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Town of Salem 2 News

ToS2 Patch R1.4.01 - S4: Offseason Patch 1 📜🎉



Patch R1.4.01 - S4: Offseason Patch 1! 📜🎉


Hello Townies! This patch brings changes to the Four Horsemen Modifier & more, along with bug fixes. Thank you so much for your feedback on the Season 4: Offseason.

Please review the patch notes below ⤵️


- Four Horsemen Modifier Change: Four Horsemen Modifier's effects will not apply if the Apoc role spawns solo.
- There can be a maximum of 3 Town Power roles per game
- All Any now will have the 4H modifier


- Soul Collector's reaps are now permanent
- Spy bugs are now permanent


- Fixed stoned player role revealing to everyone
- Fixed message not showing when a Oracle is revealed by a PM/Witch
- Fixed Pirate cause of death saying "lost a duel with a Pirate"
- Reworked Serial Killer Achievement "Rock, Paper, Knife" due to it being impossible to obtain

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We're continuing to actively monitor all Season 4: Offseason feedback.

- Digital Bandidos 🦝

ToS2 Patch R1.4.00 - Season 4 📜🎉



Patch R1.4.00 - Season 4! 📜🎉


Hey Townies! This patch marks the end of Season 3, bringing us into Season 4 which begins with off-season for ranked. Our main goals with this patch are to give the current roles in the game a healthy round of balance changes, reworks & updates + bring in a new role that has been heavily playtested. We hope you enjoy this update & we look forward to your feedback!

Please review the patch notes below ⤵️

New Role: Oracle
• During the night, the Oracle may select a Town role to cast their Aegis over. Any players in the game with that role will be protected with a Barrier.
• The Oracle cannot select the same role two nights in a row, and can only select Oracle one time.


• Added the Anonymous Players Modifier:
-- Every player's cosmetics are randomized
-- Players will use the name of their skin, instead of choosing a name.
• All “attacked but saved” messages will no longer tell you the attacker's role
• Effects that block visits such as Jail, Parties and Smog will now use the generalised Unknown Obstacle message
• All Neutral Evil roles will now start with Basic Defense, but will lose it on Day 3
• Neutral Apocalypse roles are mutually exclusive again, meaning only one can spawn in a game
• Added the Four Horsemen Modifier:
-- Up to 4 Apocalypse members can spawn at once
-- Apocalypse members can talk together and win together
-- Apocalypse members start with No Defense
-- Apocalypse members (except for Berserker) appear Suspicious to Sheriffs
• Hangman has been removed from all roles
• Added 116 new lobby icons to Custom
• Added Prosecutor's Silhouette
• Added new icons for Common Town and Common Coven
• Added new icons for creating and clearing a roledeck in Custom
• Added a new splash art for Season 4
• Trickster, Vigilante, Deputy & Prosecutor can now be VIP

Ranked:
• Ranked mode has been disabled, it will be re-enabled once off-season has concluded.
• Ranked Practice's list will change weekly. We will be collecting data and feedback on each list tested to help us decide on what the final Season 4 Ranked list should look like.
• Larger changes to Ranked will be coming at the end of the off-season, stay tuned!

Pirate: Overhauled
• At the start of the game, the Pirate will have 3 targets known as "Landlubbers". The Pirate will know the Landlubber's roles, but not who they are. The Pirate wins once all 3 Landlubbers have perished.
• The Pirate may Scour a player at night to see if they are a Landlubber.
• The Pirate may Plunder a player at night, dealing a Basic Attack. This ability has 3 charges.
• If the Pirate Plunders someone who is not a Landlubber, they will lose all remaining ability charges.

Deputy: Reworked
• Deputy is no longer Unique.
• Deputy no longer reveals themselves upon a successful shot.
• Deputy now has a Basic Attack.
• Deputy will miss their shot if their target is Town-Aligned, or has Basic or greater Defense.
• Enchanter/Soul Collector's frames will affect this shot.
• Upon a successful shot, other Deputies cannot attempt to shoot until the following day.

Vigilante: Reworked
• Vigilante will need to load each bullet individually, instead of loading all 3 bullets on night 1.
• If a Vigilante doesn't shoot someone at night and has an unloaded bullet, they will load it.
• Vigilante will now put their gun away, instead of dying to the Hangman.

Executioner: Reworked
• Executioner is now Unique.
• Executioner now receives their target on day 1. Their target will always be a Townie, and cannot be a Town Power or Amnesiac.
• If the Executioner's target is found guilty, the Executioner will torment their target completing their objective.
• Upon an Executioner victory, the number of trials Town gets per day is reduced by 1.
• If an Executioner's target dies at night, they will turn into a Jester.

Medusa: Buffed
• Stone Gaze will now linger on a player until they die. They will appear as Stoned regardless of how they die.
• Without the Necronomicon, Medusa can now Stone Gaze their teammates.

Poisoner: Reworked
• Poison has been removed.
• Smog has been added, when a Poisoner uses their Smog on a player all visitors to their target will be blocked, receiving the Unknown Obstacle feedback message.

Potion Master: Nerfed
• When a Potion Master reveals a player with their Reveal Potion, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.

Witch: Minor Rework
• Controlling a player now reveals their role to the entire coven, instead of just to the Witch.
• Witch is no longer immune to Parties.
• When a Witch reveals a player's role to the coven, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.

Ritualist: Nerfed
• Ritualist cannot perform a Blood Ritual on players marked as Illuminated.

Investigator: Reworked
• Percept has been removed.
• Investigating a player now reveals two crimes they could have committed:
-- Murder: Has that player attacked someone tonight?
-- Trespassing: Has that player visited an opposing faction member at some point in the game?

Spy: Reworked
• Bugs will no longer reveal what happened to a player at night, or their passive effects.
• Bugs will now reveal what evil roles have visited a player when triggered.

Jester: Nerfed
• Self Vesting has been removed, as Jester now has Basic Defense for the first two nights.
• Jester will now appear as a Town role to all Town Investigatives.
• Jester now has a Chatterbox mechanic. Every day the Jester must send between 1-4 messages, or they will die of boredom at night. The exact requirement is shown to the player.
• If a Jester fails to meet their chatterbox requirements before being hanged, their win will be invalidated.

Necromancer: Minor Rework
• Ghoul has been removed, Necromancer will now attack with the Necronomicon.
• Necromancer can now use Town-Aligned corpses an infinite number of times.
• Necromancer will now always take corpse priority over a Retributionist.
• Necromancer can now reanimate Conjurer and Deputy, triggering their abilities at the start of the next day.
• Necromancer has received a new UI for choosing who to reanimate during the night.

Retributionist: Minor Rework
• Multiple Retributionists will now randomly take corpse priority instead of it being based on player numbers.
• Retributionist can now resurrect Deputy, triggering their ability at the start of the next day.
• Retributionist has received a new UI for choosing who to resurrect during the night.

Lookout: Nerfed
• Lookout is no longer Astral.
• Lookout has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.

Wildling: Buffed
• Wildling has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.

Soul Collector: Minor Rework
• Soul Collector will now collect the souls of reaped targets who die during the following day.
• Soul Collector will now permanently frame reaped targets as a Soul Collector to investigative roles, including Potion Master.
• If the Four Horsemen modifier is enabled, framed players will appear as suspicious to Sheriffs, otherwise they appear innocent.

Prosecutor: Buffed
• Hangman has been removed, Prosecutor will instead lose all remaining ability charges upon a wrongful prosecution.

Plaguebearer: Buffed
• Plaguebearer will now see who infected who at night.

Socialite: Buffed
• Socialite is now Control Immune.



• Fixed Plaguebearer inconsistently infecting roles that have a higher priority than Plaguebearer.
• Fixed the Randomized Cosmetics option causing in-game names to show as account names in the endgame lobby.
• Fixed role card data not appropriately updating when a player changes role midgame.
• Fixed Enchanter's alteration cancelling when swapping targets.
• Fixed Town Traitor occasionally getting the Necronomicon, preventing a TT Hunt from starting.
• Fixed a bug allowing Coven Leader to attack their own team.
• Fixed the endgame requeue panel showing inconsistently.


• Please note that ToS2 mobile will now be officially offline as the current mobile version/patch will not line up with where ToS2 is at across all platforms with mobile still being worked on. We will share more information regarding ToS2 mobile's return & more as soon as we can.

https://www.youtube.com/watch?v=9hXVs2a7SAI

https://www.youtube.com/watch?v=Mp1G9_pFddE

UPDATE: The following fixes are being implemented as of 12/11/24 at 1pm Eastern -
- Fixed Pirate not having Basic Defense
- Fixed role changing making a Landlubber not a Landlubber anymore
- Fixed Oracle being able to Aegis and heal a revealed Mayor
- Fixed occasional issues with Pirate leaving the Town
- Fixed Oracle Blessed and Cursed Scrolls not being purchasable

UPDATE: The following fixes are to be implemented as of 12/16/24 at 2pm Eastern
- Fixed a bug where Pirate's win sometimes wouldn't count after all 3 Landlubbers died
- Fixed a softlock interaction when a Pirate's final Landlubber was killed by a Conjurer/Deputy after the first player had been killed in a Tribunal
- Fixed Soul Collector frames not working properly
- Fixed Oracle aegis button not locking after death
- Fixed Vigilante reloading when Jailed or Roleblocked
- Fixed Necromancer revealing targets role sometimes
- Retributionist will make Vigilante reload now when Vigilante does not have bullets loaded
- Oracle 'Close Call' achievement now will be sent to user after game ends to prevent giving information
- Fixed stoned players cause of death not being hidden
- Missing Oracle achievements have been granted
- Minor change: Oracle does not learn exactly who they saved now

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Happy Season 4! 🎉

- Digital Bandidos 🦝

ToS2 Patch R1.2.69 - Hotfix 🛠️



Patch R1.2.69 - Hotfix 🛠️


Hey Townies! This patch includes some changes based on your feedback on the Lobby Expiry system, as well as a handful of bug fixes.

Please review the patch notes below ⤵️


- Updated the Profanity Filter
- Increased the Lobby Shutdown time from 60 seconds to 150
- You can now select the gamemode you want to play from the endgame screen, rather than having to go to the home menu first
- Roles on the endgame screen are no longer in Uppercase


- Rolecards will now correctly display roles with no faction, alignment or sub-alignment
- Rolecards will no longer break on Quality Level 0
- Popup menus will now correctly use targeting messages
- Pasting keywords works again
- Fixed severe performance degradations when pasting multiple keywords repeatedly into a last will
- Fixed a bug causing chat to break
- Fixed the achievements "Commission for Death", "Your Turn", "Racing for War", "Circus Trick", "Rampage", "Magic Mirror", "The Gift of Sight"

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Thank you so much for your feedback & bug reporting for ToS2. We really appreciate it!

- Digital Bandidos 🦝

ToS2 Patch R1.2.68 - Maintenance & QoL 📜

Patch R1.2.68 - Maintenance & QoL! 📜


We are excited to bring you the Town of Salem 2 Patch R1.2.68 - Maintenance & QoL! In mid-September we, Digital Bandidos, announced some of our plans for the Town of Salem games. Our commitment from the start is that we are invested in making sure we take care of the games & the community.

When reviewing game feedback from players we saw there was an opportunity to bring some quality of life changes to Town of Salem 2 as well as make some backend changes to prepare for future features & update existing features.

Please review the patch notes below ⤵️


- 'Who Died & How?' phase now shows role icons next to role names
- Role Mentions in chat can now display a role on any faction
- Rolecard Popups can now display a role on any faction
- Optimized load times between the Home, Shop & Customization Menus
- All gamemodes except Custom will now expire once the match ends
- The ToS2 Logo on the Home Menu is clickable again
- Non-town versions of Deputy, Jailor, Vigilante, Veteran and Prosecutor will no longer include Town punishments in their rolecards
- In-game filter updated


- Battle Pass UI no longer shows when there are no battle passes available
- The Endgame Timer panel will no longer overlap the Endgame Results panel


- Backend Update: Preparations for gamemode stats
- Backend Update: Battle Pass System Removed - We're taking down the entire battle pass system for the time being to fix issues & outages caused by it. We are also revamping the battle pass system to make it more valuable & flexible for players. We'll share more details on this in future updates.
- Compensation for Server Outage Issue: We appreciate your patience & understanding while we needed to diagnose the server outages to be able to resolve them. All ToS2 accounts have been granted 1040 Town Points as compensation.
- Discord Server: The vanity URL for the Town of Salem Games Official Discord server has been updated to be discord.gg/townofsalem (previously townofsalem2) to reflect the server reorganization changes. Please make sure to update this if you have posted the link to the Discord server anywhere.


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We cannot thank you enough for your patience with this patch & your time to report bugs & give feedback on Town of Salem 2. We hope you enjoy this Maintenance & QoL update & we look forward to your feedback on it.
- Digital Bandidos 🦝

Future of Town of Salem Games Announcement 📢

Hello Townies!

We have important updates to share with you regarding the future of the Town of Salem games. Our commitment from the start is that we are invested in making sure we take care of the games & the community. We appreciate everyone’s patience in this process as we have been “heads down” to get teams spun up, feedback reviewed, plans decided on & more.

We are very excited to share with you that Curtis & Tuba will be continuing to work on the Town of Salem games 🎉 We are grateful for their passion & insight as both developers on the games & as deep rooted members of the community.

”Hey everyone! I am very excited to share that I have returned to working on the Town of Salem franchise. I'll be dedicating my time to designing and implementing various content updates and improvements to the game. I can't wait for everyone to see everything we're working on 😄” - Curtis

”Hey everyone, it's great to be back, I'm looking forward to working on the game once again, to make the game better once again.” - Tuba

Tuba's Announcement Video

[h3]Regarding Game Updates:[/h3]

We have been diligently working on our plans for the games in terms of content, new features, balance changes, bug fixes & more. At this time we aren’t quite ready to release an official roadmap, BUT we have a list of some of items you can expect to see on it. Please stay tuned for the roadmap release soon.

[h3]Partial Roadmap Points:[/h3]
QoL improvements for ToS1 & ToS2
- Block system, backend updates to the reporting system

QoL improvements for ToS1
- UI updates & other ToS1 mod implementations (chat effect tags, best friend system, font size picker, UI recoloring, expanding chat size, colored nametags on map, will templates, chat names colors matching role color, refreshed endgame screen, town traitor clock, etc.)

QoL improvements for ToS2
- Discord integration, game modes revamped, reputation system, achievements & stats

[h3]Other Key Points:[/h3]

Suspending ToS2 Battle Pass System
- We are bringing down the Battle Pass until we can get the right content plan, pricing, and strategy to support the effort while bringing the most value to players. We are actively listening to the community, mods and dev team, regarding these changes.
- Please note that the UI/UX may be wonky, because we decided to just rip it out, due to this.
- The current Battle Pass rewards are not exclusive to that Battle Pass (Please don’t panic buy!!).

ToS2 Season 4 delayed for Review
- Looking at balance changes, opportunities for a new role & more. We will share as soon as we have an update here.

Traitors in Salem
- TiS is still being reviewed by our teams. We will share as soon as we have an update here.

ToS2 Mobile
- ToS2 Mobile issues including store issues are still being reviewed by our teams. We will share as soon as we have an update here. We are looking to get ToS2 mobile available again ASAP.

ToS1 Facebook Issues
- ToS1 Facebook Login Issues issues are still being reviewed by our teams. We will share as soon as we have an update here.

ToS2 Server Issues
- The latest server maintenance was partially related to working on these outages & giving us tools & more information to resolve them. We are hoping to use these tools & information to reduce outages to only planned outages.

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In the meantime - soon we will be distributing a community survey for players to fill out if they wish. We’ll share information on this as soon as we can.

Again, we want to thank everyone for their patience as we are getting settled in here. We really appreciate all of the feedback & ideas that the community continues to share.

- Digital Bandidos Team 🦝