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Looper Tactics News

【Patch Notes 1.3.8】Issue Resolution and Optimization

Here is the content of this update:

1. Fixed the issue where the description for unlocking the second form of some cards was wrong.
2. Fixed the issue where the rules of the 1/H dungeon world could be chosen infinitely.
3. Fixed the issue where the exploration level of 1/H dungeon did not progress.
4. Fixed the issue where random events such as wizards would have incorrect descriptions that looked like spell cards but it was actually minion cards.
5. Fixed the issue where the buff target was abnormal when using the 12345 number key on the keyboard.
6. Fixed the issue where the card text on some screens would not fit within the frame.
7. Fixed the issue where the trigger sequence of Bone Face – True’s attack and buffing were reversed. And its damage was increased from 1 to 2.
8. Added the description of unlocking World in a Box II to the event description outside World in a Box I.
9. Added the word "DLC" to the unlock description for ordinary cards from DLC.
10. Important tiles in the H dungeon animation have been changed to a more easily recognizable color.
11. The description of “Crystallize” has been optimized.
12. All skill descriptions similar to "can trigger X times per round" have been optimized
13. When all cards acquire temporary shield skills, additional shield text will be added to their descriptions.

【Patch Notes 1.3.7】Issue Resolution and Optimization

Here is the content of this update:

  1. Fixed the issue where the limit on the number of times a skill's loop was disabled.
  2. Fixed the issue where the game would be lagging when a high-level High Priest and
  3. Moon Queen were chained together.
  4. Fixed the issue where only one minion could be summoned when using a card that summons minions when a high-level Dragon Mother was on the field.
  5. Fixed the issue where the game would freeze if you defeated the opponent's hero after some skills rotated the chain.
  6. Fixed the issue where the battle would freeze due to continuous activation of skills when Chaos Magician was on the field.
  7. Fixed the issue where dedications under certain circumstances would freeze the battle.
  8. Fixed the issue where the battle would freeze after
  9. Noisy Elemental defeated a minion.
  10. Fixed the issue where the battle would become abnormal when applying Illusion to the Dragon Mother.
  11. Fixed the issue where the damage display would remain on the field after the battle ended in certain situations.
  12. Fixed the issue where battles and events could be activated at the same time when moving continuously.
  13. Fixed the issue where skills that were activated by defeating a minion would also be activated when a stone was defeated.
  14. Fixed the issue where the effect of spiritual eyes was abnormal.
  15. Fixed the issue where Wild Breath would not activate after defeating a minion with a hero skill.
  16. Fixed the issue where the skill would not activate properly after the dragon defeated minions and stones.
  17. Fixed the issue where DLC monsters were in World II in the box even though the DLC was not purchased.
  18. Fixed the issue where some skills would activate if minions moved from both ends.
  19. Fixed the issue where Dodge minions would not evade ranged attacks after gaining a shield.
  20. Fixed the issue where some buff descriptions were empty.
  21. Fixed the issue where the explanation of obtaining the second form of the human spell card was incorrect.
  22. Fixed the issue where the name in the preview display and the name in the options were mismatched when the second form of some cards was unlocked.
  23. Some treasure descriptions were optimized.
  24. Fixed some English translations.
  25. Added a button to open the saved catalog in the settings screen and repair screen.



【Patch Notes 1.3.2】Issue Resolution and Optimization

Here is the content of this update:

  1. Fixed the issue where the game may freeze or black screen when playing the 1/H stage.
  2. Fixed the issue of abnormal interaction between Will of Plunder and the second-form of minions
  3. Fixed the issue where the buff obtained after fusing two cards would exceed the upper limit of stacks.
  4. Fixed the issue where the game would get stuck when some temporary buffs expire after two cards are fused.
  5. Fixed the issue where there was no clear record after clearing the 1/H stage.
  6. Mind Fusion has been removed from the manifest spell pool.
  7. Fixed the issue where level 3 Monolithic Idol were given to player level 2 cards.
  8. Add an intersection in Area 10 and Area J of H stage that can return to the place of birth.
  9. The targets of Mimetic Essence and
  10. Dragon's Might generated through random fast casting will no longer include the High Priest, to avoid a long cycle of several minutes.

Rise of Human! “Looper Tactics” DLC “Tower and Sea” is now released!



Hello everyone!

“Looper Tactics” DLC “Tower and Sea” is now released! DLC includes a new Subtype-Human hero Fool, its related dungeons and new cards and other features. At the same time, brand new keywords such as Fuse, Sacrifice, etc. will be included in this DLC, providing richer card construction and gameplay experience.
(DLC content can only be experienced after completing the S-level dungeon of the game itself and opening the S-level sealed gate.)

Soldiers! Grab your weapons! The war against the corrupt god is about to begin!

https://store.steampowered.com/app/2727220/Looper_Tactics_Tower_and_Sea_DLC/

[h2]New Content of DLC[/h2]

DLC will include content related to the new Subtype-Human

  1. A New Hero Fool



  2. A New Campaign Stage for Human



  3. A New Challenge Stage for Human



  4. 18 New Human Cards (include the first form and the second form)



  5. 8 New Treasures



  6. 3 New Random Events and 3 Event Cards





New Keywords

  • Fuse: One minion is temporarily integrated into another, giving the latter all the skills of the former (except Ranged and Dodge).
  • Sacrifice: Choose a minion and feed it with minion cards in your hand to trigger the Sacrifice skill. After a certain number of times, it will be temporarily promoted to a higher grade.
  • Unite: Trigger this skill whenever a friendly card is summoned, or a minion card is sacrificed.
  • Conjure: Choose one of several cards and immediately use it.
  • Immortal: A minion will not die.


In addition to DLC content, we added a new dragon hero Queen and some new keywords, but also optimized a series of functions and bugs:

[h2]New Content of the base game[/h2]



  • Added a new dragon Hero Queen.
  • Added a new skin for Hero Forest.
  • New Keyword Sweep: Whenever it attacks, it deals damage equal to its ATK to adjacent minions on both sides of the minion in front of it as well.
  • New Keyword Instinct: Whenever it triggers a passive skill (except this one), +1/+1 and permanently [5]+1/+1. Stackable.


[h3]Optimization[/h3]

  • Added a new function--“Ban-Gallery”. Players can choose cards or treasures to ban in the gallery, and it will no longer drop in stages.
  • Added a new function-- "Disable Treasures". Treasures will be disabled in the stage after selecting this function.
  • Added a buff column of hero during combat. When pointing to the Hero avatar, the permanent buff of the hero will be displayed.
  • Added display of the number of remaining cards during combat.
  • The prompt of guidance in the menu will no longer disappear when selecting a card to gift some specific skills in the stage event.
  • Added a menu-switching button in the gallery, which allows players to switch to other cards or treasures that can be upgraded.
  • Optimized the trigger rules of the skill's special effect, which the special effect will only play once when some skills get triggered continuously, for example, the combination of Common Treant and Moonlight Idol.
  • Optimized the rule of shield. Adding a new shield to a minion that already had one will cause the last shield to break and then add a new shield (Some skills will get triggered when shield broken).
  • Fixed a lagging issue caused by buying cards in-store when there are too many cards in your hand.
  • Optimized the counting rule of skill.
  • Added different difficulty to World in a Box II.
  • Now some skills that would drop hero skill cards will also drop hero skills cards from the random event.


[h3]Bug Fixes[/h3]

  • Fixed an issue where the special effect of shield may overlap sometimes.
  • Fixed an issue where Curse - Flying Wings would count across turns.
  • Fixed an abnormal target selection issue of Smoke Dagger.
  • Fixed an issue where battle would get stuck sometimes.


Along with the release of the DLC "Tower and Sea", the Steam trading card of "Looper Tactics" will also be published. You can collect cards while playing the game, and combine them into badges that can be displayed on your profile. Emojis and profile backgrounds will also be dropped, so we hope you enjoy them.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.

Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Looper Tactics Team

Exciting Updates in the 1.2.5 Version of Looper Tactics

Hello everyone!

Thank you for your support and appreciation. Today we are excited to introduce the latest update for Looper Tactics. We added some function to make your gameplay easier but also fixed some bugs.

Here is the content in this update:


[h2]New Content[/h2]
1. Hero and Hero have official standing pictures. And also added a function of switching hero skin, which player can switch to the new skin or the original one according to their preference.
2. Hero added an alternate male demon skin, which can also be switched.

[h2]Optimization of Function[/h2]
1. Added “Double Speed” function in combat. Player can speed up their fight during combat.
2. Added a “Multiple selection” option in the Fire Fairy event, where multiple cards can be selected and sell after check the option.
3. If minions who will trigger skill after dealing damage will die after clashed with enemy minions, the skill will be triggered first and then die, for example LifeSteal.
4. Now every time player sells a card, player will continue stay in the card selection menu instead of returning to the previous menu.
5. The unlock guide of the selected card will pop up after click to the card in the gallery.
6. The number of unlocked cards in the first form and second form will be statistically displayed separately in the gallery-card menu.
7. After receiving hero skill, it will equip to the unlocked hero slot automatically.

[h2]Optimization of Stage[/h2]
1. Improved the visibility of hidden path in the Forest of Decay of S stage.
2. Enhance the visibility of reminder for Memory Fragment in the SS Archive.

[h2]Bug Fixed[/h2]
1. Fixed an issue where curse treasure may be superimposed by constantly switching difficulty in the World in a Box.
2. Fixed an issue where ranged minions may attack twice.
3. Fixed an issue where there was a chance that the transformed minions would overlap when triggering illusion.
4. Fixed an issue where 0 damage Stone will attack hero in specific situation.
5. Fixed an issue where there is abnormal movement during the skill collaboration of Bloodlust minions, Great Dragon and *Dragon's Might III.
6. Fixed an issue where an abnormality would occur after upgrading to Level 5 card shop and entering the Card Home.
7. Fixed an issue where Flaming Bird’s model will overlap in place because of multiple revive by spiritual eye.
8. Fixed an issue where specific effects may remain when switching card backpacks when enhancing cards.
9. Improved the translation of texts.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.

Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.