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Looper Tactics News

Wishlist our new game, Cubic Cosmos, on Steam!

Hello everyone! We are the development team of "Looper Tactics", and we're thrilled to announce our new game, Cubic Cosmos.

During the development of Looper Tactics, we were fortunate to meet a group of players who truly supported us and provided valuable feedback. Your encouragement and insight have fueled our motivation and gratitude. Thank you for being there for us!

Cubic Cosmos is still a card strategy roguelike game, but we didn’t want to stick to traditional gameplay. Sticking too closely to popular card games like Hearthstone or Slay the Spire can make it difficult to push the boundaries of innovation.

For this new game, we explored many different concepts. In the end, we decided to go with a gameplay system inspired by Tetris, which we’re temporarily calling "falling card battles." You’ll get a feel for it once the demo is available.

Our goal is to give you a unique experience. You’ll be able to play cards easily to grow your attributes, trigger various effects, and enjoy taking down enemies. In this new project, we've expanded the gameplay possibilities and removed many of the limitations on card play.

The Steam store page for Cubic Cosmos is now available! Please show your support and add it to your wishlist.

To learn more about Cubic Cosmos, join our community Discord.

changelog 1.4.1-1.4.3

1.4.1~1.4.3 Update content:

  • Fixed a bug that player can't choose treasure after killing elite enemies.
  • Fixed a bug may cause the game froze when player meets elite enemies.
  • Fixed a bug that the portal of H area may not show up sometimes.
  • Fixed a bug that some skills wont take effect properly on rogue-like mode from human.
  • Fixed a bug that when you unlock all hero's skills, "+1 skill slot" still show up on rogue-like mode.
  • Fixed a bug may cause player stuck during the battle
  • Fixed a bug may cause player can not unlock cards
  • Optimize the difficulty of rogue-like mode,now you can return to get some supply from cards store between the battles.

Hotfix

Fix a bug that may cause some achievements can not unlock.

Minor Update V1.4.5

1、Fixed a bug that may cause game crash after living for 10 days in Void Chessboard.
2、Change the confirm button art when picking up initial cards on the entry of stage.
3、Change one of the cards from Sea of Spirit, it will deal damage to allies only from now on.

Meet Infinite Challenges: Roguelike Mode Major Update IS OUT NOW!

Hello, gamers!

In this update, we've introduced a new Roguelike challenge mode to the game. This mode offers a pure card-battle experience, perfect for players who simply want to enjoy the thrill of card battles. The roguelike mode will be regularly updated and is available for all players who own the base game.


Let's check out what's new in this update:

New Mode

Introducing a challenge mode that strips away the storyline, catering to players seeking a straightforward card battle experience. Once players complete the B-level dungeon tutorial, they can opt to continue with the story mode or dive into the challenge mode. (You can back to the entrance of B-area to enter this mode if you have compeleted the tutorial.) By activating the challenge mode, players can easily jump into dungeon battles using the UI button in the top right corner.

Players can seamlessly switch between the story and challenge modes, unlocking all basic cards, treasures, heroes, and more through either mode. The challenge mode features 10 difficulty levels, each introducing unique mechanics. Advancing through one difficulty level unlocks the next. Additionally, progressing in the story mode automatically unlocks the corresponding challenge mode difficulty to keep the gameplay balanced.

Feature Enhancements

Players will now receive a special visual cue when the Flying Wings curse reaches its 4th count.
Memory fragment icons will now be visible on the maps of all story dungeons.

Linked cards and treasures will no longer randomly drop in the shop after completing an SSS dungeon but will instead be found in seal chests within any challenge dungeon after conquering an SSS dungeon.
Improvements have been made to display card tips correctly when selecting cards via Discover skills and the graveyard during battles.



  • Enhanced the event transitions when switching card forms within dungeons.
  • Tweaked the monster skill - Bash, increasing the action cost from 1 to 2.
  • Implemented specific logic adjustments for Type-1's skill.
  • Standardized the wording used in some skill descriptions.
Bug Fixes
  • Fixed the issue where the level of dual-form cards obtained after leveling up a card first was incorrect.
  • Fixed the issue causing abnormal effects when using different hero cards in succession.
  • Fixed the enlargement of cards obtained through Discover skills in the player's hand.
  • Fixed the issue where certain skills would lose their counters when transitioning between turns.
  • Fixed the issue that triggered conditions and text descriptions for Wild Breath for accuracy.
  • Fixed the issue where the display discrepancy in Amplifier Element's skills, adjusting the text to reflect the actual effect.
  • Fixed the issue where the aura of Amplifier Element failed to impact hero skill cards.