks were based on her feedback, and watching someone dive into our game gave us a real morale boost. Go check out her channel!
[h2]Other changes[/h2]
- [FIX] Scrolls for passives not displaying on the ground.
- [FIX] Rooms revealing too late (or were you just afraid of the dark?).
- [NEW] We’ve started working on more weapon modifiers!
Got a cool idea for a projectile, modifier, trigger, or passive? Let us know — we’re building a big list, and yours might make it into the game 👀
Thanks as always for following along!
https://store.steampowered.com/app/2140310/Wish_Me_Well/
We Wish You Well,
Adrian & Krzysztof

