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Looper Tactics News

【Patch Notes 1.0.0.22】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where targeting spells could get stuck or not return cards when a boss died.
  • Fixed a rare problem in A-level permission missions where, after defeating the Black Dragon, there was still a chance that the mission couldn't be completed.
  • Fixed the problem of the Final Angel occasionally causing infinite actions.
  • Fixed the issue where Amplifier and second-tier Mimetic Doll triggered their skills far more times than described when their skills were activated.
  • Removed the "?" mark from the S-dungeon.
  • Modified the card deck for mechanical monsters, ensuring that unstable bombs no longer appear alongside Repair Doll.
  • Increased the price of epic card skills from 5 to 50 gold when destroying cards to earn gold.

【Patch Notes 1.0.0.20】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where using Second-tier Mimetic Essence on Second-tier Noisy Elementals and Second-tier Amplifier would cause the game to get stuck.
  • Fixed an issue where the game would get stuck when the "Discover 3 choices" prompt appeared during the casting of targeted spells.
  • Fixed an issue where the card attack health values in the backpack were not displayed for numbers greater than three digits.
  • Fixed the problem where the Ignition effect of the Second Form Fire-breathing Dragon was not considered ranged damage.
  • Addressed the issue of flickering patterns on certain terrain tiles.
  • Moved the duplicate attributes on the Third-tier Second Form Armored Guard.
  • Reduced the initial health of players in T1, T2, and T3 dungeons by 10 points.
  • Strengthened the power of the Final Angel and Soul Dragons to prevent them from being too weak.
  • Slightly increased the probability of enhancements from Race Scrolls.
  • Standardized the action points of minions summoned by Second Form Dragon Eggs and Male Dragon Spirit summons to match the action points of the main unit, all set to 1 point.

【Patch Notes 1.0.0.18】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where directional spells and Discover 3 options would get stuck when played consecutively.
  • Fixed an issue where certain devices would display a white screen upon logging in.
  • Fixed an issue where, when clearing events, buffs were not applied to certain faction cards that should have included minions with the "all" keyword.
  • Fixed an issue where guide words were lingering in the dialogue interface.
  • Fixed an occasional issue in the card shop where the exit button would be missing.
  • Added more informative hints to the map for the drop locations of several boss cards.
  • Optimized some keyword explanations.
  • Fixed an issue where boss icons were not displayed on the map in the SS area.
  • Fixed text overflow in some interface elements.
  • Moved the treasure flower that refreshes on the 7th day of the 6th area in SS to the 6th day.
  • Fixed some incorrect text.

Development Plan for Looper Tactics

Dear players, greetings!

Firstly, we would like to extend our heartfelt gratitude to all those who have shown interest in and played "Looper Tactics". Since the game's launch, we have received a lot of feedback from players across various communities and the Steam comment section. We have read every single comment and your feedback has greatly inspired us, shedding light on both the strengths and weaknesses of the game. Whether it's criticism or praise, it all helps us refine the game further.

In the upcoming period, we are committed to optimizing the game to ensure an enhanced gaming experience for all players. We will refine the in-game card text descriptions to ensure better comprehension. Simultaneously, we will carry out targeted improvements to various features.

Upon stabilizing the current version of the game, we will proceed to the subsequent development stages which include the creation of new heroes as initially planned, along with the development of DLC content. We will continue to collect opinions and suggestions from players, dynamically adjusting our development plans to meet your needs.

Here is an outline of our preliminary post-release update plan:

1.Introduction of a new dragon race hero.
2.Provision of new character illustrations for heroes "Powerful" and "Heartless".
3.Addition of a card-play history feature during battles.
4.Incorporation of a double-speed feature for battles.
5.Enhancement of map icon indications for better guidance.
6.Development of DLC content, encompassing new side-story campaign scenarios, challenging modes for new gameplay experiences, introduction of new cards (human faction), new heroes, and new artifacts.
7.Exploration of the feasibility of opening up Steam Workshop.

These outlined updates are preliminary and will be continuously adjusted based on your feedback. Lastly, if you encounter any issues during your gameplay or find certain design aspects unsatisfactory, please feel free to leave your comments in the designated section.
Once again, we express our gratitude for the support and affirmation from all players. We will persist in refining the game, aiming to live up to your expectations.

【Patch Notes 1.0.0.16】Issue Resolution and Optimization

Here is the content of this update:

1、Fixed an issue where, after exiting a dungeon during combat and then re-entering the dungeon for another battle, there was a chance of getting stuck with only one scene.
2、Fixed the labeling error for the final boss in the sss dungeon.
3、Fixed the problem where flying turret was not allowing minions with "All" skills to attack immediately.
4、Fixed the issue where some UI interface text appeared misaligned.
5、Resolved the problem where the buff icon text for the Hero Skill "Battle Spirit" was empty.
6、Rectified the missing "ranged damage" indication in the text for the second form of the Dragon Blood ability.
7、Optimized and clarified certain descriptions for improved clarity.