1. Looper Tactics
  2. News

Looper Tactics News

Rise of Human! “Looper Tactics” DLC “Tower and Sea” is now released!



Hello everyone!

“Looper Tactics” DLC “Tower and Sea” is now released! DLC includes a new Subtype-Human hero Fool, its related dungeons and new cards and other features. At the same time, brand new keywords such as Fuse, Sacrifice, etc. will be included in this DLC, providing richer card construction and gameplay experience.
(DLC content can only be experienced after completing the S-level dungeon of the game itself and opening the S-level sealed gate.)

Soldiers! Grab your weapons! The war against the corrupt god is about to begin!

https://store.steampowered.com/app/2727220/Looper_Tactics_Tower_and_Sea_DLC/

[h2]New Content of DLC[/h2]

DLC will include content related to the new Subtype-Human

  1. A New Hero Fool



  2. A New Campaign Stage for Human



  3. A New Challenge Stage for Human



  4. 18 New Human Cards (include the first form and the second form)



  5. 8 New Treasures



  6. 3 New Random Events and 3 Event Cards





New Keywords

  • Fuse: One minion is temporarily integrated into another, giving the latter all the skills of the former (except Ranged and Dodge).
  • Sacrifice: Choose a minion and feed it with minion cards in your hand to trigger the Sacrifice skill. After a certain number of times, it will be temporarily promoted to a higher grade.
  • Unite: Trigger this skill whenever a friendly card is summoned, or a minion card is sacrificed.
  • Conjure: Choose one of several cards and immediately use it.
  • Immortal: A minion will not die.


In addition to DLC content, we added a new dragon hero Queen and some new keywords, but also optimized a series of functions and bugs:

[h2]New Content of the base game[/h2]



  • Added a new dragon Hero Queen.
  • Added a new skin for Hero Forest.
  • New Keyword Sweep: Whenever it attacks, it deals damage equal to its ATK to adjacent minions on both sides of the minion in front of it as well.
  • New Keyword Instinct: Whenever it triggers a passive skill (except this one), +1/+1 and permanently [5]+1/+1. Stackable.


[h3]Optimization[/h3]

  • Added a new function--“Ban-Gallery”. Players can choose cards or treasures to ban in the gallery, and it will no longer drop in stages.
  • Added a new function-- "Disable Treasures". Treasures will be disabled in the stage after selecting this function.
  • Added a buff column of hero during combat. When pointing to the Hero avatar, the permanent buff of the hero will be displayed.
  • Added display of the number of remaining cards during combat.
  • The prompt of guidance in the menu will no longer disappear when selecting a card to gift some specific skills in the stage event.
  • Added a menu-switching button in the gallery, which allows players to switch to other cards or treasures that can be upgraded.
  • Optimized the trigger rules of the skill's special effect, which the special effect will only play once when some skills get triggered continuously, for example, the combination of Common Treant and Moonlight Idol.
  • Optimized the rule of shield. Adding a new shield to a minion that already had one will cause the last shield to break and then add a new shield (Some skills will get triggered when shield broken).
  • Fixed a lagging issue caused by buying cards in-store when there are too many cards in your hand.
  • Optimized the counting rule of skill.
  • Added different difficulty to World in a Box II.
  • Now some skills that would drop hero skill cards will also drop hero skills cards from the random event.


[h3]Bug Fixes[/h3]

  • Fixed an issue where the special effect of shield may overlap sometimes.
  • Fixed an issue where Curse - Flying Wings would count across turns.
  • Fixed an abnormal target selection issue of Smoke Dagger.
  • Fixed an issue where battle would get stuck sometimes.


Along with the release of the DLC "Tower and Sea", the Steam trading card of "Looper Tactics" will also be published. You can collect cards while playing the game, and combine them into badges that can be displayed on your profile. Emojis and profile backgrounds will also be dropped, so we hope you enjoy them.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.

Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Looper Tactics Team

Exciting Updates in the 1.2.5 Version of Looper Tactics

Hello everyone!

Thank you for your support and appreciation. Today we are excited to introduce the latest update for Looper Tactics. We added some function to make your gameplay easier but also fixed some bugs.

Here is the content in this update:


[h2]New Content[/h2]
1. Hero and Hero have official standing pictures. And also added a function of switching hero skin, which player can switch to the new skin or the original one according to their preference.
2. Hero added an alternate male demon skin, which can also be switched.

[h2]Optimization of Function[/h2]
1. Added “Double Speed” function in combat. Player can speed up their fight during combat.
2. Added a “Multiple selection” option in the Fire Fairy event, where multiple cards can be selected and sell after check the option.
3. If minions who will trigger skill after dealing damage will die after clashed with enemy minions, the skill will be triggered first and then die, for example LifeSteal.
4. Now every time player sells a card, player will continue stay in the card selection menu instead of returning to the previous menu.
5. The unlock guide of the selected card will pop up after click to the card in the gallery.
6. The number of unlocked cards in the first form and second form will be statistically displayed separately in the gallery-card menu.
7. After receiving hero skill, it will equip to the unlocked hero slot automatically.

[h2]Optimization of Stage[/h2]
1. Improved the visibility of hidden path in the Forest of Decay of S stage.
2. Enhance the visibility of reminder for Memory Fragment in the SS Archive.

[h2]Bug Fixed[/h2]
1. Fixed an issue where curse treasure may be superimposed by constantly switching difficulty in the World in a Box.
2. Fixed an issue where ranged minions may attack twice.
3. Fixed an issue where there was a chance that the transformed minions would overlap when triggering illusion.
4. Fixed an issue where 0 damage Stone will attack hero in specific situation.
5. Fixed an issue where there is abnormal movement during the skill collaboration of Bloodlust minions, Great Dragon and *Dragon's Might III.
6. Fixed an issue where an abnormality would occur after upgrading to Level 5 card shop and entering the Card Home.
7. Fixed an issue where Flaming Bird’s model will overlap in place because of multiple revive by spiritual eye.
8. Fixed an issue where specific effects may remain when switching card backpacks when enhancing cards.
9. Improved the translation of texts.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.

Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Patch Notes 1.2.2.01 Issue Resolution and Optimization

Here is the content of this update:

  1. Fixed an issue where ranged minions may attack twice.
  2. Fixed an issue where battle freeze in specific situation when restore or cost AP.
  3. Fixed an abnormal display issue of minion’s stats when treasure and hero skill grant aura to minions.
  4. Fixed an issue when under specific situation, the 3-in-1 advance card effect will be seen in the display interface for unlocking new cards.
  5. Fixed the description error of Giant Vine skill buff.
  6. Fixed the issue where
  7. Great Dragon’s skills not working properly.
  8. Fixed an abnormal display issue during battle where “*Strong Dragon” switching form.
  9. Fixed the description error of
  10. Dream Flower derivate cards.
  11. Fixed an issue where sometimes the game freeze when “Bone Face-True” interact with Guardian.
  12. Fixed an issue where Flaming Bird’s model will overlap in place because of multiple revive by spiritual eye.
  13. Fixed an issue where specific effects may remain when switching card backpacks when enhancing cards.
  14. Fixed an abnormal issue when ranged minions interact with Goo Dragon.
  15. Fixed an issue where ranged minions had no counterattack when moving after having Guard.
  16. If minions who will trigger skill after dealing damage will die after clashed with enemy minions, the skill will be triggered first and then die, for example LifeSteal.
  17. Improved the visibility of hidden path in the Forest of Decay of SS stage.
  18. Enhance the digest feedback of Memory Fragment in the SS Archive.
  19. Optimize the decks of some monster, and slightly reduced the appearance probability of Flying Turret.
  20. Optimize the field of level 9 normal monster, game will no longer freeze when entering the field at the beginning.
  21. Now during the skill linkage process, if boss has lost HP, in addition to prohibiting the handing of cards, hero skill and operations of entering combat turn are also prohibited.
  22. Now Female Dragon Spirit have higher intensity in challenge stage.
  23. Dragon Whisper’s deck will no longer have Air Wizard III in challenge stage.
  24. Cards can’t be upgraded in 3-in-1 advance will no longer have specific effect in card shop.
  25. Adjust Energy Pool – True from “Triggers the skills of a friendly minions and an enemy minions” to “Triggers the skills of a friendly minions and an enemy minions with base AP cost ≤3.”
  26. Improved the translation of texts.

Looper Tactics now is collaborating with Time Walker: Dark World!

Hello everyone!

Today, we have some exciting news to share with everyone. Looper Tactics is now officially collaborating with Time Walker: Dark World. Time Walkers from the Dark World will transform into formidable Boss waiting for everyone to challenge him and add him to your deck. Additionally, two powerful treasures from Time Walker are also waiting for you to claim and add to your inventory.

Here is the content of collaboration:
1. Added a new BOSS——Time Walker, will be added to random pool of the World in a box I and World in a box II.
New BOSS: Time Walker
Skill 1: Dark World, every time you use the next life, eliminate all the minions on the battlefield.
Skill 2: Holy Light, Fast Casting: restore 10 HP to all and put a Secondary Holy Light card in both players' hand. (Secondary Holy Light: restore 10 HP to all)
Skill 3: Combo Claw – True, whenever 3 cards are drawn, deal 2 damage to 2 random enemy minions and gain +1 Skill Damage.



2. “Time Walker” card will be added to random pool after clear Ending 4 of Level-SSS stage.
New Card: Time Walker
Form 1: Cost 3 of Elemental, Deployed: give you and a friendly minion permanently [15] +2/+2, and deal damage to all enemies equal to its ATK (benefit from its skill damage bonuses), then destroy it.
Form 2: Cost 4 of Elemental, whenever you use a Healing spell card, give all minions permanently [20] +2/+2. Whenever you use a Damage spell card, restore 5 HP to all.



3. Added two treasures from the Dark World, which will be also added to random pool after clear Ending 4 of Level-SSS stage.
New Treasure: Assassin’s Heart
Treasure Effect: Whenever a minion dodges, put a Smoke Dagger in your hand. Triggers once per turn. (Smoke Dagger: Fast Casting: deal ranged damage that is equal to your damage to one enemy, and give two random friendly minions with the Dodge skill permanently [10] +1/+1.)



New Treasure: Mage’s Heart
Treasure Effect: Whenever a minion triggers Aggravation, put a Magic Missiles in your hand. Triggers once per turn. (Magic Missiles: Delayed Casting: deal 3 ranged damage to 3 random enemies. Repeat once for each minion with Aggravation you have.)



We are very grateful to Time Walker: Dark world for bringing a new power of time and space to the fantastical world, and we also welcome everyone get in the dark world and join the faction of time walker. If you are interested in Roguelike combat, you should not miss Time Walker: Dark World, because you will find the unique element from the fantastical world in the dark world.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter. Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Exciting Updates in the 1.2.0 Version of Looper Tactics

Hello everyone!

Today, we are excited to bring you the 1.2.0 Version update for Looper Tactics. We added multiple functions system and a brand-new stage, and a series of functional optimizations. We really appreciate all feedbacks and suggestions from players to help us better optimize gameplay experience.

Here is the content in this update:


[h2]New Gameplay Content[/h2]
I.New System-Build Score, where player’s build score will be counted after clear the challenge stage.
II.New Event-Material Conversion, where players can convert excess materials to mindfire outside the World in a box.
III.New Event-Switch Card Form, where players can switch card form in the challenge stage.
IV.New Stage-World in a box II
1. In world in a box II, added 18 event cards.
2. Outside world in a box II, added unlock event for dragon hero. (This event will be unlocked in DLC version)

[h2]Optimization of Gameplay Content[/h2]
I.Basic Function Enhancements
1. Rebuilt the underlying logic of Battle to give a better performance to the battle graphics.
2. Now the player will no longer be able to act if the enemy dies after the skill linkage ends.
3. Now enemy can end his turn faster.
4. Optimized skill target selection now you can more accurately distinguish between “it’s XX race” or “it is not XX race“.

[h2]II.Optimization of Stage[/h2]
1. After unlock the level 4 card shop, the number of cards in shop will be increased 4 from 5.
2. In some events of, directly leave can gain coins right now.
3. There will be no longer “World seal-Bountiful“ in the Challenge stage.
4. Slightly reduced the strength of early-stage monster of the Challenge stage of difficulty X.
5. Added a main quest after finishing Level-SS stage.
6. Changed to a different color for a main NPC tile in the Level-SS stage.
7. Added a normal monster in the Level-SS stage.
8. Changed to a different color for the sign of ending 4 of the Level-SS stage.
9. Changed the “Core of Divinity” text to “Level-SSS stage“ in achievement.
10. Changed the text of “Random stage” to “Challenge stage” in the game.

[h2]III.Card Enhancement[/h2]
1. “Reckless Soldier” upgrade effect changed from +1/+1 to +3/+3.
2. “Megademon” changed the effect that increased +1 attack for you to +1/+1 for all teammate.
3. “Dendroid Monster of Wisdom” upgrade effect changed to adding a resonance skill which +1 skill damage in this turn.
4. “Recycler” redesigned: when friendly mech died, all friendly minions +2/+2, and player get a 0 cost spell card randomly.
5. “Burst Elemental” redesigned: Resonance: +1/+1, cost damage randomly to 3 enemy, and gain resonance temporally to an element which don’t have this skill.
6. “*Burst Elemental” redesigned: Aggravation: +1/+1, randomly trigger aggravation skill of 2 minions when player use hero skill.
7. “*Raging Dragon” changed the sacrifice skill to Enrage: +3/+3.
8. “Powerful Great Dragon” changed from +1/+1 to +1/+2.
9. “*Black dragon lord” changed from +1/+1 to +2/+3.
10. “Megalithic Idol” redesigned: player can get a idol skill card randomly when friendly minions shield broken.

[h2]IV.Other Functions Optimization [/h2]
1. In each turn, hero skill will turn gray when run out of times.
2. Now medium doll have an independent mark effect.
3. Now shrink command will prioritized select cost > 0 card.
4. Now monster will no longer use summon spell when player’s field is full.
5. Optimized monster deck, and repair puppets and flying turret will no longer show up at the same time.
6. Optimized the issue of the buff column of cards on the battlefield boundary going out of bounds.

[h2]Bug Fixed[/h2]
1. Fixed an issue when minions
2. Fixed an issue when monster plays a card, the player’s treasure and card would be triggered.
3. Fixed an issue when the card inside the range of Aura can still obtain the effect of Aura after moving away from the range.
4. Fixed an issue where the card health turns to red and then green when using “Forest Grace” to card.
5. Fixed an issue where the targets of multiple skills of card are inconsistent when monster use the targeting card.
6. Fixed an issue where effect may lose sometimes when triggering skills in quick succession.
7. Fixed an issue where “Giant Piencer” will be triggered multiple times after triggering deployed skills consecutively and then play deployed cards.
8. Fixed an issue where Coffin of the dead don’t provide vine of tree.
9. Fixed an issue where bone face skills don’t display the text of skills bonus.
10. Fixed an issue where hero skill card-Eco of life is not fully effective.
11. Fixed an issue where the color of effect icon will be changed at the beginning of skill corporation when using the card have trigger restrictions.
12. Fixed an issue where trigger effect didn’t play when some hero trigger skills.
13. Fixed an issue where buff icons added to heroes by some skills were display abnormally.
14. Fixed an issue where the guardian skills didn’t trigger the monitoring of certain skills when some skills apply temporary guardian skills to cards.
15. Fixed an issue where some red dot numbers in interface were display abnormally.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.
Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.