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Exciting Updates in the 1.1.0 Version of Looper Tactics

Hello everyone!
Thank you for your support and appreciation. Today, we are excited to introduce the latest update for Looper Tactics. We have made comprehensive improvements to various aspects of the game, including its features and cards, and have also introduced some exciting new mechanics to enhance your gaming experience.

Here is the content in this update:

[h2]I. Basic Function Enhancements[/h2]
1. The card catalog now includes a filtering function that allows you to filter by the first and second forms of cards.
2. When completing a challenge level with a score, the completion screen will display the total challenge score.
3. The item backpack now displays the hero's attack, health, skill damage, and challenge score.
4. Added animated indicators to the red dots when cards meet evolution conditions.
5. Adjusted the position of certain main storyline event tiles to make them more noticeable.
6. Optimized the sound that plays with text, making it less jarring.
7. Enhanced the clarity of certain interface texts.
8. Improved the translation of texts.

[h2]II. New Game Mechanics[/h2]
1. Hero Cards: These cards restore health, change your avatar, and grant a hero skill card each turn.
2. Hero Skill Cards: Various hero skills can now be used in card form.

[h2]III. Optimization of E-level Dungeons and World in a Box.[/h2]
1. Adjusted the difficulty levels of various dungeons.
2. Added a new event - "World Rules," which randomly appears at the start of a dungeon and offers the various choices.
3. Added bosses: "Soul Dragon - Red/Purple/Green." They appear after defeating the second boss if you reach a certain challenge score.
4. Added a strengthening option in the timed events on the second day, allowing you to restore 20 health when on the brink of death. All timed events now provide +8 health instead of +5.
5. Added an option in the timed events on days 3/4/5, granting +10% monster attributes and +2 challenge score.
6. Reduced the cost of upgrading the Level 4 card pool from 500 gold to 400 gold.
7. Added a return path on the third layer of the World in a Box.
8. Adjusted the quantity and content of events on the map.
9. Removed redundant text from the scoring rules description outside of the E-level dungeons.
10. Added "Cannot Save" text to the descriptions of E-level dungeons and the World in a Box.

[h2]IV. Bug Fixed[/h2]
1. Fixed an issue where triggering a discover effect when defeating a boss with multiple lives could lead to a game freeze.
2. Fixed an issue where sound effect resources could become abnormal, causing battles to freeze under certain conditions.
3. Fixed an issue where effects lasting for the current turn were not immediately cleared when a monster entered a new life.
4. Fixed interface abnormalities when selecting the "Easy Mode" at the Altar.
5. Fixed an issue where the exploration progress of the World in a Box remained at 0%.
6. Fixed the issue where "Battle Banner of Purity" and "Shadow Mask" treasures were not dropping.
7. Fixed an issue in E-level dungeons and the World in a Box where some welfare monsters did not award challenge scores.
8. Standardized the card catalog upgrade attributes, resolving discrepancies in certain card attributes.
9. Fixed the issue where repeatedly opening and closing the card backpack at the World Seal could result in stacking buffs.
10. Fixed the incorrect pattern of the event level for recruiting the Strong Dragon.
11. Fixed an issue where the "Corpse Transformation" skill only targeted demons.
12. Fixed an issue where the Vice Demon Captain triggered its summoning effect twice when deployed (e.g., with the Battle Spirit Stone).
13. Fixed an issue where using the "Roar" hero skill caused the boss to trigger it each turn.
14. Fixed an issue where the "Coffin of the Dead" did not grant the "Unstable Bomb" card.
15. Fixed attribute anomalies when upgrading the "Armored Guard."
16. Updated the skill criteria for "Specter" to include "All."
17. Fixed an issue where the epic skill "Invigoration" did not apply to heroes.
18. Fixed an issue where the epic skill "Illusion" spawned a 2-cost "Flying eye" card.
19. Corrected the frame colors of some buffs.
20. Adjusted the size of some buff icons.

[h2]V. Battle Mechanic Enhancements[/h2]
1. Temporary skill effects now cause the target to play a size-changing animation and sound effect as a visual cue.
2. "Sacrifice" now targets two random entities instead of one.
3. "Perfect Sacrifice" now affects all allies.
4. "Illusion" and "Destruction" now only affect minions with action power ≤ 4.
5. Added descriptions like "Fast Casting" to training cards for clarity.
6. Added color distinctions to the revived card faces of the "Flaming Bird."
7. Provided color distinctions for several blessing spells to make them easier to differentiate.
8. The "Megalithic Idol" boss skill now triggers only three times per combat phase.

[h2]VI. Skill Enhancements (Skills with names containing '*' refer to the second form of the card)[/h2]
Demon Cards:
1. "Demon Guard" now also grants a hero skill card with action power 1.
2. "*Megademon" changed from +1/+1 to +2/+2.
3. "Vampire" changed from +1/+1 to +2/+2.
4. "*Vampire" now grants permanent lifesteal to all friendly minions after attacking, and ranged minions gain an additional permanent +4/+4.
5. "*Armored Demon" now also grants this skill to a friendly demon.
6. "*Giant Demon" redesigned: when destroy a minion, +3/+3 and draw a minion, and deal 50 ranged damage to friendly minions whenever a friendly minion is summoned.

Elf Cards:
1. "Blessing of Toughness" now affects all allies.
2. "Blessing of Nature" now adds +1 attack.
3. "Parasitic Rout" now inherits 40% of the attributes of the summoner.
4. "Guardian Idol" with no limit on turn triggers.
5. "Megalithic Idol" redesigned: Guard, Shield, Death: Summon a stationary stone with Guard and Shield, inheriting 50% of the attributes.

Mech Cards:
1. "*Light Doll" changed from +1 attack to +1/+1.
2. "*Repair Doll" changed from +1/+1 to +2/+2.
3. "*Kinetic Device" now triggers its activation effect.
4. "Support Mecha" now grants a permanent buff when a minion is summoned, providing a uniform +1/+1 bonus.
5. "*Support Mecha" reduced its cost from 2 to 1.
6. "Recycler" changed from +1/+1 to +2/+2 and now restores 3 health when triggered.
7. "Mothership" now aligns the class of the bombs it summons with its own class.
8. "*Mothership" redesigned: Ranged, whenever a friendly ranged minion attacks, it gains +2/+2 and +2 skill damage, and whenever an enemy minion dodges, it deals 5 damage to all enemies.

Elemental Cards:
1. "*Energy Essence" reduced its cost from 2 to 1.
2. "Sealed Amber" now also grants a permanent +1/+1.
3. "*Sealed Amber" now also draws a spell card.
4. "Elemental Power" now grants +1/+1 to both itself and the rightmost minion when activated.

Dragon Cards:
1. "Drake" changed from triggering upon minion destruction to triggering upon attack.
2. "*Drake" changed from +1 attack to +1/+1.
3. "Great Dragon" changed from triggering upon minion destruction to triggering upon minion destruction and attack.
4. "*Great Dragon" redesigned: When deployed, it grants +1/+1 to itself and discovers a hero skill card.
5. "Raging Dragon" now activates after using a hero skill once, rather than twice.
6. "Strong Dragon" changed to grant +1/+1 after each attack and move to the right each time.
7. "Lair Guardian" changed from +1/+1 to +2/+2, Enrage trigger altered to activate after taking damage, and when triggered, randomly grants a minion card in your hand +2/+2.
8. "*Lair Guardian" changed from +1/+1 to +3/+3 and now restores 50% health to friendly guarding minions when triggered.
9. "*Dragon Mother" redesigned: When deployed, it grants +2/+2 to all friendly dragons and activates their skills.

Neutral Cards:
1. "*Soul Watcher" redesigned: Guard, All, after moving, randomly grants a friendly minion +1/+1, draws a spell card, and draws a minion card.
2. "*Type-1" changed from +1/+1 to +3/+3.

Treasures:
1. "Helm of Summoning" redesigned: Now, it grants a random hero skill card each turn.
2. "Hero's Golden Ring" changed to provide +10 gold coins after taking damage.
3. "Sun of Chaos" and "Moon of Chaos" changed from +1/+1 to +2/+2.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.
Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

【Patch Notes 1.0.0.22】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where targeting spells could get stuck or not return cards when a boss died.
  • Fixed a rare problem in A-level permission missions where, after defeating the Black Dragon, there was still a chance that the mission couldn't be completed.
  • Fixed the problem of the Final Angel occasionally causing infinite actions.
  • Fixed the issue where Amplifier and second-tier Mimetic Doll triggered their skills far more times than described when their skills were activated.
  • Removed the "?" mark from the S-dungeon.
  • Modified the card deck for mechanical monsters, ensuring that unstable bombs no longer appear alongside Repair Doll.
  • Increased the price of epic card skills from 5 to 50 gold when destroying cards to earn gold.

【Patch Notes 1.0.0.20】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where using Second-tier Mimetic Essence on Second-tier Noisy Elementals and Second-tier Amplifier would cause the game to get stuck.
  • Fixed an issue where the game would get stuck when the "Discover 3 choices" prompt appeared during the casting of targeted spells.
  • Fixed an issue where the card attack health values in the backpack were not displayed for numbers greater than three digits.
  • Fixed the problem where the Ignition effect of the Second Form Fire-breathing Dragon was not considered ranged damage.
  • Addressed the issue of flickering patterns on certain terrain tiles.
  • Moved the duplicate attributes on the Third-tier Second Form Armored Guard.
  • Reduced the initial health of players in T1, T2, and T3 dungeons by 10 points.
  • Strengthened the power of the Final Angel and Soul Dragons to prevent them from being too weak.
  • Slightly increased the probability of enhancements from Race Scrolls.
  • Standardized the action points of minions summoned by Second Form Dragon Eggs and Male Dragon Spirit summons to match the action points of the main unit, all set to 1 point.

【Patch Notes 1.0.0.18】Issue Resolution and Optimization

Here is the content of this update:

  • Fixed an issue where directional spells and Discover 3 options would get stuck when played consecutively.
  • Fixed an issue where certain devices would display a white screen upon logging in.
  • Fixed an issue where, when clearing events, buffs were not applied to certain faction cards that should have included minions with the "all" keyword.
  • Fixed an issue where guide words were lingering in the dialogue interface.
  • Fixed an occasional issue in the card shop where the exit button would be missing.
  • Added more informative hints to the map for the drop locations of several boss cards.
  • Optimized some keyword explanations.
  • Fixed an issue where boss icons were not displayed on the map in the SS area.
  • Fixed text overflow in some interface elements.
  • Moved the treasure flower that refreshes on the 7th day of the 6th area in SS to the 6th day.
  • Fixed some incorrect text.

Development Plan for Looper Tactics

Dear players, greetings!

Firstly, we would like to extend our heartfelt gratitude to all those who have shown interest in and played "Looper Tactics". Since the game's launch, we have received a lot of feedback from players across various communities and the Steam comment section. We have read every single comment and your feedback has greatly inspired us, shedding light on both the strengths and weaknesses of the game. Whether it's criticism or praise, it all helps us refine the game further.

In the upcoming period, we are committed to optimizing the game to ensure an enhanced gaming experience for all players. We will refine the in-game card text descriptions to ensure better comprehension. Simultaneously, we will carry out targeted improvements to various features.

Upon stabilizing the current version of the game, we will proceed to the subsequent development stages which include the creation of new heroes as initially planned, along with the development of DLC content. We will continue to collect opinions and suggestions from players, dynamically adjusting our development plans to meet your needs.

Here is an outline of our preliminary post-release update plan:

1.Introduction of a new dragon race hero.
2.Provision of new character illustrations for heroes "Powerful" and "Heartless".
3.Addition of a card-play history feature during battles.
4.Incorporation of a double-speed feature for battles.
5.Enhancement of map icon indications for better guidance.
6.Development of DLC content, encompassing new side-story campaign scenarios, challenging modes for new gameplay experiences, introduction of new cards (human faction), new heroes, and new artifacts.
7.Exploration of the feasibility of opening up Steam Workshop.

These outlined updates are preliminary and will be continuously adjusted based on your feedback. Lastly, if you encounter any issues during your gameplay or find certain design aspects unsatisfactory, please feel free to leave your comments in the designated section.
Once again, we express our gratitude for the support and affirmation from all players. We will persist in refining the game, aiming to live up to your expectations.